PuzzleNation App Reviews: Pirate Ring

Welcome to our second edition of PuzzleNation App Reviews! Today we continue our quest to delve into the world of puzzly games and apps for your tablet or smartphone!

Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so without further ado, let’s explore her review of Pirate Ring!


Who doesn’t want to be pirate? Sailing the seas; hunting for treasure. Well, Pirate Ring is an iOS game that will allow you to test your strategic mettle against AI pirates.

This is a really tough game. It is all about strategy. There are two modes: one-player against an AI opponent and a two-player mode, in which you can play against a friend. (In the two-player mode, you swap the iDevice back and forth.)

I played the one-player mode, and the AI opponent was a beast! In one-player mode, you play as gold versus silver. Your goal is to recruit more ships than your opponent does. There are three levels of gameplay: Beginner, Journeyman, and Captain. Beginner is practice mode, and you earn rewards in Journeyman and Captain modes.

There is serious strategy involved in this game. To win, you compete in a best-of-five tournament, in which you use gold rings to recruit your ships and use gold coins to block your opponent’s rings. You have spots where you can turn coins into rings or rings into coins. (If you have trouble winning a game with enough ships, you can earn three ties per game for a win.)

Once you have enough ships for the win, move one of your pieces, a ring or coin, to the pirate in the center. Then, the battle commences!

I am not a huge fan of strategy games, but I found myself playing this game over and over and over because I just wanted to win. The graphics, while simple, are intricately detailed. You feel like you are strategizing over a table. If you want a game that really taxes your brain, this is a good one to play.

Ratings for Pirate Ring:

  • Enjoyability: 2/5 – I found the game to be frustratingly difficult. Apparently, I’m not much of a strategist. Those who enjoy strategy games would want to check out this game.
  • How well puzzles are incorporated: 3/5 – This is a very strategic game. You always need to think several steps ahead in order to beat your opponent. Good luck!
  • Graphics: 3/5 – You play on a static map. I, personally, loved the game board. For a brief time, it made me feel like a good pirate.
  • Gameplay: 2/5 – There isn’t much that changes, so it’s pretty monotonous, though I wanted to keep playing to win!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

Today, I’ve got two short updates for you.

First, there’s a new page on the blog for information about our apps and iBooks. For pictures, links, and details on our crossword, sudoku, and word seek puzzles, click here!

And be sure to bookmark it, since new apps will be added to the page as they’re released!

Second, a PuzzleNationer requested an update on this year’s Cicada 3301 puzzle.

Back in January, I wrote about the mysterious Cicada 3301, an elaborate multilayered scavenger hunt across the Internet that involves cryptography, research, and some serious cleverness to unravel.

It first appeared in January of 2012, until a few diligent and dedicated solvers unraveled its secrets, and the puzzle was shut down. Then in January of 2013, a new Cicada 3301 puzzle emerged, similarly challenging and just as short-lived.

January 2014 was no different, as the latest Cicada 3301 puzzle appeared. Unfortunately, as far as we know, no one has yet cracked it.

But one of the code wizards who solved Cicada 3301’s 2012 puzzle has come forward to offer advice to aspiring Cicada solvers:

Make sure that you have a good understanding of every part of the previous Cicada 3301 puzzles. If there is a subject you are not already well acquainted with, take your time to read and learn more about it.

Try to solve as much as possible of the earlier puzzles by yourself rather than just reading through a write-up.

For parts you do read, make sure you understand each step completely and try to think about how you would have arrived at the same conclusions by yourself.

Last but not least, enjoy the ride.

Are there any stories or features from the PuzzleNation Blog you’d like an update on? Let us know and your suggestion could be the focus of our next Follow-Up Friday!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

A day for puzzles and games galore!

This Saturday April 5 marks the second annual International TableTop Day.

For the uninitiated, International TableTop Day was the brainchild of Internet superstars and gaming devotees Wil Wheaton and Felicia Day, known for their YouTube series TableTop.

