The (Increasingly Lengthy) History of Games

Being a student of history means constantly discovering amazing new things about our world, our culture, and ourselves. There are so many unexpected twists and turns, synchronicities, coincidences, and flat-out mind-blowing facts waiting to be uncovered.

And when you’re a student of history with an interest in puzzles and games, it means you get to discover just how long humans have been dabbling in baffling brain teasers and friendly competition.

Board games, for instance, have been around a long time, longer than most people realize. There is evidence that Go has been played in China for more than 5,500 years!

And many other games also have shockingly long lineages. Chess can be traced back to the seventh century in India. Game boards have been found in king’s courts, university halls, and even former houses used by the Knights Templar, as pictured above.

We’ve previously explored that Viking gravesites from the ninth century reveal that board games were not just a pastime for the Vikings, but that their win-loss records were important enough to be recorded for posterity!

Check this out. It’s an ancient Greek painting on a vase, dating back to 530 BCE. This piece is an example of the black figure technique where images painted on clay turned black when the clay was fired. It depicts the two mightiest warriors of the Trojan War, Achilles and Ajax, playing a board game to keep themselves busy during the siege of Troy.

It’s unclear what game they’re playing, though many historians believe the warriors are rolling dice in the image. That would make sense, since astragali (the knuckle-bones of goats and sheep) were used in ancient Greek gambling games.

Dice have an equally ancient history. The Egyptian game of Senet, which was played with dice, dates back over 5,000 years.

Dice games have been uncovered in Mesopotamian tombs (some as far back as the twenty-fourth century BC), and a Vedic Sanskrit text known as the Rigveda, which dates back to India in 1500 BC, also mentions dice.

Tile games have a similarly deep history.

Chinese Dominoes can be traced back to writings of the Song Dynasty, nearly a thousand years ago. Dominoes as we know them first appeared in Italy during the 1800s, and some historians theorize they were brought to Europe from China by traveling missionaries.

Another tile game, Mahjong, has been around for centuries, but there are several different origin stories for the game, one tracing back to the Ming Dynasty (1368-1644), another to the days of Confucius (500 BC).

Perhaps at some point, I’ll try to put together a historical timeline of gaming (similar to the crossword timeline I created around the 100th anniversary of the crossword).

In the meantime, I’ll settle for being utterly fascinated with just how long humans have been socializing, relaxing, and competing through the medium of games.


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Putting the “Daily” Into “Daily POP Crosswords”

One of my favorite features built into the Daily POP Crosswords app is the ability to keep track of the puzzles you’ve solved. The Calendar screen is always a treat, with a special, unique icon appearing on the calendar for every puzzle you’ve completed.

But in addition to those daily icons, there’s also a Streak counter that details both the number of days in a row you’ve solved the daily puzzle and the date your solving streak began.

You can see your streak on the Home screen in the lower left corner (next to your coin total), as well as on the Calendar screen in the upper right corner, on your Profile screen beside your Solver ID, and on your Scores screen at the top of the page.

The app keeps track of your streak even if you haven’t linked it to your Facebook account, just as it keeps track of your daily icons on the Calendar page. (Of course, if you link your FB account to the app, you get bonus coins with which to solve additional puzzles. Hint hint.)

Naturally, watching my own Streak counter rise, only to reset when I accidentally miss a day, makes me wonder… What’s the longest streak amongst Daily POP Crosswords solvers?

I took to social media to ask the PuzzleNation readership, and the top Streak counts that solvers reported hovered between the 50 and 60 day mark. Which is quite impressive! That’s nearly two months without missing a single day!

But, as it turns out, I didn’t have to go far to find the highest Streak count I’ve encountered thus far in my search. How high was the Streak count, you ask?

152!

Yes, one hundred fifty-two days in a row! Nearly five months of solving without missing a day!

This total was amassed by friend of the blog and fellow puzzler Lori, who revealed her impressive puzzly feat to me around the 90-something day mark, and has been dutifully solving ever since!

She sheepishly admitted to me this week that it had slipped her mind to solve on Monday, and she was devastated to have broken her Streak, as she’d been hoping to go a full 365 days.

What do you think about that, fellow puzzlers and PuzzleNationers? Do you have a Daily POP Crosswords Streak that rivals super-solver Lori’s? Let us know where your Streak stands in the comment section below!


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Citizen Shoutout: Game Shop Edition!

Welcome to the second installment of a brand-new monthly feature on the blog, Citizen Shoutout!

