The Internet Rallies Together to Solve a Fall Guys Jigsaw Puzzle!

[Image courtesy of Fabrik Brands.]

It’s always fun when companies use puzzles as part of their marketing campaign. We’ve seen it loads of times over the years with varying degrees of success.

On the plus side, there was the intriguing trailer hunt for the Cartoon Network show Infinity Train, and the excitement when Game of Thrones launched a viral challenge where folks hunted down copies of the Iron Throne around the world.

On the minus side, there was the Busch Beer Pop Up Schop promotion where days of little puzzles led to hundreds more attendees showing up to the event than expected, and many were turned away disappointed when the free beer and merch dried up quickly.

I think my favorite thing about all of these puzzly campaigns is how people from all over the Internet rally together to solve them. They share information, theories, speculation, and general enthusiasm, driving each other toward a solution.

We got to see another example of collective puzzle-solving on the internet recently for fans of Fall Guys.

[Image courtesy of Wired.]

Fall Guys, for the uninitiated, is a game where dozens of players can compete in silly obstacle courses, tag-style chase games, and other sporty competitions as these goofy little costumed toddling characters, the fall guys.

It’s great fun and rapidly became one of the go-to games for streamers on YouTube to share their successes, frustrations, and all the shenanigans involved in playing.

The team behind Fall Guys, Mediatonic, teased the third season of Fall Guys by launching Operation #JigSawus, wherein they sliced a promotional photo into three hundred pieces and distributed them to fans across a number of different Twitter and Instagram accounts and Discord servers.

Then, it was up to the fans. Would people put aside the competitiveness that made Fall Guys so fun in order to find out just what the jigsaw would reveal?

Of course they would. Puzzle people are good people.

[Image courtesy of Mediatonic.]

It took only a few hours for the entire image to be revealed: a promotional poster for the theme for Fall Guys Season 3, Winter Knockout.

Yes, most fans probably assumed that the third season, launching in wintertime, would have a winter theme, but hey, it’s a bit of fun, and another nice reminder of how people can come together to solve puzzles and support each other.

Puzzles really do make the world a better place.


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Puzzling in the Past with the Fantastic Club Drosselmeyer Radio Show!

Over the previous four years, the organizers of Club Drosselmeyer have hosted an event in Boston set in a nightclub during World War II. The events have featured era-appropriate costumes, music, puzzle solving, dancing, and even a swing-time version of the Nutcracker Suite!

But given the current global circumstances, this year they redesigned their magical December event, and for the first time, folks outside the Boston area took part in a virtual Club Drosselmeyer puzzle experience presented as a radio show from the same era.

The first event was this Saturday, and your friendly neighborhood puzzle blogger was in attendance. And I just have to say… I was absolutely blown away by the show.

I’ve done a lot of puzzle-from-home things, from crossword tournaments to escape rooms, but none of them had the same style, ambiance, and energy as the Club Drosselmeyer Radio Show.

Allow me to explain a bit more.

Participants could either order a box of physical material to be delivered to the house (your Drosselbox) or download and print the necessary materials. But either way, you had puzzles and helpful items in front of you during the show.

drosselbox

[Some of the contents of your Drosselbox.
Puzzle materials excluded to avoid spoilers.]

Then you log into your account online, which gives the Club Drosselmeyer team your phone number and sets up your unique radio show page, which you have running online.

Every participant — or group, since you could play with up to five people (or more if people wanted to share roles) — had a scheduled two-hour window for the full solving experience. The radio show itself serves as musical performance, ambiance, and a built-in two-hour timer for your solve!

Plus you would periodically call into the Drosselmeyer Industries Switchboard with your phone to interact with prerecorded performances with the characters. A push-button system allowed you to answer questions and input puzzle solutions, which is already really cool. But, during the scheduled performance times, at points, you would be kicked over to the ACTUAL PERFORMER who voiced the prerecording you had just interacted with!

I must confess, I was startled virtually every time a voice said “Hello?” and then called me by name.

The interactions were so cool, and really immersed you in this fun roleplay aspect of the game as you gave them your solutions and were directed what to do next. The performers weren’t just professional, they were charming and helpful and it was an absolute treat to have these unique interactions with them.

