More Dungeons & Dragons Employees Laid Off, Sigil Dead in the Water?

I had a different post scheduled for today, but unfortunately, Hasbro and Wizards of the Coast cannot stop making bad choices, so I must turn the PuzzCulture spotlight toward Dungeons & Dragons once again for sad reasons, rather than pleasant ones.

For the uninitiated, Wizards of the Coast (WOTC) is the company that owns the Dungeons & Dragons brand. They, in turn, are owned by the toy company Hasbro, and these conjoined companies have done a staggeringly impressive job burning decades of good will and consumer confidence over the last two years.

There have been numerous scandals involving:

  • the use of AI-generated content (and regular promises NOT to use AI, only for it to “accidentally” show up again)
  • accusations of racial insensitivity (over the reintroduction of beings known as the Hadozee for their Spelljammer expansion)
  • the disastrous OGL scandal, where the company had to backpedal after trying to bleed the entire third-party market for their own gain. (And accidentally creating several new competitors by driving former allies away.)

But none of those are the reason for today’s outrage.

No, this time around, it’s for simple short-sightedness, as word has recently leaked that another 30 employees — roughly 90% of the current development team for their virtual tabletop platform Sigil — have been laid off.

This will sound awfully familiar to D&D fans, as Hasbro laid off 1,100 employees just before Christmas in 2023, many of whom worked for WOTC.

Apparently the plan is to fold Sigil (or some of its assets) into the current virtual platform owned by the company, D&D Beyond.

Sigil, as it stands, is a far cry from the 3D interactive virtual gaming platform promised in the summer of 2024 by WOTC. Instead, a buggy, unfinished version of Sigil was recently launched as an early playtest for Master Tier subscribers to D&D Beyond, many of whom had problems even accessing the limited version of the Sigil platform.

It’s hard to know the future of Sigil or the remaining development team at this point. This could be part of a fire-and-rehire-as-contractors maneuver, something that plagues modern development companies these days.

This could be an attempt to refocus their efforts on the video game market after the success of Baldur’s Gate 3, which uses Dungeons & Dragons settings, characters, monsters, and other content.

Honestly, it’s hard to believe that Hasbro and WOTC, which are not video game companies, can hope to replicate either BG3‘s success or realize their grandiose plans to release multiple games a year, something that’s a challenge for even top video game companies.

Especially since Larian Studios, the company responsible for BG3, already announced they won’t be producing any additional content for BG3.

I don’t believe Hasbro and WOTC have given up on their plans for digital D&D content. We know for a fact that they aspire to create AI Dungeon Masters to run games for players so they can further monetize their remaining audience. (And Dungeon Masters are in relatively short supply compared to players. This has always been the case; good DMs are hard to find and harder to “manufacture.”)

I wish nothing but the best for the former members of the Sigil development team, and hope they all land on their feet.

Although the future of the D&D brand remains in the hands of WOTC and Hasbro, thankfully for fans of Dungeons & Dragons, the future of playing and enjoying the game remains wholly in our hands. We have the books, we have a thriving third-party marketplace to provide exciting new content, and we have our imagination, which is the greatest resource a table will ever need.

As long as we keep gathering around a table — virtual or physical — and telling our stories, roleplaying games as a whole are in good hands.

Puzzle Plagiarism?

[Image courtesy of PlagiarismToday.com.]

Today’s post isn’t the usual Follow-Up Friday fare. Instead of returning to a previous subject, I’d like to discuss a topic that I expect I’ll be returning to in Follow-Up Friday form in the near future.

There is a certain pride and sense of accomplishment you experience as a puzzler when you come up with an exciting, innovative, unexpected theme idea for a puzzle, or when you pen a terrific clue for a word. Whether the wordplay is spot on or you’ve simply found a way to reinvigorate a tired bit of crosswordese, you feel like you’re adding something to the ever-expanding crossword lexicon, leaving a mark on the world of puzzles.

Unfortunately, there’s also the flip side of that coin, and those who would pilfer the hard work of others for their own gain. And in a story broken by the team at FiveThirtyEight, there may be something equally unsavory going on behind the scenes of the USA Today crossword and the Universal syndicated crossword.

You can check out the full story, but in short, an enterprising programmer named Saul Pwanson created a searchable database of crossword puzzles that identified similarities in published crosswords, and it uncovered an irregularly high number of repeated entries, grids, and clues in the USA Today and Universal crosswords, both of which are edited by Timothy Parker.

More than 60 puzzles feature suspicious instances of repetition — the word “plagiarism” comes to mind, certainly — and it has sparked an investigation. In fact, only a day after the story first broke, Universal Uclick (which owns both the USA Today crossword and the Universal syndicated crossword) stated that the subject of the investigation, Parker himself, “has agreed to temporarily step back from any editorial role for both USA Today and Universal Crosswords.”

I’ve heard that oversight of the USA Today crossword has already passed to another editor of note in the crossword world, constructor Fred Piscop (author of last Wednesday’s New York Times crossword), but I wonder if more examples of crossword duplication are lurking out there.

With resources like XWord Info and the Pre-Shortzian Puzzle Project out there, the history of crosswords is becoming more and more accessible and searchable. I can’t help but wonder if more scandals are lurking down the pike.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!