Each edition of Citizen Shoutout is an opportunity to say thank you. It allows us to put the spotlight on folks in the PuzzleNation community who contribute to the world of puzzles and games in a meaningful way.

And in our sophomore edition, I’d like to highlight my friendly local neighborhood game shop, Gamer’s Gambit!

Danbury, Connecticut is the home of Gamer’s Gambit, a combination comic book store, hobby shop, and hub of gaming activities of all shapes and sizes.

Boasting one of the widest ranges of games for sale in any store in the state, the store is a one-stop shop for all sorts of board games, card games, dice games, roleplaying games, escape room games, and even some video games. Along one wall, there’s a bevy of comic titles and graphic novels, along with all sorts of accessories, collectibles, and gaming paraphernalia. From Funko Pops to paint for miniatures, they’ve got everything.

But behind the game shelves, trade paperbacks, dice, and snacks, there’s the highlight of the store: the play area.

The tables are big enough to accommodate character sheets, DM screens, miniatures, and maps for an immersive Dungeons & Dragons game, yet narrow enough to allow for competitive rounds of card games like Magic: The Gathering.

And the game room is often the centerpiece of whatever’s planned for that day. With demos for new games, tournaments, regular game nights, costume events, and release parties for comic books, board games, and card games, there’s always something going on in the store.

The staff is friendly and knowledgeable, making their recommendations more reliable than most. After all, you’re getting the skinny from fellow gamers and roleplayers.

I can’t say enough good things about Gamer’s Gambit. It’s a great place to shop, try out new games, and mingle with fellow game enthusiasts. I’m proud to highlight the shop in our latest Citizen Shoutout.

But what about next month? I’m glad you asked.

In the future, I’d like to take suggestions from my fellow puzzlers and PuzzleNationers for those we highlight in each month’s post.

It could be a puzzler or designer who inspires you, a constructor who challenged you or surprised you with a puzzle, or someone who did something kind in a puzzly way.

Maybe you have a favorite local game shop / hobby shop where you meet other puzzlers, or that introduced you to a favorite game. Maybe your local library held an event that piqued your puzzly interest.

Maybe you’d like to give a shoutout to an escape room you think others would enjoy, or to a puzzly event (a scavenger hunt, a tournament, a collaborative event, etc.) or to someone who went above and beyond to make a puzzly experience truly memorable.

You can submit your suggestions for the next Citizen Shoutout on Facebook, on Twitter, or in the comments section below. We’d love to hear from you.


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Sometimes, Puzzles Can Be… MURDER

[Image courtesy of Carriageway.com.]

If you’re looking to host a puzzly event, but a crossword tournament or puzzle hunt isn’t for you, then I highly recommend hosting a murder mystery party.

It’s an instant icebreaker if you have new people you’d like to introduce to an established group of friends, it’s a great activity that encourages communication and interaction, and it’s a fun opportunity to flex your puzzly chops in a fresh and exciting way.

Now, as you might expect, there are plenty of websites that not only offer tips for creating your own, but entire scenarios you can purchase and run right out of the box. A simple Google search (or looksy on Pinterest) will reveal a wealth of possibilities out there if you’d rather get a running start with the help of experienced hands.

Naturally, your friendly neighborhood PN Blogger has to start from scratch, because that’s just my nature. I like to tailor puzzly events specifically to the people attending, in the hopes of evoking a greater connection with the material and investing the players in the story and gameplay.

This past weekend, I ran a murder mystery by special request for a 30th birthday party, and I thought I’d share a few tips for any aspiring murder mystery party hosts out there.


#1 Help for solvers

Optimally, you’d like the solvers to put their deductive skills to the test, observing the scene of the crime as well as the behavior of any actors you’ve recruited in order to play characters/suspects and act out various scenarios.

But sometimes, you need to go beyond that. I highly recommend offering some sort of system that allows the solvers to gain more information, even info they might not normally be able to gather with their own senses.

In my games, I have what I call “Holmes Tickets.” They’re just pieces of paper with a silhouette of the iconic detective on them, and when cashed in, a solver can learn additional information about a piece of evidence.

For instance, a solver would probably be able to tell if an object has fingerprints on it. But by spending a Holmes ticket, they can notice something more — a smell, a distinct flaw, a connection to one of the characters — or they can ask me if a specific person’s fingerprints are on the item.

