April Fools! (Update: Solve Puzzles Like Never Before!)

Alas, we’re sad to inform you that PNVR — PuzzleNation Virtual Reality — the hot new tech on the puzzle scene, is just a delightful conjuring of the PN development crew. There’s no such thing.

(Not yet, anyway. Though, given how Ready Player One is performing in theaters, we might bump PNVR up the priority list.)

But we hope you enjoyed our little April Fools Day prank, particularly the free bonus coins for Daily Pop Crosswords at the end of the proverbial rainbow. It was great fun to cook up and execute, and the response from the PuzzleNation audience was terrific.

Thanks for a fun day, and keep your eyes peeled, because there are always fun, surprising ways to earn bonus coins and other great deals from PuzzleNation!

We’ll see you again soon, friends.

And please remember that puzzling and bike riding don’t mix.


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Puzzles for a Good Cause!

[Image courtesy of Pinterest.]

The puzzle community is really amazing. It’s an incredibly open, friendly, and welcoming band of creators, miscreants, wordsmiths, and trivia buffs from all walks of life, united by a love of wordplay and the satisfying discovery of a solution, be it to a puzzle or a problem.

Basically, if you’re in a bind, if you need help, there’s usually a puzzler there by your side to back you up.

This blog has given me plenty of opportunities to detail wonderful charitable programs spearheaded by puzzlers in the past, and today, it’s my pleasure and my privilege to bring another to your attention, my fellow PuzzleNationers.

Like last year’s Puzzles for Progress (which inspired it!), Queer Crosswords is all about providing a small puzzly incentive to do some good and reach out.

Once you’ve donated to one of the worthy causes detailed here — including the ACLU, PFLAG, The Trevor Project, the Trans Women of Color Collective, and others — you can send a copy of your charitable receipt to Nate Cardin at queerqrosswords@gmail.com.

And in return, you’ll receive a PDF loaded with 22 pages of original puzzles by great constructors like Tracy Bennett, Todd Gross, Mark Halpin, Andrew Ries, Trip Payne, Jenna LaFleur, Andy Kravis, and more.

It’s a little puzzly thank you for playing your part in building a better world, and I applaud everyone involved in this venture.

[You can click here for full details on Queer Crosswords.]


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Those Sudoku Puzzles Can Be Criminally Tough!

Even when I’m not thinking about puzzles or intending to learn about puzzles, puzzles find me.

I was reading one of the most recent editions of Ripley’s Believe It or Not!, those delightful compendiums of all things amazing, weird, and unlikely. Everything from world records and peculiar habits to once-in-a-lifetime events and mind-bending coincidences are found between the covers of these collections.

And one particular fact caught my eye:

Eighty-six prisoners at Exeter Jail in Devon, England, signed a formal letter of complaint claiming that a Sudoku puzzle in the local newspaper — the Exeter Express and Echo — on May 21, 2015, was impossible to solve.

I was instantly intrigued.

[Image courtesy of The Telegraph.]

Here is the message the prisoners sent to the editor of The Exeter Express and Echo:

Dear Sir/Madam, I am sadly writing this letter in A LOT of disappointment.

As you will see, I’ve enclosed last week’s Sudoko [sic] page and we (along with 84 other prisoners) believe you printed a ‘hard’ Sudoku which is IMPOSSIBLE to complete.

As being prisoners we are only aloud [sic] access to Thursday’s issue, so we couldn’t verify the truth.

Yours FAITHFULLY,

Michael Blatchford
Shane Smith

Yes, The Exeter Express and Echo is printed twice a week, and since the answers to Thursday’s puzzles appear on Monday, and the inmates don’t have access to Monday’s issues, they were unable to check their own work.

So, naturally, I had to see whether this Sudoku puzzle was as unsolvable as the inmates claimed.

Finding a copy of the puzzle wasn’t hard. Here, I’ll post it here, in case you want to try your hand at it yourself:

[Image courtesy of The Telegraph.]

So, is it impossible?

Well, no.

