PuzzCulture Book Review: Words Apart by Aimee Lucido

Welcome to PuzzCulture Book Reviews!

All of the books discussed and/or reviewed in PCBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book review is Words Apart by Aimee Lucido, illustrated by Phillippa Corcutt and Rachael Corcutt, intended for ages 8-12.

Olive and Mattie are sisters, two years apart, but in the same grade. While Olive expresses herself with an impressive vocabulary and a love of wordplay, Mattie struggles with reading but finds comfort expressing herself through cartoons, sketches, and comic strips.

But this once-inseparable duo soon find themselves at a crossroads, as family dynamics, crushes, the pressures of schoolwork, and Mattie’s distrust after years of bullying drive a wedge between them. Is this sisterly friendship broken, or can they find a way to bridge their differences again?


Words Apart manages to encompass so much of the school experience without feeling like Lucido is working her way down a checklist. Each conflict feels natural, each misunderstanding and misstep feels realistic, and the snowballing effect of all these changes adds real drama to the story.

And yet, despite heavy topics and sad moments, this book is so fun.

Using the twin narrative styles of comic book art for Mattie and poetic layouts dappled with linguistic playfulness for Olive tells the reader so much about each character so quickly, they feel like long-time acquaintances, not brand-new characters.

As a dyed-in-the-wool word nerd myself, Olive’s penchant for wild vocabulary and linguistic invention was a delight.

The inclusion of three of Olive’s crosswords revealed her preoccupations and state of mind in a unique way, making them an integral part of the ongoing story and not just a puzzly gimmick. (Sadly, mere gimmickry is often the case with novels that involve puzzle elements, so this was a welcome change of pace.)

I also found Mattie’s desire to express herself in other ways really compelling, and her distrust of the world and outcast outlook resonated with me. Who can’t empathize with feeling alone and misunderstood at that age?

The sisters manage to be so very similar in their passions and desire for expression, and so wonderfully different in believable, meaningful ways. Their fights — both small and big — felt so REAL, it captured the sibling experience, that energy where you can be at odds one minute, but then united the next.

Even when I was younger, I rarely felt seen by literature, YA or otherwise. I could enjoy the stories, and sympathize or empathize with protagonists my age, but I never felt represented. So for Words Apart to come barreling out of nowhere and knock me over was both a treat and something to be savored. It would have been a joy to read this when I was young.

This is a family drama, a coming-of-age story, a wordplay lover’s delight, and a young artist’s inspiration all in one. Words Apart is something quite special.

The book will be released on October 7th, but you are welcome to preorder it now through Aimee’s website or various online booksellers.

But that’s not all!

To coincide with the book’s release date, Aimee will be hosting two launch events, one on each coast!

If you’re on the East Coast, you’re welcome to join Aimee on Sunday, October 5th at 5 PM at Books of Wonder, 42 West 17th Street in New York, New York to commemorate the book’s release.

And if you’re on the West Coast, be sure to visit Mrs. Dalloway’s Bookstore in Berkeley, California on Saturday, October 11th from 4 PM to 5:30 PM!

I wish Aimee, Phillippa, and Rachael great success with this story. It was a pleasure to experience it early.

Happy reading AND puzzling, everybody!

Movie Review: Mystery Island

Hallmark mystery movies have employed a lot of puzzly tropes over the years.

We’ve seen locked room mysteries, and crossword mysteries, and murder mystery dinners-turned-murder mysteries, but I don’t know if we’ve seen an escape-room-style-puzzle-fueled-murder-mystery-turned-murder-mystery before.

Mystery Island combines some classic murder mystery elements — isolated place, limited number of suspects, unexpected murder — and throws them in a blender with some riddles. It makes a mystery-in-a-mystery. We’re almost to “riddle wrapped in a mystery inside an enigma” level here.

But how does it hold up in the pantheon of Hallmark mystery movies? Let’s find out.


First, though, a heads-up: I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the full recap, scroll down to the bottom of the post.

Ready? Okay, let’s dig in!


FILM RECAP

The film opens on the big climactic reveal of a murder mystery. We have British accents, a man with an eyepatch and a white tuxedo, and elaborate hifalutin names. The Baroness Alcott believes she knows who the murderer is, but she got it wrong.

Again.

Drat.

Later, she complains on the phone to her friend, Dr. Emilia Priestly, and leans on Emilia to help her solve the mystery, but Emilia has an actual suspected killer to talk to. During an intense back-and-forth, the inmate threatens her and her family’s safety, and she walks out, rattled.

During a cup of tea with the Baroness, who has flown straight back from her murder mystery to check on Emilia, they discuss the dangers of her consulting work. They both agree she needs to take a step back… after wrapping up her work for the next few weeks, that is.

Naturally, this perfectly lines up with the next murder mystery event the Baroness will be attending on MYSTERY ISLAND, and the Baroness offers to treat Emilia to the expensive adventure.

BAM, it’s three weeks later, and our intrepid duo is on the dock, ready to take a boat to MYSTERY ISLAND. But not before literally bumping into an American man who is rather abrupt with them. I’m sure we’ll never see the brooding handsome fellow again.

Cue a big swooping drone shot over the speedboat as it races to MYSTERY ISLAND.

Emilia and the Baroness arrive, greeted by the well-appointed staff of the household and our white-tuxedoed eyepatch-toting host, Fredericks. He welcomes them with champagne and escorts them inside.

This place is BONKERS. There’s a water feature, complete with planks to walk across, like an indoor pond, as well as a conservatory, where plants abound, augmenting the sharp-angled decor.

There’s a library for research (loaded with first editions of mysteries written by the organizer’s famous mother), a dining room with floor-to-ceiling windows, and a game room. (We get our first Clue reference here.)

It’s also backstory time, as we learn about the first mystery hosted on MYSTERY ISLAND five years ago, the reclusive organizer John Murtaugh (who lives in Montana and hasn’t been back since the first event), and the fact that this weekend’s event is meant to attract investors. (Based on the champagne, the numerous members of staff, and the house itself, I’m not surprised!)

We also meet some of the other solvers for this weekend’s event:

  • Carlos del Fuego (a hedge fund manager and potential investor who knows John) and his wife Morgan
  • Phoenix Green (a rude workout maven and potential investor)
  • Sarge (former military, potential investor, and the only four-time winner of MYSTERY ISLAND events)
  • Riley Peel (a reporter who works for a travel website, non-investor)

An awkward toast follows the awkward introductions, and then Fredericks arrives to collect their phones (to avoid cheating, although there’s no signal on the island) and inform them their rooms are ready.

In Emilia and the Baroness’s room, the Baroness shows off the murder board where they can begin solving the mystery, and explains the rules. Emilia finds an invitation to dinner from John Mariner, and the Baroness begins theorizing if he’s the murder victim or a misdirect. We find out each mystery is specifically tailored to the guests, thanks to profiles provided by the players.

A gong sounds, and dinner time has arrived.

The men are in summery suits and the ladies are totally glammed out. Fredericks plays a recording from Mr. Mariner for the guests, and everyone grabs their pens, ready to take notes. THE GAME IS AFOOT.

As the message plays, we get a glimpse of a member of the staff with the fakest beard you or I or anyone else has ever seen.

