Puzzles in Pop Culture: Are You Afraid of the Dark?

Everyone loves a good scary story, especially around Halloween, myself included. In fact, the only thing I like better than a good scary story is a good scary story with some puzzling included.

So, in the spirit of the spooky season, I thought we could delve into one of my favorites from Nickelodeon’s Saturday night (SNick) lineup: Are You Afraid of the Dark?

[Submitted for the approval of the Midnight Society…]

Are You Afraid of the Dark? was an anthology series, centered around a group of young storytellers who called themselves The Midnight Society. Each week, one of them would offer up a terrifying tale (but not too terrifying, because it was Nickelodeon, after all), oftentimes reminiscent of classic horror stories like “The Monkey’s Paw,” or episodes of The Twilight Zone or The Outer Limits.

Most of them featured your standard horror tropes — vampires, ghosts, evil magicians, cursed items — but a few of them dove headfirst into the puzzle-game realm, pitting the protagonists against fiendish foes with only their puzzly wits to protect them.

[Nope, not THAT pinball wizard.]

In “The Tale of the Pinball Wizard,” a young man named Ross gets a job at the mall, only to disobey his new boss by playing a pinball machine he discovered in the back room. Playing well past closing time, he leaves the store and finds himself locked inside the mall, where the storyline of the pinball game has come to life!

Battling the dark knight and trying to ensure the princess reaches the throne, Ross outwits the villains (with a bit of puzzly tactical finesse) and wins the game, forgetting a classic video game trope: when the game’s over, you go back to start. As his wronged boss looks down on him from outside the pinball game, Ross realizes he’s trapped… just in time for a giant pinball to loom menacingly from the top of the mall escalator.

(Yes, most of the “morals” of each story involved listening to your elders, not venturing off on your own, and generally being less of a brat.)

They would return to the game-comes-to-life gimmick later in “The Tale of the Forever Game,” where a jerkish young man plays a Jumanji-like game with his friends as the unwitting pieces. If he loses, he takes the place of his cursed opponent, condemned to lure other unsuspecting jerks into playing weird, poorly-scripted board games.

In one game-inspired story, “The Tale of the Zombie Dice,” a young gambler named Tate wagers a year’s worth of free arcade games against the not-in-any-way-transparently-evil Mr. Click, the arcade’s owner.

[Nope, not these Zombie Dice.]

As you might expect, Tate loses, and ends up shrunk down and locked away, intended to be sold overseas as a pet! (I know, very weird.) It’s up to his friend Alex to save the day (but not before first losing a round of Zombie Dice, because, you know, high stakes and all that).

Alex goes in double-or-nothing against Mr. Click, and gets to choose the wager. Alex, while not a gambler, employs an old-school bar bet brain teaser, betting that he can finish two big mugs of soda before Mr. Click can finish one small glass.

(His only condition? Mr. Click can’t start drinking until Alex has finished the first of his mugs. Mr. Click suspects Alex has a trick up his sleeve, like he’ll move Mr. Click’s glass, so Alex lays down a new rule: neither player can touch the other’s drinking glass.)

When Mr. Click agrees on the condition that Alex drink three mugs of soda, Alex instantly accepts, because crafty villains are rarely crafty enough to see a good guy scamming them. The bet is on!

If you figured out that Alex finishes his first mug and puts it down right over Click’s glass, congratulations! You’re smarter than this week’s villain.

Thwarted by the wager he accepted, Mr. Click is defeated and Tate is freed. (They never mention if Alex gets any free games at the arcade.)

But when it comes to puzzly stories, you have to go all the way back to the very first episode for the best one: “The Tale of the Phantom Cab.”

It’s a slightly-convoluted tale of two boys taken to a house in the woods by a strange cab, and confronting the weirdo who lives there, Dr. Vink. Said weirdo challenges the boys to answer riddles like “How far can you walk into the woods?” (To the credit of our protagonists, they knock out most of the riddles with ease.)

But when one riddle proves too tricky, the boys end up back in the cab. You see, the cab is actually a ghost cab, reliving the same deadly crash over and over again, and if the boys don’t solve the last riddle, their fate is sealed.

Thankfully, one of the boys solves the riddle in the nick of time, and they escape. But, seriously who would want their life resting on the riddle “what has no weight, can be seen by the naked eye, and if put in a barrel it will make the barrel lighter?”

It just goes to show you: it’s always good to keep your puzzly skills sharp, because you never know when you’ll have to outwit monsters, villains, and things that go bump in the night.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Roundup edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunded puzzles.

I’ve covered a lot of puzzle-centric Indiegogo and Kickstarter campaigns in the blog, because I think it’s fascinating how many puzzle variants there are, and how many puzzle-loving creators are enthusiastically seizing the opportunity to add their own delightful gaming and puzzling twists to the market.