Always make sure that extra information feels worthwhile, because you don’t want them to feel like they’ve wasted a ticket. If they want to know something that someone could reasonably glean from the object, I just tell them without taking away one of those helpful little prompts.

#2 In-game vs. Out-of-game

If people are searching a crime scene for clues, it can be hard to know what’s important and what’s not. During the event I ran this weekend, one of the solvers found a pen that matched a suspicious note found near the body. Since the pen was found on a bookshelf, that solver fixated on the books nearby, looking for more clues.

That’s a natural reaction, but there were no more clues to be found there, and you don’t want solvers to waste their time on false paths (unless those are intentional red herrings). So I mark any item that’s part of the investigation with the little detective symbol above, meaning that it’s “in-game,” or part of the narrative.

Not only does that give the solvers something to look for, but it prevents them from wasting time on random objects they might otherwise assign value to.

In addition, I’ve found that laying out ground rules at the start of the event helps with this. Let solvers know which rooms of the house are off-limits or outside the game, and which could potentially contain clues. In my game, I didn’t want people rifling through kitchen cabinets or drawers or anything, so I made sure to note than everything important was in plain sight (even if camouflaged a bit).

This prevented people from pawing through the host’s personal items, as well as protecting items I didn’t want revealed until later. (For example, a key piece of evidence was hidden under a couch cushion, but I didn’t want that revealed until the third act, so I specifically said “you won’t need to open drawers or lift couch cushions or move furniture or anything like that.”)

[Some of the trappings of a well-planned murder. Red ribbon for blood, a sparkly murder note, Monopoly money, fake jewels, fake badges, a torn-up Holmes Ticket, and a European miniature poisonous hippo. You know, the usual suspects.]

#3 Expect the unexpected

Without a doubt, the hardest part of planning a murder mystery party is trying to anticipate how solvers will interpret the evidence, what conclusions they will draw, and how quickly they will find certain key pieces of the story.

No matter how thoroughly you plan, no matter how meticulous your clues are laid out, solvers will invariably catch you off-guard at one point or another. That’s just the nature of the game. People make intuitive leaps, they find some clues and not others, and they stumble upon big revelations. You need to be able to adapt.

(Thankfully, as someone who has been running role-playing games for more than a decade, I’m accustomed to thinking on my feet.)

During the event this past weekend, there was a bag on the gift table with a card attached, and both card and gift were from one of the storyline characters. The card asked that the gift not be opened until this guest arrived at the party. That was intentional, so that we could put off that reveal until later in the event.

I figured the solvers would be curious, but honor that request. It never occurred to me that the solvers would instantly conspire to open the gift, search for clues, and then reset the bag as best they could before that character arrived! Yup, the solvers were more devious than I expected. One of the big revelations I’d planned for later in the game — some “precious gems” hidden at the bottom of a seemingly innocuous gift bag filled with packing peanuts (and an actual gift on top) — were about to be revealed much, much earlier than intended.

I went to plan B in my head as they opened up the gift — a red herring — and one of the solvers began digging through the packing peanuts. I readied myself to move to the second act earlier than planned, hoping to distract the solvers with a second murder.

And then… I got lucky. Despite being elbow-deep in this gift bag, the solver had somehow missed the five gemstones at the bottom of the bag. I breathed a quick sigh of relief as the players reset the gift bag and card back on the table, and went back to trying to solve the murder.

(At the end of the event, the players were astonished that the gems had been in the bag the whole time. We all shared a good laugh over it.)

[Image courtesy of Marketing Diva.]

#4 Have a backup plan

I didn’t have to use mine, but it never hurts to be prepared. Always be ready to advance the plot forward if needed, to ignore plot elements that don’t engage the solvers (if they’re not crucial to the murder mystery itself), and to change your gameplan to fit the players.

It’s fine to let the players sit for a bit and chew on what they know, but never let them become bored or frustrated. Adapt the events to keep them invested.

For example, I purposely planned the second murder of the night to be slightly random. A package would arrive at the door, and the person who opened it would instantly be poisoned. There was a strong possibility that the host would open the package, so I planned for there to be an antidote nearby that would save them (it’s rude to kill the host at their own party, after all), making it an attempted murder.

But if one of the other players — out of protectiveness or out of zeal to find a new clue — opened the package first, they would be poisoned, and in all likelihood die, propelling the story forward.

Allowing for several scenarios helps the game feel more natural and spontaneous. Although there has to be some level of guidance to the storytelling, solvers don’t like to feel railroaded into making certain choices, so whenever possible, allow them to follow their instincts and pursue the investigation as they see fit.

