PuzzCulture Book Review: Words Apart by Aimee Lucido

Welcome to PuzzCulture Book Reviews!

All of the books discussed and/or reviewed in PCBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book review is Words Apart by Aimee Lucido, illustrated by Phillippa Corcutt and Rachael Corcutt, intended for ages 8-12.

Olive and Mattie are sisters, two years apart, but in the same grade. While Olive expresses herself with an impressive vocabulary and a love of wordplay, Mattie struggles with reading but finds comfort expressing herself through cartoons, sketches, and comic strips.

But this once-inseparable duo soon find themselves at a crossroads, as family dynamics, crushes, the pressures of schoolwork, and Mattie’s distrust after years of bullying drive a wedge between them. Is this sisterly friendship broken, or can they find a way to bridge their differences again?


Words Apart manages to encompass so much of the school experience without feeling like Lucido is working her way down a checklist. Each conflict feels natural, each misunderstanding and misstep feels realistic, and the snowballing effect of all these changes adds real drama to the story.

And yet, despite heavy topics and sad moments, this book is so fun.

Using the twin narrative styles of comic book art for Mattie and poetic layouts dappled with linguistic playfulness for Olive tells the reader so much about each character so quickly, they feel like long-time acquaintances, not brand-new characters.

As a dyed-in-the-wool word nerd myself, Olive’s penchant for wild vocabulary and linguistic invention was a delight.

The inclusion of three of Olive’s crosswords revealed her preoccupations and state of mind in a unique way, making them an integral part of the ongoing story and not just a puzzly gimmick. (Sadly, mere gimmickry is often the case with novels that involve puzzle elements, so this was a welcome change of pace.)

I also found Mattie’s desire to express herself in other ways really compelling, and her distrust of the world and outcast outlook resonated with me. Who can’t empathize with feeling alone and misunderstood at that age?

The sisters manage to be so very similar in their passions and desire for expression, and so wonderfully different in believable, meaningful ways. Their fights — both small and big — felt so REAL, it captured the sibling experience, that energy where you can be at odds one minute, but then united the next.

Even when I was younger, I rarely felt seen by literature, YA or otherwise. I could enjoy the stories, and sympathize or empathize with protagonists my age, but I never felt represented. So for Words Apart to come barreling out of nowhere and knock me over was both a treat and something to be savored. It would have been a joy to read this when I was young.

This is a family drama, a coming-of-age story, a wordplay lover’s delight, and a young artist’s inspiration all in one. Words Apart is something quite special.

The book will be released on October 7th, but you are welcome to preorder it now through Aimee’s website or various online booksellers.

But that’s not all!

To coincide with the book’s release date, Aimee will be hosting two launch events, one on each coast!

If you’re on the East Coast, you’re welcome to join Aimee on Sunday, October 5th at 5 PM at Books of Wonder, 42 West 17th Street in New York, New York to commemorate the book’s release.

And if you’re on the West Coast, be sure to visit Mrs. Dalloway’s Bookstore in Berkeley, California on Saturday, October 11th from 4 PM to 5:30 PM!

I wish Aimee, Phillippa, and Rachael great success with this story. It was a pleasure to experience it early.

Happy reading AND puzzling, everybody!

The National Toy Hall of Fame Finalists Are Here! Still Time to Vote!

This year’s contenders for the National Toy Hall of Fame Class of 2025 have been whittled down to 12 finalists, and the competition is fierce.

You’ve got classic toys from across the decades (Furby, spirograph, Star Wars lightsaber, Tickle Me Elmo), representatives from more physical activities (scooter, cornhole), board games (Battleship, Catan, Connect Four, and Trivial Pursuit), and even materials kids play with (slime, snow).

The idea of “play” is represented in so many different ways across these 12 finalists, and it really encompasses just how vast and varied play is, how much imagination and expression and creativity are reflected in all sorts of different childhood experiences.

Personally, I’m rooting for the lightsaber, Trivial Pursuit, and snow to make the cut. I’ve been a Star Wars fan since I was 2. Trivial Pursuit was the first trivia game I can remember playing (even if it was an edition intended for players way older than I was at the time). And snow is so fundamental to winter play — sledding, snowmen, snowball fights, DAYS OFF FROM SCHOOL TO PLAY — that it’s surprising it hasn’t already been inducted.

(Though I suspect Catan, Connect Four, and Tickle Me Elmo will make the cut instead of some of my faves.)

And voting is still open for another day.

Yes, while the final determinations are made by the National Toy Hall of Fame’s National Selection Advisory Committee — ooh, so formal! — the three toys that receive the most public votes will be submitted for consideration alongside the top three submissions from the Selection Committee.

Which of these twelve contenders would you like to see join such playtime luminaries as Lite-Brite, My Little Pony, the stick, the Atari 2600, and the Rubik’s Cube? Let me know in the comments section below! I’d love to hear from you.

And while you’re at it, tell me what toys you think should be in the National Toy Hall of Fame!

