Puzzles from the Last Frontier

No matter where you go, you’re bound to find some form of puzzle, whether it’s a riddle, a mechanical puzzle, a pen-and-paper puzzle, or a strategy game. For me, that’s one of the most interesting aspects of puzzle culture: the curious wrinkles and variations on puzzles that a particular place or national identity inspires.

While on vacation in Alaska last week, I found a few examples of puzzles with a wonderful Alaskan twist, and I thought I’d share them with the PuzzleNation audience.

One of the first things I noticed is that many Alaskan museums and wildlife centers employ puzzles to teach visitors about Alaska’s diverse ecosystem.

The Alaska Sealife Center was a particular favorite of mine. Located in Seward (only a few hours from Anchorage by train or car), the Sealife Center not only incorporated games to explain different fishing techniques (and the dangers of overfishing), but the gift shop was a treasure trove of puzzle books with a decidedly educational bent.

Clueless in Alaska caught my eye with its mix of visual and classic pen-and-paper puzzles, all geared toward instilling greater understanding of the animals Alaska is famous for.

Of course, I encountered crosswords and Sudoku puzzles in the local paper, but I was on the lookout for something with a bit more local flair.

And wouldn’t you know it, I discovered the perfect souvenir at the local Fred Meyer:

An Alaska-themed Rubik’s Cube, featuring both a unique color scheme and silhouettes of bears, caribou, eagles, moose, and wolves. With the 40th anniversary of the Rubik’s Cube this year, how could I not pick this up?

But classic board game fans, don’t feel left out! Turns out, the most famous board game of all time also has its own Alaskan variant:

Alaska-Opoly! It might be hard to pronounce, but it’s overflowing with local color and style.

As a puzzle fan, spotting these little beauties made me feel right at home, even four thousand miles away.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Light and Sheep edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I thought I’d take a look back on classic video games that have found their way into the real world in curious ways.

Last week, we celebrated the 30th anniversary of the puzzly video game beloved by so many, Tetris. And it was only after I posted our celebratory blog post that I realized I’d left out my favorite Tetris-themed video.

And Follow-Up Friday seems like the perfect opportunity to share it with my fellow puzzlers. So please, enjoy this video of skateboarders playing their own curious variation of Tetris while skating downhill:

Oh! That reminds me of another video-game-to-real-life translation I saw on the Internet a while back.

Did you know you can play video games with sheep? Oh yes! After some masterful choreography work, check out the work of these ingenious farmers:

And finally, I’m happy to present one of my all-time favorite Internet videos. It’s a stop-motion version of Space Invaders, played with real people in a movie theater. Need I say more?

These are not only incredibly intricate and well-executed bits of public theater; they’re a testament to what a puzzly mind can create with the time, the inclination, and a willingness to look a little bit silly. Sounds like a perfect combination to me.

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United we solve…

[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]

A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.

Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.

[How great is this stock photo I found? It makes me laugh every time I look at it.]

Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.

Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.

[Let the Wookiee win…]

But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.

Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.

One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)

There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.

While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.

What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: Schmovie

Galactic Sneeze is a relative newcomer to the puzzle/board game scene — they describe themselves as a “fun stuff think tank,” rather than a company — but if their game Schmovie is any example, they definitely live up to that name.

Schmovie is the brainchild of Galactic Sneeze co-founders Bryan Wilson and Sara Farber. (Check out Sara’s session of 5 Questions here!) Schmovie challenges players to conjure up the funniest movie title for a given scenario, based on a roll of the die (to determine the genre of the film) and a card from each of two decks, the “who” deck and the “what” deck.

[So, in this case, we need a drama about a hypersensitive granny.
Can you come up with a better title than “Irritable Mrs. Howell Syndrome”?
My friend suggests “The Slow and the Furious.”]

Each round, one player is the Schmovie Producer. This person rolls the die and flips over the Who and What cards. Every other player writes down their movie titles on their erasable boards, and then turns them in to the Schmovie Producer face down. The Producer shuffles the boards to keep the players anonymous, then reads each title aloud. The Producer then chooses a favorite, and that player earns a Schquid Trophy.

The first player (or team) to earn 5 Schquids wins the game.

This is a terrific game for puzzlers, because creativity and wordplay are such a key component. (Considering how many crossword puzzle clues are puns or plays on words, a facility with groaners is something most puzzlers already have in their skill sets.)

You can write anything as your film title, whether it’s your own creation or a pun based on an established film — whatever gets a bigger laugh or best shows off your cleverness.

And you can even try out Schmovie from the comfort of your own phone or computer. There are frequent rounds of Schmovie played on Twitter and Facebook by the game’s creators, complete with electronic Schquid trophies!

With plenty of replayability and enough cards to keep your wordplay muscles in fighting trim for a long time to come, Schmovie is punderful fun for all.

[Glenn’s note: For anyone who has noticed the similarity between Schmovie’s play mechanic and the @midnight television show’s game #HashtagWars, it seems to be a happy accident that both emerged on the pop culture scene in late 2013. @midnight debuted in October, weeks after Schmovie started hitting stores.]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Tetris edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, we’re celebrating the 30th anniversary of Tetris! (Following up our post last year about the 29th anniversary of Tetris, of course.)