The recording namedrops Sheridan le Fanu (a mystery and horror writer), as well as the nursery rhyme Hickory Dickory Dock. The recording is clearly loaded with references that will mean more later. The record itself is then burned in the fireplace by fake beard man.

Everyone settles in for dinner and wonders about when the mystery will begin.

Cut to the game room after dinner, where Emilia sits down with a drink, and all the players scatter to different rooms, growing impatient. No corpse has dropped yet, so they head off to bed. There’s a momentary glance between Riley and a member of staff named Lucia.

Emilia and the Baroness sit outside and discuss the clues from the recording. We get a “the butler did it” joke, and they discuss the etymology of “Mariner,” the host’s name. Emilia connects it to Murtaugh thanks to the Oxford-English Dictionary in the library. The Baroness hopes this means the mysterious creator will be attending this year’s event.

When Emilia returns the dictionary to the shelf, there’s a click, and the entire bookcase swings open, revealing a hidden passage. Giddy, they grab a handy lantern and head into the passageway and up the stairs, finding a door with no knob. A locked room, indeed.

They recall the riddle and knock three times, opening the door to a secret study. The Baroness screams when she sees a body on the balcony, and when they investigate, it’s our friend with the eyepatch and white tuxedo, Fredericks.

But he’s not alone. Our poorly-bearded server is there as well, with a dart in his neck.

Fredericks stirs, revealing he’s alive, and the Baroness is disappointed. Emilia is horrified when she discovers that the other man is genuinely dead, not just part of the game. She also spots the fake beard and nose on the corpse, removing them to reveal the dead man as – GASP – the reclusive John Murtaugh.

COMMERCIAL BREAK!

Police Chief Gloria Espinoza steps down onto the boat of the American man Emilia bumped into before, and it turns out he’s Jason Trent, a detective who crossed paths with Murtaugh years ago.

They have a murder to investigate. On MYSTERY ISLAND.

Cue more overhead boat footage.

After a tense reintroduction with Fredericks, Jason and Gloria meet up with the Baroness and Emilia.

Jason examines with the scene with his crime tech and meets Lucia. Murtaugh was killed with a poisoned dart, but could have died anywhere between several minutes and half an hour after being darted. They also find a remote control for a drone, but no sign of said drone.

Fredericks mentions previous tensions between Murtaugh and Sarge, as Sarge wished to collaborate on mysteries for MYSTERY ISLAND, but was rebuffed by Murtaugh.

Fredericks then shares details on the mystery with Jason, explaining that he was meant to be the victim for this weekend’s events, and that he didn’t know what would follow next. The plan for the rest of the weekend’s mystery is locked in the safe. (Murtaugh ordered him not to look until after Fredericks’ “corpse” was discovered.)

When the safe is opened — kudos to the sound designer, the clicks of the safe are very satisfying — GASP. The safe is empty.

COMMERCIAL BREAK!

Fredericks is aghast at the empty safe, explaining that only he and Murtaugh knew the combination. He and Jason then notice that his computer is absolutely smashed to bits on the floor. How they entered the room without noticing a wrecked computer tower RIGHT THERE is beyond me.

Not only is that the sole source of internet access for the island, but Fredericks then reveals there is no surveillance anywhere on the island, because guests who pay TEN THOUSAND DOLLARS A NIGHT expect privacy.

The chief goes back to the mainland with the body and profiles on all the guests, since there’s no internet on the island now to verify the profiles. (I don’t know why the chief doesn’t just bring another computer with her the next day. It’s not like that computer was the only one in the world that could access the internet.)

Jason goes to see where everyone was before the secret passageway was discovered, and Emilia hits him with a detailed account of everyone’s movements. Jason is impressed.

Everyone is sent to bed, and the Baroness immediately starts matchmaking Emilia and Jason, trying to catch up to all the Hallmark viewers who were already doing so. (I mean, look at that photo. Can’t really blame her.)

The next morning, all of the guests and staff are gathered in the dining room, with several guests demanding to leave, only to be cowed into staying by Jason. The police take fingerprints and DNA from everyone.

The Baroness immediately wants to go look for clues, and Emilia reluctantly follows.

Gloria and Jason interview Sarge while Phoenix tells Carlos she’s going to lie to the detectives and say she heard Emilia talking about committing “the perfect murder.” Phoenix even suggests taking a dart gun from her room and planting it in Emilia’s room to frame her, casually claiming that if she’s actually innocent, the trial will prove it.

Phoenix is a monster. (Also Carlos is weirdly casual about Phoenix mentioning a dart gun in her room. I would have asked more questions. I’m just saying.)

Riley spots Emilia eavesdropping and blows up her spot before walking in and greeting Phoenix and Carlos. Emilia then sees Riley find a note in his pocket, read it, and throw it into the fire before he talks a walk outside. So many shenanigans so quickly!

Carlos is interviewed next, as Sarge stumbles upon the Baroness trying to pick the lock to his room. He’s fine with it and gives her the key to his room so she can search his things.

Emilia follows Riley out of the house while Phoenix offers the detective a fake break-up note from Murtaugh to Emilia, claiming it fell out of Emilia’s purse the night before. When Jason puts the spotlight back on her, she immediately claims Morgan was having an affair with Murtaugh.

Phoenix is a monster.

The Baroness finds nothing in Sarge’s room, but still suspects him. However, they agree to work together to solve the murder. (Sarge and the Baroness deserve their own movie. Make it happen, Hallmark!)

Emilia follows Riley along a wooded path and sees him arguing with Lucia.

Back with the police, Morgan claims there was no affair, and deduces that Phoenix pointed the detectives in her direction. She then says that she and Phoenix used to be friends, back when Phoenix and Murtaugh dated. (Man, for a mysterious recluse, Murtaugh really gets around.)

Emilia tells Jason about Riley burning the note, his meet-up with Lucia, and about what Phoenix said. He shows her the note, and she denies ever meeting Murtaugh before walking off. But she doesn’t go far, and she overhears the chief tell Jason that Phoenix’s fingerprint was found on the dart gun that killed Murtaugh.

(See, Carlos, you should’ve asked more questions.)

COMMERCIAL BREAK!

Sarge and the Baroness find Emilia, who immediately wants to join their unofficial investigation after Phoenix’s attempted frame-up. They compare notes and the trio sneak up to listen in on the conversation between Phoenix and the cops.

She claims she didn’t notice the dart gun was missing, but also claims she touched several of the guns on display in her room the day before. Jason confronts her about the note and lying about not seeing Murtaugh, but she again pushes attention to Morgan.

The trio hides a few feet away like Scooby-Doo characters before sneaking up to Morgan’s door to overhear Jason and Morgan talking. (Boy, $10,000 a day for secrecy, and these doors and walls do NOTHING to muffle conversation. What a ripoff!)

Phoenix bursts in, followed by the trio, and gets put in handcuffs while trying ONCE AGAIN to convince them that Emilia and Murtaugh were a thing.

Phoenix is a monster.

Emilia walks down to the beach for a quiet moment, and on her way back, she spots Carlos running into the woods. He starts burning some papers at a small firepit.

COMMERCIAL BREAK!

