Are you familiar with the concept of twin films, fellow puzzlers?
The basic idea involves the commercial release of two films with extremely similar plots or concepts being released in proximity to each other.
For example, if I described a 1998 global disaster film centered around an impending impact event that threatens to end most or all life on Earth, what film would you name?
You could answer Deep Impact or Armageddon and be correct either way. These are quintessential twin films.
Wait, no, not this kind of Twins film…
So if I give you the year of release and a description, can you name the twin films that fit the clue?
Let’s find out, shall we?
Twin Films Film Festival Test!
1997: disaster films centered around volcanic eruptions
2012: loose adaptations of the fairy tale Snow White
2024: fourth installments of action-comedy franchises centered around African-American cops
2004: romantic comedy films about the rebellious daughter of the President of the United States
1999: supernatural horror films with a man and his relatives, experiencing a series of frightening visions and having the ability to interact with ghosts.
2017: films prominently feature the planning of the evacuation of Dunkirk.
1998: computer-animated films about insects, starring a non-conformist ant who falls in love with an ant princess, leaves the mound, eventually returns, and is hailed as a hero
2018/2019: computer-animated films about abominable snowmen making first contact with humans, both set in the Himalayas.
2006: films about 19th-century magicians
2022/2023: adolescent girls who transform into larger creatures under certain conditions.
1994/1995: films with drag queens going on a road trip across their country (in one case Australia, in the other, the United States) in a journey of self-discovery. Both have eight-word titles.
2023: films based on Dracula released by Universal Pictures
1999: caper films focused on the relationship between an attractive female insurance investigator and a male thief who steals an expensive painting by a famous artist. (Coincidentally, the male lead in both films is also played by an actor who has portrayed James Bond.)
2010: films featuring a stereotypical villain as the protagonist
1996: alien invasion films where the earth is rapidly and suddenly overwhelmed, only to be defeated by a ragtag group with borrowed technology
2005/2006: computer-animated films involving similar animal characters from New York’s Central Park Zoo being introduced to the wild.
How many did you get? Let us know in the comments section below, we’d love to hear from you!
Five years ago, I wrote my first (and until then, only) post about horror movies in this blog. It was part of a series of posts about the best puzzle solvers across various genres, media properties, and franchises. And I really liked that post.
However, at the time, I felt like I had to avoid certain film franchises and subjects to keep the post as family friendly as possible.
But PuzzCulture is a different animal from its predecessor, so let’s push the boundaries a little bit and make the most comprehensive and accurate list possible, shall we? Let’s honor Halloween right by celebrating the sharpest and most cunning characters to ever elude those relentless meat grinders known as horror films and horror video games.
These are the characters you want on your side, because they’re clever, decisive, and immensely capable. After all, most horror movies and games are populated with idiots who are destined to perish before the film’s conclusion.
So instead, these are the characters who break the mold.
When you’re confronted with a monster who hunts people through their dreams, you have to be pretty clever to survive. After all, you have to sleep at some point. When it comes to the Elm Street franchise, they don’t come more clever than young Nancy Thompson.
Nancy discovers she has the ability to pull things from the dreamworld into the real world, and plans to use this ability to stop Freddy Krueger once and for all. She not only sets an alarm to ensure she wakes up before falling victim to Freddy in the dreamworld, but sets numerous booby traps in her house to ensnare and hurt Freddy.
Nancy is a top-notch puzzler for not only figuring out how to use her incredible ability to her advantage, but devising a plan (and a backup plan!) to save herself.
One of my all-time favorite video games, Limbo is a moody, atmospheric puzzle horror game where our silent protagonist ventures through dangerous mechanical traps and shadowy creatures in search of his missing sister.
Easily one of the most clever puzzle platform games of the last twenty years, Limbo allows players to climb, push and pull objects, and manipulate the environment to allow the boy to continue his search. Trial and error is the name of the game here, but it takes some serious puzzle-solving skills to survive to the end.
The Lament Configuration is a Rubik’s Cube-like puzzle box that opens a portal to another dimension, where monstrous beings called Cenobites promise untold delights in exchange for your soul. Unfortunately, Kirsty is a clever enough puzzler to solve the Lament Configuration and open the portal.
Thankfully, Kirsty is also clever enough to outmaneuver the Cenobites, buying herself time by realizing someone has escaped their clutches and working to save herself by finding the fugitive.
So Kirsty not only figures out the rules of monsters from another dimension and how to use them, but solves a difficult puzzle box (first opening it, then solving it in reverse to close it) in order to save herself. A pretty sharp cookie, to be sure.