Overlaps: TV/Book Edition

One of my favorite go-to trivia games is Overlaps. Basically, the answer to the trivia question is a combination of two titles. You can use movies, celebrity names, anything really.

And I thought I’d share one of my Overlaps games with you today, fellow puzzler.

Here’s an example to get you started:

A hardworking midwestern mom is mistaken for an 11 year old orphan girl and goes to Avonlea.

And the answer is: Roseanne of Green Gables

Can you unravel these descriptions that overlap a TV show title and a book title?

Let’s find out!


A look at the day-to-day work lives of Thought Police working for Big Apple Brother.

A love quadrangle and an amateur play performance cross paths with a popular shape-named game show involving getting a partner to say the right word.

A talking horse says one thing and means his mother in this curious tale of trying to avoid fate.

Firemen, police, and EMTs in Los Angeles find themselves in a mental institution under the thumb of a tyrannical nurse.

Time and relative dimensions in space are bent by a curious visitor to a disfunctional middle-aged couple’s home after a university faculty party.

456 players compete for a grand prize as the political climate of Westeros changes forever.

With a sword and chakram in hand, a former marauder shares her story of balancing life in high school and her new royal duties.

Wacky hijinks ensue as a man shares the story of courting a famous author of fairy tales and nursery rhymes.

A high schooler with grand ambitions and a habit of stopping time to talk to the camera endures struggles with mental health after her aspiring post-college writing career fails to materialize.

Piloting giant mechanical battle suits to battle angels, the Pevensie children liberate a magical land from the White Witch.

A programming startup company deals with funding issues and a dependence on drugs to navigate turbulent personal and professional relationships in New York City after World War II.

A video diary to a newborn baby from her older sibling serves as the golden ticket to a peculiar candymaker’s legacy.

The misadventures of a young man and his scuffling siblings in a fictional Midlands town in the 1800s as issues of women’s rights, marriage, and political reform are explored.

Two secret service agents seek dangerous magical artifacts while listening to audio tapes recorded by a young woman who committed suicide.

Travel to a curious locale where dreams can come true, particularly for the one woman who lives there, waiting for her people to return for her.

A sharp-tongued and satirical look at the news is presented by a two-inch boy who looks just like a mouse.


How many did you unravel? Let us know in the comments section below! We’d love to hear from you.

Create Puzzly Art Line by Line!

You’ve heard of Logic Art, but let me ask you, fellow puzzler… have you heard of Word Seek Art?

Please allow me to introduce you to the world of LexaPics.

LexaPics are the creation of Vasiliki Papadopoulou, who designs specially curated word seek grids and sorted word lists to create works of art when solved!

The grid is divided into different cells, and you get a word list for each cell, with different parts of the word list organized by color.

And as you find your words, the work of art slowly emerges line by line.

As you can see, Vasiliki has created grids inspired by Vermeer and Magritte, as well as grids inspired by iconic celebrities like Marilyn Monroe.

From Vasiliki’s post on Reddit:

Lexa comes from Greek word Lexis λέξη (since i am from Greece) that means word and Pics as pictures, but also a playful nod to “pixels” — the building blocks of modern digital art.

Not only does he have a Kickstarter campaign for LexaPics launching soon, but he’s actually created an Instructables page for anyone who would like to make their own LexaPic!

I love seeing the creative ways people put new spins on classic puzzles, and this is both beautiful and so cleverly accessible.

You can click this link to check out his Kickstarter, as well as the homepage for LexaPics here.

I look forward to seeing what sort of wonderful imagery emerges from his word seeks next!

My PuzzCulture Resume!

After our one-year anniversary post, some of the readers have been asking about my puzzle credentials. How did I become a puzzler? What strange, meandering road led me to the hallowed halls of puzzlesmithery? Could aspiring puzzlers follow the same path to puzzlewonderful adventures?

There’s no single path to puzzlerhood. Sure, there are some fairly universal commonalities. Do you have a great vocabulary? Mad trivia skills? Are you a whiz with palindromes, anagrams, or other forms of wordplay? These can all help. Also, a background or degree in English doesn’t hurt.

But every puzzler I know took a different route. It’s not as if we all awoke one day to a knock at the door, only to discover a small basket left on the doorstep, and tiny elfin footprints leading back toward the enchanted forest down the street.

Though, admittedly, that would have been awesome.

Here, let me take you through some of the highlights in my puzzle resume, and we’ll see if my experiences offer some guidance or inspiration for those with puzzletastic aspirations.

Unrecognized Wheel of Fortune Grand Champion, USA, 1988-present

Since I was about seven years old, family members have called me into the family room to see who can puzzle out the quotes, phrases, and punny answers behind the lovely Vanna White, and I regularly school both contestants and kin with ease.

While Mr. Sajak refused to recognize my decades-long reign as Wheel of Fortune Grand Champion (Stay-at-Home Division), and Mr. Seacrest has yet to return my calls, that doesn’t make it any less noteworthy.