Emilia yells “Police!” and Carlos scampers off. She then grabs the smoldering papers and runs back toward the house, pursued by Carlos, who apparently didn’t scamper that far. Lackluster scampering, sir.

Thankfully, he trips on that one arch-shaped tree root that’s always there to snag someone’s foot and he wipes out.

She makes it back to the mansion before Carlos and hands over the papers to Jason. They’re love letters from Murtaugh to Morgan. Emilia officially offers to help Jason with the case. (And the Baroness and Sarge wish to listen in… the way they have been through doors the whole time anyway.)

Morgan confirms the love letters are real but claims it was one-sided and she had no interest in Murtaugh. It turns out the letters Carlos was trying to burn were John’s copies of the letters, hidden in a fake Don Quixote novel on the bookshelf that Carlos picked up, as it’s his favorite book.

Given that the secret passageway was also triggered by a book, and this is MYSTERY ISLAND, the crew starts searching every book on the island for another clue. Emilia finds another fake book in the library, and this one has a recording inside.

Lucia marches down to the beach to meet someone, and we get a classic point-of-view “Oh, it’s you” shot before the camera cuts away.

The crew listens to the record, which is another copy of the recording everyone heard at dinner. The Baroness stops it quickly, explaining who Sheridan le Fanu is, in case we’d all forgotten. (We hadn’t, Baroness. We’re all huge le Fanu stans, obviously.)

Fredericks then tells everyone that dinner is at 6 and he has a tux for Jason to wear. Jason balks at the idea of formal wear, but everyone acts like he’s weird for not wanting to dress up for dinner. It’s not weird for MYSTERY ISLAND.

Later, Carlos claims Morgan isn’t feeling well, and Emilia goes to check on her. Jason arrives in his tux (from outside? Did he change outside for some reason?) and he joins Emilia.

Morgan claims she has a summer cold, and Emilia spots a fake nail missing from one of Morgan’s fingers. They leave, both convinced Morgan is lying.

The chief arrives in a fabulous black formal outfit. I’m just saying, no one acknowledges it, and that’s rude. Chief looks fab.

Anyway, she reveals that Riley doesn’t work for the travel magazine after all. Oh, and Lucia is missing.

COMMERCIAL BREAK!

Jason and Emilia have a nice moment talking about her work with the police before going to check on Riley about all that liar’s lying lies he lied about.

They confront him about the magazine job, and he claims he’s working on an expose about Murtaugh. The island is hemorrhaging money and costs ten times what it earns. He’s near bankruptcy and all of his investors would lose out if MYSTERY ISLAND failed. It’s a solid motive for the murder for all the investors. (Also we learn that Murtaugh redecorates every bedroom in the mansion twice a year. MONEY, SIR.)

Emilia and Jason share a drink outside and Emilia reveals her policeman father died at his desk a year ago. We also learn how Jason ended up policing the island. (His mentor was killed on the mainland nearby and his murder remains unsolved.)

They bail on dinner and stroll along the beach. We get more backstory on each of them: Emilia was engaged once, and Jason met Murtaugh six years ago when he had a fight with Fredericks over Fredericks being better at fencing than Murtaugh OH AND THAT’S WHY FREDERICKS HAS THE EYEPATCH. HOLY CRAP DID MURTAUGH STAB FREDERICKS WITH AN EPEE LIKE A PROPER SWASHPUZZLER?!

Ignoring all the unasked questions about One-Eyed Fredericks, Emilia uses her awesome power of finding dead people and spots Lucia’s body in the surf.

COMMERCIAL BREAK!

Riley walks in as Emilia, Fredericks, Carlos, Sarge, and the Baroness discuss Lucia’s murder. Riley breaks down.

Jason and Gloria appear to be investigating the staff dormitory — for a place with an event ten weekends a year? Do they live there all year round? Seriously, hemorrhaging money, this place — where they smell chloroform. Emilia then arrives with Riley.

It turns out Riley and Lucia were dating, and she was his confidential source about Murtaugh’s finances. He then claims that Lucia was planning to blackmail one of the guests for money, but he doesn’t know which one.

The crime tech shows up to take Lucia’s body, and reveals that Murtaugh was killed by cyanide, but he was already dying from cancer.

Based on the time of Lucia’s death, everyone searching the library is cleared for her murder (the Baroness, Sarge, Emilia, and that monster Phoenix). They check everyone else’s alibis for the time around Lucia’s death.

COMMERCIAL BREAK!

The Baroness and Sarge are listening to the record again. They ask Fredericks if Lucia heard the message, and he claims she listened to it days before the event started.

Emilia, just as convinced of the Baroness’s brilliance as we are.

The Baroness believes Lucia decoded the message from the record and confronted the killer. (This is a very confusing deduction. Does the Baroness think that decoding the message for the FAKE murder of Fredericks led Lucia to the REAL killer of Murtaugh? No wonder the Baroness never solves these things. Yeesh.)

The coroner’s report indicates that Lucia fought with her killer, and probably injured them. It also reveals that she drowned in fresh water. So she drowned in the river. (Which is apparently not near the beach. The geography here is a bit confusing.) They go searching the riverbank for clues.

Three seconds later, they find a broken bottle that smells like chloroform and a rock with blood on it. Emilia also spots a fake nail at the scene.

They confront Morgan, who has scratch marks on her arm from Lucia. She claims that Lucia found the bottle of chloroform in Carlos and Morgan’s room, but that it wasn’t theirs. Lucia didn’t care, however, and was going to blackmail them anyway. They fought, and Morgan claims that during the scuffle, Lucia tripped and hit her head on the rock before tumbling into the river.

Emilia and Jason talk to Carlos, who reveals he was secretly funding MYSTERY ISLAND and bailed Murtaugh out of debt. But when Murtaugh found out he was the angel investor and wanted MYSTERY ISLAND to actually be profitable, he was furious and said he would destroy Carlos. He then started sending love letters to Morgan to ruin Carlos’s marriage.

They search Carlos and Morgan’s room again and discover a hidden drawer in the desk, containing darts and a vial of something. Carlos and Morgan again claim ignorance regarding a suspicious item found in their room.

Jason answers a phone call and the drone has been found! (Holy crap, remember the drone remote? That was like 80 minutes ago and hasn’t been mentioned since.) The drone had crashed into the ocean, but the remote helped them track down its location. Somehow. Whatever. MOVING ON.

Emilia and Jason discuss Carlos as a suspect and agree he doesn’t make sense as the killer. They also discuss the inconsistencies in Murtaugh’s relationships with Phoenix and Morgan. Why would he write old-fashioned love letters to Morgan but fly all the way to New York to break up with Phoenix in person? (Apparently being a weird fake-beard-wearing recluse isn’t a good enough reason for them.)

We get a montage of them rearranging their murder board and making phone calls. As Emilia and Jason declare they’ve solved the case, the Baroness and Sarge burst in. They’ve also solved the case!

FINAL COMMERCIAL BREAK!

The Baroness and Sarge want to do a big reveal scene, and they gather everyone to explain whodunit.

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They go back to the recording, where they’ve uncovered a hidden number code (based on the original Scottish meaning of Hickory Dickory Dock) AND a hidden message skip-coded in the text of the recording: My killer is among us. A free man fire.

