5 Questions with Constructor Trip Payne

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Trip Payne as our latest 5 Questions interviewee!

A freelance puzzle constructor for over twenty years, Trip Payne is one of the most prolific and respected names in puzzles. A multi-time champion at the American Crossword Puzzle Tournament, he’s been published in The New York Times, The Wall Street Journal, Uptown Crossword Club, GAMES Magazine, Will Shortz’s WordPlay, and numerous other outlets.

On August 1, he’s launching his latest Puzzle Extravaganza, a collection of a dozen different puzzles (plus a special metapuzzle) for only $10! Previous extravaganzas have featured themes like the 2011-2012 television season and the Man of Steel himself, Superman, but this year’s theme is a closely guarded secret! Check out the details here, including an offer for three bonus crosswords!

Trip was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Trip Payne

1.) How did you get started with puzzles?

As a very young child, I was attracted to the black-and-white crossword patterns, and my parents noticed that interest and bought me children’s puzzle books. I was always into riddles, magic, games — everything sort of related to puzzles.

Eventually I started coming up with puzzles for my elementary and junior high school newspapers, and when I was 15 I had my first puzzle published nationally in GAMES Magazine.

2.) What, in your estimation, makes for a great puzzle? What do you most enjoy — or try hardest to avoid — when constructing your own?

In terms of crosswords, my #1 rule has always been: It’s All About The Fill. Of course you want a great theme and clever clues, but the second you resort to weak entries, you’ve lost my interest. A lot of people are willing to “justify” weak entries because they’re “necessary” to pull off a wide-open grid or an ambitious theme; I don’t agree with that. With enough work, and perhaps a willingness to pull back a little from the original concept, you can pretty much always avoid poor fill.

Look at Patrick Berry: his themes are great, and you’d have to inspect his puzzles with a microscope to find a weak entry anywhere. That’s not magic — he just has high standards and a willingness to put in the work to make his puzzles as good as they can be.

A great puzzle is one that gives a satisfying “a-ha” at some point, that makes the solver glad that they’ve invested the time with it.  In a logic puzzle, it may be some clever leap that has to be taken; in a word puzzle, it may be an interesting anagram or misleading clue; it may be on a larger scale, as when you discover how the answers to various puzzles interact to solve an overall “metapuzzle.” 

3.) You’re a three-time American Crossword Puzzle Tournament champ and a perennial top 10 finisher. How does tournament solving differ from regular solving, and do you think your experiences with game show environments (like Who Wants to Be a Millionaire?, Million Dollar Password, and Scrabble Showdown ) helped you thrive in the ACPT?

Well, not perennial, since I retired in 2011 (though I did compete one final time in Lollapuzzoola in 2013). My game show work all came after my ACPT championships, so there was no real connection there. But I do think that the fact that I was a professional puzzlemaker before I started competing in puzzle tournaments helped me; for one thing, you get a sense of letter patterns and a feel for how a puzzle constructor might have filled a corner.

4.) What’s next for Trip Payne?

I’m currently editing the Daily Celebrity Crossword for PuzzleSocial, and I have a few other regular assignments, such as the “wordoku” in TV Guide and my themeless crosswords for the Washington Post Puzzler.

I plan to continue making my annual extravaganzas and hope to completely overhaul my website, tripleplaypuzzles.com, within the year. And I also hope to continue doing work writing and researching for TV game shows, and perhaps pitching my own game show ideas to producers.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Enjoy the puzzles that you love, but experiment: there are all sorts of great innovative puzzles out there, and you might be surprised what you end up enjoying.

Also, buy my puzzle extravaganza!


Many thanks to Trip for his time. Check out his website for links to all his puzzly endeavors, and be sure to follow him on Twitter (@PuzzleTrip) for the latest updates on his many irons in the fire! Can’t wait to see what puzzle fun he conjures next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Pints and Puzzles

If you’re a habitual crossword solver or a puzzle enthusiast in general, odds are you’ve got a good head for trivia.

Many of the puzzlers I know are vast storehouses of information, cobbled together in an incomprehensible mishmash of disorganized, dusty filing cabinets, containing endless wonder and factoids galore. They might not be the tidiest minds, but they’re invariably the most interesting.

