PuzzleNation Product Review: Houdini

Whether made of wood, metal, plastic, or rope, mechanical brain teasers can be some of the most challenging and well-crafted puzzles a solver will ever encounter.

Engaging both the solver’s deductive skills and patience, these puzzles often involve removing one key piece from an elaborate interconnected grouping, be it a ball from a seemingly solid maze of wooden posts or a heart from a web of unyielding metal linkages.

The cunning and clever brains at ThinkFun have put their own unique spin on the mechanical brain teaser with their latest product, Houdini, putting you in the legendary escape artist’s shoes and pitting you against numerous scenarios, all intended to keep the magician’s plastic namesake firmly trapped.

Although Houdini’s body and arms are one solid piece — representing his wrists being shackled together — his legs are felt, allowing you to bend and twist them in ways that replicate Houdini’s legendary flexibility. As the ropes are wound around and through both Houdini’s limbs and various obstacles designed to prevent his movement, it’s up to the solver to find the hidden loophole that will allow Houdini to escape scot-free.

With only a lock, a barrel, a solid ring, the three-looped base, and a few easy-clip ropes, ThinkFun has conjured 40 layouts of increasing difficulty, and I admit, some of these seriously taxed my puzzly skills.

The later puzzles involve multiple steps to free Houdini, utilizing tricks you’ve learned solving the earlier puzzles. It’s a brilliant slow-build solving experience, one that ThinkFun has employed with similar success with Laser Maze, Gravity Maze, and other products.

Houdini is not only a wonderful tribute to an entertainment legend, it’s a terrific puzzle toy that introduces a new world of brain teasers to younger solvers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

TableTop Day: PuzzleNation Style!

The third annual International TableTop Day was last Saturday, and according to reports across the Internet, it was the most successful and joyous TableTop Day yet! Games were donated by some of the top companies (our friends at Looney Labs and Steve Jackson Games among them) as well as by the folks at Geek & Sundry, and the puzzle game community came together once again to prove how amazing and warm puzzlers and gamers can be.

For the second year in a row, we at PuzzleNation had our own little TableTop Day event with our friends at Penny/Dell Puzzles, and it was great fun! Games were played, an insane amount of sugary treats were prepared, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

I raided my personal puzzle and game collection to provide some choice offerings for my fellow puzzlers, and readers of the blog will no doubt recognize several items from previous product reviews!

Here’s the full rundown of games we had:

(Sadly, a lot of personal favorites had to be excluded because they would take more than 30 minutes to play, like some of the offerings from Cheapass Games and other great companies, and it was a work day. I promise, this is a fraction of my full puzzle and game collection.)

Timeline proved to be one of the biggest hits of the day, because it’s so simple to play and offers endless replay value. (Especially with seven different editions of the game to choose from!)

I also managed to win my first game of Jenga in what seems like a decade!

There was plenty of switching between games as well. Here, a game of Just Desserts immediately followed a round of Bananagrams Wild Tiles!

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own Hashtag Game running in-house all day. Inspired by both @midnight hashtag games and our friends at Schmovie, we had a contest to create “Penny/Dell Puzzle Movies.”

I’ll be posting ALL of the entries on Friday, but here are a few favorites:

  • The Scarlet Letterboxes
  • Schindler’s List-A-Crostic
  • Double Trouble Indemnity

All in all, it was an awesome time. Hope everyone enjoyed!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Round-up edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of puzzly crowdfunding campaigns!

I’ve covered various campaigns for board games, card games, and puzzle projects across the Kickstarter and Indiegogo crowdfunding platforms over the years, and today I’d like to share three more that could use your attention.

The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on his long-running Fireball Crosswords brand, and Gordon has a knack for melding flowing grid design with sharp, topical entry words.

He’s in the home stretch (only hours left in the campaign!) and Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

But he’s not the only puzzler going straight to the puzzle audience with a new collection.

Constructor Brendan Emmett Quigley has a new collection of Marching Bands puzzles, and he’s offering a great deal! Twenty-six Marching Bands puzzles. Talk about value!

The last Kickstarter I want to highlight today comes from the board game end of the spectrum.

The folks at Calliope Games — responsible for Tsuro, one of my new favorites from the last year — have masterminded a three-year, nine-game program with some of the top names in the field, and they want your help bringing the Titan Series to fruition.


These are three intriguing and very worthy projects, and I hope you contribute to one or more of them. As someone who has become a regular donor to various Kickstarter and Indiegogo campaigns, I am proud to have funded some marvelous new ideas and watched them take shape over the months that followed.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: Just Desserts

Whether it’s the speedy pattern-matching of Loonacy, the time-traveling strategy of Chrononauts, or the festive rule-shifting chaos of Holiday Fluxx, the folks at Looney Labs are constantly crafting new games that are visually engaging and offer high replay value. They sent us a copy of their newest card game, and we’re happy to give it the full PuzzleNation Blog treatment.

So, without further ado, let’s explore Just Desserts!

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Just Desserts employs a similar game mechanic to Looney Labs’ flagship game, Fluxx: collect Keeper cards and be the first to match a pair of Keeper cards to the current Goal card.

In Just Desserts, you’re collecting Dessert cards and trying to match them to various sweet-toothed guests. You see, each Dessert card represents different ingredients that your guests enjoy or dislike. You want to play desserts that a given guest will enjoy, hoping to match each of their preferred ingredients without including an ingredient they hate.

