Puzzles in Pop Culture: Brooklyn Nine-Nine (Plus Will Shortz!)

[Image courtesy of FOX.com.]

In our Puzzles in Pop Culture series, we’ve featured shows as diverse as Gilmore Girls, NCIS: New Orleans, The West Wing, Hell’s Kitchen, and Parks and Recreation.

But oddly enough, the puzzliest show in the series has proven to be Brooklyn Nine-Nine, FOX’s hit sitcom about a New York precinct and its oddball collection of detectives. Not only did they pose a diabolical seesaw brain teaser in one episode, but crosswords were at the heart of another key moment in the show just last year.

And today’s post marks the show’s third appearance. Join us as we delve into “The Puzzle Master,” episode 15 of season 5.


The episode opens with detective Amy Santiago passing the sergeant’s exam and doing a dorky dance. Good start.

[Image courtesy of Spoiler TV.]

Her fiance, fellow detective Jake Peralta, has a doozy of a last case for he and Amy to solve as detectives. He presents her with a serial arson case that seem to be connected to the Saturday crossword puzzle. Amy, as a crossword fiend, is overjoyed.

Two different buildings have been set ablaze on two consecutive Saturdays, each with a puzzle left at the crime scene. The only other clue is a note sent to the puzzle’s “author” — not constructor, oddly — Melvin Stermley.

Amy immediately geeks out, mentioning that Stermley once created a puzzle where every word in the grid was the word “puzzle” in a different language. Jake then mentions that Stermley himself is coming in to help them with the case.

[Image courtesy of Brooklyn Nine-Nine Wiki.]

While Jake expects Melvin Stermley to be “a massive dork,” he turns out to be a handsome Hollywood tough guy type. Jake is instantly jealous. (For a nice bit of insider fun, Stermley is played by David Fumero, the husband of Melissa Fumero, who plays Amy Santiago.)

Amy has set up a display with both of Stermley’s puzzles connected to the fires, and the trio begin searching for leads. When Jake asks if he has the typical physique of a puzzler, he mentions that each puzzle only pays a couple hundred bucks, so he makes most of his money modeling. (No doubt a common response you’d get from any top constructor, right, folks?)

They read over the arsonist’s letter again: “Your clues I discombulate, to teach you to conjugate. The fool who fails to validate will watch as I conflagrate.”

Stermley suggests that they look at the answer grids of his puzzles for clues. Amy then jumps to anagramming some of the answer words. (The puzzler notes that Amy Santiago anagrams to “o, nasty amiga” and Jake Peralta to “eat a jerk, pal.”) Amy and Vin decide to split up the odd and even clues, leaving Jake out.

[Image courtesy of Spoiler TV.]

Getting nowhere with the anagrams, they wonder if “conjugate” in the arsonist’s letter means they should focus on the verbs, “the second best form of speech, after prepositions.” Jake suggests a different path, starting with possible suspects who don’t like Stermley, and the puzzler mentions the crossword night he’s hosting at a local bar. “It’s a total puz-hang,” according to Amy, and a good place to start looking.

While waiting in line outside the bar, Jake is disappointed no one is dressed like The Riddler. Amy points out someone wearing crossword-patterned pants. (Again, a common sight at the ACPT.) They chat with one of the other people in line, a woman who jokingly refers to Stermley as her future husband.

[Image courtesy of Spoiler TV.]

Before anyone can enter, they have to solve one of Stermley’s puzzles. Amy is tasked with anagramming the phrase “MEET A BRAINIER STUD, A” into the name of a place in the world. (Jake’s jealousy is piqued by the anagrammed message, of course.)

She quickly solves it — UNITED ARAB EMIRATES — and heads inside. But when Jake tries to follow, he discovers he has to solve a puzzle of his own to get in. The phrase “SAD ANUS LOSER, I GO IN” must be anagrammed into a film based on a classic book. Cut to Jake sneaking into the bathroom, because he couldn’t solve the anagram.

(It was DANGEROUS LIAISONS, by the way.)

While Jake waits in the bathroom for his pants to dry — he stepped into the toilet while climbing down from the window — two puzzle fans come in, discussing Stermley’s mad puzzle skills and how “Sam” must be pissed, as Stermley replaced him doing the Saturday crossword, bumping him down to work in Parade Magazine.

They mention Sam’s toughest clue, “a 5-letter word for a game popular in nursing homes,” to which Jake replies “BINGO.”

[Image courtesy of AV Club.]

Jake mentions it to Stermley, who says Sam Jepson is one of his best friends and has been out of town for weeks. Jake still thinks Jepson is a solid lead.