And whether you exercise your voluminous knowledge with games like Trivial Pursuit, puzzles like crosswords, or online trivia associations like Learned League, you should know of yet another avenue to explore to satisfy your thirst for random facts and obscurities: the pub quiz.

Pub quizzes and trivia nights have been around for a long time now. While I was on vacation in Alaska, I participated in two nights of pub trivia shenanigans courtesy of Geeks Who Drink, wherein I performed admirably and represented PuzzleNation with honor, dignity, and no small amount of self-congratulatory cheering.

But did you know that puzzles are also quickly becoming prime entertainment options at bars and pubs worldwide?

Oh yes! The folks behind Puzzled Pint are the best known purveyors of pub puzzles these days, offering first a location-based puzzle for solvers to unravel (in order to discover where the next puzzle event will occur), then more puzzles to enjoy when solvers arrive!

Now, puzzles and pubs are hardly strangers to one another. Local blacksmiths often tasked their apprentices with creating mechanical puzzles like the one above (known as disentanglement puzzles) because forging the intricate pieces was excellent practice of various blacksmithing skills. These puzzles often found their way into nearby taverns, becoming popular pub activities and challenges.

As it turns out, you can find puzzles anywhere these days. And there’s nothing trivial about that. =)

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Constructor Brendan Emmett Quigley

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Brendan Emmett Quigley as our latest 5 Questions interviewee!

A professional puzzle constructor for almost 20 years, Brendan is one of the top names when it comes to crosswords with strong craftsmanship and clever cluing. One of the most prolific contributors to The New York Times Crossword in the modern era, his puzzles have appeared everywhere from GAMES Magazine and The Los Angeles Times to Wired.com and The Crosswords Club.

In addition to the two puzzles he constructs every week for his website, he’s created many puzzle books of his own, and contributed puzzles to an American Red Cross fundraiser for Hurricane Sandy victims. (He also masterminded Puzzle #5 at this year’s American Crossword Puzzle Tournament, the puzzle only a few dozen solvers managed to conquer in the time allotted.)

Brendan was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Brendan Emmett Quigley

1.) How did you get started with puzzles?

I started making puzzles at a very early age. In Kindergarten art class, specifically. We were given 11×17 sheets of paper and told we could draw anything. I drew mazes. Shortly after that, I realized I could make the puzzles more complicated if I eschewed crayons and used finely sharpened pencils. When I discovered GAMES Magazine, sometime in second grade, I was hooked and became a puzzler for life.

I didn’t get into crosswords until much later. It was a way to while away the hours at a miserable summer job in 1995. After a whole summer of dutifully attempting (and not necessarily succeeding) at solving the Times crossword, I was determined to make and sell one. Which I did by January of 1996. I haven’t stopped since.

2.) What, in your estimation, makes for a great puzzle? (Other than your signature knack for stacking long entries.) What do you most enjoy — or most commonly avoid — when constructing your own? What do you think is the most common pitfall of constructors just starting out?

A good original and hopefully funny theme is all you need to make a great puzzle.

The most common pitfall for newbies is unoriginal themes, or ones that don’t employ enough wordplay. The English language is full of nuances, we should exploit them.

[Check out Brendan’s latest collection, Sit & Solve® Marching Bands!
For more information on marching band puzzles, click here!]

3.) Will Shortz has credited you with bringing some hipness to the New York Times Crossword with your cluing and entry-word choices. Do you have any favorite clues or entries that have appeared there, either in your puzzles or puzzles by other constructors?

Mike Shenk once wrote the clue “Strips in a club” for BACON, and well, that’s a classic.

4.) What’s next for Brendan Emmett Quigley?

I think I’m going to have a beer.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Don’t do drugs. Be drugs.


Many thanks to Brendan for his time. Check out his website for twice-weekly puzzles, and be sure to follow him on Twitter (@fleetwoodwack) for updates on all things Quigley. I look forward to solving whatever he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

United we solve…

[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]

A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.

Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.

[How great is this stock photo I found? It makes me laugh every time I look at it.]

Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.

Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.

[Let the Wookiee win…]

But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.

Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.

One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)

There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.

While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.

What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Constructor Matt Gaffney!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Matt Gaffney as our latest 5 Questions interviewee!

