A Real-Life Treasure Hunt Awaits You…

[Image courtesy of Go.ActiveCalendar.com.]

Who can resist participating in a real-life treasure hunt?

I certainly can’t. I’ve organized them in role-playing games and as part of birthday celebrations, creating maps, riddles, and puzzles in order to challenge friends to locate hidden loot in both imaginary and real locations over the years.

From The Goonies and The Treasure of the Sierra Madre to National Treasure and the Indiana Jones series, treasure hunts are a part of our collective cultural imagination. People hunt in their attics for forgotten antiques and prowl flea markets and thrift shops for unexpected bounties.

So is it any wonder that a few intrepid souls out there are still pursuing treasures hidden over three decades ago as a publicity stunt?

[Image courtesy of Amazon.]

In 1981, when author Byron Preiss launched a puzzly scavenger hunt to promote the release of his new fantasy book The Secret, he had no idea he’d just fired the starting pistol on one of the greatest unsolved puzzles in history.

Twelve plexiglas boxes were hidden around North America, each protecting a ceramic container that, in turn, held a key to a safe deposit box containing an actual gemstone.

The book contains twelve paintings and twelve poems. Solvers were expected to figure out which poems to pair with which images, and then decipher them in order to reveal the locations of the keys.

Preiss believed that all twelve boxes would be found relatively quickly.

Only two have been recovered in the thirty-plus years since then, one in Chicago’s Grant Park and the other in Cleveland’s Cultural Gardens.

[Image courtesy of Vice.]

This image is believed by some treasure hunters to point to one of the boxes being hidden in Milwaukee’s Lake Park, but thus far, no box has been recovered there.

There are entire forums online dedicated to parsing the various poems and images in The Secret, plumbing them for hidden clues and vetting theories from fellow treasure hunters.

Unfortunately, the cleverness of Mr. Preiss isn’t the only opponent for these hunters. Time itself is against them.

It’s safe to assume that the missing ten boxes are also buried in public parks and other spaces open to the public. But parks get renovated. Landscapes change. Hell, some parks are repurposed and paved over!

So how many of those prizes are no longer within easy reach of a shovel’s blade, even if you do unravel the mysterious clues available? How many were tossed aside as curious garbage by disinterested work crews during renovations?

As The Secret and the treasure hunt it inspired fade into history, so too do the chances of anyone recovering those keys and claiming those gemstones for themselves.

[My thanks to friend of the blog Darcy Bearman for reminding me of this marvelous puzzly mystery, as well as Josh Gates and his Travel Channel show Expedition Unknown for reminding her.]


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PuzzleNation Review: Topple Magazine

One of the best things about being a puzzle constructor these days is the level of access solvers have to you and your puzzles. Many constructors create and maintain their own puzzle subscription services, funding them through tips, crowdfunding, subscription fees, or direct-to-solver sales. When puzzly skills and a knack for self-promotion meet, you have the opportunity for real success in building a reputation and an audience.

So when constructor Gregory Gray reached out to me regarding his puzzle e-magazine, Topple, I was all ears. Whether it’s print books, downloadable puzzle packets, or Kickstarter campaigns, I’m always happy to spread the word about puzzle projects that I think the PuzzleNation audience will enjoy.

Gregory sent me the latest edition of Topple (issue VII) to review, so let’s dive right in.

Issue 7 offers a variety of different puzzles to try out. Anagramming and word-forming challenges, trivia, a rebus, some deduction, find-the-path games, and more can be found across these 12 pages of puzzles (plus solution pages, obviously).

I was immediately impressed with all of the different solving styles on display. Shying away from classics like crosswords, word seeks, and fill-ins, Topple opts for puzzles that offer greater opportunities to incorporate art and interesting layouts.

From the anagram rings of ‘Gram Crackers to the alphabet blocks of Blockhead, a great deal of work has clearly gone into not only the puzzles, but the presentation of them, which makes for a very eye-catching solving experience.

The mix of art and puzzles also presents a more welcoming tone for new solvers, who might find a denser arrangement of puzzle grids to be more off-putting or daunting. Each puzzle is given plenty of space to establish itself, so even unfamiliar puzzle types seem more inviting.

