Puzzle Furniture Meets Musical Innovation!

[Image courtesy of Praktrik.]

Puzzle furniture is an intriguing, complex subset of the puzzling world that requires skill, craftsmanship, dedication, and ingenuity working in tandem in order to create a single piece.

Now, those qualities are staggeringly common amongst puzzlers. After all, those words apply to many of the constructors and puzzle designers I know, because they all take great pride in their creations, whether we’re talking mechanical puzzles, puzzle grids, or interactive solving events like puzzle hunts or escape rooms.

But there’s something about puzzle furniture that adds an additional wow factor to the endeavor. Sometimes you’re the one assembling the puzzle, as you do with tables from our friends at Praktrik. Other times, you’re unraveling the hidden secrets of what appears, at first, to be a deceptively ordinary (yet still exquisite) piece of furniture, like the ones created by Craig Thibodeau.

Whether you’re finding hidden buttons, using magnets to reveal concealed storage areas, or sliding aside wooden pieces to reveal keyholes or additional hints, pieces of puzzle furniture like the one featured above are challenging and unforgettable solving experiences.

But I don’t think I’ve ever seen one as unique or as mind-boggling as this creation by Kagen Sound…

A musical puzzle table.

Kagen Sound, formerly known as Kagen Schaefer, has built an impressive reputation for unusual and visually striking puzzle furniture. One piece requires you to rotate different rings on a table surface in order to form patterns that unlock other features. Another is a puzzle box that demands nineteen specific moves in the correct order before you can open the lid.

And even these difficult puzzles pale in comparison to one where music is part of the solution.

Each drawer, when opened or closed, produces a different note. But there are additional drawers that must be unlocked before you can perform the entire piece of music concealed within the table.

It’s a remarkable design that rewards patience and experimentation as well as puzzly skill, and I could easily imagine losing hours upon hours exploring the table and trying different patterns and chains of movement in order to unlock other drawers or reveal additional secrets.

I think what makes this brand of puzzling so intriguing and so charming is how it employs old-world craftsmanship with hands-on solving. Although Kagen doesn’t employ 3-D printing or computer modeling, I know that many mechanical puzzle designers incorporate modern tools into classic puzzle styles.

The creativity of puzzle designers like Kagen Sound is truly boundless, and every time I think I’ve seen every trick, every puzzle, or every variation out there, I am gladly, gleefully surprised by twists, reinventions, and fresh ideas I could never have even imagined.

[You can check out more of Kagen’s designs on his website, as well as on this Pinterest board featuring previous works of his.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Free RPG Day Returns Tomorrow!

Role-playing games are high on the list of my favorite pastimes, and whether you’re looking for a fun game, a puzzly experience, or a chance to tell some exciting, engrossing stories with friends, you’re bound to find something to enjoy in a role-playing session.

And if you’ve never tried out a role-playing game or dipped a toe into the fascinating world of RPGs, tomorrow is the perfect opportunity for you to do so.

Because tomorrow, Saturday June 15th, is Free RPG Day!

freerpgday

Established in 2007, Free RPG Day is a collaborative event where RPG publishers team up with game shops, hobby shops, and other game retailers to celebrate role-playing games and try out brand-new and unfamiliar games.

Stores around the world will be offering free adventure modules and quick-play rulebooks for all sorts of different role-playing games — covering everything from classic D&D-style games to spacefaring campaigns — much of it created specifically for Free RPG Day!

Companies like Goodman Games, Paizo Publishing, Green Ronin, Off World Designs, and many more are participating, along with game shops all over the U.S. and across the world.

You can use this store locator to find the nearest participating location, but worry not if you can’t get out to a friendly local game shop!

There are all sorts of online resources celebrating the day as well. For instance, the team at DriveThruRPG are offering a ton of free downloads for you to sample! (Not to mention the articles we’ve written about the subject over the years.)

Will you be celebrating Free RPG Day, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Tackling the 2019 Indie 500 Puzzles!

June 1 marked the fifth annual Indie 500 Crossword Tournament, hosted in Washington, D.C., by constructors Erik Agard, Neville Fogarty, Andy Kravis, Peter Broda, and Angela Olsen Halsted. The first tournament had a racing theme, the second had a prom theme, the third had a time theme, the fourth had a fashion theme, and this year was travel-themed!