Plus, your phone interactions would affect your individual radio show as you listened. You could trigger plot-specific updates and one of SEVEN different conclusions based on your contributions to the night’s events!

Oh, and what were the night’s events? Well…

In this scenario, puzzlers take on the role of an air raid warden and a civilian defense unit during World War II. It’s supposed to be a quiet night in Massachusetts while you listen to your favorite radio show. But suddenly, an air raid siren blares into the night, and you’re called into action!

I won’t go into the puzzles themselves, since solvers can still interact with the automated system, but I do want to highlight the radio show itself.

The music and sound design were absolutely top-notch, really adding to the whole experience. The music varied from soft lilting pieces to absolute big-band bangers, and it all felt so perfect for the time period. (I actually had to go back to listen to some of the song performances afterward, because I was so in-the-zone with my puzzle solving that I barely registered them.)

There was a post-show videochat so that players and performers could show off their period-specific costumes and interact, and I had the pleasure of speaking to several of the performers. They were incredibly welcoming and interested in the players’ solving experiences, and the mellow after-show aspect was a delight.

drosschar0

[Just some of the characters you interact with through prerecorded messages AND live chats during the actual show!]

I inquired whether they’d be doing another Club Drosselmeyer Radio Show in the future, but the performers seemed quite anxious to get back to their usual live show format. I can appreciate that, but I sincerely hope they do this again. Eschewing videochats for a pure radio show-style feel was so engaging and felt so fresh and vibrant, and the phone interaction system (both automated and live) was truly impressive.

I simply cannot say enough good things about this experience. The puzzles were cleverly designed and varied in challenge (to allow for easier solving paths for less-experienced players or puzzle-light listening experiences), and the performances were outstanding. The entire team, from puzzlers to technicians to performers to musicians, should be very proud.

The Club Drosselmeyer Radio Show was an absolute blast. I loved every minute of it. (Yes, even the minutes wasted making dumb mistakes on a puzzle. *laughs*)

[Please check out their website here for all things Club Drosselmeyer.]


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Puzzles in Plain Sight: Secret Message in Hollywood Edition!

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[Image courtesy of MathTutorDVD.]

I am fascinated by codebreaking, secret codes, and that whole subgenre of puzzle solving. Probably because I’m pretty bad at it.

Don’t get me wrong, I can crack your bog-standard cryptogram or alphanumeric message. I’m fairly good at identifying patterns and deciphering codes when it comes to simple three-, four-, and five-digit answers in most escape room scenarios.

But when you start getting into encryptions where a letter’s meaning can shift as the coded message evolves — like the one employed by a devious 10-year-old kid in a puzzly letter to Santa years ago — and I quickly find myself stymied.

It leaves me all the more impressed when I read about codebreaking efforts as ambitious as ENIGMA and as silly (and, yet, still quite impressive) as Futurama fans cracking the multiple alien codes in the show just from random snippets.

But codebreaking isn’t just about cleverness, pattern-recognition, and determination.

Sometimes, it’s about knowing where to look.

For instance, in Los Angeles, there have been secret messages being transmitted in plain sight for decades.

Just cast your eyes to the light atop the Capitol Records building in Los Angeles.

The building was designed to look like a stack of records on a turntable, complete with the spindle pointing skyward. It opened in 1956, and the president of Capitol Records at the time, Alan Livingston, wanted the light to send out a message in Morse code. On opening day, Leila Morse — the granddaughter of Samuel Morse, inventor of Morse code — turned the light on.

The secret message being broadcast? “Hollywood.”

The message blinked away for decades. But it wasn’t the only message the light atop Capitol Records would send over the years.

In 1992, to celebrate the fiftieth anniversary of Capitol Records, the code was changed to “Capitol 50” for the entire year. Then it went back to the traditional “Hollywood” code.

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A decade later, it was changed again. What was the message? A secret announcement that would excite millions of pop music fans…

“Katy Perry. Prism. October 22, 2013.”

But as far as anyone can tell, nobody noticed. This teaser announcement never made the local or national news.

And so far, there hasn’t been a secret message since. At least, not that anyone has noticed.