Amy and Stermley, meanwhile, have realized that both targeted buildings were at the intersection of numbered streets, and those numbered intersections also point to letters in Stermley’s puzzles: M and A. They plan to build a trap into Stermley’s next puzzle to catch the arsonist.

When given a choice between Jake’s approach and Stermley’s, Amy opts to go with the puzzle trap.

Back at the precinct, Amy has determined that the most common letters in people’s names that follow MA are L, X, R, and T — Malcolm, Max, Mark, and Matthew, for example — so Stermley constructs a puzzle using only one of each of those letters. (A pretty daunting challenge, but definitely doable — especially if the cryptic-style crossword grid on the board behind Amy is the puzzle in question. It would have fewer intersections.)

Amy plans to stake out the intersections for each of those four letters, assigning one of them to Jake. (Jake, meanwhile, makes a secret plan to have Charles stake out Sam Jepson’s apartment.)

[Image courtesy of Spoiler TV.]

Charles spots Sam on the move — played by crossword guru Will Shortz, no less! — and Jake leaves his assignment to intercept. He and Charles follow Sam, who sits at a corner and eats soup, then calls his Mom. It turns out he has been out of town, only having returned tonight — and his marriage proposal was rejected. Bummer.

Jake returns to his assigned intersection, and the building is on fire. He has missed the arsonist.

Amy is understandably upset with Jake when they’re back at the office. Jake confesses he’s jealous of Stermley and doesn’t want Amy to wake up one day, regretting not marrying someone as smart as her. She reassures him that he’s a brilliant detective and that’s why she wants to marry him.

[Image courtesy of FOX.com.]

Jake has a epiphany, realizing that the arsonist’s name isn’t what’s being spelled out, it’s the word MARRY. (The word “conjugate” in the letter also pointed to marriage.)

And who wants to marry Stermley?

The woman in line at the bar on crossword night.

Jake and Amy bring the woman in, and it turns out the full message she intended to spell out with her fires was “MARRY ME OR ELSE I WILL KILL YOU, YOURS FOREVER, HELEN GERBELSON.”

That would take SO MANY FIRES. (I imagine she’d have to burn down several buildings more than once, given the sheer repetition of letters and the relatively few options for numbered streets.)

But, in the end, the arsonist has been caught, thanks to the power of puzzles and good police work.

[Image courtesy of Lauren Leti’s Twitter.]

Overall, I thought this was a very fun episode of the show. The anagram gags were the puzzly highlight, though I confess, I thought they’d do more with the Will Shortz cameo.

Here’s hoping there’s a crime at the Brooklyn Nine-Nine equivalent of the ACPT next year!

Also, as someone who has seen ARSON in a thousand grids, it is funny to see someone finally link the word and the act in a puzzly way.


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PDP Tabletop Tournament: Round 1

The spirit of puzzly competition is alive and well. Not only are we still basking in the afterglow of the ACPT, but the third round of the World Puzzle Federation Puzzle Grand Prix is this weekend! AND registration for this year’s Indie 500 Crossword Tournament is now open!

But that’s not all!

The crew at Penny Dell Puzzles put together a Tabletop Tournament in honor of the upcoming International Tabletop Day on Saturday, April 28.

It’s a 16-person four-week tournament with different games to play every week, and round 1 kicked off this week. (This is actually the third year of the tournament, but this year has more competitors than ever before! Plus, both the 2016 and 2017 winners are competing again this year.)

One of the things I liked about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors were slotted into groups of four. Each group of four would play two games, and the two winners (one from each game) would come from each foursome and move on to the next round.

The two games for Round 1? On the Dot and Bananagrams.

Bananagrams is a tile game where, much like Scrabble, players pull letter tiles and try to form small crossword-like grids. But in Bananagrams, you can anagram and rearrange the grid as needed, instead of being locked into using the words you’ve already played. Each player starts with a certain number of tiles, and each time you’ve used all your tiles, you say “Peel!” and each player grabs a new tile. This continues until the tile pile is depleted. Then the first player to complete their grid and say “Bananas!” is the winner, moving on to round 2.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly-placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns would move on to the next round.

This two-winner-per-group arrangement is nice, because it offers people with different puzzle/game skills multiple chances to move on, instead of a one-and-done scenario. The two games also allow two different quartets to compete at the same time; as one group plays Bananagrams, the other plays On the Dot. Since we only had our lunch hour to complete round 1 (and 16 competitors crammed into the conference room), time was of the essence.

My group was first to compete in Bananagrams, and as the sole representative for PuzzleNation in the tournament, I was determined to make a strong showing for the brand.