While I couldn’t attend the tournament, I did download the tournament puzzles, and last weekend I finally had the opportunity to sit down and tackle them. And today, I thought I’d offer my thoughts on those puzzles, for any interested PuzzleNationers who might be considering participating in the event in the future.


Before the official tournament puzzles start, there’s a warm-up puzzle, a 15x grid entitled “Getting There” by Neville Fogarty. The hook is simple and accessible — forms of transportation found inside locations, like TRAIN in MOUNT RAINIER or BIKE in NAIROBI KENYA — and with easy fill and some fun cluing, this is the perfect puzzle to get your motor running for the tournament to come.

Interesting grid entries included I’M SORRY, AMNIO, and ONE PAGE. My favorite clue was “Org. with Magic and Wizards” for NBA.

person pulling travel luggage

Photo by rawpixel.com on Pexels.com

#1 Is There a Fee for Emotional Baggage? by Angela Olsen Halsted

The tournament opens with this smooth-solving entry by the ever-reliable Halsted. Loaded with shameless puns based on locations like MYSEOULMATE and OTTAWATCHIT, this fun crossword definitely builds any solver’s confidence for the challenges to come. The effortless fill is bolstered by great references in the cluing, citing The West Wing, The Lion King, Creed, and Shonda Rhimes. I blasted through this one quicker than expected, but I still really enjoyed it.

Interesting grid entries included CARDI B, STANDBY, ACELA, and ADONIS. My favorite clues were “Potables actually first brewed in England, for short” for IPAS and “Gosling of the ‘Hey Girl’ meme” for RYAN.

#2 Jet Set by Yacob Yonas

The second puzzle of the tournament was an ambitious 17x grid with lots of long entries and solid fill overall, tied together by theme of airplane/flight terms hidden in longer entries (like TAKEOFF in TAKE OFFENSE and FLIGHT in BEAM OF LIGHT). Overall, this was a very impressive grid, though not much harder than the first puzzle, making for another fairly quick solve.

Interesting grid entries included OVER HERE, ERASABLE, FIRE SALE, FAT CAT, PEBBLES, and the delightfully slangy HATERADE. My favorite clues were “Displays of pride” for PARADES and “Take up again, say” for REHEM.

pexels-photo-164560.jpeg

Photo by Pixabay on Pexels.com

#3 Currency Exchange by Andy Kravis

Puzzle 3 was the first genuinely challenging puzzle of the tournament, a considerable jump in difficulty from the first two, and it takes the “word hidden in a longer phrase” gimmick to a whole new level.

The built-in ATM graphics in various grid boxes represent different currencies concealed in the theme entries; even across and down entries that share an ATM have different currencies, which is an immensely clever trick and a feat of grid construction I’ve never seen before. For instance, one ATM represents WON in SMALLWONDER and DINAR in ORDINARY.

This was easily my favorite puzzle of the tournament, and one of Kravis’s most diabolical and well-designed creations. Nicely done!

Interesting grid entries included CLAMATO, BALL HOG, END QUOTE, GAP YEAR, and PUMBAA. My favorite clues were “TV character described by Jon Stewart as ‘a fastidious, pigeon-worshiping felt tyrant” for BERT and “It’s three before November” for KILO.

#4 Travel Arrangements by Janie Smulyan

The toughest puzzle of the tournament for me (except for the final), this was a definite struggle, despite a well-constructed grid and a smart hook. The theme of this puzzle was a common phrase where the second half of the phrase was anagrammed into a form of transportation (for instance, MUSCLE STRAIN becomes MUSCLE TRAINS), tied together by the revealer TRANSFORMERS.

The anagram hook didn’t come to me quickly, making me work for every letter. Some of the clues as well, like “Japanese hog” for YAMAHA, took me an embarrassingly long time to unravel. Smulyan is clearly a devious constructor to watch out for.