Internship with the Riddler, Gotham City, 2000-2001

There are few puzzle personalities in the world with the flair, cachet, and renown of Edward Nygma, otherwise known as freelance detective and occasional criminal mastermind The Riddler. So when I had the opportunity to sit in with him and learn from his decades of riddle-centric shenaniganry, I leapt at the chance.

I studied the intricacies of mechanical puzzles, wordplay, and punsmithery while under Nygma’s wing. Although I frequently found myself in legal and moral gray areas — and on the receiving end of more than a few POW!s and BIFF!s — the experience was well worth it.

Tetris Foreign Exchange Program, St. Petersberg, 2002

There’s no better spatial awareness training than Tetris. I can feng shui the packages in the back of a UPS truck like nobody’s business, and don’t get me started on my legendary vacation-packing skills. And with the added pressure of that horrendous tension-inducing “you’re near the top!” music, I’m cool as Siberia under pressure.

Dungeon Tester, various, 2003-present

Is your Tomb of Horrors not horrorful enough? Is your Tomb of Elemental Evil lacking in some evil elements? Is your Ghost Tower of Inverness feeling a little inver-less?

I’ve ventured through some of the deadliest, trickiest, player-decimating-est dungeons in all of roleplaying, and my quality control and suggestions have made them even deadlier-ier!

That trick with the secret escape door in the third pitfall trap? Yeah, that was me.

You’re welcome, dungeon masters!

Escape Room Entrepreneur, Scranton, PA, 2006

Yes, the first official escape room opened in Japan in 2007, but I actually pioneered the genre when I accidentally tripped into a display at the Houdini Museum in Scranton just before closing time. Somehow the staff missed the clanking of chains and my totally-manly-and-not-at-all-shrill cries for help, and I found myself plunged into darkness, trapped haphazardly in several of Houdini’s most famous devices.

Thankfully my previous training with the Riddler had prepared me for this sort of dilemma. After several hours of maneuvering (and some unpleasant chafing marks from all the chains and manacles), I managed to extricate myself from all the Houdiniana around me and slip out the front door… and into the waiting arms of the police responding to all the motion sensor alarms I’d tripped with my heroic flailings.

Puzzle Summit with Will Shortz, New York City, 2007

Okay, it wasn’t so much a historic meeting of the minds as it was me yelling puzzle ideas at him with a megaphone as I chased him down the street.

But that totally counts.

Freelance Puzzle Historian, Self-Appointed, USA, 2009-present

Oh yes, puzzle history is a rich and varied field of study, one to which I have devoted a great deal of time and effort, unearthing some fascinating and surprising discoveries. For instance, did you know that Nero did not, in fact, fiddle while Rome burned? He was far too busy being frustrated by the extreme Sudoku puzzle he’d picked up in the agora.


Well, there you have it. A brief glimpse in my particular puzzle experiences and how they’ve shaped me. Here’s hoping you can blaze your own puzzlerific trail, be it through decoding Linear B with Cryptogram-ingrained proficiency or anagramming your friends’ names to your heart’s content.

Happy puzzling, everyone!

One Year of PuzzCulture!

One year ago today, my first post under the PuzzCulture name went live.

It’s been both overwhelming and gratifying to return to writing about the world of puzzles and games after a few years away, and I’m so so grateful to all of you who have joined me on this journey.

And although it’s only been a year, it sure feels like a LOT has happened over the last twelve months.

Politics have inserted themselves into the world of puzzles and games in both good and bad ways. We’ve seen the board game and RPG industries dealing with the wild swings of Trump’s braindead tariff schemes. We’ve seen shortsighted jingoistic policies hurt local game shops.

But we’ve seen the game community push back against transphobic hate and nearly tank an entire game company. We’ve seen a scavenger hunt inspire people on the local level and a puzzle party to raise funds for reproductive rights. We’ve seen puzzly efforts to support trans rights and abortion access. Puzzles always end up on the right side of history.

We’ve seen Dungeons & Dragons lose both fan goodwill and market share to new competitors. We’ve seen puzzly mysteries and treasure hunts come to an end.

We’ve said goodbye to beloved and influential figures like Tom Lehrer, Wink Martindale, and Ann Santoro.

We’ve also delved into puzzly mysteries. My deep dive into the story of Simon & Schuster’s early days and the lore around Simon’s Aunt Wixie was one of my favorite projects of the year.

So what awaits you in year two, fellow puzzlers?

Plenty!

More deep dives into the history of puzzles and games. More puzzles to solve. More interviews. More reviews. And other things without the word “views” in them. (But hopefully ones that still inspire your views!)

Again, I’m so chuffed with the response PuzzCulture has garnered so far, and I’m excited to continue creating content for you to enjoy.

But what are you looking for, fellow puzzler? Is there something you would like to see that we haven’t done before? Or something you’d like to see more of?

Let us know in the comments section below! We’d love to hear from you.

Thanks again, and happy puzzling!