The more that the solvers feel like detectives or contributing members of the group, the more likely they are to enjoy the solving experience.


There you go, folks. Just a few helpful tips for running your own murder mystery event. Do you have any advice for fellow puzzly party planners? Let us know in the comments section below! We’d love to hear from you!

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Back to School Puzzle Punnery!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSchoolPuzzles, mashing up Penny Dell puzzles with school subjects, supplies, cliches, and more, all about back to school!

Examples include: Mechanical Pencil Pusher, StarSpelling Bee, and Tossing & Turning (the Night Before a Big Exam).

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


PaperBlips

Homecoming and Going

Piggybackpack

Lockerkuro

A-Plus Fours

Three of a Kindergarten

Schoolmaster Words (from Schoolmaster’s Variety Puzzles)

Middle School of the Road

In the Middle School

Back of the Word Rebus

Homework Runs

High School Scorer

Top to Bottom of the Class

Substitutions Teacher

Bull’s-Eye Spiral Notebook

Mixed Bookbag

Exchange Blackboards

Foreign Exchange Boards Student

A Few Multiple-Choice Words

Circles in the Square Root of Pi

Head of the Classified Adds

Crossing Guard Arithmetic

Textbook Worms

Crypto-Names and Dates

Double Occupancy Dorm Rooms

Give Homework and Take Attendance

Parse a Phrase

Staring Out the Window Boxes

End of the Line in the Cafeteria

Summer’s End of the Line

Learning the ABC’s

Class is Across & Down the Hall

High school Drop-Outs

Letterdropout

Letter Perfect Attendance

Short Attention Spanners

Freshman year Ups & Downs

Who’s Calling the Nurse?

Study Group Values

Home Rooms

It Facts and Figures

Lab Partners

Ringmaster’s degree

Gold Stars and Arrows

Chemistry Labyrinth

Yearbook Photo Finish

Spellingbound


Many of our contributors offered up puzzly versions of sentences you’d hear around school!

No eating Chips in the library.

Honeycomb your hair, you’ll be late for school.

Line ’em Up… for detention!

TODAY’S MENU: a Bowl Game of Alphabet Soup

Passing notes? Would you care to Share-a-Letter with the rest of the class?

Brick by Brick the new school was built.

Class, take your Places, Please.

Student: “Miss Lane, I can’t do this problem.”
Teacher: “Try to Figgerit out!”

What kinds of tests do monsters take? Criptoquizzes

Snow day Cancellations will Carry-Over into the summer!

Rodney DanGarfield Quotables: Double Negative lesson: “I don’t get no respect”

Rodney DanGarfield Quotables: “Why don’t you call me some time when you have no class?”


One solver offered the voice of experience…

Even though I graduated long ago, I still get excited by school supply displays! And now a little advice for those back-to-schoolers:

This might be a Throwback, but I remember when you got ready for Class-ified Adds by packing your TrapperKeyword in your Bookworm bag.

You could be a WordMathlete ready for the big Countdown.

You can get through those two-a-days Two at a Time to practice a perfect Bull’s-eye Spiral and make it to the Bowlgame.

And there’s One and Only valedictorian, so Try-Angles your best, and you can do it Step by Step.


Another solver delved into history with a look back on her puzzly school days:

Ladies and gentlemen, boys and girls, please join me on a trip down memory lane as I travel in my TIME MACHINE and go back to school. During my first few DAIS-Y of school, I learned the ALPHABET PLUS played a lot of SIMON SAYS. My teacher gave us CRACKERS for snack time, but I wish she had given us BOXES of CRACKERJACKS instead. Some of the kids in my class loved constructing with wooden shapes and were pretty amazing BLOCKBUILDERS.

In elementary school, we were encouraged to increase our vocabularies and had to EXPLORAWORD every day. There was quite a bit of homework in which we had to FILL-IN the BLANKWORD to prove that we understood what we had learned. In my junior high years, I took shop class, in which we were taught to use JIGSAW SQUARES. I remember that there were BITS & PIECES of wood all over the floor of that classroom.

It was also during one of those junior-high years that we had the dreaded CIRCLES IN THE SQUARE dancing unit in gym class. Having to stand there, FACE TO FACE with a random classmate was nothing short of awkward. Later on, in high school, I KENKEN remember having a particularly cranky math teacher. I used to joke that he taught CROSS ARITHMETIC.

