Puzzle Plagiarism: One Year Later

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This weekend marked the one-year anniversary of one of the biggest stories in puzzles: the USA Today/Universal Uclick crossword plagiarism scandal, aka #gridgate.

If you’re unfamiliar with the story, you can click here for more detail, but here’s a quick rundown of what happened. Programmer Saul Pwanson and constructor Ben Tausig uncovered a pattern of unlikely repeated entries in the USA Today and Universal crosswords, both of which are edited by Timothy Parker.

Eventually, more than 65 puzzles were determined to feature “suspicious instances of repetition” with previously published puzzles in the New York Times and other outlets, with hundreds more showing some level of repetition.

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The story originally broke on data analysis website FiveThirtyEight.com thanks to Oliver Roeder, but the real credit belongs to Tausig and Pwanson. The article sparked an investigation, and a day after the story first broke, Universal Uclick (which owns both the USA Today crossword and the Universal syndicated crossword) stated that Parker had agreed to temporarily step back from any editorial role for both USA Today and Universal Crosswords.

We were among the first to report that constructor Fred Piscop would serve as editor in the interim, but after that, the story went quiet for two months.

Then, in early May, Roeder reported that Universal Uclick had completed its investigation, and despite the fact that they’d confirmed some of the allegations of puzzle repetition, they were only giving Parker a three-month leave of absence.

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The puzzle community was unhappy with the reaction, and USA Today and Universal Uclick soon felt the pressure from constructors and content creators alike.

Some puzzle constructors and game designers even stated they would boycott both USA Today and Universal Uclick until appropriate action was taken:

Up until now, we liked USA Today. We thought that a newspaper of its size would be violently opposed to plagiarism. But they do not appear to be. It’s way past time for USA Today and Universal Uclick to take a stand against plagiarism and for creators’ rights, and maybe it takes some creators to stand up for those. So we’re doing it.

Many other game companies and constructors joined in the boycott, and less than a week later, Gannett (who publishes USA Today) declared that “No puzzles that appear in Gannett/USA TODAY NETWORK publications are being edited by Timothy Parker nor will they be edited by Timothy Parker in the future.”

We’d never seen anything like this. Not only did it galvanize the puzzle community like nothing before, but it raised the very important issue of creator’s rights when it comes to puzzles. After all, plagiarism isn’t tolerated in publishing or college term papers, so why should the efforts of crossword constructors be considered any less sacrosanct?

And except for the occasional joke on Twitter (or scathingly clever puzzle) referencing the story, that was it. As far as anyone knew, Parker was still employed by Uclick, and they wouldn’t confirm or deny his involvement in any non-USA Today and Gannett-published puzzles in the future.

So naturally, as the one-year anniversary of the story loomed in the distance, I got curious. What had become of Parker? Was he still involved with Universal Uclick?

Sadly, I have no new answers for you. I reached out to Universal Uclick for comment, and they declined to reply. Parker was similarly difficult to reach.

But even without new threads to follow, this is an important story to revisit. It represents the solidarity, pride, and support of the puzzle community. It represents the rights of creators to be respected and to have their hard work respected. It represents the power of concerned citizens speaking up.

It reminded people that crosswords represent much more than a way to pass an idle Sunday morning.


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The American Crossword Puzzle Tournament is almost here!

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It’s less than a month until the American Crossword Puzzle Tournament returns to Stamford, Connecticut, once more!

The 40th annual ACPT will run from March 24 to 26, and I’ll be attending for the third time. (Click here for my coverage of last year’s event!)

The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers solve the championship puzzle on whiteboards in front of the audience. (You can check out details on last year’s competition puzzles by clicking here.)

On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world.

I’ll be around for the festivities on Saturday, and once again I’ll be sitting in with my pals at the Penny Dell Puzzles booth, offering some great puzzles and meeting topnotch competitors and constructors alike.

How many PuzzleNationers and fellow puzzlers are attending? Come by, I’d love to meet you!

You can click here to register for the event, and there are also options to solve by mail or online from the comfort of your home! Oh, and if you’re looking for advice for solving under tournament conditions, look no further than right here!

I hope to see you there! And if you’ve got any questions, please don’t hesitate to ask!


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PuzzleNation Product Review: Math Fluxx

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Fluxx has been one of Looney Labs‘s flagship products for over two decades now. It’s the card game with constantly changing rules, a game where the path to victory can vanish or appear at a moment’s notice.

But after Batman Fluxx, Firefly Fluxx, Holiday Fluxx, and many other versions, what more can they do with the concept to keep it fresh and interesting?

As it turns out, plenty. And with their latest release, Math Fluxx, the Looney Labs crew proves they still have plenty of tricks up their sleeves.

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Now, anyone who has played Fluxx in the past is familiar with the basic gameplay: you collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

But instead of matching images like you do in most versions of Fluxx, in Math Fluxx players have to use keeper cards with numbers on them in order to complete different mathematical goals.

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Some of the goals are simple, like having 4 and 2 as keepers to make 42 (the answer to life, the universe, and everything). But other goals are more complex, like forming two pairs of keeper cards like a poker hand, or having the highest score on the table in keeper cards.

For example, there’s a goal where you win if you’re displaying your own age with keeper cards. But since people playing will probably have different ages (and therefore, different keepers for that goal), you could lose by playing that goal too early.

Achieving these goals requires more strategy than your usual game of Fluxx — which is built more on seizing opportunities, since the gameplay is often quite chaotic — and the game’s creators doubled down on this by introducing new rule cards that let you achieve some of the goals in different ways.

For instance, instead of forming 42 with a 2 card and a 4 card, one new rule would allow you to complete that goal by playing keeper cards that, when multiplied, form 42.