Matt Gaffney is a puzzle constructor, and over the last twenty-five years — fifteen as a full-time constructor! — he has made a name for himself as one of the most innovative names in crosswords. Whether it’s his signature Weekly Crossword Contest puzzles or the crossword murder mystery he launched on Kickstarter, he’s become synonymous with puzzles that contain a little something extra.

In addition to puzzle books and books about puzzles, he’s been published in The New York Times, The Washington Post, Slate Magazine, and GAMES Magazine, among numerous others. All told, he estimates he’s created more than 4,000 puzzles in his career!

Matt was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Matt Gaffney

1.) How did you get started with puzzles?

My older sister starting bringing home Dell and Penny Press puzzle magazines when I was about 8 or 9. I have a hypercompetitive personality with certain things, and puzzles turned out to be one of them, so I starting submitting crosswords to Dell Champion. They ran my first two published puzzles when I was 13.

2.) In addition to your daily crossword puzzles, you host a Weekly Crossword Contest, featuring crosswords with a puzzle-within-a-puzzle lurking inside. These “metapuzzles” have grown in popularity over the years. What separates a quality metapuzzle from a bonus answer that simply feels tacked on? What are some of your favorite past metapuzzles?

Ideally a metapuzzle is like a good hiding place in hide-and-go-seek. The seeker shouldn’t find you right away; they should overlook you a couple of times, walk past you a couple of times, and only later say, “Ah, I should’ve found you sooner.”

My favorite meta that I myself wrote in the past year is called “Corporate Structure” and can be found here.

My favorite meta that someone else wrote is called “Seasonal Staff” by Francis Heaney and you can buy it for $1 here (under “Puzzle” scroll down to 2013-12-18).

[Just one of many puzzle-themed titles Matt has authored.]

3.) When you celebrated 5 years of your Weekly Crossword Contest, you stated that MGWCC will run for 1,000 weeks, which would put the final edition around August 6, 2027. Do you have any predictions for how crosswords might have changed by then?

I think by then individual crossword writers will be more brandable than we are now. With a few exceptions like Merl Reagle, familiar crossword brands are still usually publications or, in the case of Will Shortz, an editor.

The Web has allowed constructors like myself, Brendan Quigley, Liz Gorski, Erik Agard, and many others to get our work out independently, so I think solvers will move more towards seeking out their favorite individual constructors rather than solving newspaper puzzles. Sort of like how you can buy an album by your favorite artist instead of waiting for them to play on the radio.

4.) What’s next for Matt Gaffney?

I’m going to market my Daily Crossword this summer. I’ve been too busy to find a good home for it but the number of hits it gets, with zero marketing on my part, is amazing to me.

5.) If you could give the readers, writers, puzzle fans, and aspiring constructors in the audience one piece of advice, what would it be?

I would encourage people to explore the indie crosswords. If the newspaper dailies are ABC, NBC, and CBS, then the independent puzzle writers are HBO and Showtime. Go here and click on any of the names on the bottom-left sidebar and see what’s good.

Not all of them are indie crossword sites (some are crossword critique sites, some are other crossword-related stuff) but about half of them are personal sites of independent crossword writers.


Many thanks to Matt for his time. Check out his Daily Crossword, his Weekly Crossword Contest, his blog about crosswords, and his website, and be sure to follow him on Twitter (@metabymatt) for the latest updates on all his projects. I can’t wait to see what other puzzly tricks he has up his sleeve.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Nice Round Number edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today marks my 200th blog post for the PuzzleNation Blog.

Now, two hundred of anything is a big number. That’s the average number of seeds in a strawberry, and the average number of lights on a Christmas tree. Two hundred miles a day was the average daily distance covered by the Pony Express.

It’s a landmark. You pass “Go” in Monopoly, you get $200. Not that many television shows made it to 200 episodes. (The Office and The Cosby Show each had 201 episodes, The X-Files 202.)

While I’m well behind Gunsmoke’s 635 or Law & Order’s 456, or the thousands of episodes attributed to soap operas, game shows, and talk shows, I still think it’s a pretty neat milestone.

And I’m grateful. Writing for PuzzleNation Blog has introduced me to all kinds of new puzzles and solving styles. I’ve had the opportunity to interview fascinating people both inside and outside the puzzle community, and I’ve explored how puzzles have influenced and participating in both important historical moments and the world of pop culture.

It has been both a blast and a privilege, and I look forward to celebrating many more milestones with you, my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!