While on the surface, International TableTop Day is a day to celebrate board games, card games, roleplaying games, dice games, and any other games and activities played around a table, the true spirit of the day is the socializing and communal gameplay that comes from sitting around a table with friends and loved ones, leaving phones and distractions behind, and enjoying a game.

Like last year, this year’s TableTop Day is a truly worldwide event, with game stores, hobby shops, and many businesses opening their doors and offering space for friends and strangers alike to play games. On the TableTop Day website, a map cataloguing events across the world on April 5th has over two THOUSAND events and counting listed!

While the PuzzleNation offices aren’t open on April 5, I will definitely be celebrating the day at home with family and friends; we’ve got several terrific games lined up to play, including Qwirkle, 12 Days, Gravwell, Scattergories, and a few others to be determined.

Not only that, but the following week, in the spirit of International TableTop Day, the PuzzleNation crew will be getting together with our friends at Penny/Dell Puzzles and hosting a belated TableTop Day event for our fellow puzzlers.

Let us know what you’ll be playing for International TableTop Day! You can share your pictures with us on Instagram, Facebook, Twitter, Pinterest, and Tumblr, and make sure to check out the growing library of PuzzleNation apps and games! (They’re perfect for sparking some communal puzzling!)

And, most of all, simply enjoy a game with friends and loved ones. Happy International TableTop Day everyone!

PuzzleNation & Penny/Dell apps, iBooks, and games!

Check out our ever-expanding library of puzzle games for your mobile devices!


Classic Sudoku

With four levels of difficulty (easy, medium, hard, and expert), a touch-to-scroll feature for entering numbers, and a timed option for competitive scoring, Classic Sudoku is available for the iPad and ready for solvers of all skill levels.

Plus, with our Candidates feature, you can list possible solutions in a box without jeopardizing your score or your time!


Penny/Dell Crosswords App and Jumbo Crosswords App

Featuring 150 all-new crosswords, Penny/Dell Jumbo Crosswords has several difficulty levels and all the topnotch features in the original Penny/Dell Crossword app!

The original Penny/Dell Crossword App is available for iPad and iPhone. It features smart navigation to move you to partially filled-in entries and an alternate-clue option to help you solve!


Classic Word Search app and iBooks

The perfect word search experience is at your fingertips with Classic Word Search!

With all sorts of delightful themed word lists, this is the word search solving you know and love, made easy with the touch of a fingertip! Just drag your finger along the words in the grid to loop them, and watch as they’re crossed off the word list one by one!

Also available for Android tablets and Kindle Fire, Classic Word Search puzzles are appropriate for all ages and come complete with interesting trivia for each themed word list.

And don’t forget that Volume 1, Volume 2, and Volume 3 are all available as iBooks for the iPad’s eReader app! With plenty of puzzles to keep you busy, Classic Word Search is a terrific way to pass the time!

And stay tuned, fellow puzzle fiends. We look forward to adding new puzzles to our library soon!

Welcome to Follow-Up Friday!

Welcome to PuzzleNation’s first ever Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update you, the PuzzleNation faithful, on how these projects are doing and what these people have been up to in the meantime.

Today, I’ve got a few short updates for you.

First, there’s a terrific new puzzle book out there created by Ian Livengood, New York Times Crossword constructor (and our very first 5 Questions interviewee).

The book is Sit & Solve Sports Crosswords, and it’s not only affordable, but it’s designed to fit right in your pocket for easy travel! Spanning sports from baseball and soccer to hockey and basketball, you’re sure to find a puzzle here to excite your inner sports fan! You can get it through Barnes & Noble or Amazon!

Now, I’d like to revisit two of the Kickstarter campaigns I profiled back in February.

The first was the campaign launched by Angela and Aubrey Webber, better known as musical duo The Doubleclicks. (Check out their session of 5 Questions here!)

They CRUSHED their goal of $18,000 dollars, eventually topping $80,000 and ensuring their musical magic would keep them both very busy for the next year and beyond. Congratulations Angela and Aubrey!

The second was the kickstarter for Pairs, a card game developed by James Ernest of Cheapass Games. (Check out James’s session of 5 Questions here!)