These new wrinkles add a tremendous amount of depth to the gameplay (and I haven’t even mentioned the meta rule cards that alter gameplay for an entire session rather than a few turns, if players are feeling particularly ambitious).

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Math Fluxx also cleverly sneaks in real-world mathematical concepts for younger players, in case you’re looking for a stealthy way to reinforce learning through playing games.

I was thoroughly impressed by the variety in new rules, goals, and gameplay tweaks introduced by Math Fluxx. It shows that there’s plenty of life in the Fluxx franchise, and that spirit of innovation and playfulness infuses each round of play, encouraging players to be just as clever and creative with their own gameplay.

Math Fluxx will be available March 9th, but you can preorder it by clicking here! And to check out all of our reviews of Looney Labs games and products, click here!


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The Thinker’s Theme Pack, a new puzzle set for the Penny Dell Crosswords App!

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It’s been a terrific month for the Penny Dell Crosswords App, fellow puzzlers and PuzzleNationers!

With our February Deluxe puzzle sets, February Deluxe Combo, and February Deluxe Bundle, we’ve continued to deliver the quality cluing and topnotch themes you expect from PuzzleNation for both Android and iOS users.

All of that February fun is still available for those who missed it, and now we’re excited to welcome March with an all-new puzzle series!

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This is the Thinker’s Theme Pack.

It’s loaded with 30 Easy, Medium, and Hard puzzles for solvers of all levels of experience, but that’s not all. For every six puzzles you solve, you unlock a bonus puzzle!

So the most intrepid solvers will earn 5 bonus puzzles for their puzzly efforts!

Strap on those thinking caps and keep your fingers limber, because the Thinker’s Theme Pack awaits.

Happy solving, everyone!


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Joel McHale Hides Puzzles Where You’d Least Expect!

Last year, I was surprised to stumble across a puzzle in the autobiography of comedian, actor, and magician Neil Patrick Harris, Choose Your Own Autobiography. It was a clever Neil-centric cryptic word-cross puzzle that rewarded attentive readers, since all of the answers were about events Neil discussed in the book.

So I guess I shouldn’t have been too surprised to again discover a puzzle in a celebrity autobiography. But this time around, comedian, host, and actor Joel McHale has upped the ante by offering three puzzles in his book Thanks for the Money: How to Use My Life Story to Become the Best Joel McHale You Can Be.

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Amidst hilarious anecdotes, bad advice for starting a career in Hollywood, and actual biographical facts, Joel includes a word-cross, a word search, and a matching game, all of which are about him!

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The matching game is arguably the toughest of the three, since you have to match the image of him to the name of the character he portrayed.

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The word-cross, though, is not far behind when it comes to difficulty, since the limited crossings offer fewer helpful letters to assist in solving. Not to mention that more straightforward clues like 1 Down — Second word in title of ninth chapter — are few and far between. More often, you encounter something like 14 Across — Anagram for synonym of puzzle.

Plus, there’s no clue at all for 33 Down, making the grid even tougher.

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Although I was able to solve most of the grid, some of the entries eluded me.

Still, I have to give style points to 29 Across: “Police Academy” star, if his name had one less “T” and he invented movable type for printing presses.

The word search, which is branded a “Wrod Jembul” (since Joel is dyslexic), is both the most creative and the most solvable of the three puzzles.

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In this puzzle, you’re given thirteen clues for various products Joel has done advertisements for, and you need to find them in the grid. Except every entry is jumbled up, complicating things greatly.

Although the puzzle is not perfect — FITBIT can be found in two ways, as can IHOP, and KLONDIKE BAR is the only entry spelled out for some reason — it’s great fun and a very fair solve.

Thanks for the Money is a very fun read, outrageous and engaging in equal measure. But finding a few puzzles inside? That’s the cherry on top.


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Night at the Museum (with giant crosswords!)

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[All images courtesy of Robert Mordzon.]

The National Museum in Warsaw is taking an intriguing approach to introducing children to the value of museum-driven learning.

They’ve launched the “Anything Goes” museum, an educational experiment wherein children select, develop, and curate the museum’s main exhibit for a period of time.

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According to the announcement on the National Museum’s website:

A group of 69 children aged 6–14 was divided into six curatorial teams. Over six months, the participants got to know the Museum and worked on the exhibition during weekly 4-hour meetings. The teams of junior-curators prepared the scripts and selected almost 300 works to be displayed….

The exhibition, which is divided into six individual segments, features works from all museum collections: ancient and Oriental artefacts, craft objects, old and contemporary sculptures, photographs, drawings and prints, coins and medals, clothes and paintings created in various periods. Many of these works have never been presented to the public. The children say that they “found and liberated them from the museum’s storeroom”.

And part of the “Anything Goes” museum is a dazzling audiovisual creation of technology pro Robert Mordzon: a giant interactive crossword puzzle.

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Clues are placed in front of light-up blocks in the grid which indicate the number of letters in each answer.

When a letter is placed correctly, the space will turn green. If a letter is placed incorrectly, the space turns red. And when a word is completed, an animation related to the word is projected onto the wall.

If all 130 boxes are filled in and the grid is completed, sounds and a celebratory “disco light show” are played.

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Not only is this an awesome way to bring puzzling to a newer audience, but it’s an impressive meld of science, technology, and wordplay. The fact that industrious children were behind bringing it to life is just the icing on the cake.

This is accessible puzzling at its most vivid and inspiring. Clearly when “Anything Goes,” anything is possible.

[A big thank you goes out to Kathy Matheson, aka Crossword Kathy, who brought this story to my attention.]


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