But solvers who prefer a bit more challenge will also find something worth their time in this issue of Topple, as a two-page spread of Japanese-style deduction puzzles awaits you in the middle of the book. Whether you’re connecting the dots in Masyu and Hashi or deducing the placement of numbers in Kakuro or black square in Nurikabe, these were easily the most challenging puzzles in the entire magazine, a pleasant change of pace for a more experienced solver.

[Examples of Hashi and Nurikabe puzzles.
Images courtesy of Conceptis Puzzles.]

To be fair, the book isn’t perfect. Some of the blurbs explaining the rules of each puzzle are a bit clunky, which can lead to moments of solver confusion. For instance, it’s not immediately clear in Blockhead if you can anagram the letters in each given word, or if those letters stay in place while you add a letter from the options below.

But those hiccups are few and far between, and for the most part, I found solving issue 7 of Topple to be a very enjoyable solving experience. I breezed through some puzzles, while others put my puzzly skills to the test.

And with Topple, you get quite a bang for your buck. Literally: Each issue of Topple is only $1, and when you consider both the variety of puzzles and the production quality of the book, it’s a steal.

So if you’re looking to try something new without breaking the bank, Topple is an excellent place to start.

The complete Topple collection, along with a free downloadable sampler pack of puzzles, can be found here. You can also subscribe to Topple through Patreon, and be sure to keep up with all things Topple-related on their Facebook page.


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Constructors’ Favorite Crosswords from 2017!

Yesterday, I wrapped up my efforts to celebrate 2017’s contributions to the long, marvelous legacy of puzzles and games.

But before saying goodbye to 2017, I reached out to other constructors and puzzlers to ask them if they had any favorite crosswords from 2017, either of their own creation or those made by others.

So let’s check out the favorites from some world-class constructors in their own right.

Note: Wherever possible, I’ve included links to the puzzles, but for the most part, the links included filled-in grids, so if you want the full solving experience, scan for dates, outlets, and names to hunt down copies for yourself.

And remember: every single person who replied stated that there were other puzzles they loved that they knew they were leaving out, so don’t consider this in any way to be an exhaustive list. 2017 was a dynamite year for crosswords!


We’ll start off with some of crossword gentleman Doug Peterson‘s favorites:

– Monday, May 8 NY Times puzzle by Zhouqin Burnikel aka CC Burnikel. It’s an LGBTQ theme executed so nicely for a Monday. Difficulty and theme are spot-on for an easy puzzle. Lots of fresh, colloquial fill. CC is the master.

– Saturday, July 22 LA Times themeless puzzle by Erik Agard. All of Erik’s themelesses are fun, but this one stood out a bit more for me. SHIRLEY CHISHOLM, KITE-EATING TREE, TOOTHBRUSHES stacked on top of ORTHODONTISTS. Fun stuff everywhere you look.

– Wednesday, August 9 AVCX puzzle “Birthday Bash” by Francis Heaney. Broken PINATAs that have dropped their candy into the grid. It doesn’t get much better than that. 🙂 OK, slight ding for having one PINATA filled with ALTOIDS, but this was still a blast to solve.

[Image courtesy of Party Cheap.]

Several constructors, including Joanne Sullivan and Patrick Blindauer, heaped praise upon the puzzles from this year’s Lollapuzzoola event, and rightly so. They always push the envelope in terms of creativity with Lollapuzzoola, and folks went all out for the tenth year of the tournament. Blindauer cited Paolo Pasco’s tournament opener in particular as a delight.

Patrick had several other recommendations:

It’s no surprise to see New York Times puzzles getting a lot of love. George Barany cited David Steinberg’s June 8th puzzle as particularly clever. Definitely not surprised to see those words associated with David.

[Image courtesy of Snark Squad.]

David Kwong sung the praises of Mark Halpin’s Labor Day Extravaganza — which doesn’t contain any crosswords, but it is still very worthy of mentioning — making a point of mentioning that “the meta puzzle involving the spider’s web was so expertly constructed.”

Constructor Brendan Emmett Quigley did an entire post highlighting his favorite puzzles from the previous year, which marked the only overlap between today’s entry and my list of puzzles yesterday. As it turns out, we both enjoyed his “Next Level Shit” puzzle from November 2nd. He cited “Party Line” from September 28th and “We Have Achieved Peak Puzzle” from November 9th as two other favorites.

[Image courtesy of Arrested Development Wiki.]

