It’s Follow-Up Friday: Rubik’s Magic edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today I’d like to return to the subject of puzzle magic!

Oh yes, puzzle magic is most definitely a thing. Arguably the most famous practitioner is friend of the blog and crossword constructor David Kwong, who not only contributes both puzzles and magic to television shows and film projects, but has created some truly mindblowing magic tricks involving puzzles.

The other night, I was watching Penn and Teller: Fool Us, a show where magicians and performers from all around the world present their best tricks, illusions, and bits of magical wizardry to try and stump the famous duo. And lo and behold, another master of puzzle magic appeared!

But where David Kwong works his magic with crosswords, Steven Brundage uses a different puzzly tool: Rubik’s Cubes.

Check out this video where he dazzles Penn and Teller with several quick solves and feats of puzzly manipulation:

That behind-the-back trick was pretty fantastic, wasn’t it? You can check out more of Steven’s magic on his YouTube page! And let me know if you’ve seen any other acts of puzzle magic! I’d love to check them out!


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PuzzleNation App Review: Can You Escape?

Welcome to the another edition of PuzzleNation App Reviews! Today we continue our quest to explore the world of puzzly games and apps for your tablet or smartphone!

Our resident app player and puzzle fiend Sherri has a new game for us today, so let’s get down to business and dive into her review of Can You Escape? for iPhone and iPad!


You’re trapped! You are faced with a closed elevator and no way to open it. What do you do? Well, you search the floor for the way to open the elevator! You need to solve puzzles and find hidden objects in order to unlock the elevator, proceed to the next floor, and begin the hunt anew.

Can You Escape? is a very interesting iOS game. Your goal is break out of each room, but since you don’t know why you are trapped on each floor, I think this also counts as a choose-your-adventure game.

This is a variation on an escape-the-room game, and it was a lot of fun. I had never played that type of game before. In order to open the elevator, you have have to search each floor for the key. Some floors have more than one room to search. There isn’t a story to this game, so you need to use your imagination to figure out why you need to break out of each room.

Throughout the many levels, there are mini-games and hidden objects you have to find. For example, in the first room on the first level, there is a chest featuring a scrambled picture. You must rotate the pieces of the puzzle to complete the picture and to open the chest.

[One of the many puzzles you’ll encounter along the way.]

You also have to search each room thoroughly in order to find the objects hidden in each level. The items aren’t labeled, so there is a bit of guesswork on what to do with each object. However, it is fairly easy to figure out what to do on each level.

This is a game that requires patience. You need to explore every nook and cranny. And use your imagination.

Ratings for Can You Escape?:

  • Enjoyability: 3/5 — This is rather dependent upon the player. Because there isn’t a back story, you are limited only by your imagination. Why are you escaping these floors? The possibilities are endless.
  • Puzzles incorporation: 4/5 — This game is chock full of puzzles, as you have to solve various mini-games and search for hidden objects on each floor.
  • Graphics: 3/5 — The rooms on each floor are nicely detailed but are static for the most part.
  • Gameplay: 4/5 — I had never played an escape-the-room type puzzle before, and I found it to be quite fun. The story I chose is that I lost the key to each floor’s elevator, and I had to search the rooms in order to leave the building for work!

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View a Clue: Common Crossword Words!

Welcome to a brand-new feature on PuzzleNation Blog: the View a Clue game!

I talk about crosswords a lot here, and rightfully so. Crosswords are the most famous pen-and-paper puzzles in the world, and here at PuzzleNation, you can always find terrific, fresh puzzle content for our Penny Dell Crosswords App!

And although I love running our daily Crossword Clue Challenge on Facebook and Twitter, I wanted to try something different today.

I’ve selected ten words that commonly show up in crossword grids — some crosswordese, some not — and I want to see if the PuzzleNation readership can identify them from pictures. It’s a visual puzzle I call View a Clue!

Let’s give it a shot!


#1 (4 letters)

#2 (4 letters)

#3 (4 letters)

#4 (4 letters)

#5 (4 letters)

#6 (4 letters)

#7 (3 letters)

#8 (4 letters)

#9 (4 letters)

#10 (4 letters)


How many did you get? Let me know in the comments below! And if you’d like to see another View a Clue game (maybe about common names in crosswords or crosswordy animals!), tell us below!

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It’s Follow-Up Friday: So Long, Yogi edition

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today I’d like to return to the subject of wordplay!

There are certain names that are instantly associated with wordplay:

  • William Archibald Spooner and his spoonerisms, like “Is the bean dizzy?” instead of “Is the dean busy?”
  • Sam Weller and his Wellerisms, like “‘Simply remarkable,'” said the teacher when asked his opinion about the new dry-erase board.” (Quite similar to Tom Swifty and his puns.)
  • Sylvia Wright and her mondegreens, like “Excuse me while I kiss this guy” for “Excuse me while I kiss the sky.”

From authors Lewis Carroll and Jasper Fforde to poet Shel Silverstein and YouTuber Hannah Hart, from characters like Officer Dogberry and Mrs. Malaprop to comedians like George Carlin, Steven Wright, Bo Burnham, and Mitch Hedberg, these names are synonymous with puns, wordplay, and the magic of language.

Sadly, this week, we lost someone noted for his unintentional and hilarious wordplay. This week, Yogi Berra passed away.

You’ve most likely heard at least one of his famous lines:

  • Always go to other people’s funerals; otherwise they won’t go to yours.
  • I knew the record would stand until it was broken.
  • Ninety percent of this game is half-mental.
  • We made too many wrong mistakes.