Interesting grid entries included OPULENT, IBERIAN, ABSTAIN, and PIXAR. My favorite clues were “House payments” for ANTES and “Some are dry, some are magic” for SPELLS.

black vehicle parks near house under white sky

Photo by Craig Adderley on Pexels.com

#5 Four Plus One by Bryan Betancur

The final puzzle of regular tournament play, Puzzle 5 was an excellent closer, rewarding solvers with a breezy solve and a fun hook centered around travel phrases with circled bonus letters that spell out the word TIRE, a spare for the four circles/wheels already in the grid. (For example, STAR TREK becomes STAIR TREK and BUM A RIDE becomes BURMA RIDE, my personal favorite.)

Interesting grid entries included BOGUS, SWANKY, WALTZ, FAKING OUT, and ROBBERS. My favorite clue was “Pixar hero or Verne antihero” for NEMO.

#6 Final by Rebecca Falcon

A very tough closer designed to challenge the worthy top tournament solvers, Puzzle 6 was loaded with tough, long entries (AUDI DEALER didn’t occur to me for ages), and I would argue that TO A T (rather than TO A TEE) is questionable at best.

Nonetheless, it was a strong closer and featured diabolical cluing in both versions of the puzzle, the Inside Track and the Outside Track. (Although I tried to solve the puzzle with only the Inside Track (tougher) clues, I needed some help from the Outside Track to complete the puzzle.)

Interesting grid entries included ONOMATOPOEIA, SAFARI, ACHOO, HOTEP, and HOOPLA. My favorite clue was “With 46-Across, comforting words” for THERE. (Since that clue WAS 46-Across, the actual answer is THERE THERE. Fun stuff.)

Although that was the end of the tournament proper, I’d be remiss if I didn’t mention one of the bonus puzzles in the packet.

The Tiebreaker puzzle by Erik Agard was super tough, but clever and impressive, considering that the grid was constructed in the shape of a 5 (as this was the fifth edition of the tournament.)

Layering lots of long entries like SPLIT A CAB, I WANT OUT, DISGRACE, MAGNETRON, LPGA TOUR, and LESOTHO, it was a brain-melter of a finale to a tournament that swung between easy and challenging and back again.


Overall, this was the most inventive edition of the Indie 500 yet. The puzzles mingled the creativity of the previous four tournaments with particularly strong grid design, cunning clues, and some fun takes on classic crossword conventions.

The constructors made the most of the travel theme, incorporating anagrams, hidden answers, and the inspired ATM gimmick in puzzle 3. All in all, this was an engaging and worthy series of puzzles, designed to delight and challenge solvers in equal measure.

I look forward to its return next year, and hopefully some of you will join me in accepting the Indie 500 challenge!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Virtual Reality Puzzling Takes Another Step Forward

Two years ago, we launched an April Fools Day prank involving a virtual reality version of our puzzles: PNVR.

It was great fun to both imagine how our puzzles would be reinvented by VR and to lampoon the idea of VR puzzling by creating pictures of solvers riding their bikes while wearing VR headsets, puzzling alongside interactive robotic companions, and more.

And more than a few people fell for the prank, given the explosion in VR technology when it comes to gaming and interactive entertainment experiences over the last few years.

Not only can you buy full VR rigs like the Oculus Rift system, but there are plenty of programs and peripherals available that allow you to turn your smartphone into a VR screen, immersing yourself in unusual situations and gaming scenarios.

Some video games have already embraced the technology, and more are sure to do so in the future. But it’s not just video game companies that are getting in on the VR trend.

Escape rooms are as well.

ubisoft1

Ubisoft (the company responsible for the Assassin’s Creed video game series) offers a series of game-inspired VR escape rooms in locations around the world.

From an advertisement for their latest room, Beyond Medusa’s Gate:

Two or four players team up and have 60 minutes to find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters, and can customize them with Ancient Greek accessories.

ubisoft2

Although the VR environment means that the focus is more on VR action than puzzle-solving, there are several mechanical puzzles to unravel and virtual rooms to escape, either on your own or with the help of another player. From descriptions, it appears to feel more like playing a video game than conquering an escape room, but it’s still an impressive step forward in VR technology.

I wonder how far we are from being able to experience an escape room from home. Whether it’s fully immersive and you can manipulate objects or you’re simply piloting a person or robot remotely through the VR interface, I suspect we’ll see a puzzly experience like that sooner rather than later.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Solo Solving and Single-Player Board Game Fun!