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So, for instance, The Little Boy likes chocolate, cookies, and marshmallow, so you need Dessert cards representing each of those flavors. But he also has a favorite dessert: S’mores. If you had the S’mores Dessert card, you can cover all of his favorite ingredients with a single card, adding him to the happy guests you’ve collected, and earning yourself a bonus Dessert card.

The guests belong to six different-colored suits, and to win, you must collect three guests of the same suit or five of different suits.

And the relatively few Guest cards available — when compared to the massive number of Dessert cards you can collect — makes each guest a prized commodity.

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The simple game mechanic and wide variety of Dessert cards makes this not only a terrific introductory game for new players or younger players, but also gives the game great replay value, as you try new combinations of sweets to satisfy your picky guests and gather a winning array of cards.

From a puzzle point of view, scanning the various ingredients represented by the Dessert cards in your hand — not to mention figuring out the most economical way to employ them — and secure Guest cards effectively definitely makes for a fun, and constantly evolving, puzzle experience.

The one problem with this game? It makes me hungry.

Nonetheless, Just Desserts is a treat you can indulge in over and over without gaining a pound.


Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: ACPT Eve edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of the American Crossword Puzzle Tournament!

The 38th annual tournament kicks off tomorrow, and I’m definitely excited to be attending for the very first time! I’ll be sitting in with my pals at the Penny Press/Dell Magazines booth, offering some great puzzles and meeting topnotch competitors and constructors alike.

How many PuzzleNationers and fellow puzzle fiends are attending? Come by, I’d love to meet you!

Not only that, but Fred, our Director of Game Development, will be on hand to show off the Penny Dell Crosswords App!

This week, the names of the constructors contributing puzzles to the tournament this year were revealed, and it’s a terrific mix of first-class constructors. Some you may know, some you may not!

Merl Reagle (who masterminded Google’s 100th Anniversary of the Crossword puzzle) is contributing, along with prolific puzzlers Lynn Lempel, Joel Fagliano (currently Will Shortz’s assistant at The New York Times), and Jeff Chen (XWordInfo‘s webmaster)!

They’re joined by constructors Tracy Bennett, Paula Gamache, Patrick Berry, and Byron Walden (a Saturday NYT regular known for some seriously tough puzzles)! It’s entirely possible that the diabolical Puzzle #5 at this year’s tournament will be a Walden original.

Not only that, but several friends of the blog will be in attendance, like Penny Press variety editor Keith Yarbrough, constructor Ian Livengood, puzzler and author Eric Berlin, crossword gentleman Doug Peterson, and Uptown Puzzle Club editor Patti Varol!

Tuesday’s blog post will be a recap of the tournament, complete with pictures, but stay tuned to Twitter and Facebook this weekend for bonus posts and previews!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: Rush Hour Shift and All Queens Chess

ThinkFun has always specialized in games that educate as you play, from the optics and angles of Laser Maze and the chain problem-solving of Gravity Maze to the coding-for-kids gameplay of Robot Turtles and the mental agility challenges of their Brain Fitness line of puzzles-for-one.

Two of their newest products bring the best of those puzzles-for-one brain fitness games into the realm of head-to-head competitive solving for two players aged 8 to adult. And while All Queens Chess and Rush Hour Shift focus on two different styles of puzzle-solving, they both highlight the pluses of two-player puzzle games in their own unique ways.

Rush Hour Shift

There have been numerous variations on Rush Hour in the past, all of which center around the same tile-shifting mechanic: moving a series of cars around the board in the proper order to allow your car to escape the traffic jam.

Rush Hour Shift adds a new wrinkle to the puzzle by pitting two players head-to-head in a race to escape the traffic jam. But not only can players shift a personal car (known as the hero car) and the many cars in the way, they can also shift entire sections of the board in order to maximize their efforts to escape or thwart those of their opponent.

[Sometimes, you end up literally head-to-head.]

Your moves are dictated by the cards you draw from a small deck of options. You can either move a certain number of spaces, slide a vehicle as far as it will go before hitting an obstacle, or shift one side of the board or the other in order to create openings for yourself and further obstacles for your opponent. So not only are you solving an ever-evolving maze for your own car, but you’re trying to make your opponent’s maze more challenging.

My one caveat when it comes to Rush Hour Shift is that the game is incredibly dependent on which cards you draw. Between shifting the grid and moving both your hero car and all of the other cars, you have lots of options.

But if your opponent is drawing high-number cards and you’re not, there’s only so much you can do to slow them down or maneuver yourself in the hopes of staying in the game. A few good cards in a row can form a nearly insurmountable advantage.

That being said, Rush Hour Shift is a clever spin on a familiar formula, and a terrific way of introducing kids to the tile-shifting style of puzzle solving.

All Queens Chess

Many of the best games have extremely simple rule sets that still allow for major replayability and inherently complex gameplay, and All Queens Chess absolutely fits that bill.

You’ve got a 5×5 playing field, six queens each, and you’re trying to place four of your queens in a row Connect Four-style while preventing your opponent from doing the same. Each queen moves according to standard chess rules, except there’s no capturing of your opponent’s pieces. This puzzle game is all about placement and strategy.

And when you consider that the game pieces occupy nearly half of the playing area, it’s remarkable that there’s so much maneuverability and tactical potential in such a confined space.

Moreover, my expectation that, after a few games, the inability to capture and remove pieces from the board would prove tedious or frustrating was completely misproven. Six pieces is enough to strike a strong balance of offense (trying to place four in a row) and defense (preventing my opponent from doing so). I never felt locked into a few token moves.

This is a rare open-the-box-and-go puzzle game, and it’s an absolute treat.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!