They believe this points to Carlos, as Carlos means “free man” and Fuego means “fire.” They believe he killed Murtaugh out of revenge for the whole writing-love-letters-to-his-wife thing.

Everyone is somewhere between amused and bemused by the explanation, like they’ve just had to listen to some flat-earther explain how the government replaced all birds with spy robots.

Jason and Emilia break the awkwardness by revealing the actual identity of the killer…

John Murtaugh.

Say it with me now: GASP.

While fake-bearded amongst them the first night, he:

  • stole the plans from the safe (only he and Fredericks knew the combination)
  • hid the darts and vial in the desk in Carlos’s room (all that redecorating meant he knew the secret compartment was in the desk)
  • chloroformed Fredericks (which, I mean, come on, you already took the guy’s eye, hasn’t Fredericks suffered enough?)
  • used the drone to shoot himself from a slight distance with the dart (which seems like it should be much harder than it looks. Did he miss a few times and have to pick up all the darts?)
  • dropped the gun to the ground below
  • flew the drone out to sea to crash it
  • died

He’d cooked up the devious riddle in the recording AND the elaborate fake murder all to destroy Carlos. (Sadly, the remote he left behind was his undoing.)

So, what do you think? Do you think the Baroness still counts this as a successful solve? I bet she does. (It’s not, Baroness. It’s not.)

Everyone prepares to leave MYSTERY ISLAND, but Carlos grabs Jason and Emilia, offering them a lot of money to create new mysteries for the island so he can make it profitable.

They consider the offer… and that Carlos’s offer means they’d get to see each other again.

In the background, Frederick gives us a little nod before the movie ends.


CONCLUSION

This one is so goofy that it circles back around to charming. I really enjoyed the setup, and I especially enjoyed the double reveal of the overly elaborate mystery “cracked” by Sarge and the Baroness, and then the actual, simpler crime solved by Emilia and Jason.

It’s a great takedown of crime novel tropes and locked room mysteries, and with all the Scooby-Doo wackiness, a pretty fun watch. (Though I’m astonished there are no repercussions for Phoenix’s constant lies, interference with the investigation, AND manufacturing evidence against Emilia. Phoenix is a monster.)

There were several seeds for additional mysteries to follow (not just the ending teaser, but Jason’s murdered mentor as well), so I wasn’t surprised when they announced a follow-up movie this year.

We’ll see if it can maintain the same manic energy and escape room-esque riddles and twists that the original had.


Did you enjoy your visit to MYSTERY ISLAND, fellow puzzlers? Let me know in the comments section below!

Product Review: Athena

[Note: I received a free copy of this puzzle in exchange for a fair, unbiased review.]

An archaeological dig site can be a very busy place. You’ve got your crew digging, folks photographing the scene and documenting artifacts, staffers keeping meticulous notes… and then there’s you, the lead archaeologist, holding part of a priceless relic: the bust of Athena.

Can you navigate a chaotic dig site and reunite the statue with its pedestal? That’s the puzzly challenge set before you in Athena.

A chain-solving brain teaser in the vein of sliding-tile puzzles or the famous Tower of Hanoi ring puzzle, Athena requires you to think like a tactician or a chess player. You must analyze the scene, move the pieces according to specific rules, and try to plot out the correct path for your lead archaeologist.

There are 50 challenge cards included, each with a particular arrangement of workers on the board and color-coded paths for the pieces to follow.

On card #1, you can see the paths available for the blue worker (who begins in the blue circle) and the lead archaeologist (who begins in the brown and gray circle). The pedestal sits in the gray circle.

The blue worker can only move between one of two spots along the blue path, and the lead archaeologist can move along the brown paths.

So you move the blue worker out of the lead archaeologist’s path, and bam, the statue is reunited with the pedestal.

This is a fairly simple setup. What could you need all these other worker pieces for?

I mean, there’s seventeen of them, plus your lead archaeologist and the pedestal for the statue. Where could they all fit?

Oh!

As you can see, the base allows for numerous places for the workers to be positioned, and trust me, those later challenge cards can get crowded very quickly.

Let’s take a look at another card as an example.

Here’s the challenge card. As you can see, the five blue workers (indicated by the five blue rings) have lots of options for movement, while the green worker and the lead archaeologist have very few.

But it seems simple enough. You only need to move the lead archaeologist two spots. How tough could that be?

Let’s finish setting the pieces and take a look.

Oh. That’s slightly more daunting.

With only one space available, you’re going to need to move all of the pieces around so that your lead archaeologist can proceed forward.

And suddenly, you’re thinking five moves ahead, looking at how one piece moving creates an opening for another piece, and then another. But wait, this piece can only move to one spot, so these pieces must go over here in this order…

Your mind adapts quickly. You begin to see ALL the possibilities unfurl in front of you. You develop patterns and ideas for how to move things as you’re placing new challenge cards down and setting the pieces in place.

Of course, the challenge cards increase in complexity and difficulty, so as soon as you start hitting your stride, you have new obstacles to overcome. And with some solutions requiring dozens of moves to complete, I can guarantee that you’ll have plenty of challenges awaiting you.

Athena is an engaging reinterpretation of classic chain-solving puzzles, adding a delightfully colorful touch to strategic puzzly thinking. Not only that, but it’s a terrific introduction to the kind of mental gameplay that chess and other puzzly pursuits require.

[Athena is for ages 8 and up, and it’s available from Project Genius and participating websites, starting at $24.99.]

Product Review: ThinkFun’s Math Dice

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

If you’re not currently in school, you probably haven’t thought about Order of Operations in a while. Maybe six little letters will bring it all back to you: PEMDAS. Parentheses, Exponents, Multiplication, Division, Addition, Subtraction. (I learned to remember it as “Please excuse my dear Aunt Sally.)

This was a handy mnemonic device to explain how to break down complex equations into simpler ones. But it’s also the basis for ThinkFun’s latest puzzly game: Math Dice.

Math Dice challenges players to put their mathematical skills to the test, using randomly rolled dice and their own numerical ingenuity to get the closest to a given number.

But before we get started with the actual gameplay, I want to take a moment to appreciate how the instruction manual eases new players (and players with less confidence in their math skills) into the game.

After explaining the rules, and offering several techniques to make the game easier or harder, depending on player comfort levels, the manual offers numerous examples to make new players more familiar with all the options available to them.

It’s a terrific way to allay player uncertainty and show them some of the creative ways to mix different operations to make different totals.

Now let’s take a look at the gameplay:

For example, the two 12-sided dice rolled a 12 and a 1. When multiplied, you get your target number of 12. Now the players must try to either match 12 or get closer to 12 than any other player, using the 2, 3, and 6 rolled on the 6-sided dice.

Simple addition will get you to 11.
(3 x 2) + 6 will get you to 12.
(6 – 2) x 3 will also get you to 12.
Can you find any other ways to make 12 from those dice?

This one is a little tougher. The two 12-sided dice rolled an 11 and a 3, giving us a target number of 33. We also have less flexibility with the 6-sided dice, since we have a 2 and two 5s.

(5 x 5) + 2 will get you to 27. Pretty good!
5^2 + 5 will get you to 30.
2^5 + 5 will get you to 37.

In this case, player who got 30 wins a point!