In previous posts, we’ve seen Baffledazzle‘s jigsaws with a twist, Completely Puzzled‘s community-building outreach, and 64 Oz. Games‘ campaign to include sightless interfaces for popular board games. Some very creative and worthwhile projects have been realized with the help of crowdfunding.

Today, I’ve got a few more interesting ones that caught my eye.

The first is Puzzometry.

Looks simple at first, doesn’t it? Just place the 14 missing pieces into the game board. Well, according to designer Jim Fox, it has never been solved without assistance!

Plus, you can play a two-player version where you and your opponent alternate placing pieces on the board, cagily trying to prevent each other from playing every piece in your hand.

It looks gorgeous and has an intriguing hook. I suspect it will do well.

Cartography is a cooperative map-building game and a territory-grabbing game all in one. Players place tiles and tokens on the board in order to claim territory, making for a competitive puzzly playing experience.

Combining elements of Carcassonne and Go, Cartography’s triangular tiles, built-in walls, and high-quality production values make this look like a home run game.

[A supporter of IMOGAP demonstrates a new zombie board game.]

IMOGAP is the Interactive Museum of Gaming and Puzzlery, and they’re using Indiegogo to reach out to puzzle and board game fans who want to support the only museum in America dedicated to board games you can play right in the museum!

They have hundreds of games in stock, covering decades of board game development and all sorts of playing styles, and this seems like a really neat cause for board game fans to get behind.

If any of these projects pique your interest, I encourage you to click the links and read more. It’s an exciting time in puzzles, and entrepreneurs like these are one of the big reasons why.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: Gravity Maze

This week, we’ve got mazes on the brain, so it’s only appropriate that the folks at ThinkFun sent us a maze-based puzzle game to try out. Join me as we give the full PuzzleNation Blog treatment to Gravity Maze.

In a previous review, I accepted the challenge of ThinkFun’s Laser Maze, a logic game requiring players to direct, divert, and split an actual laser beam with mirrors in order to light up various targets on the board. You had to map out the beam’s path in your head and figure out how to place the game pieces in order to hit every target.

Impressively, Gravity Maze has raised the stakes, building on Laser Maze’s premise and adding a third dimension. Whereas Laser Maze only operated along length and width to cross the board, Gravity Maze’s falling marble has to be shuttled across the board while descending from its launch point as well.

With color-coded tower pieces of various heights and configurations — some levels have ramps to the next lowest level, others have open spaces, and still others house turns for the marble to navigate — it’s up to the solver to add only the pieces listed on the card in order to build the marble’s path to the red target box, each tower clicking into place.

There are 60 challenge cards that range in difficulty from beginner to expert. In the earliest challenges, there are only a few pieces on the board, and there’s a clever black dot system telling you which direction each set tower faces. But as you get accustomed to using the towers and move from beginner to intermediate cards, a new wrinkle is added: sometimes, a tower must be placed horizontally in order to complete the path.

And as you progress into advanced and expert cards, you have to get craftier. The marble often has to double-back, passing through the same tower multiple times on its way down.

Check out the path the marble takes to reach the red target box in this one:

[It’s hard to draw a line in three dimensions.]

You can see the colored ramps that direct the marble from the blue tower to the yellow to the green, and then back across. The marble then drops out of the blue tower and into the purple one beside it, where it makes a right turn, passes through the yellow tower, drops into the gray tower, and lands in the red target box.

This next-level spatial awareness offers a serious challenge to puzzlers of all ages, and I admit, some of these advanced and experts had me stymied for a bit.

Heck, sometimes, a tower must be used horizontally, but above the game board itself.

Gravity Maze is easily the most challenging ThinkFun product I’ve had the chance to tinker with, but that didn’t make it any less fun. The box says “Ages 8 to adult,” and I agree wholeheartedly. Puzzlers of any age will enjoy tackling these three-dimensional logic problems and seeing the marble wend its way into the target box.

[To check out other PuzzleNation reviews of ThinkFun products, click here.]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation App Review: G.O.A.T. – Mow it up!

Welcome to the another edition of PuzzleNation App Reviews! Today we continue our quest to explore the world of puzzly games and apps for your tablet or smartphone!

Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so let’s get down to business and dive into her review of G.O.A.T – Mow it up! for iPad, iPhone, and Android devices!


Oh no! Farmer Jason’s mower is broken! How is he doing to mow his fields? Well, Mr. Goat is here to the rescue. After all, he is a farmer’s best friend.

G.O.A.T – Mow it up! is a cute twist on a clear-the-grid game. It’s an iOS game in which your goal is to guide the goat through the unmowed grass. All of the grass needs to be cleared, and you can’t mow a space twice.