To close out today’s rundown of killer puzzles, we’ve got a murderers row of recommendations from Evan Birnholz of Devil Cross and The Washington Post crossword:


Thank you to all of the fantastic constructors who offered their favorite crosswords from 2017! Please check out both these constructors AND the constructors they recommend! There are so many great puzzles out there for you if you bother to look!

Here’s to a terrific, challenging, baffling, and creative new year of puzzles to come!


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A Puzzly Holiday Quiz!

It’s Santa’s big day, fellow puzzlers and PuzzleNationers, and we thought we’d celebrate this joyous day of family, friends, giving, and delights with a little Christmas Quiz!

Simply answer the holiday-themed clues below! And, if you come up with the correct answers, you’ll reveal a message reading down, formed by the first letter of every answer!

Here we go!

  • Plant with pleasant results for those under its influence?
  • Santa’s helper OR Will Ferrell film
  • Vixen, for one
  • A treasured BB-gun brand
  • He famously sought a peppermint mine
  • One who wassails OR member of a loud festive mob?
  • Nationally observed day off
  • Donner’s son OR reindeer game outcast
  • There was no room here
  • The Grinch’s creator
  • One of the misfit toys
  • Scrooge’s ghostly partner
  • Four Sunday-period OR type of calendar
  • Hang this with care

Did you crack the clues and figure out the message? We hope so! Have a marvelous day!


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PuzzleNation Product Review: Zendo

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Experienced puzzlers are familiar with deduction as a puzzle-solving method. They may know it from solving logic puzzles, determining who brought what to Thanksgiving dinner. They may know it from asking questions in Clue in order to eliminate possibilities and figure out who killed Mr. Boddy, where, and how. They may know it from brain teasers, riddles, puzzles, or card games.

But they’ve probably never tried their hand at a deduction puzzle game quite like Zendo.

In Zendo, the players pull pieces from a communal pile in order to build different structures, using pyramids, wedges, and blocks. One player, the moderator, chooses a secret rule for the players to uncover, and builds two structures. One of these structures follows the secret rule, and one does not, and both are marked as such.

Secret rules can be as simple as “must contain all three shapes” or “must contain exactly four pieces.” They can be as complex as “must contain more blue pieces than blocks” or “must contain at least one yellow piece pointing at a blue piece.” Some rules involve how pieces touch, or how they’re stacked, while others demand no touching or stacking whatsoever. The field is wide open at the start of the game.

Players then try to deduce the secret rule by building structures themselves, arranging pieces from the communal pile into various patterns and asking the moderator for more information.

[Can you tell what the rule is by looking at these two structures?]

They can do so in one of two ways. The first is by saying “Tell,” wherein the moderator marks the player’s structure with either a white token or black token, depending on whether the structure fits the secret rule.

The second is by saying “Quiz,” wherein every player guesses whether the given player’s structure fits the rule. Every player who guesses right gets a guessing token.

Guessing tokens, as you might suspect, are spent to guess the secret rule. But the moderator doesn’t answer with a simple yes or no. The moderator instead must build a new structure, which will either fit the secret rule (but not the player’s guess, and get marked with a white token) or fits the player’s guess (but not the secret rule, and gets marked with a black token).

This back-and-forth between players can be frustrating or informative, depending on how specifically you frame your guesses. It also tests the creative mettle of your moderator, which adds a curious wrinkle to the game. Not only are you competing with your fellow players to figure out the secret rule, but you have to deal with the often crafty skills of the moderator.

[Does this second sculpture give you any hints?]

It’s an ever-evolving puzzle that can change in an instant with a new bit of information. You might confirm you’re on the right track, or realize you’ve been looking at the structures incorrectly all along, and you’re back to square one (or, you know, pyramid one or wedge one).

But thankfully, Zendo is easily scalable for solvers of any age or solving skill level. You can keep the secret rule simple or make it complex, depending on who is playing. And if you’re the moderator, you have a free hand in determining how much information your structures reveal.

Like Fluxx and other games under the Looney Labs umbrella, Zendo has tons of replay value, and it’s a puzzle-game that ages well, since solvers with more experience are not only better players, but more devious moderators as well. This is some seriously puzzly fun.

Zendo is available from the crafty crew at Looney Labs, and it’s also featured in this year’s Holiday Puzzly Gift Guide!


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