Things started off smoothly. We had 21 tiles to start with, and I quickly formed a strong anchor word with DONKEY. But before long, my puzzly competitors proved their own skills were formidable, as cries of “Peel!” began to ring out, and the tile pile quickly diminished.

Honestly, I don’t think I said “Peel” once. I was always close to completing my grid, but never fast enough. But I seized my chance once the tile pile was empty. I only had a few letters left, and some quick anagramming had me confident. I called “Bananas!” and the judges came over to check my grid.

But alas, I’d made an error. I had originally played the word MAKO in part of the grid, then stole the M and A to form other words, intending to come back and fix that part later. But in my overzealousness, I left KO in the grid, which is not a word, so I was disqualified. Curses!

The player to my left was only about a half-second behind me, and she made no clumsy errors. Her grid was clean, and she was declared the first winner from our group to move on.

I would have to try my luck at On the Dot if I hoped to salvage the day.

We switched games with the other competing foursome at the table, and distributed the clear cards for the next contest: On the Dot.

Although I was disappointed with my performance in Bananagrams, I remained confident going into On the Dot, since I’m fairly strong in pattern-matching and similar forms of puzzling.

The first pattern to match was revealed, and we were off!

On the Dot really consists of two skills: being able to place the cards so the dots are in the right places AND hiding the dots and colors you don’t need. That second part can be more difficult than simply matching the pattern, honestly. If you need a yellow dot in a certain spot and nothing near it, it’s not good enough to have a yellow dot in that spot and a purple one right beside it.

I quickly cracked the first pattern, earning 1 point (and a few groans from the other competitors in my quartet).

I was able to follow that with two more victories, earning three points and a clean sweep. I was officially bound for Round 2. Huzzah!

Several other competitors that day turned in similarly dominating performances in On the Dot, while other rounds were hotly contested and came down to the wire.

The rounds of Bananagrams were a little bit slower, but still interesting. I wasn’t the only competitor who was snake-bit by improper words in Bananagrams that day. NAT disqualified one competitor, while NI disqualified another. (At least, according to the online Scrabble Dictionary we were using as our source. No matter what those knights say.)

One of the games ended in a deadlock, as neither player remaining could complete their grid. Another ended in so contentious a fashion that a tiebreaker game was needed to determine a winner!

Fortunately, the judges were prepared for this possibility, and a quick round of Slapzi was used to settle any such ties/issues.

Slapzi is a quick-reaction game where each player is dealt five double-sided cards. Each card has a unique image on each side — everything from dogs and fire hydrants to ladybugs and lawnmowers. Then a description card is played — “has two syllables” or “made of wood,” for instance — and the first person to play one of their cards that matches the description drops that card from their hand. The first person to empty their hand wins.

Between the three games, eight competitors moved on to round 2 (including last year’s champ), one step closer to a grand prize of a Game Night Gift Pack, complete with snacks!

But that’s not all. The winner would also get a crown and scepter to carry around, in order to better lord their victory over their vanquished foes!

With a prize pack and a shot at becoming Tabletop Tournament Royalty on the line, things just got a lot more interesting.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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The New York Times Crossword, Accordion to Weird Al

 In February of 2017, The New York Times celebrated a landmark in the history of puzzles: the 75th anniversary of the NYT crossword.

And ever since, to commemorate that puzzly milestone, top constructors and Times favorites have been pairing up with celebrity fans and puzzle enthusiasts to co-construct puzzles for the Times!

This year, you might’ve encountered some of these collaborations, like news pundit Rachel Maddow’s March 2nd puzzle with constructor Joe DiPietro, or “How I Met Your Mother” star Josh Radner’s meditation-themed puzzler from January 31st with constructor Jeff Chen.

Over the last year, names as diverse as John Lithgow, Elayne Boosler, Joy Behar, Lisa Loeb, Neil deGrasse Tyson, and Bill Clinton have contributed their puzzly efforts to this marvelous project.

And yesterday, another famous wordsmith and master of punnery made his New York Times debut.

[Image courtesy of Instagram.]

Yes, the immortal “Weird Al” Yankovic teamed up with Puzzle Your Kids mastermind and friend of the blog Eric Berlin for a cheese-themed Wednesday outing that delighted fans and solvers alike.

Al has certainly been keeping busy lately, launching his Ridiculously Self-Indulgent, Ill-Advised Vanity Tour — his words, not mine; I loved the show I attended! — and working with Lin-Manuel Miranda to create The Hamilton Polka, an ambitious and hilarious take on the wildly successful musical.

The puzzle was Eric’s 40th Times puzzle, and Al’s first. Not only did the puzzle feature those signature cinematic cheese puns — like A FEW GOUDA MEN and THE PELICAN BRIE — but there was plenty of nerd culture featured in the fill and cluing.