Still, best keep your eyes on that light. You never know if your favorite artist might send you a secret signal. And it sure beats looking for backwards messages in heavy metal songs.


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New Puzzly Mystery Series? Parnell Hall’s Puzzle Lady Headed to TV!

parnell-hall-puzzle-lady

Some exciting news broke recently if you’re a fan of puzzle-fueled mysteries on television.

A few days ago, it was announced that a team of production companies have acquired the rights to Parnell Hall’s Puzzle Lady mystery series and are looking to develop it into a new mystery drama series.

The series centers around the grumpy Cora Felton, a nationally syndicated crossword puzzle editor who prefers to spend her time investigating crimes and nosing around police investigations than worrying about grid fill or witty cluing.

And, of course, each novel includes crosswords from Will Shortz that are woven into the narrative.

Although there are a host of colorful supporting characters to fill out the cast — one that will adapt nicely to the screen, in fact — the other major player worth noting is Cora’s long-suffering niece Sherry, a clever young woman who both handles the crossword side of things and tries to keep her aunt’s detective shenanigans in line.

Most of the press releases refer to Cora as “Miss Marple on steroids.” Personally, I don’t see it, unless they’re referring to Cora’s penchant to ignore social niceties in order to solve the case. I suspect that her combination of hardheadedness, determination, and keen observation skills will make her a favorite of mystery fans.

After all, who can’t get behind a sharp-tongued older woman who tolerates no guff and happily sidesteps the authorities in order to make sure justice is done?

two more options

As for the production side of things, they’ve assembled a solid team. ZDF Enterprises, which is headlining the project, recently sold crime drama The Bridge to the BBC. (One production company involved, Canada’s December Films, is a relatively new entity.)

The other production company, North Yorkshire’s Factual Fiction, already has several successful projects to their credit, producing The Curse of Ishtar and Agatha and the Midnight Murders. (Another entry in the Agatha series, Agatha and the Truth of Murder, was produced by the founding members of Factual Fiction for Channel 5 in the UK.)

Although they have acquired the rights to all twenty books in the series, the plan right now is for a six-episode run, and members of the production staff, including top execs and screenwriter Dominique Moloney, are already in place.

There’s no word yet on casting or when production will start, but we’ll keep you posted as soon as we know more.

Naturally, this makes one wonder about the OTHER crossword mystery series we’ve come to enjoy over the last year or two: the Hallmark Movies and Mysteries’ series The Crossword Mysteries.

A fourth film is still listed as forthcoming on IMDb, but the latest updates (posted back in June, as far as I can tell) show no movement on that front.

Astonishingly, the last one (Abracadaver) aired only back in January. It feels like it was a hundred years ago in 2020 time, doesn’t it?

Well, it sounds like cruciverbalist Tess Harper and detective Logan O’Connor might soon have some stiff competition in the puzzly sleuthing market.

Are you excited about the Puzzle Lady mystery series announcement, fellow puzzlers and PuzzleNationers? Who would you like to see cast in the series? And can we expect some Will Shortz cameos? Let us know in the comments section below. We’d love to hear from you!


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The WORST Puzzle Solvers in Pop Culture

We celebrate puzzles here at PuzzleNation, and for the most part, we really try to keep the mood light and the overall tone a positive one. Because puzzles are great, and the people who make them are creative, brilliant, innovative, funny wordsmiths who labor for hours just to bring us some delightful challenges in black-and-white grid form.

As part of the general spirit of PuzzleNation Blog, we’ve been doing a series of posts where we shout-out the best puzzle solvers from the realms of fiction, be it horror movies, classic literature, television, YA novels, and children’s books.

But in all fairness, for some reason, a lot of not-so-great puzzle solvers have also been featured in pop culture. Sometimes, a crossword puzzle is the perfect prop for a bit of comic relief. Other times, the crossword serves as a lens for the character, providing valuable insight into their personality.

And if it’s true that you can’t truly enjoy the sunshine without having experienced a little bit of rain now and then, well, let’s rain on a few characters for the sake of fun, shall we?

Here’s a quick look at some of the worst puzzlers in pop culture.