Joe Garagiola captured Yogi’s legacy of memorable quotes perfectly when he said, “Fans have labeled Yogi Berra ‘Mr. Malaprop,’ but I don’t think that’s accurate. He doesn’t use the wrong words. He just puts words together in ways nobody else would ever do.”

And apparently it was a family trait. In The Yogi Book: I Really Didn’t Say Everything I Said!, there’s a page that features Yogi-isms from every member of his family, proving that nobody is immune to delightful word fumbles from time to time.

Yogi, thanks for all the laughs and all the times you made us look at words differently.


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PuzzleNation Product Review: ThinkFun’s Laser Maze Jr.

Whether you’re unraveling locks and ropes in Houdini, bending gravity to your will in Gravity Maze, making music note-by-note with Compose Yourself, or mastering the basics of programming in Robot Turtles, playing with the puzzle games by ThinkFun always encourages you to learn while you solve.

Today, we see if Laser Maze Jr. matches the high standard set by those other puzzly products.

Now, for those of you familiar with the original Laser Maze, you might be expecting a simplified version, akin to the Jr. versions of Rush Hour or other puzzle games where the difficulty lessens but the game remains the same. Worry not. Laser Maze Jr. is actually a heavy redesign that keeps the best aspects of the original and tailors itself to players as young as 6, both in gameplay and in safety.

Perhaps the biggest change from the original is the board itself.

Not only is the laser fixed in place, but the board is surrounded by red plastic barriers that both protect young eyes and highlight where the beam is projecting at any given time. You would have to seriously tamper with the game to endanger your eyes with this layout; with the original, there was a greater (though still quite slim) chance that unmonitored gameplay could lead to an accident.

The laser also has a switch instead of a button to press, so if you choose, you can leave the laser on and see the beam’s path change as you add elements to the game board. As a learning tool, this is a super-helpful feature for younger minds. (The original encouraged more of a wait-and-see approach to placing the elements.)

The final change to the board’s layout involves the cards that provide the specifics of each puzzle. Instead of small cards that tell you which elements are fixed and which you add in order to solve the puzzle and light up the targets, the new cards actually slide into place beneath the board, showing you where to place the set pieces. Again, ease of setup and play is a main consideration.

The game pieces also got retooled. Instead of the gateway piece that players had to direct the laser beam through en route to the targets, Laser Maze Jr. has large rocks that block the laser’s path. This is a simple, effective way of providing obstacles for younger solvers to overcome.

The three light-up targets have been replaced with two light-up rockets. While this does eliminate some of the most complex puzzles from the original game, that’s forgivable, given that this is intended for younger solvers.

I was slightly disappointed with the laser, though. It’s less powerful than the previous one (either that or the rockets don’t light up as brightly as the original targets), and to be honest, part of the appeal of the puzzle is seeing your targets light up when you’re done!

[Taken at night with most of the lights off. Unless you’re willing to play in near-darkness — and use the night feature on your camera — the end result won’t be as bright.]

The 40 puzzles (2 on each challenge card) range from easy to super-hard, and solving them in order is a great way to slowly introduce new players to the game. Although “super-hard” is clearly a ranking for kids, not adults, the challenge of placing the beam splitter properly and avoiding the rocks is still a lot of fun for an older solver.

(Be careful when getting started, though; one of the explanatory graphics in the instructions is wrong. ThinkFun is aware of the error, and they’ll be correcting it on their next printing.)

In the end, I was pretty impressed with Laser Maze Jr. and the many changes made to tailor it to younger solvers, both in terms of safety and gameplay. While the laser is a little underwhelming, it doesn’t impact the gameplay too much, and the same solid foundation of logic and experimentation that drove the fun of the original is alive and well here.


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Touching a Piece of Puzzle History

Friend of the blog Peter Kanter came by the other day and showed me this curious piece of puzzle history that his brother had stumbled upon in a garage sale or a flea market.

Little did I realize I would soon be holding a puzzle that predates the crossword puzzle by over twenty years.

According to the instruction manual — which features rules for ten different spelling and anagramming games, one or two of which bear no small resemblance to Bananagrams in play style and spirit — this game was copyrighted in 1890 by McLoughlin Bros.

According to one of their catalogs, this game “consists of a box full of letters, so selected as to be most useful in a number of exceedingly interesting spelling games. The letters, printed on cardboard, are easily distinguished and handled. The box label is unusually bright and attractive.”

Yes, thanks to the wonders of the Internet, I’ve been able to do a little research on this marvelous find.

McLoughlin Bros. was a publishing firm based in New York that operated from the mid-1800s until the early 1900s. They specialized in children’s books and picture books, but also published linen books, games, paper dolls, puzzles, and toys.

They were among the first publishing houses to employ color printing techniques in products marketed specifically for children. (They also helped popularize the works of Thomas Nast, curiously enough.)

[A sampling of McLoughlin Bros.-style art, a style definitely reflected in the box art of the anagram game above.]

As it turns out, after the death of one of the founders, the company was sold to none other than Milton Bradley — makers of Battleship, Axis & Allies, Candyland, Connect Four, Operation, and Jenga, among many many others — who had continued success with some of the McLoughlin Bros. products, including mechanical paper toys called “Jolly Jump-Ups.” (You might know “mechanical paper toys” better as pop-up books.) Production of those toys was halted, however, during World War II, presumably to save materials for the war effort.

There is now a collector’s market for McLoughlin products — check out this listing for a game board produced by the firm — and if this anagram game is any indication, the color and striking artistic designs from a century ago still hold up today.

And although I can’t definitively say that this exact game predates the crossword, there’s no doubt that this sort of wordplay was delighting kids and adults alike well before Arthur Wynne’s “Word-Cross” puzzle saw the light of day.

How cool is that?


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