Tom Lehrer and John Cleese were both name-dropped, as well as Legolas, Wile E. Coyote, WALL-E, Mr. Clean, and Bones from the original Star Trek.

Eric offered some insight into the puzzle’s creation while discussing the puzzle with Wordplay’s Deb Amlen:

My very first attempt at the grid included one of my favorites from his list, QUESOBLANCA. I was under the misapprehension that queso is not just the Spanish word for cheese but also a specific kind of cheese. Whoops, not quite. (This was entirely on me, I should note — Al, not knowing during his brainstorming that the end result would be restricted to specific cheeses, had several cheese-adjacent puns in his list, including FONDUE THE RIGHT THING and CHEESY RIDER.)

And appropriately enough, Al had a bit of fun promoting the puzzle on his Instagram, claiming, “If you’re REALLY good, you don’t NEED the clues!”

For the record, I needed the clues.


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The Healing Power of Tetris

Despite the wealth of data out there — and all the “brain-boosting” apps and products claiming they’ll keep your brain in fighting trim — the verdict is still out on whether puzzle-solving can prevent or positively impact Alzheimer’s, dementia, or other age-related mental issues.

But that doesn’t mean that puzzles and puzzle games can’t help in other ways.

Researchers at the Karolinska Institute in Sweden have been treating people suffering from traumatic flashbacks — a form of accident-induced post-traumatic stress disorder — by having them play Tetris.

 Originally, the researchers tested this concept by showing unpleasant videos to test subjects and having them play Tetris for twenty minutes afterward. Their research showed that people who played the game — versus a control group that wrote about how they spend their time — suffered from fewer unpleasant and intrusive flashbacks or memories over the following week.

Apparently, the act of playing the game interferes with how people form the visual component of flashbacks. The gameplay doesn’t interfere with actual formation of memories, simply whether the brain will recall those unpleasant memories.

As it turns out, this might be a quality unique to Tetris or Tetris-style games. The same research team discovered that playing a quiz-style game made the flashbacks worse for those subjects than for the subjects who played no game at all after a traumatic event.

It appears that not only did Alexey Pajitnov create one of the most popular games of all-time, but that his legacy may also include helping the victims of traumatic events with their healing process. Amazing stuff.


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April Fools! (Update: Solve Puzzles Like Never Before!)

Alas, we’re sad to inform you that PNVR — PuzzleNation Virtual Reality — the hot new tech on the puzzle scene, is just a delightful conjuring of the PN development crew. There’s no such thing.

(Not yet, anyway. Though, given how Ready Player One is performing in theaters, we might bump PNVR up the priority list.)

But we hope you enjoyed our little April Fools Day prank, particularly the free bonus coins for Daily Pop Crosswords at the end of the proverbial rainbow. It was great fun to cook up and execute, and the response from the PuzzleNation audience was terrific.

Thanks for a fun day, and keep your eyes peeled, because there are always fun, surprising ways to earn bonus coins and other great deals from PuzzleNation!

We’ll see you again soon, friends.

And please remember that puzzling and bike riding don’t mix.


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Solve Puzzles Like Never Before!

That’s right, fellow puzzlers and PuzzleNationers! We have something truly special for you today, necessitating that rarest of occurrences: a weekend post!

We were hoping to reveal this marvelous new puzzly breakthrough at the American Crossword Puzzle Tournament last weekend, but alas, all was not quite ready, and we had to hold off seven more days for the grand unveiling.

Until today.

Today, we bring you the next step forward in puzzles. Yes, with Daily POP Crosswords, we put the best puzzles in the world in your pocket, at your fingertips.

But, with PNVR, we bring those puzzles to life!

PNVR. PuzzleNation Virtual Reality. It’s like nothing you’ve ever seen! Words leap to life with a wave of your hand! Clues emerge from the ether, floating just beyond your fingertips!

Simply slip on the special PNVR Headset™ — sleek, ergonomic, and suitable for any outfit or occasion — and in an instant, you’re whisked away on a hundred different solving adventures!

Crack crosswords side by side with a robot pal from the comfort of your own home with PNVR! Solve Sudoku from the summit of Mount Everest or K2!

Enjoy a leisurely bike ride through a grid-dappled meadow, plucking puzzles from the grassy hills and dales on a warm summer day! Soar like an eagle and loop answers in word seeks that stretch across the sky!

With PNVR, the possibilities are endless! (As long as your wi-fi is solid and grandma doesn’t hog the headset, that is!)

What are you waiting for? Click here for more details on the greatest thing to happen to puzzles since the mechanical pencil!


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