A young FBI trainee who finds herself tangling with two serial killers — one on the loose, another in custody — Clarice Starling has to not only save a young woman kidnapped by Buffalo Bill, but do so while unraveling the word games and riddles of the devious and brilliant Dr. Hannibal Lecter.
Clarice is perhaps the most overtly puzzly of our heroes, solving anagrams and figuring out the double meaning behind many of Dr. Lecter’s riddles and clues in order to get closer to stopping Buffalo Bill. Along the way, she uncovers information missed by more seasoned investigators, even managing to survive an attack by Buffalo Bill (in the dark!) and saving the kidnapped girl in the process.
If you’re ever in danger, hope that Clarice Starling is on the trail.
Mike and Sam, Until Dawn
In the interactive horror game Until Dawn, a group of high school pals return to a cabin on a snowy mountain to honor the disappearance of two friends a year earlier. Unfortunately, more tragedy awaits them as a maniac stalks the mountain and evil lurks behind every choice the players make.
Several characters get heroic moments in the game, but nobody more so than Sam and Mike, who manage to wordlessly communicate a plan to stop the dark forces hunting them. (A plan that iron-willed players can help execute, saving Mike and Sam and any other characters that managed to make it to dawn.)
In a game where both characters and players can make clever or clumsy decisions, Sam and Mike definitely stand head and shoulders above the rest.
Imagine that you’re being hunted by a monster that lurks in the dark. It seems like an obvious solution to simply stay in the light, but when that monster is both intelligent and cunning, that’s a taller order than you think. Bret, along with his girlfriend Rebecca and Rebecca’s family, are being pursued by Diana, a creature who can only appear when it’s dark.
When Diana cuts power to the entire neighborhood, everyone must scramble for safety. Thankfully, the resourceful Bret is on their side, and he thwarts Diana’s attacks several times. When she knocks the flashlight from his hands and charges him, he banishes her momentarily with the brightness of his smartphone screen. As he runs for a car outside, she ambushes him from a shadow, but he escapes again by using the key fob in his pocket to activate the car’s headlights.
Effective puzzlers always make the most of the tools at their disposal, and Bret is a most effective puzzler.
We meet many criminal investigators in the Saw franchise, but arguably none are more capable than Agent Peter Strahm. Strahm not only deduces important information about Jigsaw’s apprentice in Saw IV, but he actually outwits one of the apprentice’s traps in Saw V!
Using the same pen he would nervously click to relieve stress, Strahm manages to outlast the Water Trap, where his head was trapped in a cube that quickly filled with water. (I won’t go into detail, but anyone who has watched House, M*A*S*H, or Nobody can probably figure out how.)
Although Strahm doesn’t get to walk off into the sunset (very few do in Saw movies), he proved far more capable than many who chose to tangle with Jigsaw and his apprentices.
Sometimes, a good puzzler is plunked down in an unfamiliar situation and has to make sense of it all. (This is the premise of many an escape room or a video game, as well as the truth regarding many coded puzzles or puzzles with symbols.) The situation in Cube is like that times a thousand.
Leaven is one of six people trapped in a maze of interconnected cubical rooms, many of them booby-trapped in various ways. As a young mathematics student, Leaven is immediately intrigued by the numbers inscribed in the small passages that connect the various rooms. The group soon realizes that the rooms are shifting periodically, making the maze harder to solve.
After several theories don’t pan out, Leaven manages to unravel the pattern of the trapped rooms — realizing those rooms are related to prime numbers (specifically powers of prime numbers) — and navigates the group through the ever-shifting maze toward an exit.
The stakes may not always be as high as they were for Leaven, but she never gave up and always approached the puzzle from a fresh angle when thwarted. That’s a sign of a true puzzler.
After being run off the road in an accident, Michelle wakes up in a well-stocked underground bunker. She’s been taken there by Howard, the bunker’s owner, who tells her the surface is uninhabitable and the air outside is poisoned. Michelle quickly realizes that Howard is unstable, but must bide her time before attempting to escape.
Michelle is another remarkably resourceful individual, mapping out the ventilation system in the bunker (while doing repairs), fashioning a hazmat suit out of found items, and outwitting Howard long enough to escape. (Once free, she even manages to whip up a Molotov cocktail and dispatch an unexpected threat.)
Some of the most devious puzzles are the ones where you have to figure out how to use what’s in front of you in creative ways to complete a task. Michelle has this skill in spades.
