A Logic Puzzle Mystery, Brought to Life!

Halloween might be over and done with, but there’s still plenty of spooky puzzling to be found if you know where to look.

For instance, if you’re looking for a game that takes the traditional logic puzzle in a new direction, let’s talk about Return of the Obra Dinn, a PC game that has received some rave reviews recently.

In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company’s London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.

With that intense historical premise to work with, you know you’re in for a few scares and some sinister storytelling.

So the game centers around a first-person perspective of this ship as you explore what happened to the crew. You’re armed with two items: a book that contains the ship’s manifest and other documents, and a pocketwatch that, when worn near a corpse, magically reveals what happened at the moment of the character’s death.

The book works like a standard logic problem’s puzzle grid, where you can fill in the information you know and deduce, say, the last names of five people in a marching band, their ages, and what instrument they play. Except, in the case of the Obra Dinn, instead of the details of a fictional marching band, you need to uncover the identity of every person on the ship, how they died, and who killed them.

The pocketwatch sequences are the centerpiece of the puzzle, giving you a static scene of the moment of death, the characters frozen in place, along with the sounds and dialogue that accompanied the person’s demise. You can walk around the frozen scene and examine details, using the book to help document what you discover and slowly eliminate possibilities from the list.

It’s a bit like a scene from Sherlock or Hannibal, as you play the detective walking through the death scene, trying to tease out the key information lurking within.

So the book is both a solving tool and the main body of the puzzle itself, a place for storing information, making guesses, and confirming when you have the correct chain of events for a given character’s death.

The Obra Dinn is one giant, interconnected puzzle, built out of many little moments like this, and only when you’ve taken the time to examine all of it, exploring the ship and the crew from all angles, can you fill in the story of what happened.

It’s essentially a murder mystery novel, but only the first chapter and the finale are in place; it is up to you as you piece together disparate fragments and assemble the narrative. In the end, it’s a simple story, but one told backward, forward, and out of order.

Return of the Obra Dinn is the kind of storytelling that takes puzzles off the page and plants them smack-dab in the center of your imagination. And that’s pretty cool.

If you’d like to try out the game for yourself, Return of the Obra Dinn is out now on PC and macOS for $19.99.

[For more information, check out these reviews from Kotaku and Screen Rant, as well as the creator’s homepage.]


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Punny Tricks and Treats This Halloween!

Happy Halloween, puzzlers and PuzzleNationers!

One of the best things about Halloween is guessing what people’s costumes are. Clever costumes can be great fun, and I’m a huge fan of costumes that only cost a few bucks to put together, because they really let your creativity shine through. (They’d all make terrific #SpookySolvingSelfies!)

Punny costumes lend themselves to the low-budget costume genre brilliantly. So it’s only appropriate that we celebrate Halloween in the puzzliest way possible by looking at some punny costumes!

This time around, though, we’ve got a bit of a twist for you, as each costume is a punny combination of pop culture icons! Can you figure out these punny mashup costumes?

Let’s try one:

Get it? It’s Homer and Marge!

I’ve compiled ten punny mashup costumes for you to figure out. Let’s see how many you can get!


PuzzleNation’s Punderful Pop Culture Halloween Costume Game!

#1

#2

#3

#4

#5

#6

#7

#8

#9

#10

#11

#12

#13

#14

#15 (Here’s two different versions of the same pun!)


How many did you get? Have you seen any great punny costumes we missed? Let us know! And Happy Halloween!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

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You Autumn Pick Up These Puzzle Sets!

Fall is in full swing! The leaves are turning and falling, and Halloween is almost here! (Have you submitted any #SpookySolvingSelfies yet?)

We’re celebrating the season the way we know best: with some terrific Puzzle Sets for the Penny Dell Crosswords App!

That’s right, you have three fall combos to choose from! Each one is loaded with terrific easy, medium, and hard puzzles, plus seasonal theme puzzles as a bonus! That’s 70 puzzles in each combo!

And hey, would you like to pick up all three combos in one fell swoop AND save a little money on the deal?

We’ve got you covered there too, with our Fall Double Deluxe Bundle! All three Fall Combos together at last! That’s 210 quality crosswords, locked and loaded and ready to go, brought to you by the fine puzzlesmiths at PuzzleNation!

Plus they’re available for both iOS and Android users!

Happy puzzling, everybody!


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PuzzleNation Product Review: Shadows in the Forest

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

Strategy games come in all shapes and sizes, so if you want to stand out these days, you have to bring something special or unique to the table. And with Halloween fast approaching, a strategy game with some spooky mechanics would really hit the spot.

ThinkFun’s latest strategy game, Shadows in the Forest, fits the bill nicely, delivering one bright idea with a twist: it’s played in the dark.

Designed for 2-7 players, ages 8 and up, Shadows in the Forest is essentially an elaborate round of Hide and Seek.

One player is the Seeker, a lantern-wielding explorer who is wandering the woods searching for Shadowlings, peculiar creatures that lurk in the shadows and are vulnerable to light. The other players are the Shadowlings, working together to stay out of the light and thwart the Seeker.

So how do you play?

First, you set up the board, assembling and placing the physical obstacles — trees, stumps, rocks, etc. — that will create shadows for the Shadowlings to hide in.

Then, place the lantern on one of the red stones in the pathway on the board. Turn on the lantern and shut off the lights. (You’ll want it as dark as possible to really immerse everyone in the game and make the most of both the lantern and the glow-in-the-dark die that comes with the game.)

Now the Seeker has to shut their eyes as the other players place the Shadowlings in the shadows created by the lantern.

Once the Seeker opens their eyes, the game begins.