Have you ever been in the mood to play a board game or do some non-paper-and-pencil puzzling, but you don’t have anyone around to play with?

Well, there’s no reason to fret, fellow puzzlers, as there are plenty of options out there for solo gamers and puzzlers.

Today, we’d like to suggest a few options for a terrific single-player solving experience!


The Abandons

I’ll start us off with one of our most recently reviewed games. The Abandons is a one-player maze game where you’re exploring a labyrinth that’s different every time you play. You’re at the mercy of the draw pile for the most part, but the more you play, the better you get at managing your meager resources and exploring the seemingly endless corridors. Can you find your way out?

[If you’re looking for a similar gaming experience, you can also try One Deck Dungeon or Brad Hough’s The Maze.]

photo-1024x7682

Puzzometry

For a more traditional solving experience, Puzzometry presents classic puzzle-solving with a modern twist. This next-level jigsaw-style solving will push your Tetris skills as you twist, turn, and maneuver the pieces into seemingly endless combinations, trying to find the one solution that completes the grid.

There are several different Puzzometry puzzles — the standard one, an easier junior one, and a squares-based one — but each offers its own challenges.

Knot Dice

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous.

This is one of those games I find tremendously relaxing as I trace the various patterns and try to form different designs.

Chroma Cube

Deduction puzzles have never been so colorful! Each challenge card offers a different layout of set cubes, along with clues to unravel in order to place all twelve cubes. The clues grow trickier with every card, ensuring that you’ll constantly find new challenges as you solve.

Thinking Putty Puzzle

Our friends at ThinkFun are masters at putting together single-player puzzle-game experiences, and Thinking Putty Puzzle is just one example. It sounds simple at first: connect two colored dots with a length of stretchable putty. But when you have multiple colors on the board and you can’t overlap your paths, suddenly it’s a much more challenging deductive endeavor.

Lightbox

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up.

This is another puzzle game that I find quite soothing, even if I can be frustrated by the seemingly endless combinations available.

pandemicgame

Pandemic

Although co-op games are designed to bring together several players as they work to defeat the game itself, many co-op games also offer satisfying single-player campaigns. Pandemic allows you the chance to singlehandedly save the world from four deadly outbreaks, if you’re quick and clever enough!

[Forbidden Island, Castle Panic!, and other co-op games are also worth your time if you enjoy this kind of gameplay.]

Do you have any suggestions for good single-player puzzles and games, fellow puzzlers? Let us know in the comments section below! We’d love to hear from you!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Putting Clever Cluing to the Test?

crossword1

As a puzzler, there are few article titles that serve as more efficient clickbait than “6 CHALLENGING CROSSWORD PUZZLE CLUES THAT WILL LEAVE YOU CLUELESS,” so when I saw that title, fellow puzzlers, you know I clicked.

This article by the crew at Wealth Words claims to offer “the trickiest clues that have ever existed.” That is quite a bold statement. Shall we try our luck and see how we do?


Now, before we start, it’s worth noting that we’re at a huge disadvantage here, because any clue, easy or tough, can be made easier if you know some of the letters in the word thanks to words in the grid you’ve already placed that cross this particular entry. We don’t have any of those helper letters, so we’re going to have to rely solely on our sharp wits, wordplay skills, and love of punnery.

Okay, let’s get to it.

Clue #1: Leaning column? (9 letters)

Most crossword fans know that a question mark virtually always means there’s wordplay afoot, so you know you can’t take this clue at face value, which means anything relating to Pisa is probably out. If you focus on “leaning,” that could take you anywhere from Jenga to drunkenness, so let’s play with “column.” Other columns appear in graphs, Excel files, and newspapers.

A-ha. Newspaper column. And some of those “lean” to either the left or the right, depending on the author. This train of thought leads us to the intended answer OPED PIECE.

Grade: A- (It’s a solid clue where the answer doesn’t necessarily immediately jump out at you, but makes total sense once you’ve puzzled it out.)