A hungry nine-year-old girl in a yellow raincoat, Six is the protagonist of Little Nightmares, a brilliant puzzle-platformer where the player must outmaneuver hulking monstrosities and sneak their sneakiest sneaky selves through treacherous scenarios.
Six is patient, resourceful, and pragmatic, carefully choosing when to be stealthy and when to be bold, as both are required to survive the game.
Through pattern identification, enemy observation, and learning from your mistakes, you and Six navigate the oversized horrors of the game. (While the puzzles in Limbo often require the player to die more than once before figuring out the correct path forward, Little Nightmares allows players chances to figure out the puzzle ahead of time, making for a different, but equally satisfying, solving experience.)
Erin joins her boyfriend at a family gathering, only for things to turn sour as masked invaders target the party’s guests. But they get more than they bargained for, as Erin quickly reveals herself as one of the most capable horror movie protagonists in the history of the genre.
Erin gathers information, sets traps, outwits the bad guys at seemingly every turn, and generally dazzles with her intelligence, tactical skill, and resourcefulness.
You know that puzzle where you have to connect all the dots in the square with only three lines, but to do so, you have to draw outside the square? That puzzle wouldn’t fool Erin for an instant. She is constantly thinking outside the box — and the house — in order to accomplish the most with the fewest moves.
Horror movies haven’t seen a puzzler like Erin before, and I almost feel bad for any bad guys who get in her way.
Did I miss any world-class puzzlers from horror movies? Let me know in the comments section below! I’d love to hear from you!
You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.
For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleQuotes, mashing up Penny Dell puzzles with quotes from famous movies!
Examples include: “Go ahead, make my Daisy” or “You’re a wizard words, Harry!” or “You know how to whistle, don’t you, Steve? You just put your Blips together and blow.”
So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!
“Son, what we got here is a failure to Make the Connection.” (Cool Hand Luke)
“You’re gonna need a bigger Quotefind.” / “You’re gonna need a bigger Bowl Game.” (Jaws)
“I ate his liver with fava beans and a nice Keyword.” (The Silence of the Lambs)
“Wheels before Zod!” (Superman 2)
“We’ll always have Pairs.” (Casablanca)
“I’m sorry, Dave. I’m afraid I can’t do Word-A-Mat.” (2001: A Space Odyssey)
“All work and no Word Play makes Jack a dull boy.” / “All work and no play makes Crackerjacks a dull boy.” (The Shining)
“I’m not gonna hurt ya. I’m just gonna bash your Brain Boosters in.” (The Shining)
“Here and There‘s Johnny!” (The Shining)
“Don’t you worry! Never fear! Robin Hood will soon be Here and There!” (Looney Tunes: Rabbit Hood)
“E.T Text Message home.” (E.T.: The Extra-Terrestrial)
“Nobody puts Baby in the Four Corners!” (Dirty Dancing)
“Don’t Kriss Kross the streams” (Ghostbusters)
“You’re a daisy if you do” / “You’re no daisy. No daisy at all.” (Tombstone)
“Crackers and Frameworks! That’s what Penny does!” (Wedding Crashers)
“Whatever. Make me a Blockbuilders, clown.” (Wedding Crashers)
“Frankly, my dear, I don’t Give and Take a damn.” (Gone With the Wind)
“Seek thee out, the Diamond Mine in the rough.” (Aladdin)
“I’m mad as hell, and I’m not gonna Take It from There anymore!” (Network)
“If you Build-a-Quote, he will come.” (Field of Dreams)
“Fredo, you’re my brother and I love you. But don’t ever takes sides with anyone against the Crypto-Family again. Ever.” (The Godfather)
“Leave the gun, take the Chips.” (The Godfather)
“I’m not sure that I agree with you a hundred percent on your Framework there, Lou.” (Fargo)
“Places, Please sir, may I have another?” (Animal House)
“I’m a friend of Sarah Connor. I was told she was here. Could I see her Places, Please?” (The Terminator)
Morpheus believes he is The One and Only. (The Matrix)
Help me, Obi-Wan Kenobi. You’re my One and Only hope. (Star Wars)
“May the Foursomes be with you.” (Star Wars)
“I find your lack of Frameworks disturbing.” (Star Wars)
“I love puzzles.”
