A Puzzly Holiday Quiz!

It’s Santa’s big day, fellow puzzlers and PuzzleNationers, and we thought we’d celebrate this joyous day of family, friends, giving, and delights with a little Christmas Quiz!

Simply answer the holiday-themed clues below! And, if you come up with the correct answers, you’ll reveal a message reading down, formed by the first letter of every answer!

Here we go!

  • Plant with pleasant results for those under its influence?
  • Santa’s helper OR Will Ferrell film
  • Vixen, for one
  • A treasured BB-gun brand
  • He famously sought a peppermint mine
  • One who wassails OR member of a loud festive mob?
  • Nationally observed day off
  • Donner’s son OR reindeer game outcast
  • There was no room here
  • The Grinch’s creator
  • One of the misfit toys
  • Scrooge’s ghostly partner
  • Four Sunday-period OR type of calendar
  • Hang this with care

Did you crack the clues and figure out the message? We hope so! Have a marvelous day!


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PuzzleNation Product Review: Zendo

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Experienced puzzlers are familiar with deduction as a puzzle-solving method. They may know it from solving logic puzzles, determining who brought what to Thanksgiving dinner. They may know it from asking questions in Clue in order to eliminate possibilities and figure out who killed Mr. Boddy, where, and how. They may know it from brain teasers, riddles, puzzles, or card games.

But they’ve probably never tried their hand at a deduction puzzle game quite like Zendo.

In Zendo, the players pull pieces from a communal pile in order to build different structures, using pyramids, wedges, and blocks. One player, the moderator, chooses a secret rule for the players to uncover, and builds two structures. One of these structures follows the secret rule, and one does not, and both are marked as such.

Secret rules can be as simple as “must contain all three shapes” or “must contain exactly four pieces.” They can be as complex as “must contain more blue pieces than blocks” or “must contain at least one yellow piece pointing at a blue piece.” Some rules involve how pieces touch, or how they’re stacked, while others demand no touching or stacking whatsoever. The field is wide open at the start of the game.

Players then try to deduce the secret rule by building structures themselves, arranging pieces from the communal pile into various patterns and asking the moderator for more information.

[Can you tell what the rule is by looking at these two structures?]

They can do so in one of two ways. The first is by saying “Tell,” wherein the moderator marks the player’s structure with either a white token or black token, depending on whether the structure fits the secret rule.

The second is by saying “Quiz,” wherein every player guesses whether the given player’s structure fits the rule. Every player who guesses right gets a guessing token.

Guessing tokens, as you might suspect, are spent to guess the secret rule. But the moderator doesn’t answer with a simple yes or no. The moderator instead must build a new structure, which will either fit the secret rule (but not the player’s guess, and get marked with a white token) or fits the player’s guess (but not the secret rule, and gets marked with a black token).

This back-and-forth between players can be frustrating or informative, depending on how specifically you frame your guesses. It also tests the creative mettle of your moderator, which adds a curious wrinkle to the game. Not only are you competing with your fellow players to figure out the secret rule, but you have to deal with the often crafty skills of the moderator.

[Does this second sculpture give you any hints?]

It’s an ever-evolving puzzle that can change in an instant with a new bit of information. You might confirm you’re on the right track, or realize you’ve been looking at the structures incorrectly all along, and you’re back to square one (or, you know, pyramid one or wedge one).

But thankfully, Zendo is easily scalable for solvers of any age or solving skill level. You can keep the secret rule simple or make it complex, depending on who is playing. And if you’re the moderator, you have a free hand in determining how much information your structures reveal.

Like Fluxx and other games under the Looney Labs umbrella, Zendo has tons of replay value, and it’s a puzzle-game that ages well, since solvers with more experience are not only better players, but more devious moderators as well. This is some seriously puzzly fun.

Zendo is available from the crafty crew at Looney Labs, and it’s also featured in this year’s Holiday Puzzly Gift Guide!


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A Puzzle For Thanksgiving!

Happy Thanksgiving, PuzzleNationers!

On a day dedicated to celebratingwith family and friends, giving thanks for all the good things in our lives, we here at PuzzleNation want to thank and celebrate our fellow puzzlers and PuzzleNationers, because you help make PuzzleNation one of the greatest puzzle communities in the world today.

And when it comes to saying thanks, a Thanksgiving puzzle seems like the perfect offering.

So we’ve cooked up a little Thanksgiving logic puzzle for you to enjoy!

Can you unravel this holiday puzzler?

Connor, Emma, Russell, and Taylor are celebrating Thanksgiving together. To save money, each of them is bringing a different side dish (cranberry sauce, green beans, mashed potatoes, or yams). Each of them is also bringing a different dessert (apple pie, chocolate cream pie, pumpkin pie, or sugar cookies). With the help of the clues below, can you puzzle out who brought which side dish and which dessert?

1. Emma didn’t bring the green beans, but she did bring pumpkin pie.
2. Connor brought the cranberry sauce, but he didn’t bring chocolate cream pie or apple pie.
3. The person who brought the yams also brought the chocolate cream pie.
4. Taylor brought the green beans.