[Feel free to leave this a capella version of Tetris’s Theme A music by musician Smooth McGroove running in the background to properly set the mood.]

If crosswords are the top pen-and-paper puzzle and the Rubik’s cube is the top puzzle toy, then Tetris has to be the top puzzle game of all-time. It is instantly recognizable and completely unforgettable. (I still get a little anxious whenever I think about the music speeding up when I got too close to the top of the screen.)

It’s available for every video game console, computer, and media device, and has been for decades. Alexey Pajitnov’s incredibly addictive puzzle game baby has conquered the world, and today, we are proudly to join in the global celebration with a few of our favorite Tetris themed pictures.

We previously featured a Tetris Halloween costume in our puzzly costumes post, but these kids upped the ante with four Tetramino pieces as a team costume!

Someone even managed to render the blocks in origami form! How cool is that?

And then there’s this enterprising chef, who whipped up a Tetris-themed bento box full of blocky veggies to enjoy!

We’ve collected more Tetris images on a special board on our Pinterest page, so feel free to check them out in honor of today!

And to Alexey Pajitnov, thank you for years of puzzle pleasure. Your game has crossed borders and won the hearts of millions. You changed the puzzle landscape forever, and for the better.

In closing, here’s another famous Tetris tune performed a capella style for your enjoyment:

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Constructor Matt Gaffney!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Matt Gaffney as our latest 5 Questions interviewee!

Matt Gaffney is a puzzle constructor, and over the last twenty-five years — fifteen as a full-time constructor! — he has made a name for himself as one of the most innovative names in crosswords. Whether it’s his signature Weekly Crossword Contest puzzles or the crossword murder mystery he launched on Kickstarter, he’s become synonymous with puzzles that contain a little something extra.

In addition to puzzle books and books about puzzles, he’s been published in The New York Times, The Washington Post, Slate Magazine, and GAMES Magazine, among numerous others. All told, he estimates he’s created more than 4,000 puzzles in his career!

Matt was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Matt Gaffney

1.) How did you get started with puzzles?

My older sister starting bringing home Dell and Penny Press puzzle magazines when I was about 8 or 9. I have a hypercompetitive personality with certain things, and puzzles turned out to be one of them, so I starting submitting crosswords to Dell Champion. They ran my first two published puzzles when I was 13.

2.) In addition to your daily crossword puzzles, you host a Weekly Crossword Contest, featuring crosswords with a puzzle-within-a-puzzle lurking inside. These “metapuzzles” have grown in popularity over the years. What separates a quality metapuzzle from a bonus answer that simply feels tacked on? What are some of your favorite past metapuzzles?

Ideally a metapuzzle is like a good hiding place in hide-and-go-seek. The seeker shouldn’t find you right away; they should overlook you a couple of times, walk past you a couple of times, and only later say, “Ah, I should’ve found you sooner.”

My favorite meta that I myself wrote in the past year is called “Corporate Structure” and can be found here.

My favorite meta that someone else wrote is called “Seasonal Staff” by Francis Heaney and you can buy it for $1 here (under “Puzzle” scroll down to 2013-12-18).

[Just one of many puzzle-themed titles Matt has authored.]

3.) When you celebrated 5 years of your Weekly Crossword Contest, you stated that MGWCC will run for 1,000 weeks, which would put the final edition around August 6, 2027. Do you have any predictions for how crosswords might have changed by then?

I think by then individual crossword writers will be more brandable than we are now. With a few exceptions like Merl Reagle, familiar crossword brands are still usually publications or, in the case of Will Shortz, an editor.

The Web has allowed constructors like myself, Brendan Quigley, Liz Gorski, Erik Agard, and many others to get our work out independently, so I think solvers will move more towards seeking out their favorite individual constructors rather than solving newspaper puzzles. Sort of like how you can buy an album by your favorite artist instead of waiting for them to play on the radio.

4.) What’s next for Matt Gaffney?

I’m going to market my Daily Crossword this summer. I’ve been too busy to find a good home for it but the number of hits it gets, with zero marketing on my part, is amazing to me.

5.) If you could give the readers, writers, puzzle fans, and aspiring constructors in the audience one piece of advice, what would it be?

I would encourage people to explore the indie crosswords. If the newspaper dailies are ABC, NBC, and CBS, then the independent puzzle writers are HBO and Showtime. Go here and click on any of the names on the bottom-left sidebar and see what’s good.

Not all of them are indie crossword sites (some are crossword critique sites, some are other crossword-related stuff) but about half of them are personal sites of independent crossword writers.


Many thanks to Matt for his time. Check out his Daily Crossword, his Weekly Crossword Contest, his blog about crosswords, and his website, and be sure to follow him on Twitter (@metabymatt) for the latest updates on all his projects. I can’t wait to see what other puzzly tricks he has up his sleeve.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!