“I know.” (The Empire Strikes Back)
“Follow the yellow Brick By Brick road.” (The Wizard of Oz)
“There’s no place like Home Runs, there’s no place like Home Runs.” (The Wizard of Oz)
“Nothing goes over my Headings! My reflexes are too fast, I would catch it.” (Guardians of the Galaxy)
“I am Groot.” (Guardians of the Galaxy)
“‘We gotta do somethin’.’ I don’t know why ‘we’ always has to be me every damn time. We, we, we. What do I look like, an expert in Bookworms?” (Tremors)
“There’s no crying in Bingo.” (A League of Their Own)
“Love means never having to Say That Again?” (Love Story)
“Go Fish, make my day.” (Sudden Impact)
“That’s a lot of Go Fish.” (Godzilla)
“Right Angles turn, Clyde.” (Any Which Way But Loose)
“Me and Jenny was like Places, Please and carrots.” (Forrest Gump)
“One time Abacus said you never really knew a man until you stood in his shoes and walked around in them…” (To Kill a Mockingbird)
“I am big, it’s the Picture Pairs that got small.” (Sunset Boulevard)
“Now, go away, or I shall taunt you a second Halftime!” (Monty Python and the Holy Grail)
Several intrepid puzzlers went above and beyond in their efforts as well!
The first recreated a classic conversation from Monty Python and the Holy Grail:
“Stoplines! Guess Who would Crisscross the Bridge of Death must answer me these questions Three from Nine, ere the other side he see!” “Ask me the questions, Bridge-Keep On Moving-er. I’m not afraid!” “What is your By Any Other Name?” ”My Crypto-Name is Sir Lancelot of Camelot!” ”What is your Word Quest?” ”To Triangle Seek the Holy Grail!” ”What is your favorite Color By Numbers?” “Blue!” ”Fine! Pair Off you go!”
The second contributor went more contemporary, reworking one of Liam Neeson’s most chilling moments from the film Taken:
I don’t know “Who’s Calling.” I don’t know “What’s Next.” If you’re looking for “A Perfect Ten,” I can tell you I don’t have “Buried Treasure” but what I do have are a very particular set of “Split Personalities.” “Split Personalities” I have acquired over a very long career. “Split Personalities” that make me a “Dilemma” for people like you. If you let my daughter go now, that will be the “End of the Line.” I will not “Crossblock” you, I will not “Pathfinder” you. But if you don’t, I will “Crossblock” you, I will “Pathfinder” you and I will “Samurai Sudoku” you.
Have you come up with any Penny Dell Puzzle Quotes entries of your own? Let us know! We’d love to see them!
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Satisfaction. Nothing encapsulates the feeling of completing a puzzle quite like the word “satisfaction.”
Whether we’re talking about crosswords, brain teasers, mechanical puzzles, or jigsaw puzzles, it’s a gratifying feeling to write that final letter, place that final piece, make the final twist/move/connection and unlock the solution.
“When you complete a puzzle, you know you have made all the right choices.” That idea is at the heart of a new movie coming out next month entitled Puzzle.
Agnes, taken for granted as a suburban mother, discovers a passion for solving jigsaw puzzles, which unexpectedly draws her into a new world – where her life unfolds in ways she could never have imagined.
The film stars Kelly MacDonald (who you might know from Brave, Boardwalk Empire, Gosford Park, or Trainspotting), Irrfan Khan (Life of Pi, Slumdog Millionaire, InTreatment, and Jurassic World), and David Denman (The Office, Angel, 13 Hours, and Logan Lucky), but even from the brief glimpses offered in the trailer, this is clearly Kelly MacDonald’s show.
Transitioning from a warm reception at Sundance to wider release in July and August, the film looks like a wonderful character piece, a nice bit of counterprogramming after the usual summer blockbuster fare.
I’m looking forward to seeing the film when it’s released — it opens July 27th in select theaters — and I’ll write a full review for the blog when I do.
But in the meantime, check out the trailer, and if you’re intrigued, spread the word.
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All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.
Let’s get started!
The subject of today’s book-review post is Derek Taylor Kent’s novel Kubrick’s Game.
Shawn Hagan is a film student at UCLA’s School of Film and Television, a gifted director of photography, cameraman, and lighting designer with aspirations toward directing. He’s probably like many cinephiles you know: obsessive, prone to losing himself in films, with a hard time relating to others.
He’s also a fan of puzzly scavenger hunts, tackling them with his friend Wilson, a former child star with his own directorial ambitions. They also recruit Shawn’s TA (and crush), Samira Singh, to join them. But when Shawn’s film professor asks for Shawn’s help deciphering the contents of a mysterious package, Wilson, Sami, and Shawn will find themselves on a puzzle hunt unlike anything they’ve ever seen.
The package is from visionary director Stanley Kubrick, a man who has been dead for fifteen years. Apparently, he left one last gift to his fans and fellow film lovers: an elaborate puzzle whose endgame could change history.
