Puzzle Culture: Tone-Deaf Cluing?

The latest comic on Hayley Gold’s wonderful webpage Across and Down brought an article on Slate to my attention, and I wanted to share my thoughts on the subject.

The article by Ruth Graham was entitled “Why Is the New York Times Crossword So Clueless About Race and Gender?” and the centerpiece of the article was last week’s Tuesday puzzle, particularly the 31-Down clue “Decidedly non-feminist women’s group” for HAREM.

Ick.

HAREM is a troublesome word to clue as it is, one of those filler words that makes crosswords feel so behind-the-times, like PAGAN (which is always clued like “heathen” instead of as someone non-aligned with the bigger religions).

[A crossword that looks as old-timey as modern ones sometimes feel…]

Even the clues that pass for innocuous when it comes to HAREM, like “Sultan’s bevy of beauties,” are a little unpleasant, as if some tuxedo-clad goon is describing the contestants for Miss America, another antiquated practice that should go by the wayside.

But I’m getting off track here.

Graham’s point was about women and people of color being poorly treated by insensitive, thoughtless cluing, and she clearly did her homework while commenting on incidents in the past:

“Hateful” and “awful” may seem a bit harsh for what reads like a lame attempt at cheekiness. But the clue is certainly tone-deaf. And it’s not the first time a puzzle’s un-PC cluelessness has annoyed people. In 2012, the answer ILLEGAL was clued with: “One caught by the border patrol.” The offensive use of illegal as a noun set off a brouhaha that made its way to Univision.

In 2013, a national puzzle syndicate apologized for using the clue “Shylock” for the answer JEW. And in November, Shortz issued a mea culpa for the clue “Exasperated comment from a feminist.” Answer: MEN — presumably with an invisible exclamation point and flying sweat out of a Cathy comic.

[Image courtesy of TheGloss.com.]

I’m surprised she left out the granddaddy of them all when it comes to crossword insensitivity: the June 6, 2008 crossword that featured ETHNIC CLEANSING as 11-Down. (Special thanks to Eric Berlin’s website and Rex Parker’s blog for helping me track down the exact date on that one.)

She went on to discuss the dearth of women and people of color in puzzle constructing — something that is slowly changing, thankfully — as well as the tendency to only bring black culture into crosswords with “homies” and “thugs” in order to clue words like HOOD and GANGSTA, but there was one style of cluing that I feel should also be discussed in the same light.

You’ll see foreign words often clued with the English equivalent, and then some indicator of a foreign place. “One, in Seville” for UNO, or “Sea, in Paris” for MER. That’s all well and good.

[Image courtesy of Tumblr.]

But I’ve always been a little uncomfortable with clues like “June, to Juan” or “Left, to Pablo” that are meant to follow the same format. Picking names that are stereotypically associated with a given culture or ethnicity may not be as overtly hostile as cluing “Gangsta rap characters” as THUGS, but it’s certainly not MUCH better.

And we should do better. Crosswords are a cultural microcosm, representing the commonalities and peculiarities of our language in a given time and place. They represent our trivia, our understanding, our cleverness, our humor, and, yes, sometimes our shortcomings.

But if each crossword is a tiny time capsule, we should try our damnedest to have it represent the best of us.


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It’s Follow-Up Friday: LEG-OH NO WAY edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

It’s been quite a week here at PuzzleNation Blog!

After posts that ran the gamut from Comic-Con encryption puzzles and new puzzle sets for the Penny Dell Crosswords app to becoming a sharper Hangman or Guess Who? player and enjoying the puzzly chain reactions known as Rube Goldberg devices, I was left with quite a conundrum: How do I close out such an eclectic week?

This will be my sixth post in six days after all. What would be an appropriate capper?

Well, I think I found the perfect Friday post idea: some visual LEGO puzzle wizardry.

Specifically, it’s a moving piece of puzzle art that combines the visual wonder of the pop-up book with the puzzly skill of a LEGO master builder.

I give you the LEGO Pop-Up Himeji Castle:

I’ve watched the video over and over, and I have no idea how the castle fits together OR compresses itself flat enough to fit between the “covers.” This is mind-blowing LEGO skill and puzzly three-dimensional manipulation of space.

And apparently, this sort of next-level three-dimensional spatial reasoning is second-nature to YouTuber Talapz, since he also managed to create this multi-dimensional sculpture that allows a ball to traverse it in three different arrangements:

I first stumbled across Talapz’s works on this site (written in French, no less!), and quickly followed his work on his YouTube page. Be sure to click the link for more brain-melting works of puzzly LEGO art.


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New Puzzle Set for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific new puzzle content on Monday, but the terrific puzzles just won’t stop! We’ve got a new puzzle set for your enjoyment!

That’s right! Just in time for the Fourth of July, we’ve got our July 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone!

Cue the fireworks!


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Better Gaming With Math and Statistics!