The Seeker uses the die to determine how many spaces the lantern moves. Any Shadowlings revealed by the lantern during the Seeker’s turn are frozen in place, and the Seeker takes their masks. Those unmasked Shadowlings are unable to move until they are unfrozen by other Shadowlings.

Once the Seeker’s turn is done, the Seeker closes their eyes, and the Shadowlings move. Unlike the Seeker (whose lantern has to stick to the path), the Shadowlings can be moved anywhere on the board. They don’t need to stick to the path or adhere to a die roll to determine how far they can travel.

The only rule for them? They cannot move anywhere the light touches. They must stick to the shadows. (There’s no jumping, climbing, or otherwise bypassing the light. The Shadowling’s movement can curve or turn, but must be an unbroken line along the board.)

[This Shadowling is caught in the light, and therefore frozen.]

The goal of the Seeker is to freeze all of the Shadowlings and take their masks. The goal of the Shadowlings (who play as a team) is to gather every Shadowling on the board in the same shadowy place.

It’s an intriguing hook for a game, but unfortunately, the instruction manual is vague and not terribly intuitive. It does a poor job of explaining both how the Shadowlings move and how they unfreeze Shadowlings touched by the light.

In each of our test games, we had to resort to house rules and clarifications in order to play the game. For instance, even while hiding, we decided the Shadowlings should face outward (away from the obstacle), so their masks would shine brighter if the light revealed them. Additionally, we made Shadowling players trace their intended path along the board with their finger first, in order to reveal if they touched the light of the lantern at any point.

As for the freezing/unfreezing rules, we decided that any Shadowling that lost its mask couldn’t move, even if the lantern’s movements plunge them back into the dark. Only when another Shadowling touched them in the dark could the mask be returned and the Shadowling unfrozen. (This may very well be the intended way to play, but the instructions are unclear, so it’s hard to tell.)

Once we’d established these ground rules, the game really came together.

[Can you see both Shadowlings?]

It becomes a battle of strategy. The Seeker tries to reveal and freeze the Shadowlings in place while searching for others, while the Shadowlings must outmaneuver the lantern, stay in the shadows, rescue their pals, and mass in one place.

It’s amazing how a simple movement of the lantern piece can not only bisect the board and pin down the Shadowlings, but alter the shadows on the board in unexpected ways.

The obstacles are easy to assemble and disassemble, and the battery-operated lantern (batteries included!) throws off a surprising amount of light for its size. The Shadowlings are adorable, each with their own little look and personality, and yet, easily vanishing into the darkness. This game has style to burn.

Although adults can play the game, we found that games either ended very quickly (if the Seeker rolls poorly or the Shadowlings were massed on the far side of the board from the lantern) or lasted a very long time (similar to chess games where the pieces on both sides are depleted and players simply chase each other around the board endlessly).

But when playing with younger solvers, the Shadowling team play and the convention of playing in the dark made for a unique gaming experience — particularly if an adult is the Seeker, and one adult joins the Shadowling team of younger players. Seeing the kids conspire against the adult to lurk in the shadows is a delight.

In the end, Shadows in the Forest is a fantastic idea for a game that, while not executed to perfection, still makes for a fun time.

ThinkFun’s Shadows in the Forest is currently available at Target, Amazon, and participating retailers, for $24.99.


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Time for Some Spooky Solving Selfies!

[An appropriately spooky crossword puzzle from 1927, London After Midnight.]

We love interacting with members of the PuzzleNation community, so we’ve cooked up something new that we think you’ll enjoy!

Welcome to our first round of Solving Selfies!

The game is simple! We’ll give you a theme, and you reply with a photo! We’ll randomly pick a winner each month for a terrific Daily POP Crosswords prize!

Ready to play? Great!

Today’s theme is “Spooky Solving Selfie!”

Show us your Halloween spirit! Do you deck out your house for the holiday? Or have a killer costume picked out? Do your kids or pets get involved in Halloween shenanigans? Or maybe your favorite place to solve is particularly spooktacular?

We’d love to see it! Send us your Spooky Solving Selfie today! And be sure to use the hashtag #SolvingSelfies or #SpookySolvingSelfies so we don’t miss it!

[Our resident office tentacle is getting into the Spooky Selfies spirit while solving!]


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A New Venue to Publish More Women!

Long-time readers know that one of my favorite things about the blog is that I can use it to spread the word about different worthwhile projects.

In the past, we’ve proudly provided a signal boost to folks adapting popular games for the visually impaired, game shops that could use more support, and campaigns to encourage and recruit constructors from more diverse backgrounds.

So when I heard about the Kickstarter campaign for The Inkubator, I knew it was another worthwhile project to put a spotlight on.

The brainchild of crossword constructors Tracy Bennett and Laura Braunstein, The Inkubator is a by-email subscription puzzle service where 100% of the puzzles will be constructed by women. (It follows in the footsteps of the wonderful Women of Letters project from last year.)

From the public announcement:

The editors invite women — cis women, trans women, and woman-aligned constructors — to submit themed and themeless crosswords or queries in any stage of development. (If you think you may be eligible to construct, but you’re not sure, you’re eligible to construct. Still not sure? Ask us!) If you’re new to constructing, we’ll make every effort to connect you with a collaborator.

Yes, The Inkubator is not only a publishing outlet for anyone who identifies as female, but it is intended to help and encourage new and inexperienced constructors, providing resources and advice in the hopes of publishing more women.

The Kickstarter has only been up for two days, and they’ve already passed their initial funding goal, proving that there is not only a market for women-driven puzzles, but a lot of support for female constructors as well. They’re currently brainstorming stretch goals for the project right now!

I wish The Inkubator not only luck, but success, and I can’t wait to see what new voices the project helps bring to the fore.

For more details or to donate to The Inkubator, check out the Kickstarter page for the project here.


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