As Shawn, Wilson, and Sami unravel each clue, delving deep into Kubrick’s life and filmography, they discover they’re not the only ones in pursuit of the solution to Kubrick’s game; not only are students from other film schools also on the hunt, but shadowy forces are also working to solve the puzzle…forces that are willing to lie, cheat, steal, and worse to get what they want.
What could Kubrick have left behind to justify such means? Will Shawn, Sami, and Wilson solve the famous chessmaster’s last gambit?
Kubrick’s Game is a puzzly thriller/adventure piece very much in the vein of The Da Vinci Code, though a far more satisfying read, more akin to the Shakespeare-fueled mystery of Jennifer Lee Carrell’s Interred with Their Bones or Haunt Me Still than the smack-you-in-the-face-with-coincidence style of Mr. Brown. Kent is clearly a fan of Kubrick’s work, and that enthusiasm infuses every page of the story.
Part puzzle hunt, part tribute, and part whodunit, Kubrick’s Game revels in the minutiae of classic films, adding depth and meaning to cinematic quirks and questions that hardcore film geeks have been debating and theorizing about for years.
But Kent goes one step further by including relevant images and frames of film, allowing the reader to follow the narrative. You can’t quite solve the puzzles alongside the protagonists, especially in the later puzzles (unless you’re a serious Kubrick aficionado, that is), but you know enough to avoid any possible frustration.
On the puzzle side, there are really three puzzly narratives to unravel. The first is the puzzle hunt early in the game, which is very straightforward. The second is Kubrick’s game itself. The third is the whodunit of the story, pondering who Shawn and his team can trust and who they’re working against. It’s a multilayered narrative that never bogs down, despite the twists and turns and numerous characters in play.
Kubrick himself becomes a major player in the story, as his motivations, his choices, and his interests are crucial to the plot. His films as well become intriguing characters — particularly Eyes Wide Shut, often a maligned part of Kubrick’s legacy, though one I have more appreciation for after reading this book.
(And Kent is clearly having some fun with some of the conspiracy theories surrounding Kubrick’s life and works in this novel, but he does so without mocking.)
As for the human characters, Sami and Wilson are amiable support characters; they’re likable and capable, focused and flawed in their own ways, but Shawn is clearly the centerpiece of the novel, so most of Sami and Wilson’s more intriguing character aspects only emerge in reaction to Shawn.
As for Shawn, he’s a little polarizing, because you want to like him, but several of his choices make it hard to do so. Some of this can be attributed to Shawn’s social awkwardness and insensitivity; there are certain character moments that are selfish and border on the emotionally brutal.
(Some characters theorize that Shawn is on the spectrum, but I don’t feel comfortable commenting either way. It isn’t particularly germane to the plot, so long as you can accept that Shawn is fairly tone-deaf socially and has difficulty connecting with others.)
That being said, you cheer when Shawn succeeds and you root for him when he falters, which are signs of a solid protagonist.
Although the antagonists descend a bit into cartoonish villainy, that’s a minor quibble. For the most part, the stakes feel high and the mentality of Shawn, Wilson, and Sami’s team against the world is an easy one to buy into.
Kent has done an impressive job of constructing an elaborate mystery worthy of Kubrick’s labyrinthine storytelling, one that should satisfy thriller fans and puzzle fans alike.
By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.
And today, I’d like to revisit one of my favorite puzzle constructors, David Kwong!
Not only is he a topnotch constructor, he’s also a magician who performs his own signature tricks while consulting for film projects and television shows. He’s worked on The Mindy Project, The Incredible Burt Wonderstone, and Now You See Me (as well as the upcoming sequel).
And his latest collaborative efforts just hit theaters yesterday inThe Imitation Game, the Benedict Cumberbatch/Keira Knightley film detailing Alan Turing’s efforts at Bletchley Park to break the infamous German Enigma Code during World War II.
But it was David’s crossword skills on display this time around, as he constructed the crossword Alan Turing uses in the film to test potential cryptographers in the movie.
I don’t have that crossword for you to solve, unfortunately, but thanks to The New YorkTimes and Deb Amlen’s Wordplay blog, I can offer you a link to an actual crossword Alan Turing created for The Telegraph.
Plus, the official website for The Imitation Game has a puzzle you can solve to unlock exclusive content. (Just click the link and then click “Crack the code” in the lower right-hand corner of the screen.)
The film is already being hailed as one of the best of the year. I can’t wait to see what David works on next.