In all honesty, I’m not the strongest or the fastest Sudoku solver. But I did complete this puzzle, difficult as it was. I suspect, given time, you would complete it as well. I don’t mean to impugn the Sudoku skills of the Exeter Jail population. I’m just saying.

As it turns out, the inmates had made a few key mistakes, mostly in the middle section, and since they apparently solve in ink, it made things much harder.

But, in a lovely response, the staff at The Exeter Express and Echo promised to make Monday papers available to the inmates as well, so they can double-check their answers next time. That’s nice.

And here’s hoping their Sudoku solving has been smooth sailing ever since. Apparently, it has been, since Ripley’s has yet to mention them a second time.


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ACPT 2018 Wrap-Up!

The 41st annual American Crossword Puzzle Tournament was this weekend, and puzzlers descended on the Stamford Marriott Hotel once again to put their puzzly skills to the test in what is lovingly known as “the Nerd Olympics.”

The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers in the A, B, and C brackets solve the championship puzzle on whiteboards in front of the audience.

On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world as well.

I made the journey down to Stamford myself Saturday morning, arriving with plenty of time to spare to prep our spot in the puzzle marketplace and say hello to friends and puzzly acquaintances. This year, I was joined at the Penny Dell Puzzles booth once again by my friend and partner-in-promotion Stacey Scarso.

The Penny Dell crew had a terrific setup as always, with a metric buttload of magazines to give away, including copies of The Crosswords Club and several flavors of Tournament Variety, Master’s Variety, and Dell Sunday Crosswords. They were also running a kickass promotion offering half-price on a year’s subscription to Crosswords Club, which is a great deal.

Plus we had a terrific sample puzzle for the Daily POP Crosswords app, constructed by the marvelous Angela Halsted! You can click this link for the answer grid AND a bonus offer for anyone who missed our ACPT tournament puzzle!

PLUS we held a contest to win a bundle of PDP puzzle swag, including a mug, a tote bag, an umbrella, and a bunch of puzzle magazines! All you had to do was solve a marvelous crossword variant puzzle cooked up by the folks at Penny Dell. (Though I did have a hand in writing some of the clues.)

And, yes, in their downtime between tournament puzzles, many competitors DO solve other puzzles.

At 9 AM, the tournament was two hours away, but the marketplace was up and running. There were puzzle magazines galore from the Village Bookstore (as well as a table of Merl Reagle’s puzzle books), a booth loaded with Nathan Curtis’s various puzzly projects, and ACPT-themed jewelry, key chains, teddy bears, magnets, and other items from All of the Things.

As competitors readied themselves for the day’s solving, I had plenty of time to see friends of the blog like Crosswords Club editor Patti Varol, crossword gentleman Doug Peterson, constructor Joanne Sullivan, and Penny Press variety editor Keith Yarbrough!

Perhaps the best part of attending the tournament is getting to chat with so many members of the puzzle community in one place. There were first-time attendees and enthusiastic rookies; apparently, contestants ranged in age from 17 to 92(!), and there was a 90-year-old rookie competing this year!

There were long-time puzzle fans who have been competing at ACPT for years, if not decades, many of whom were decked out in puzzle shirts, puzzle scarves, and other grid-heavy accoutrements.

One of the attendees even offered to buy the Crossword Puzzle Junkie shirt off my back! I assured him that that would work for him and literally no one else in attendance.

But I digress.

Many of the top constructors in the business were there, names like David Steinberg, Evan Birnholz, Joon Pahk, Peter Gordon, and more, along with former champions and first-rate competitors like Dan Feyer, Tyler Hinman, Howard Barkin, Ellen Ripstein, and Stella Zawistowski.

Getting to connect faces and personalities with names I know from tournaments like the Indie 500 is a real treat, and so many of the people in the puzzle world are genuinely nice, funny individuals. Not only that, but I also got to meet several fellow trivia fiends from the Learned League community!

The two hours before showtime passed quickly, and soon, the marketplace emptied and the ballroom filled as competitors took their seats for Puzzle 1.

Attendance jumped again this year, which meant not only was the main ballroom absolutely jam-packed with competitors, but an overflow room was needed to accommodate the nearly 700 solvers in Stamford!