Good luck, and Happy Thanksgiving!


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Riddle Me This: Answer Edition

[Image courtesy of Nyafuu Archive.]

Last week, we shared a sampling of riddles from Raging Swan Press’s series of riddle-filled handbooks, “So What’s the Riddle Like, Anyway?”

And today, we’ve got the answers ready for you. So let’s see how you did!


1. What always runs but never walks,
Often murmurs, never talks,
has a bed but never sleeps,
Has a mouth but never eats?

Answer: a river.

2. What has a head and a tail, but no body?

Answer: a coin.

3. I can be cracked, I can be made.
I can be told, I can be played.

Answer: a joke.

4. What should the tenth number in this series be? 3, 3, 5, 4, 4, 3, 5, 5, 4

Answer: 3. (Each number is the number of letters in the digits one through nine, so ten would be “3.”)

5. A carpenter was in a terrible hurry. He had to work as quickly as possible to cut a very heavy ten‐foot plank into ten equal sections. If it takes one minute per cut, how long will it take him to get the ten equal pieces?

Answer: 9 minutes. (The first 8 minutes yield 8 pieces, but the ninth minute will yield pieces 9 and 10.)

6. Can you find a four‐digit number in which:
The first digit is one‐third the second digit,
The third is the sum of the first and second and
The last is three times the second?

Answer: 1349.

7. I am always hungry, I must always be fed.
The finger I lick will soon turn red.

Answer: fire.

8. A precious stone, as clear as diamond.
That shuns the sun’s bright fire.
Though you can walk on water with its power,
Try to keep it, and it’ll vanish ere an hour.

Answer: ice.

9. I am sometimes strong
And sometimes weak,
But I am nobody’s fool.
For there is no language that I can’t speak,
Though I never went to school.

Answer: An echo.


How did you do on these riddles, fellow puzzler? Let us know in the comments section below!

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Riddle Me This!

[Image courtesy of Forbidden Planet.]

A PuzzleNationer reached out to me recently and asked about riddles. Specifically, he was asking about wordplay riddles, the ones that can take you a bit of time to mentally unravel, rather than the jokey riddles found in most children’s puzzle books.

You see, he’s a Dungeon Master, the man runs a Dungeons & Dragons game, shaping the story for the other players. He was about to lead his players into a lost catacomb left behind by a crafty wizard known for his love of wordplay, and he needed ideas for riddles that might challenge his players.

Thankfully, I had the perfect resource for him.

[No, not that guy… (Image courtesy of Nyafuu Archive.)]

The puzzly crew at Raging Swan Press foresaw the need for something like this, and years ago, they assembled three handbooks about riddles for anyone who might need them. This series is called “So What’s the Riddle Like, Anyway?” Downloadable PDFs of the books can be found on DriveThruRPG.com.

From the book’s introduction, where the authors present possible scenarios:

Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly.

I am a huge fan of Raging Swan, because they’re all about providing additional content for roleplaying games in order to make the games more varied and interesting, and they price these expansions and idea-boosters very affordably.

For instance, each of the three editions of “So What’s the Riddle Like, Anyway?” are only $1.99 apiece.

And I figured, why not pit the puzzly minds of the PuzzleNation readership against the crafty campaign creators of Raging Swan Press.

Enjoy!


Volume I of the series not only walks the reader through the process of designing and choosing riddles for your game, but also instructs you on how best to use the riddles to advance your story. Volume I also offers some examples to get you started.

1. What always runs but never walks,
Often murmurs, never talks,
has a bed but never sleeps,
Has a mouth but never eats?

2. What has a head and a tail, but no body?

3. I can be cracked, I can be made.
I can be told, I can be played.


Volume II delves deeper into the puzzlier aspect of riddles, employing pattern identification, word problems, and brain teasers to offer another possible challenge for your players.

4. What should the tenth number in this series be? 3, 3, 5, 4, 4, 3, 5, 5, 4

5. A carpenter was in a terrible hurry. He had to work as quickly as possible to cut a very heavy ten‐foot plank into ten equal sections. If it takes one minute per cut, how long will it take him to get the ten equal pieces?

6. Can you find a four‐digit number in which:
The first digit is one‐third the second digit,
The third is the sum of the first and second and
The last is three times the second?


Volume III rounds out the trilogy with numerous traditional riddles about various aspects of the standard medieval roleplaying setting. Riddles about elements, dragons, weapons, creatures, and more await you inside this slim tome.

7. I am always hungry, I must always be fed.
The finger I lick will soon turn red.

8. A precious stone, as clear as diamond.
That shuns the sun’s bright fire.
Though you can walk on water with its power,
Try to keep it, and it’ll vanish ere an hour.

9. I am sometimes strong
And sometimes weak,
But I am nobody’s fool.
For there is no language that I can’t speak,
Though I never went to school.


How did you do on these riddles, fellow puzzler? Let us know in the comments section below!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!