The game is divided into worlds and chapters. Summertime is the easy world, and it’s divided into 40 levels. Using your finger, you draw your path, dropping carrots along the grassy patches. There are also items of litter that the goat eats. You have to clear all of the litter and the grassy patches, and each path needs to end with a yummy piece of litter.

This is a great game. With the increasing level of difficulty, even in the easy world, I had a blast clearing the levels. They are colorful and bright, and I just love the goat. Once you complete the path, the goat really takes off, and it is a wonderful sight to see. Figuring out the best path to mow all of the grass provides such a good feeling of accomplishment.

Graphically, this game is great. The levels are colorful, with various obstacles to get around, and there’s a variety of litter items like sandals and tires. Mr. Goat just gobbles them all up. And carrots. He loves carrots. If you enjoy games where you have to clear a grid, this is a good one to play.

Ratings for G.O.A.T – Mow it up!:

  • Enjoyability: 3/5 — This is a really cute and colorful game but each level is essentially the same gameplay-wise, which can grow tedious over time.
  • Puzzle incorporation: 4/5 — The levels increase in difficulty, and you need to think logically to clear all of the grass. Plotting your route really works your brain, and that was just in easy mode!
  • Graphics: 4/5 — The graphics are bright and colorful, and the goat is great. It’s awesome seeing him zip through your path once you’ve cleared the board, although one big drawback is the continue screen that obscures the fast mowing.
  • Gameplay: 3/5 — It can get a bit monotonous, but the increasing difficulty and the need to puzzle out your path keeps you on your toes.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Are you game for this?

[GameHaus Cafe in Glendale, California.]

A few months ago, I wrote about the increasing popularity of bar trivia nights, as well as the growing trend of puzzly sister events like Puzzled Pint‘s bar puzzles.

As it turns out, coffee shops and cafes are also getting in on the action by putting their own spin on the perfect marriage of game-and-drink: the board game cafe.

[The Haunted Game Cafe in Fort Collins, Colorado]

Friend of the blog Peter Kanter pointed me toward a New York Times Sunday edition article covering a board game cafe with an impressive pedigree.

The Uncommons, billed as Manhattan’s first and only board game cafe, awaits puzzle and board game fans at 230 Thompson Street in New York City. Located at the former site of the Village Chess Shop, a New York gaming institution in its own right, The Uncommons charges a mere $5 fee to try out any of the games adorning the shop’s many shelves.

Everything from Mouse Trap to Settlers of Catan can be found there, including two favorites of mine that were apparently new to the author of the NYT article. (In an otherwise positive and enlightening article, she refers to Tsuro, a wonderful path-laying tile game, as “a complicated-looking setup,” and Qwirkle, a color-and-shape-matching game mixing elements of Uno and Mexican Train dominoes, as “abstract.”)

But The Uncommons is hardly the only board game cafe making a name for itself.

[Snakes and Lattes in Toronto, Ontario, Canada]

In addition to the cafes pictured in this post, the Spielbound Board Game Cafe in Omaha, Nebraska — which, much like The Uncommons, was partially crowdfunded by Kickstarter donations — is building a strong reputation as a Midwest bastion of family-friendly board game goodness.

Not only are board game cafes a terrific way to socialize with fellow puzzlers and board game aficionados, but you can try out a game before investing in your own copy. AND you can inject some revenue into a local business. It’s win-win-win.

Is there a board game cafe near you, fellow puzzlers? I’ve heard great things from a friend about one in the Winston-Salem area of North Carolina, and I’d love to hear more about the spots near you!

Seeing board games moving beyond the hobby shops and out into the social arenas of towns and cities is terrific, bringing us all one step closer to global puzzle-game domination.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

The New and Improved PuzzleNation!

Today, we celebrate the relaunch of the PuzzleNation website!

There you’ll find all of the details for our current apps, complete with graphics, full rundowns of features, and links for download, as well as news and promos for our upcoming products!

While we’re sad to say goodbye to the original site, the launchpad for so many new ideas and so much puzzle fun over the last few years, we’re also excited to take the next big step forward, to watch the PuzzleNation community continue to expand and prosper.

From Facebook and Twitter to Pinterest and Tumblrfrom PuzzleNation Blog to our home base at PuzzleNation.com, our potential and our community have grown together, and we are overjoyed to bring you a new and improved PuzzleNation experience, geared toward bringing the very best in puzzles and games right to your fingertips!

And, as always, we are endlessly grateful for the support, loyalty, and puzzle-loving enthusiasm of the PuzzleNation audience. From everyone here at PuzzleNation to all of our fellow puzzlers, solvers, and friends, thanks for taking this journey with us. We can’t wait to show you what we come up with next.