President Jed Bartlet, The West Wing

Bartlet is an incredibly intelligent and well-read individual, which makes it all the more entertaining to watch him struggle with a crossword during the third-season episode “Dead Irish Writers.” He overthinks one entry, is outwitted by another — coming up with TEA for the clue “It may be bitter” instead of END — and even coloring in a square when an answer doesn’t fit the grid.

That’s not the point of the scene, of course. It’s a showcase of Bartlet’s relationship with his wife and how they’re both confronting a crisis in different ways.

But still… Jed, you’re bad at crosswords.

Bertram Cooper (Robert Morse) – Mad Men _ Season 7, Gallery – Photo Credit: Frank Ockenfels 3/AMC

Bert Cooper, Mad Men

I haven’t seen all of Mad Men, so I can’t be certain, but I only recall one character with a deft hand when it comes to crosswords: Don Draper’s secretary Miss Blankenship. And she serves as the perfect foil for Mad Men‘s worst puzzle solver, Bert Cooper.

One of the top brass at advertising agency Sterling Cooper, Bert is solving a crossword and asks for “a three-letter word for a flightless bird.” Anyone with crossword experience will answer as Miss Blankenship does, with “emu.” Cooper replies, “Nope, it starts with an L,” to which Miss Blankenship responds, “The hell it does.” Clearly Mr. Cooper has already gone astray with this solve.

It’s a funny juxtaposition to have someone in a lower position speak so bluntly to a higher-up, and it also fits perfectly with Miss Blankenship’s abrupt style.

[Image courtesy of SyFy Wire.]

Marjory the Trash Heap, Fraggle Rock

Also known as Madame Trash Heap, this sentient compost heap claims to have all wisdom, and serves as a strange oracle for the nearby Fraggles. Although she possesses some magical powers and her advice usually turns out okay, this doesn’t prevent her from making some pretty silly mistakes. And that includes working on crosswords.

In one episode, Marjory needed an 11-letter word for “life of the party.” Proving both her faulty reasoning and her egocentric view of the world, she confidently claims the answer is her uncle, MAXIMILIAN. (It’s spelled with a silent Q, of course.)

Yes, this is a kids show, and yes, it’s not meant to be taken seriously, but it does make you question her view of the world, no matter how good her intentions are.

[Image courtesy of Screenrant.]

Eugene H. Krabs, Spongebob Squarepants

Mr. Krabs, owner of the Krusty Krab restaurant, is obsessed with money and views pretty much everyone and everything around him in terms of monetary value. This even extends to his recreational activities, as we see in one episode of the show where he is solving a crossword puzzle — well, a crisscross, but this happens in TV all the time — and puts the word “money” as the answer to every single five-letter space in the grid.

Unfortunately for Mr. Krabs, there’s one place in the grid where it wouldn’t work, spoiling the solve. (It is convenient for him that MONEY fits in so many of the five-letter spaces in the grid, though.)

I’m fairly certain Mr. Krabs doesn’t care, but hey, if you’re solving a crossword or a crisscross, you should care. A little. (At least he doesn’t color in grid squares like Jed Bartlet.)

[Image courtesy of Bill Watterson.]

Calvin, Calvin and Hobbes

There’s no denying that Calvin is a very clever boy. He creates games like Calvinball, builds some hilariously morbid snowmen, examines the world with a unique perspective that flummoxes and surprises in equal measure. But one Calvin and Hobbes comic strip reveals that he’s not necessarily a good crossword solver.

In response to the incredibly vague clue “bird,” Calvin says, “I’ve got it! ‘Yellow-bellied sapsucker!'” When Hobbes points out that there are only five boxes, Calvin brushes him off with a casual, “I know. These idiots make you write real small.”

On the one hand, Calvin would have no problem with rebus-style crosswords that put more than one letter into the grid. But on the other hand, no sane constructor would jam twenty letters into five boxes. (Hopefully.)

Walt Tenor, Stuck on You

A pair of conjoined twins in this comedy film from 2003, Bob is the quiet shy brother and Walt is the outgoing one driven to seek success in Hollywood. To further illustrate the differences between the two brothers and the central personality conflict between them, crosswords are mentioned twice in the film.