As someone who is always idly playing with words and numbers during mental downtime or between tasks, this game really appeals to the playful side of my puzzly brain. The challenge of making two sets of numbers balance is both challenging and soothing in the best way, like the purely mental equivalent of a fidget toy or other tool to keep your hands and mind engaged.

But this is also a clever launchpad to introduce younger puzzlers to the idea that numbers aren’t just classwork or homework, they’re something to play with. They’re puzzle pieces to rearrange and put together in all sorts of ways to create new results.

ThinkFun excels at turning learning experiences into engaging puzzles and games. Over the years, they’ve done so with logic problems, optics, programming, gravity, deduction, mechanical puzzles, and more, so it’s no surprise they’ve managed to do the same quite deftly with the basics of mathematics.

[Math Dice is for 2 or more players, ages 8 to Adult, and it’s available from ThinkFun and participating websites starting at only $6.99!]

PN Product Review: Gemji

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There’s an ongoing quest for the perfect all-in-one game/puzzle kit.

Over the years, we’ve seen games and puzzles come and go that attempt to build an all-in-one play set that allows for new variations and still remains portable. The Dark Imp has their 6-in-1 Christmas cracker set, for instance. Knot Dice offers numerous games and puzzles to accompany their beautiful dice. Looney Labs has their Looney Pyramids, complete with an ever-growing online archive of new games developed by fans.

Those games are all terrific, but so far, the simplest remains a deck of cards. You can play an endless number of games with it, and it fits in your pocket.

But people keep trying, and some of those projects are worth checking out.

So when I stumbled across Gemji on Kickstarter, I was definitely intrigued.

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It’s a magnetic tile set that promised all sorts of building and play options, and it really seemed to allow for much more than any magnetic set I’d seen before.

I finally received my Gemji set in the mail a while back, and I’ve been playing with it on and off for the last few weeks, testing out all sorts of ways to play with it.

And today, I’m going to share my thoughts with you and let you make up your own minds.

gemji car

The base Gemji collection includes 70 magnetic tiles (black on one side, white on the other), a folding base to build on, and two manuals.

It’s a building toy, a plaything, a puzzle set, and a game kit all in one. You can play magnetic versions of chess, Stratego, Battleship, Othello/Go, and many others. You can play tangram-style shape-making games (in 2-D and 3-D). You can make dice and play dice games. Dexterity games, stacking games, building games, strategy games… there are all sorts of options.

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In addition to the numerous games and activities suggested in the two accompanying booklets — Play and Build, respectively — it’s infinitely adaptable, so you can’t help but start making your own games and puzzles out of it.

For instance, one of our first ideas was to build a small platform and play a Catch the Moon-style balance game with it.

gemji 1

We built a die to roll that would determine if you had to add one tile or two to the sculpture in the center of the platform.

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And when the sculpture inevitably collapsed, it simply clicked and clacked together on the platform, rather than crashing to the floor in a cacophony like Jenga would.

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That’s a big plus.

Play can be as elegant or as silly as you like. For one game, we made “dice” again, and laid out a field of tiles randomly across the table. Then we tossed our dice one at a time and saw how many tiles we could pick up Katamari Damacy-style. Naturally, the game became more complex — adding obstacles to avoid, adding or losing points depending on tiles picked up, lost, or recovered — and we’d quickly lost half an hour of lunchtime.

gemji dog

All in all, I think Gemji has built a solid foundation for puzzle gaming. It will be a treat to see how other players develop new games and innovative ways to use the tiles in puzzly ways.

[Gemji is not yet commercially available, but they’re hoping to be on sale in time for the holiday season. Check out their website for further details.]


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PN Review: Crossword Mysteries: Terminal Descent

Almost two years ago, the first Crossword Mysteries movie debuted. A Puzzle to Die For introduced the puzzle world (and the mystery world) to crossword editor Tess Harper and NYPD detective Logan O’Connor, as the unlikely duo unraveled the murder of an art dealer with a crossword puzzle in his pocket.

During the final commercial break, three more Crossword Mysteries films were announced for the fall of 2019. The second Crossword Mysteries film — Proposing Murder — debuted on schedule on October 13th.

The third film — Abracadaver — was originally scheduled to air one week later, but was suddenly pushed to January of 2020 to make room for more Christmas movies. In October. At some point, any mention of the promised fourth film simply vanished.

Naturally, folks couldn’t help but wonder what happened. I even pitched ideas for a fourth movie! Fans waited the whole year to find out.

Finally, I heard from a fellow puzzler that the fourth film would be debuting on Valentine’s Day.

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Our first taste of Crossword Mysteries in over a year? Marvelous! Let’s get to it, shall we?

But first, a heads-up. I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the full recap, scroll down to the next solid black line.

Ready? Okay, let’s dig in!


FILM RECAP

The film opens on a Wednesday at 3:30 PM.

Businessman Morgan Daniels disconnects a hard drive from a laptop, then tucks it into his pocket as he leaves the conference room. He awkwardly bumps into a staffer, and by bumps into, I mean full-on chest-to-chest sumo-collides with her. Morgan apologizes and continues on, stopping to say goodbye to crossword editor Tess Harper and head for the elevator.

He speaks to the elevator, asking for the parking garage, and the elevator actually answers him. But instead of going down, it starts ascending. It suddenly stops, then plummets downward. In a panic, Daniels cries out to the interactive computer programming that runs the elevator, BB, as he falls.

Everyone, including Tess, hears the crash. Once again, Tess simply being in the vicinity has caused another death. We are approaching Jessica Fletcher levels of coincidence here.

Also, if we’re getting a murderous crossword-obsessed supercomputer villain in this Crossword Mysteries movie, I am totally on board.

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Cue a very brief intro with the Crossword Mysteries logo, but none of the usual main character introductions or trappings. We get right down to business.

The story starts six hours earlier.

Tess speed-solves a puzzle in 2 minutes, 13 seconds. She’s prepping for a showdown with BB, the XCAL Communications supercomputer. New crime desk reporter Frank, who shares a workspace with crossword editor Tess, comments on how the chess-playing supercomputer Deep Blue and the Jeopardy!-quizzed Watson both defeated humans. We know, Frank. We’ve tried to warn people about this.

Tess’s new assistant Sonia highlights that Tess is a woman and all the previous human vs. computer showdowns have featured men, which is an interesting point.

Tess asks Sonia to cook up a list of “computer and tech jargon” to do a series of tie-in puzzles for the week of the exhibition. (We later see Tess working on one of these puzzles, and the jargon includes TERABYTE. Which, if she is symmetrically placing themed answer words, is opposite either PRIME RIB or SPARE RIB for some reason.)

Tess then leaves to meet the competition.

We jump to the police station, where Detective Logan O’Connor is chatting with new detective Amrita Kapoor. He’s then called into the chief’s office where his father (the chief) is having tech trouble with the new filing system. We’re only a few minutes in, and we’re already getting John Kapelos, because Hallmark knows what the audience wants. The chief talks about possible retirement. NOOOO, don’t you dare, Hallmark.

We then jump to Tess and Aunt Candace, walking and talking. Tess mentions being slightly overwhelmed with her deadlines and her Crossword Club newsletter — I think Patti Varol and Penny Press might have something to say about that — and a singles charity event that she’s helping with that never gets brought up again.