When Puzzle 1 arrived, most competitors found Tracy Gray’s puzzle to be quick and fair. One solver in particular, constructor Erik Agard, delivered an absolutely blistering time, solving the puzzle in under 2 minutes! (A feat not seen since Dan Feyer did so in 2015.) It immediately rocketed Erik to the top of the leaderboard in impressive fashion.

Puzzle 2, constructed by prolific puzzler Zhouqin Burnikel, surprised some solvers with its difficulty. Then again, Puzzle 2 has been on the tougher side for at least the last few years, but I think many solvers forget that, given how legendarily difficult Puzzle 5 is every year. It’s easy to forget other puzzles can offer quite a challenge along the way.

Puzzle 3 was constructed by Mike Shenk, and served as a well-received palate-cleanser before the lunch break. Solvers scattered to the four winds in order to grab a bite to eat before returning by 2:30 for Puzzle 4.

[Even empty, all the dividers make the room feel packed…]

And what a Puzzle 4 it was. Constructed by Damon Gulczynski, this puzzle had a visual element that tripped up several top competitors. (An unclear blurb “explanation” didn’t help matters, and several competitors told me they would’ve been better off with no blurb at all.)

The judges were forced to actually explain the puzzle before competitors began Puzzle 5. It was a disappointing way for the second half of the tournament day to kick off.

Not only that, but one solver was mistakenly given Puzzle 5 to solve INSTEAD of Puzzle 4. He managed to solve it in the shorter time allotted, but couldn’t fairly solve Puzzle 4 afterward because of the explanation. I haven’t been able to follow up and find out what exactly happened to his score.

Finally, after the unexpected drama of Puzzle 4, it was time for Puzzle 5. This year, constructor Joel Fagliano did the honors, and according to competitors, it was as challenging as expected, really putting the craftiness and keen wits of the solvers to the test. (Apparently, computer solving program Dr. Fill failed to complete puzzle 5, one of its few slip-ups in an otherwise impressive year for the program.)

After the diabolical Puzzle 5, competitors closed out the day with Puzzle 6, constructed by Lynn Lempel, and declared it both fun and fair. The competitors dispersed to rest their brains (or solve more puzzles). We packed up the Penny/Dell table and headed for home.

And although I wasn’t present for Sunday’s tournament finale, I continued to get updates from friends and fellow puzzlers.

Puzzle 7, constructed by Patrick Berry, was what you might expect from a constructor of his caliber: elegant fill, very little crosswordese, and great fun.

Erik Agard remained at the top of the leaderboard, having kept a great solving pace after his outstanding performance on Puzzle 1 — a nice redemption for him after a heartbreaker last year, when an error dropped him out of finals contention after a strong performance overall.

So the final three would be Erik, Dan Feyer (7-time champ), and David Plotkin (a familiar name in the top ten).

Thankfully, this year, there was no repeat of last year’s flub where the B-level finalists got the A-level clues or anything like that. And there were no distinct time advantages among the top solvers.

It was simply a match-up of some of the fastest, sharpest puzzlers. (Including 2 rookies in the C-level final!)

You can watch the final puzzle being solved below, courtesy of Ben Zimmer:

Erik Agard would complete the puzzle first, solving it in under 5 minutes. By comparison, huge swathes of Dan and David’s grids were still empty at this point. It was a stunning showing for a very well-liked member of the puzzle community!

Dan Feyer would wrap the puzzle up in 9 minutes, with David Plotkin following at around 13.

As he had done all tournament, Erik solved with incredible speed and precision, claiming his first tournament victory!

And it was a strong showing for many other familiar names! Doug Peterson placed 14th (up from 18th last year!), David Steinberg placed 23rd (up from 28th!), and Patti Varol placed 74th (up from 103 last year!) out of a field of almost 700 participants. (And even with one eye tied behind his back, Keith Yarbrough managed an impressive performance as well!)

[I wonder how many competitors this tweet applies to…]

It’s always great fun to spend time with fellow puzzlers and wordplay enthusiasts, immersing myself in the puzzle community and enjoying all the charm and camaraderie that comes with it.