In both cases, the obvious correct answer — provided by the more timid and thoughtful Bob — comes as a surprise to Walt, who has come up with more inappropriate potential answers. I can’t share either of them with you, fellow puzzler, because we try to keep it family-friendly here on PN Blog, but sufficed to say, the answers tell you what’s on Walt’s mind most of the time, to the detriment of both his relationship with his brother and his ability to actually complete a crossword.

By ignoring the common sense answers and always twisting the clues to suit what he’s thinking about, Walt shares several of the bad qualities seen in other people on this list. He might just be the worst puzzle solver in pop culture.

Can you think of any bad solvers in popular culture that we missed? Let us know in the comments section below. We’d love to hear from you!


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NBC: Novel Board-game Content

book rock

By the late 2000s and early 2010s, NBC’s Must See TV Thursday lineup was a thing of the past, but they were still putting out quality comedy content. My Name Is Earl, The Office, Community, Scrubs, Parks and Recreation, and 30 Rock all had loyal followings.

And you’d be surprised how much puzzle and game content ended up on those shows.

The Office featured in-house Olympics and betting games, as well as a Da Vinci Code-esque prank. Community had two Dungeons & Dragons-inspired episodes (which I should really cover at some point).

But those last two shows — Parks and Recreation and 30 Rock — both featured made-up games that either spoofed or were inspired by modern board games.

(Yes, we’ve previously covered the Valentine’s Day scavenger hunt from Parks and Rec, but there were two other scavenger hunt moments, as well as the many game references made by the character Ben Wyatt.)

Parks and Recreation had The Cones of Dunshire, and 30 Rock had Colonizers of Malaar. Both of these games are much more elaborate takes on Settlers of Catan, a board game about resource management that is considered one of the top titles in modern board games.

In one episode of 30 Rock, executive Jack Donaghy is struggling with his position, given that NBC is under new ownership with Kabletown, and he finds refuge in a game of Colonizers of Malaar with the writers for comedy show TGS.

Jack believes his business acumen will make the game an easy victory, only to find the play experience strangely similar to his current problems at work. He flees the game for some fresh air.

Later, Jack returns to the game, inspired. He makes a seemingly ill-advised move — playing a fire card in a desert wasteland — that turns the game on its head. The fire turns all the sand into glass, a much-needed resource, and suddenly he’s back in control.

His success in the game inspires him to do the same with his new employers, and Jack leaves, reinvigorated.

The game itself allowed for a few silly throwaway lines, but Jack’s gaming experience was a clever way to allow him to reach rock bottom and rebound. Like many newcomers to a game, he struggled, found his way, and later triumphed, his day improved by playing the game.

Plenty of board game fans have had similarly joyful experiences.

Colonizers of Malaar, as far as we can tell, is a marketed game in the 30 Rock universe. The Cones of Dunshire from Parks and Recreation, on the other hand, is created by character Ben Wyatt and initially treated as a mistake, a nonsensical result of his boredom and frustrations.

The game becomes a running gag in the show. Ben leaves it as a gift at an accounting firm that he has been hired by (and walked away from) several times.

Later, we find out the game has been produced, and Ben stumbles across it when dealing with a dotcom company. He mentions that he invented it, but is shrugged off. He then proves not only his gaming skill but his authorship of the game when he beats the dotcom bosses in a tense playthrough.

It’s mentioned once that a gaming magazine called Cones of Dunshire “punishingly intricate,” a point that makes Ben proud.

Part of the fun of Cones of Dunshire is that the viewer never really understands what’s going on, so supposedly dramatic moments can be played for laughs. (I also appreciate that the name of the game is basically a fancy way of saying “dunce hat.”)

And, in the sort of cyclical storytelling that could only happen in a nerdly pursuit like board games, the company that made Settlers of Catan — Mayfair Games — produced a giant version of the game as part of a charity event at GenCon.

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A Kickstarter campaign for a limited run of the game was launched twice, with copies costing $500 due to the insane complexity and number of pieces for the game, but it ultimately failed to reach its goal.

Nonetheless, these two fictional games made an impact on both the characters of the show and the fans as well. What more could you ask for?


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