At the XCAL building, Tess chats to old friend Viv Banks, who helped put together this woman vs. machine promotional showdown. Viv shows Tess how they can talk to BB to use the elevator, which is totally not faster than just pushing a button yourself. INNOVATION.

They meet the XCAL VP Paul Redford and talk about XCAL and the upcoming exhibition. 

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They introduce Tess to a giant interactive monolithic version of BB, and she’s invited to ask it a few puzzle clues to test it out. (BB is very loud. Is everyone in the building hearing this demonstration?)

BB answers two simple clues, and Tess immediately has doubts about her performance. She seems to be half-joking, although she mentions potentially getting replaced at The Sentinel by BB.

Tess has a meet-awkward with a maintenance worker over a nearby plant that Tess seems to know more about than him. Tess and the audience are immediately suspicious.

She meets CEO Morgan Daniels, and asks him why he decided to test BB’s programming with crosswords. He tells a charming story about his father’s contentment sitting at home solving crosswords. In pen, of course. This pleasant moment is immediately ruined when plot intervenes in the form of Jesse Alexander, a woman who warns Morgan against taking a government contract, fearing the obvious Big Brother implications.

Morgan goes off with Jesse, and Tess shrugs this off, continuing to chat with VP Paul, who mentions that her voice is in the system. This means BB will respond to her elevator commands, and would even set off the alarm if she chose. This will definitely not come into play later in the movie. This is absolutely not foreshadowing.

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At this point, time has caught up to the opening scene where Morgan enters the elevator. It’s only a brief distraction by Viv that prevents Tess from entering the same elevator as Morgan and plummeting to certain doom.

Also, Tess mentions to Viv that tomorrow’s crossword waits for no one. SHE HASN’T FINISHED THE PUZZLE FOR TOMORROW YET?!

There’s a brief jump in time, and we’re looking through the broken elevator doors at Logan and Amrita, who have arrived at the behest of the Mayor, who is demanding action. It turns out the elevator’s safety protocols were overridden. The NYPD’s Computer Crimes department are investigating how this could have happened.

Tess and Logan meet up, asking why each other are there. I would think Logan’s reason for being there is obvious, Tess.

She mentions the maintenance man, and then tries to shrug it off as irrelevant. (We know it’s not.) Logan awkwardly compliments her hair. What a charmer.

Amrita starts interviewing nearby staff members, and Logan talks to VP Paul. VP Paul claims that Morgan is the only one who could have disabled the safeties. And in fact, Morgan is the only person who can modify BB and her impressive data-mining and searching abilities. WHAT?!

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They do bring up the possibility of hacking, and VP Paul mentions that someone would have to be in the office to make any system changes to BB. They claim Morgan’s firewall is impenetrable, so the tampering could only be internal.

Tess finally connects the very large dots regarding the maintenance man, and confirms with building security that he was an impostor. There’s only one plant guy for this entire building. That must be one busy dude. She tells Logan when they bump into each other again, and they check the plant.

Logan unearths something metallic from the soil, which Tess immediately recognizes as a listening device. (How? Has this come up previously at her shared crime/crossword desk at work?)

Logan receives confirmation from Computer Crimes that the elevator was, in fact, tampered with. This was a murder.

COMMERCIAL BREAK!

Logan meets with VP Paul and Viv, and asks about potential threats made and enemies accumulated by the company. A rival company, Eisner Industries, immediately comes up, as they’ve been behind corporate espionage, hiring ex-employees, the works.

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Amrita shows up with a picture of the fake maintenance guy, which from the angle and resolution, appears to have been taken from the cameras filming this movie.

While waiting in line near a food cart, Tess chats with Frank, mentions the woman vs. machine exhibition has been cancelled, and then immediately starts sharing crucial information about the case and the maintenance man in public. She remembers a tattoo the man had on his forearm. Frank says he might be ex-military, and runs a few potential images past her, but no luck.

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[I love the subtle grid patterning on Tess’s clothes.
It’s one of my favorite stylistic touches in the series.]

Back at the office, Tess searches for the image and gets it on her very first click. It’s a motorcycle club. Tess goes to investigate.

Meanwhile, Logan and Amrita have turned up nothing on fingerprints and gotten no hits on facial recognition. Thankfully, Tess calls to inform him she’s putting herself in wildly stupid danger by heading to the motorcycle clubhouse herself.

She walks into the club, gets called “honey,” and drops some motorcycle knowledge, impressing the bartender. Then she immediately blows it by asking for details on a club member in the narc-iest manner possible. She looks around, sees a polaroid of the man from XCAL, and the bartender says his name is Eric. We get a swell of music to tell us a tense moment is approaching.

Logan arrives to find Tess charming the bikers with a story. Oh movie, you tricked us. She shares what she learned with Logan and he calls it in. Logan again warns Tess about putting herself in dangerous situations, then informs her that her new bartender friend is called Hammer because he committed felony assault with a hammer. Tess shrugs it off.

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The film cuts to Logan meeting Eric Ogden as he drives a van into an alley. He tries to bolt, but Amrita magically teleports into his path and stops him.

COMMERCIAL BREAK!

Logan is interrogating Eric. Eric stays silent until Logan accuses him of conspiracy to commit Morgan’s murder. Eric then confirms that Eisner Industries hired him, but claims he knows nothing about the murder. He has a hard drive in his apartment with all the audio he recorded from XCAL.

At The Sentinel, Frank thanks Tess for offering to introduce him to Viv, getting him a crucial in at XCAL. Frank offers some exposition on XCAL’s early days, including a partner named Gregory Sackett that Morgan booted from the company before they went public and became a cash cow.

At the police station, surveillance footage confirms Eric was never near a computer, so he couldn’t have been the one who reprogrammed BB and killed Morgan. He and Amrita talk suspects, and rule out Viv, but mention Jesse, who turns out to be lead programmer. They also mention the insane idea that Daniels was the only person who could make changes or maintain BB, and how that doesn’t make sense. Good call, movie. We were all thinking it.

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Logan sees the police commissioner is talking to the chief. I swear, movie, if you are writing out John Kapelos, I will fight you.

One visit to Jesse’s apartment yields no Jesse, but a neighbor confirms she left a few hours ago with a duffel bag.

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Meanwhile, Tess is finally crosswording, in the lobby of XCAL for some reason. She better have finished Tuesday’s puzzle by now. Logan bumps into her there. SHE MENTIONS HER PUZZLE IS DUE IN TWO HOURS. Tess, seriously?!

They banter back and forth about people skills. It’s pretty cute, honestly.

COMMERCIAL BREAK!

Logan crosses paths with reporter Frank and fires off a friendly “no comment” before talking to Viv. They observe VP Paul having a heated phone call with the board of directors. Eisner has put in a bid on XCAL, swooping in during the chaos. It turns out XCAL didn’t get the government contract because all the programming for it was on a personal hard drive Daniels was carrying, which Viv presumes was destroyed.

Yeah, it surely wasn’t nabbed from his pocket during the incredibly awkward bump-into earlier in the movie. I SEE YOU, MOVIE. I SEE YOU.