Well, after covering all those years of school, WHAT’S LEFT? Oh yes – just my college years. You may laugh when you PICTURE THIS, but I was the DRUMMERMAN major of our marching band. We’d SHUFFLE along, HERE & THERE during HALFTIME at every football game. Well, friends – that concludes our journey. I hope that you enjoyed your ONE & ONLY chance to experience the magic of time travel.


Finally, one solver set her puzzly school ideas to music…

It’s a fact
School is a Balancing Act
We race to Beat the Clock
Jocks hit Home-Runs and run Around the Block
While all the Bookworms and busy bees
Are learning their ABC’s
Dodge ball teams
Odds and Evens
Pick and Choose
Todds and Stevens
Tots Add One on their Abacus
Seniors are taking Quote Calculus
Rah-rahs cheer “All Four One
Teachers are saying “Are we having fun?”
Lunch bell rings, Woohoo!
Lovebirds enjoy Alphabet Soup for Two
Keep on Moving, Line-Em Up
Scholars bolt down lunch before time is up
Outside kids play games of Hopscotch, Simon Says, and Seven-Up
Substitutions Fill-In when teachers are out
Classes and studies, hopefully no Drop-Outs
Text Message, Telephone Call
Is Johnny taking me to the Harvest Ball?
Guys and gals Mix and Mingle, then Pair Off
Stags feeling Out of Place at the Disco
Cause Double Trouble, throw Chips
Then Face to Face with…Guess Who?
Principal Chase!
School play time!
So Places, Please
Custodians clean the school Top to Bottom
Sweep spilled Animal Crackers and Crackerjacks
Miles of Bounty, the quicker Picker-Upper
Days come Full Circle
Work is done
Now home to supper!
Only question is: How many more days till summer?


One of our fellow PuzzleNationers also got involved in the puzzly fun! Jane W (aka @jawurts10) offered up the delightful entries “Essay Can You See” and “Cramming And Jamming,” which were great fun. Nice job!

Have you come up with any Penny Dell School Puzzles entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

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Delving into the 2018 BosWords Puzzles!

I finally had a chance to sit down and take a crack at the puzzles from the BosWords Crossword Tournament last month. Given the talent involved amongst the organizers, I had high expectations, and I was not disappointed.

So let’s put those puzzles under the microscope and see what’s what!


Comedy Central by Andrew Kingsley

This unscored opening puzzle is a nice warm-up, getting everyone into the puzzly spirit and ready to solve. The revealer (INSIDE JOKE) explains the simple hook — words and phrases containing synonyms for “joke,” a la ACU”PUN”CTURE — and the easily-accessible fill entries make this puzzle a breeze.

Interesting grid entries included ZINN, YUAN, THE OC, and FAMOUS AMOS, and my favorite clues were “Ocean liner?” for SHORE and “Ending with ‘buck’ or ‘stink’” for AROO.

Puzzle 1: Cold Open by Laura Braunstein

For the second year in a row, Laura Braunstein constructed the opening puzzle of the tournament, and once again, she delivers a picture perfect appetizer for a day of solving. The cluing feels fresh and relevant, and the theme — phrases with a chilly starter, like ICY RECEPTION — is instantly gettable without feeling hackneyed or overdone. The grid fill is fun with hardly any crosswordese. A terrific start for the event.

Interesting grid entries included AIR GUITAR, TACO TRUCK, LISZT, and DOODAD, and my favorite clues were “Medieval peasant (no, not ESNE!)” for SERF — a nice reference to common crosswordese there — and the pairing of “Much ____ About Nothing” for ADO and “‘Much ____ About Nothing’ (1996 ‘The Simpsons’ episode)” for APU.

Puzzle 2: Not Ready for “Prime” Time Players by Andrew Kingsley and John Lieb

This puzzle puts an interesting spin on the classic moniker for Saturday Night Live cast members by casting athletes from Boston-based teams whose jersey numbers are not prime numbers. (For instance, BOBBY ORR is “Bruins #4 who is an NHL and crossword legend.”) Although you need to know your Beantown sports figures for this one, the accessible fill makes it easy to cobble the names of the athletes together if sports isn’t your strong suit.

Interesting grid entries included BALL PIT, MASTER YODA, OPIUM, and BLUE MAN, and my favorite clues were “What this is” for PRONOUN, “What this entry isn’t” for ACROSS [this was a down clue], and “‘The Fast and the Furious’ films, e.g.” for OCTET.