Clue #2: Strips in a club (5 letters)

[Now, to be fair, “club” was capitalized in the clue on the webpage, but I felt like that was misleading, so I fixed it here. After all, capitalization can be used to great effect in crafty cluing — particularly if you conceal the capital word by making it the first word in the clue, which is always capitalized regardless — but here, it becomes an unnecessary red herring.]

This one is slightly harder, because you don’t immediately get the hint that there’s wordplay involved, since there’s no question mark.

This is one of my favorite kinds of clever cluing, the sort where our preconceived notions of word forms works against us. (Also, it sounds naughty, but isn’t, which I also quite enjoy.) At first glance here, the phrasing makes it sound like “strips” is a verb, when it’s really a plural noun.

And once you get into that mindset, you realize that we’re not talking about that kind of club, and the intended answer emerges: BACON.

Grade: A (Misdirection plus a tongue-in-cheek bit of lewdness? Great stuff.)

Clue #3: Group of crows (6 letters)

I have no idea how this one made it onto the list. Anyone who knows their animal groupings knows that a group of crows is a MURDER. There’s no tricky cluing or misdirection here, just something that might not be in the common knowledge. (But again, I think people are more likely to come up with this one that “exaltation of larks,” “smack of jellyfish,” or “parliament of owls.”)

Grade: D- (Could be difficult for some solvers, but only for unfamiliarity, not style.)

Clue #4: “Yep, perfectly clear” (7 letters)

Okay, this one has quotations around it, which both means it’s a spoken line and it’s likely non-standard, so you won’t find it in a dictionary. It’s probably a phrase, and used in casual conversation.

The answer, as it turns out, is I HEAR YA, which I don’t think any solver would come up with unless they had a few crossing letters filled in for them. The slangy spelling of YA and the informal wording altogether pretty much precludes this from being a “see-it-and-get-it” sorta clue.

Grade: C

Clue #5: [Boo-Hoo] (5 letters)

Brackets are used less commonly than quotation marks or question marks in crossword clue, so it’s more likely that a casual solver wouldn’t immediately recognize what to do with this clue. Usually, brackets indicate this is a non-traditional clue, either making an oblique reference to something or indicating it’s a non-verbal clue like a cough.

In this case, this is meant to be the actual sound of someone crying or something of that nature. So it could be something informal like CRYIN’ or TEARS (as opposed to the more traditional “in tears”) or something like that.

As it turns out, they were looking for I’M SAD. Which is pretty blah. It’s not a standard phrase, and comes off as a cheaply constructed way out of a bad corner, not a solid bit of fill to keep the puzzle interesting.

Grade: F

Clue #6: They come in last (3 letters)

This clue is fairly tough, because it’s both vaguely worded and has a curious letter count. It’s plural phrasing (with “they”), so that immediately makes you want to tack an S onto the end of the word. But it’s also such a short entry that a two-letter word plus S doesn’t seem to fit the clue.

So what comes in last? “End” would fit, if not for the plural phrasing. “P.S.” comes in last, but “P.S.’S” is really clunky, and I don’t recall ever seeing that pluralized.

So what were they looking for? XYZ. Ah. Alphabet entries. You’ll usually see entries like this centering around the first three letters (ABC) or a random string (“RST” seems to come up more often than most), and XYZ certainly fits the bill. But, in the end, it’s not a real entry, and it feels a little cheap, despite the decent wordplay involved in the cluing.

Grade: C-


So, what did I think of the Wealth Words “6 CHALLENGING CROSSWORD PUZZLE CLUES THAT WILL LEAVE YOU CLUELESS” challenge?

I thought it started off very strong with two clever, slippery clues that required you to play with the words and come at them from several angles before stumbling upon the correct solution, and I quite enjoyed those clues.

But the quiz took a real nose dive in quality starting with Clue #3, which had no wordplay at all. #4 and #5 relied heavily on being slangy non-standard verbiage rather than adept cluing or creative fill, and #6 was a bit of a cop-out, even if the cluing quality rebounded nicely.

All in all, I thought the specious entries outweighed the clever cluing on display early on, making for an underwhelming set of clues.

Final grade: C+.

What did you think of these group of challenging clues, fellow puzzlers and PuzzleNationers? Did you enjoy them or find them wanting? Let us know in the comment section below, we’d love to hear from you!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!