[Image courtesy of ThreeSixtyOne.gr.]

Statistical analysis is changing the world. The wealth of available data on the Internet these days, combining with our ever-increasing ability to comb through that data efficiently using computers, has spawned something of a golden age in data mining.

You don’t need to look any further than the discovery of Timothy Parker’s plagiaristic shenanigans for USA Today and Universal Uclick to see how impactful solid analysis can be.

But it’s also having an impact on how we play games. Statistical analysis is taking some of the mystery out of games you’d never expect, making players more efficient and capable than ever.

We discussed this previously with the game Monopoly — specifically how some spaces are far more likely to be landed on than others — and today, we’re looking at two more examples: Guess Who? and Hangman.

Guess Who? gives you a field of 24 possible characters, and you have to figure out which character your opponent has before she figures out the identity of your character. Usually, if you end up with a woman or someone with glasses, your odds of winning are low, because some aspects are simply less common than others.

But is there an optimal way to pare down the options? Absolutely.

Mathematician Rafael Prieto Curiel has devised a strategy for playing Guess Who?, based on an analysis of the notable features of each character, breaking it down into 22 possible questions to ask your opponent:

Based on this data, he has even created a flowchart of questions to ask to maximize your chances of victory. The first question? “Does your person have a big mouth?”

Yes, not exactly a great first-date question, but one that yields the best possible starting point for you to narrow down your opponent’s character.

It’s certainly better than my first instinct, which is always to ask, “Does your person look like a total goon?”

Now, when it comes to Hangman, the name of the game is letter frequency. Just like a round of Wheel of Fortune, you’re playing the odds at first to find some anchor letters to help you spell out the entire answer.

But, as it turns out, letter frequency is not the same across all word lengths. For instance, E is the most common letter in the English language, but it is NOT the most common letter in five-letter words. That honor belongs to the letter S.

In four-letter words, the most common letter is A, not E. And it can change, depending on the presence — or lack thereof — of other letters.

From How to Win Games and Beat People by Tom Whipple:

“E might be the most common letter in six-letter words, and S the second most common, but what if you guess E and E is not in it?” In six-letter words without an E, S is no longer the next best letter to try. It is A.

In fact, Facebook data scientist Nick Berry has created a chart with an optimal calling order based on the length of the blank word.

For one-letter words through 4-letter words, start with A. For five-letter words, start with S. For six-letter words through twelve-letter words, use E. And for words thirteen letters and above, start I.

Of course, if you’re the one posing the word to be guessed, “jazz” is statistically the least-likely word to be guessed using this data. And your opponent will surely hate you for choosing it.


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New Puzzle Sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

That’s right, we’re starting off the week right with a bonus blog post loaded to the brim with exciting news!

We’ve got new puzzle sets available for both the Android AND iOS versions of the Penny Dell Crossword App!

For Android users, Collection Eleven is loaded with 150 puzzles (easy, medium, and hard varieties) to test your puzzly mettle and provide some terrifically satisfying solving!

And for iOS users, Collection Fifteen is ready to go with 155 puzzles of all difficulties to keep your solving skills sharp and your puzzly brain engaged for hours!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 5 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly start to a great summer!

We strive to provide the best mobile puzzle apps available, and these three collections continue that fine tradition! We’re talking dozens and dozens of puzzles across both platforms, right at your fingertips!

All this, plus a new edition of the PuzzleNation Newsletter just hit inboxes a few days ago! How can you go wrong?


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Solve this puzzle and you’re off to San Diego Comic-Con! UPDATE: *SOLVED*

Time is of the essence, so we’re doing a special Sunday post!

The biggest film, TV, comics, and geek culture convention in the world is undoubtedly San Diego Comic-Con, and as you’d expect, tickets can be pretty hard to come by.

But guess what, puzzle fans and PuzzleNationers! Two 2016 San Diego Comic-Con 4-day passes are up for grabs, and only puzzly types have a chance to win them!

You need to solve the following puzzle:

It’s certainly a challenge, but I have absolute faith in the PuzzleNation audience’s solving skills.

From the Geek and Sundry announcement:

Once you have it figured out, you’ll know what to do next. Everything you need to know is in the puzzle. The first person to follow the instructions encoded in the correct answer will win the badges and be the envy of their friends.

So get to work on cracking that code and we hope to see you in San Diego. In case you miss out on these tickets, make sure you check out their Facebook page in case any other puzzles drop out of the sky.

Good luck, fellow puzzlers and PuzzleNationers!


Well, it turns out I was late to the game with this post. It’s already been solved.

For anyone interested, here’s the solution:

The three digit numbers are zip code prefixes. The number before them corresponds to the position of the letter in the name of the zip code’s city. The message reads “send to prizesatcomicdashcondotorg the word fortyseven in the subject line to win.”

Pretty impressive solving right there. Congrats to whoever cracked it first!


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