We’ll see you next year!


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The ACPT Returns This Weekend!

acptlogo

The 41st edition of the American Crossword Puzzle Tournament is this weekend!

Puzzlers from all over are sharpening their pencils and their wits as they gear up for what is affectionately known as the Nerd Olympics, and we here at PuzzleNation wish all of the competitors the best of luck!

acpt72016

Here’s hoping Puzzle #5 isn’t as diabolical as it has been in previous years!

There is a topnotch lineup of constructors to challenge this year’s competitors. Not only do we have Patrick Berry and Mike Shenk — perennial contributors to the tournament — as well as the prolific Zhouqin Burnikel and other ACPT stalwarts like Lynn Lempel, Sam Ezersky, Joel Fagliano, and Damon Gulczynski. Only Tracy Gray is a newcomer to crafting tournament puzzles. I can’t wait to see what they’ve concocted for this year’s tournament!

Good luck to everyone competing! And hey, if you need a pencil sharpener — or you’d like some terrific puzzly freebies and contests — we’ll be hanging out with our pals at the Penny Dell Puzzles table again this year! Be sure to stop by!


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PuzzleNation Product Review: Chessplus

Chess is one of the all-time classic games. Alongside Checkers, Go, Tic-Tac-Toe, and mah-jongg, chess is one of the cornerstones of the genre, one of the first games we’re introduced to, and one of the formative games upon which we build concepts of strategy, timing, and opportunity.

Over the centuries, there have been numerous attempts to reinvent chess or find new ways to play. We’ve talked about puzzly variations on chess in the past, all of which can be played with a standard chess set. (Except for that guillotine set we featured last year.) But if you’re looking for a truly unique chess experience, the team at Chessplus have a simple, elegant game for you.

Chessplus is played under standard chess rules, but with one crucial difference: you can combine your pieces into more powerful ones.

Do you want a pawn that can make less-expected moves, or a knight that can play conservatively? Combine a knight and pawn into a single piece with the abilities of both. Do you need to keep your queen where it is, but still want a versatile piece that can command the board? Easy. Combine a rook and a bishop, and you’ve got a new piece that works just like a queen.

[Only the king is a solid piece. Every other piece can be combined with others.]

Merging pieces not only allows you to take advantage of each component’s abilities, but it can also allow you to more swiftly transport pieces across the board. Instead of a pawn crawling across the board one square at a time, combine it with a rook who can send it straight across the board, where it is then promoted to a queen! Or combine two pawns so you only have to escort one piece across the board safely, then split them again and voila! Two pawns promoted into new queens.

Oh yes, merging the pieces doesn’t link them forever. You can split them at any time. That feature adds another layer to your gameplay, since putting one merged piece into play deep in your opponent’s territory can suddenly become two separated pieces again.

Now, this piece-combining mechanic is a double-edged sword. Yes, you have a more powerful, mobile game piece. (I was very excited to try out combining a knight and a queen, just to make the queen even more dangerous.) But if someone takes a merged piece, you lose BOTH halves, making them as vulnerable as they are valuable. Imagine an opponent capturing my merged knight/queen, so I lose a knight AND a queen in one turn. That could be a devastating loss.

As you’d expect, it took a little while to grow accustomed to these new variant pieces. With so much to keep track of during a normal chess game, pieces with greater mobility make strategy — both offensive and defense — a bit more complicated.

But it was also great fun. Early Chessplus games tend to be faster, more aggressive, because of the greater mobility allowed by some of the merged piece combinations. But once you’ve played a few games, your more traditional chess mindset settles in, and gameplay tends to become more measured and tactical.

Just imagine. A single change that offers a world of new possibilities and challenges. That’s brilliant, in my estimation. Chessplus is a wonderful way to reinvigorate chess if the game has lost its luster for you. And if you are a dedicated player, I think Chessplus will prove to be a welcome change of piece from the traditional game.

[Chessplus sets start at $35.95 (for just the pieces) and are available from the shop on Chessplus.com.]


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