Frank and Tess are in the parking garage, and it turns out Tess’s vehicle knowledge also includes cars, as she correctly identifies the problem Viv is having with Morgan’s car. Viv is  trying to return it to his wife. Tess volunteers to drive it back with her.

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At the police station, the chief talks retirement with Logan after finding out from the commissioner that a colleague died at his desk. Amrita arrives to inform them that the audio files weren’t on the hard drive from Eric’s apartment. Someone erased them. The chief deduces that the killer is mopping up after their crime.

Eric confirms that Keith Eisner, the CEO of the rival company, was the one who hired him. Eric offers up that he overheard a heated argument Morgan had with someone named Patricia about a government contract and that “he’d sign the papers over his dead body.” Logan begins forming a theory connecting the missing Jesse with Patricia, and heads out to talk to the latter, who it turns out is Morgan’s wife.

But guess who is already on the way…

Tess and Viv chat en route. In Morgan’s messy car, she finds evidence that he was spending a lot of time at New York General Hospital. They talk about Jesse and Viv mentions how much Morgan trusted her input.

Logan has somehow beaten Tess and Viv to Patricia’s house, and it turns out the papers he wouldn’t sign were divorce papers. Patricia had fallen in love with someone else: Keith Eisner.

COMMERCIAL BREAK!

Tess and Viv arrive in Morgan’s car. She mentions the hospital to Logan, who is baffled by their increasingly unlikely meet-ups across New York. She cons a ride home with Logan. WAIT, HOW WAS SHE PLANNING TO GET BACK TO THE CITY? THAT CAB FARE WOULD BE OUTRAGEOUS.

[Tess adds “grand theft french fry” to her long list of previous crimes and indiscretions.]

Over lunch, Logan and Tess talk about Patricia and Eisner possibly orchestrating Morgan’s demise. Logan conspires with Tess to have socialite extraordinaire Aunt Candace test the chief’s interest in actually retiring.

Amidst their chatting, Tess reveals she was once engaged, but called off the wedding. Logan is about to share something, but is interrupted by a call. Turns out there’s no link the police can find between Patricia and Jesse.

Tess and Logan visit the hospital. But the nurse, a true professional, won’t divulge who Morgan was visiting. Tess doesn’t get a chance to try out her biker-soothing charms, because Logan gets a call, and there’s no sign of a hard drive in the elevator wreckage. Audience suspicions of pickpocketing confirmed.

Tess herself confirms this when Logan asks if she remembers anything, and she mentions the pre-elevator bumping-into. They go looking for the bumpee at XCAL, and it turns out she was a temp, so she wouldn’t have been on the employee list Viv gave the police.

[The temp, right after bumping into Morgan.]

Amrita looks up the temp, Layla Barnes, and she’s got a record. Apparently Jesse recommended her for the job.

In a coffeeshop, Aunt Candace and Tess chat about Logan and the chief, and Candace agrees to help Logan find out his dad’s thoughts on retiring. Tess gets a call. Frank has located former XCAL founder Gregory Sackett. He offers to bring Tess with him to talk to Sackett.

Logan arrives at Layla’s apartment building and hears a scream. Behind the building, he finds Layla on the ground, checks her pulse, and gets struck from behind by an unknown black-clad assailant.

COMMERCIAL BREAK!

Lots of flashing lights as we return to the alley behind Layla’s apartment. Amrita and the chief are there to check on Logan. He has a headache and a serious bump on the noggin, but otherwise he’s alright.

Amrita reports that Layla was killed by a single gunshot. Her laptop is there, along with a bunch of burner cellphones, but there’s no sign of Morgan’s missing hard drive.

Meanwhile, Frank and Tess chat, theorizing that Morgan and Sackett patched things up, and Sackett was the person Morgan was visiting at the hospital. It turns out that Morgan found out about Sackett’s illness through BB’s search algorithm, and that’s what made him reach out and mend fences.

At Sackett’s home, the ailing man mentions there was a third founding member of XCAL, Guinevere Rice. Tess puzzles out that XCAL is a reference to the sword Excalibur from Arthurian legend, and Sackett confirms the company was named in her honor. He also mentions that Guinevere and Morgan had been dating, and split at some point around the same time Sackett got booted.

At the police station, a phone call between Aunt Candace and the chief wraps up just as Logan and Amrita arrive. One of the burner phones they found at Layla’s apartment had call listings to all the biggest tech companies. She was trying to sell Morgan’s hard drive. Most of the phone calls were a minute or less, indicating no luck. The only long phone call — eight minutes long — was with Eisner Industries.

As soon as Logan arrives at Eisner, all of the computers in the lobby — because employees work in the lobby for some reason? — are hacked and start displaying the word CONFESS with seven exclamation points.

Now, we all know that three exclamation marks or more are the sign of true insanity, so seven is incredibly dangerous territory.

Logan meets with Keith Eisner upstairs as the hacking chaos continues. Eisner claims that the bugs were the result of an overzealous employee and that he only listened to Layla’s call for eight minutes to get details to report to the police. He admits that he and Morgan were rivals, but claims that their rivalry pushed each other to greater heights.

I really liked this touch. So often, antagonists — either actual bad guys or just red herring suspects — are cartoonishly mean or evil. To have their rivalry painted as a positive is a nice take that adds much-needed depth to what could have been a bland boilerplate suspect.

COMMERCIAL BREAK!

At dinner, Aunt Candace and the chief chat about retirement and making changes when you’re older. He takes an interest in the cooking class she mentions.

At The Sentinel, Frank has no luck locating Guinevere Rice. Tess suggests reaching out to the alumni organization at the college Morgan, Guinevere, and Sackett all attended. Tess spins an obvious lie to the alumni office, but manages to find out Guinevere died in 1993 in a car accident. She is given contact information for Guinevere’s daughter. It leads to the voicemail of Jesse Alexander.

Jesse is Guinevere’s daughter. GASP.

At the police station, Logan confirms that Eisner filed a report with the NYPD, and the chief reveals that Layla and Jesse were in the same work-release program. Jesse used to be known as Stephanie Rice, and got in trouble after some major hacking she did back in the day.

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And in the saddest of the three revelations, the chief confirms that he’s retiring. YOU EVIL MOVIE. IF WE DON’T GET A CRIME-SOLVING RETIRED JOHN KAPELOS SPINOFF, I WILL RIOT.

We cut to a random sidewalk, where a black-clad individual is shadowing Tess. (We can see it’s Jesse, but Tess cannot.)

Tess, showing much greater awareness than in previous movies, notices she’s being followed and ducks into a store. Jesse stares through the front door, unsure of what to do next.

Tess then somehow emerges from the subway stairwell behind her pursuer, reveals herself, and is stunned to discover that Jesse was the person following her.

While this is going on, Amrita and Logan are searching Jesse’s apartment, and Amrita finds a hard drive. They assume it’s Morgan’s. Logan gets a call from computer crimes that confirms Morgan gave access to XCAL’s systems to Jesse a week ago. The net around Jesse tightens.

Meanwhile, Jesse and Tess talk in the park. Jesse reveals that Morgan was her father but he didn’t know that when he hired her. She disappeared because she’s been trying to find his killer through less-than-legal means. But before he died, Morgan found out her true identity when he searched her name in the increasingly unsettling and hyper-efficient BB search program.