The unique design of this Kickstarter campaign allowed backers to choose the number of decks of Pairs card game variants they would receive in return for their money. So the better the Kickstarter campaign did, the more game variants they would have to choose from after the campaign closed.

Hoping for $12,000 to launch the Pairs card game, James raised over $300,000 dollars, enabling the company to prepare TWELVE different variations of Pairs for publication. (Some of these will be limited runs, so backers will have first pick of games that may never hit the public market!)

Are there any stories or features from the PuzzleNation Blog you’d like an update on? Let us know and your suggestion could be the focus of our next Follow-Up Friday!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with Rena Nathanson of Bananagrams

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Rena Nathanson as our latest 5 Questions interviewee!

Rena Nathanson is the CEO (aka the Top Banana) of Bananagrams, a puzzle company built around family-friendly dice and tile games with anagram, pattern matching, and word building elements.

Bananagrams and its fellow puzzle games have won numerous awards and accolades from family groups, and the brand is in good hands with Rena at the helm, continuing to add new products to the Bananagrams puzzle family in the spirit and tradition of Bananagrams patriarch Abe Nathanson.

Rena was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Rena Nathanson

1.) Bananagrams is a game designed by a family for families. Can you tell us a little bit about how Bananagrams came to be, and how the family dynamic contributes to the company as it stands today?

First and foremost, Bananagrams is a labor of love. As a family we loved playing games, especially word games, but we wanted something fast-paced that the whole family of varying ages could play together. At first we intended to create something just for us, but we showed it to a few friends and family, and everyone said, “You must share this with the world!”

My Dad (who was 75 at the time), myself, and my two kids, Aaron (then age 7) and Ava (then age 11) created the game. My mother, who was in theater and set design, created the pouch… we literally sewed the first few by hand.  My Dad came up with the name, exclaiming: “This anagram game is driving me bananas!,” hence “Bananagrams.”  We created Bananagrams as a family, for families (and friends!) to play together.

[The distinctive Bananagrams pouch, beside a game in progress]

2.) In addition to several English versions, you also have Bananagrams sets designed for other languages. How do you choose which languages get their own edition of Bananagrams, and are there any new editions forthcoming?

Bananagrams is currently available in French, Spanish, Italian, German, Norwegian and Hebrew. Swedish and Icelandic are in production. Our criteria for producing a foreign language edition is: do people want it!? If there is sufficient demand, we are happy to produce it.

3.) You’ve got several variations on the letter-tile puzzle, including Appletters, PairsinPears, and Zip-It. Were these all created in-house, or were they pitched to you? How do you know when a game is right for the Bananagrams family?

We created all our games in-house. We developed Appletters and PairsinPears in response to fans looking for a Bananagrams-like game for a younger audience. As for Zip-It, our fans requested something that would capture the magic of Bananagrams, but that could be played in a more compact space.

All our games “travel well,” but Zip-It is the ultimate travel game. It takes up a lot less real estate than Bananagrams, so you can play it on a plane or airplane tray, and the scoring mechanism is on the pouch itself via zippers and numbers.

[A look at the extended Bananagrams puzzle family.]

4.) What’s next for Rena Nathanson and Bananagrams?

My goal is that every school and every household on earth has a set of Bananagrams. Global Domination! Nothing too lofty or anything!  Ha!

But seriously… my father had many aspirations for Bananagrams, and there are many things I would like to see to fruition in honor of him. There is still a long way to go in building and strengthening his legacy.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

If you have an idea, be passionate about it, don’t take no for an answer and be prepared for some very hard work! Also, know when to ask for help. None of us knows everything, and I wouldn’t be where I am today without all the support and help and advice from various people in all aspects of the industry, which I continue to receive gratefully to this day!

Many thanks to Rena for her time, as well as Bananagrams PR wizards Lesley Singleton and Judee Cohen for their time and assistance. Be sure to keep up on all things Bananagrams by checking out their website and following them on Twitter (@Bananagrams). I can’t wait to see what they come up with next!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!