Puzzle 3: Musical Guests by Brendan Emmett Quigley

Although Puzzle 3 was the toughest puzzle in last year’s BosWords tournament, this year’s contribution by Quigley didn’t have the most difficult theme of the day, but it did have the most challenging fill. (The crossing of VAPED and VSIX was particularly vexing.)

But the theme entries were very clever, concealing famous musicals within mashup entries — TRENTON OF BRICKS, which is TON OF BRICKS with RENT inside, for instance — all of which spanned the entire grid as 15-letter answers. Another topnotch grid and concept from one of the best.

Interesting grid entries included CUT BAIT, AFLAC, MINSK, and K-SWISS, and my favorite clue was “Like the main characters in ‘Scooby-Doo’” for NOSY.

Puzzle 4: Deep Thoughts by Joon Pahk and Lena Webb

This year’s toughest tournament puzzle — other than the actual championship themeless — Puzzle 4 had two tricks up its sleeve. First, the answer words in the bottom half of the grid extended beyond the grid itself, as the missing last letters in those Down answers spelled the word IDEA three times underneath the grid. (For instance, DALI, PACED, WEATHER VANE, and ONEIDA appeared in the grid as DAL, PACE, WEATHERVAN, and ONEID, and it was up to the solver to realize what was happening.)

But those missing IDEAs — the “deep thoughts” of the title — were also missing from the theme entries, so EUCLIDEAN GEOMETRY had to be written into the grid as EUCLNGEOMETRY. It was diabolical, and a masterful example of gridplay at work.

Interesting grid entries included BANTU, MAJORCA, ADONAI, MY BABY, and ROPE RUG, and my favorite clues were “Buster’s target?” for MYTH and “HAL 9000 adversary” for DAVE.

Puzzle 5: Celebrity Jeopardy! by Finn Vigeland

The tournament concluded with a fun, punny hook, as Vigeland paired six celebrity guest hosts with descriptors to create common phrases like VOLCANIC (Chris) ROCK and BURNED (Jeff) BRIDGES. After the challenge of Puzzle 4, this was a pleasant solve that still made you work for some of the obscure fill entries.

Interesting grid entries included TIMESUCK, FBI AGENT, EBATES, and I GOTTA GO, and my favorite clues were “The Great Wall of China is visible from space, e.g.” for MYTH and “Deal breakers?” for NARCS.

Space Walks by John Lieb and Andrea Yanes

This well-constructed tiebreaker puzzle abandoned the SNL theme for a sci-fi twist, and the resulting puzzle was very smooth, combining a good hook — eight phrases consisting of two B words — with a clever revealer: beloved Star Wars rolling droid BB-8. Although not strictly part of the tournament puzzles in either point value or style, this was a fun puzzle all around.

Interesting grid entries included MR. DARCY, OPEN BAR, BOO BERRY, and ACADIA, and my favorite clue was “Like inside-the-park home runs” for RARE.

Championship Themeless by David Quarfoot

The grand finale of the tournament was this fairly tough puzzle with lots of long entries crossing and some difficult cluing. Although well-constructed — particularly the corners with intersecting 8- and 9-letter entries — the inclusion of answers like H-TILE and ECON EXAM felt like a little bit of a cop-out, compared to the otherwise tight grid construction by the usually impeccable David Quarfoot.

Still, this outdid Puzzle 4 for toughest overall solve for the tournament. I don’t think I would have completed it in the time allotted, let alone fast enough to do well against fellow solvers.

Interesting grid entries included CHEMTRAIL, BOSOX, ARIOSO, TRAVEL BAN, and NEVERLAND, and my favorite clues were “Fitting position?” for TAILOR and “Pill-dropping alternative to Tetris” for DR. MARIO.


Overall, I would call this year’s array of tournament puzzles a rousing success. They clearly had fun with the Saturday Night Live-inspired hooks, and the puzzles were challenging and creative in their fill without being intimidating or getting too esoteric.

BosWords is probably the most new-solver-friendly tournament out there in terms of puzzle difficulty — not nearly as challenging or as experimental as those at Lollapuzzoola or The Indie 500 — while still remaining engaging.

It’s the right mix of challenge and creativity for solvers accustomed to NYT-style solving, and I think the constructors and organizers did one heck of a job putting together the tournament.

Can’t wait to see what they cook up for us next year.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!