Logan finds out Jesse has been spotted in the park talking to an unidentified woman. It’s surprising the entire police force doesn’t know Tess by now. She’s the famous crossword lady who interferes in all the best and puzzliest investigations!

He shows up and arrests Jesse for the murder of Layla Barnes. He also quite testily shuts down Tess’s attempts to explain, reminding her how dangerous it is to interfere in a police investigation, and leaves with Jesse in tow.

COMMERCIAL BREAK!

In interrogation, Jesse claims she didn’t know Layla took the hard drive from Morgan and she’s shocked that it was found at her apartment. She believes she’s being framed. When Logan asks about her hacking Eisner Industries and posting the Confess!!!!!!! message, she lawyers up.

Tess shows up at the station to explain, and the chief gives her a kinder version of the dressing down Logan offered earlier. He mentions that if anything happened to Tess, Logan would never forgive himself. He alludes to Logan being attacked at Layla’s apartment — to highlight how dangerous this case is — and Tess is concerned, only just now hearing about the attack. Still, she presses on, making a case for Jesse’s innocence to Logan and the chief.

The trio soon joins Amrita at her desk. Computer Crimes can’t get into Layla’s laptop, but has determined there’s a seven-digit password. Tess suggests “1234567” because it is insanely common. She also casually mentions that there are 33,000 possible seven-letter words that could also be the password.

The chief suggests Layla might’ve kept a list of passwords nearby (because he does), and Logan finds some 7-digit numbers in a notepad she kept on her desk. One of the numbers works, and they’re in. Logan tries to use this success to convince his father not to retire.

The detective offers to give Tess a ride home en route to returning the hard drive to XCAL. Tess rightly points out it’s evidence, but apparently Viv made a call to the Mayor’s office. This is very sus, as the kids would say.

Our dynamic duo arrives at XCAL, and plot intervenes to separate them in the form of a phone call from Tess’s editor. SHE HAS NOT SUBMITTED TOMORROW’S PUZZLE YET. COME ON TESS, WHAT THE HELL?!

Logan turns over the hard drive to VP Paul, who asks about Jesse, confirming that she’s been apprehended. Logan gets a call from Amrita, who finds copies of Eric’s audio files on Layla’s computer. She listened to some of them, and it turns out that Morgan and VP Paul disagreed about the government contract in the days leading up to Morgan’s death. Morgan sided with Jesse.

(This seems out of the blue, given Jesse publicly chiding Morgan for the contract right before he died, but it’s possible when he pulled her aside, it was to appease her before breaking the bad news to everyone. Jesse clearly didn’t know in interrogation, so he couldn’t have told her then. Anyway, I digress.)

Logan, now realizing that VP Paul has been playing him this whole time, baits Paul with references to Layla and the hard drive. We see Paul has a gun concealed behind him, and he draws on Logan when Logan confirms that Paul murdered Layla.

FINAL COMMERCIAL BREAK!

Tess finishes her call, and considers going to look for Logan, but then mumbles to herself, “Stay out of it, Tess,” and sits back down. Oh movie, look at you, making us disregard otherwise prudent advice for the sake of drama. I see you, movie.

Paul gets Logan to put down his gun, then starts monologuing about selling the hard drive on the black market and leaving for a country without an extradition treaty. Classic villain stuff.

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Then the elevator opens and Tess emerges, ignoring the prudent advice. She sees Logan being held at gunpoint.

Remembering the alarm thing from her earlier visit to XCAL, she yells, “BB, activate the alarm!” and Logan manages to put some distance between himself and VP Paul after a shameful scuffle where he fails to disarm the bad guy.

VP Paul orders BB to shut down the alarm, but this gives Tess time to slide Logan his gun. Paul fires toward Tess, and Logan puts a bullet in Paul’s shoulder.

Later, we see Tess, Logan, and the Chief for the loose-ends wrap-up.

Morgan’s hard drive was empty. Presumably Morgan erased it before he died. And apparently Paul saw Morgan enter his password one time and that’s how he gained access to the system. (So the impenetrable system only Morgan could operate was foiled by something someone could memorize after seeing it once. Huh.)

Logan and the chief thank Tess for saving Logan’s life. She is humble about the whole thing. Is that the end?

No! We cut to the police station, where Logan needs to grab his wallet before taking his dad out to dinner. The chief deduces that Logan has lured him here for a retirement party, but Logan claims that’s wrong.

The chief reveals he’s not ready to retire yet. The people rejoice!

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As it turns out, Logan has organized an UNretirement party for the chief, because he knew the chief wasn’t ready yet. Good job, Logan.

During the festivities, Logan and Tess share a quiet moment, and Logan reveals that he was married before and it ended because of his job. (This was what he wanted to tell her during their lunch.)

He thanks Tess for helping him realize that he shouldn’t keep people at arms length. They clink glasses. And the camera drifts away from the couple.

The End.

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[SORRY, ROMANCE LOVERS. YOU’LL HAVE TO WAIT AT LEAST ONE MORE CROSSWORD MYSTERIES FILM FOR THE GOOD STUFF.]


CONCLUSION

I confess, I’m torn on Terminal Descent. The mystery is interesting and well-constructed, and the twin reveals of a third founding member and her secret daughter actually worked quite nicely. (It does tend dangerously close to “secret twin” territory, but overall, I enjoyed the twist and how the characters played off each other.)

But then again, these are the Crossword Mysteries, and this was the least puzzly entry in the series yet! The first had an actual crossword at the center of the story, the second a cipher, and the third had a riddle and all sorts of twisty magic happenings that encouraged some brain teaser-like deduction.

But this one had no puzzle element at all. We lose the woman vs. machine bit about ten minutes into the movie; it would’ve been nice to close with that, just to give Tess a chance to prove her puzzly mettle.

Yes, I obviously had some fun joking about the plot elements in my review, but any criticisms were made with tongue placed firmly in cheek. I quite liked the cast of potential suspects — Eisner in particular was a nice reinvention of a tired trope — and would have enjoyed spending more time with these characters.

Tess and Logan remain immensely likable, and I enjoyed that moments of tension between them moved from the “Tess, you’re interfering AGAIN?!” gimmick of the earlier movies to Logan’s genuine concern that Tess not be harmed and sincere appreciation for what she brings to the investigation. It feels like movement forward, which is always welcome in any relationship. Sure, it was borderline ridiculous how many times they bumped into each other during the movie, but at this point, it’s practically a trope of the series.

And, of course, John Kapelos shined as the police chief and father figure of the film, funny and distracting in equal measure. He is just the best.

In sort, the movie is light, frothy, slightly murdery fun. You can’t go wrong with that.

Fair warning, though: the film did lack a Will Shortz cameo as far as I could tell, but given that it was filmed in late 2020, it’s totally understandable while filming under COVID-safe conditions. Still, we potentially missed out on Biker Will Shortz, which would have been fantastic.


Crossword Mysteries Terminal Descent Final Image Assets

Plus, there’s more to come!

There is at least one more Crossword Mysteries movie scheduled for 2021. The fifth entry in the series is entitled Riddle Me Dead and has a scheduled release date of April 11th, 2021.

So do not fret, puzzle fans. There’s more of Tess and Logan to come!


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