The Year Ahead

Normally today I would be doing a Follow-Up Friday post, but since it’s the first day of 2016, instead of looking back, I thought I would look forward and talk a little bit about what’s to come in 2016!

On the PuzzleNation Blog side of things, I’ve got some great stuff planned for the new year.

For instance, game and puzzle reviews. Good lord, I have the fruits of so many Kickstarter and Indiegogo campaigns to show you, plus 2016 is promising to be a great year for both puzzles and games, so I have no doubt there are many surprises and terrific solving experiences awaiting the PuzzleNation audience next year.

I’m also bringing back our interview segment 5 Questions. In the past, we’ve had musicians, comedians, puzzle constructors, and even a game-show host appear for 5 Questions, and I’ve already lined up a few interviews that should really interest the readership.

Also, after the positive response to the interview we did with Fred when we announced the addition of a free daily puzzle to the Penny Dell Crosswords App, I’m hoping to interview the rest of the PuzzleNation Team in 2016 and give our fellow PuzzleNationers a glimpse behind the curtain!

On the app side, Fred and the PuzzleNation Team are keeping mum when it comes to new apps and features, but that’s simply because they know I’d immediately run to you guys with any news I heard. *laughs*

But our 2015 Deluxe Combo puzzle set AND the new Penny Dell Crosswords App for Android devices should tide you over until I can pry a few juicy secrets from Fred and the team.

And, of course, I’d love to hear from you! What sorts of posts would you like to see from PuzzleNation Blog in 2016? Let me know!

Thank you for all your support in 2015. On behalf of PuzzleNation, I can promise you that 2016 will be our best, most ambitious year yet!


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PuzzleNation Looks Back at 2015!

The year is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m immensely proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored dice games and tile games, apps and pen-and-paper puzzles. We met designers, constructors, and creative types of all kinds. We cracked brain teasers and tackled mind-bending riddles.

We explored the history of puzzles, broadened our understanding of how puzzles and games contribute to brain health, and celebrated the lives of puzzle greats Bernice Gordon, Henry Hook, Merl Reagle, and Leslie Billig, who were taken from us too soon.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching with glee as a puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and puzzle.

We celebrated International TableTop Day, the debut of The Indie 500 crossword tournament, a new Star Wars movie, the 80th anniversary of Monopoly, new world records set by Rubik’s Cube solvers, and a puzzly wedding proposal, and we were happy to share so many remarkable puzzly landmark moments with you. Heck, we even solved the mystery of The Dress!

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. I recently posted my 450th blog post, and I’m even more excited to write for you now than I was when I started.

And that’s just the blog. PuzzleNation’s good fortune and accomplishments in 2015 went well beyond that.

In January, we launched the Penny Dell Bible Word Search for iPad, and in March we started our monthly hashtag games. In May, we added Penny Dell Jumbo Crosswords 2 for iOS devices, and July saw the debut of our Crossword Clue Challenge every weekday on Twitter and Facebook.

But the standout showpiece of our puzzle app library has been the Penny Dell Crossword App. With our Dell Collection puzzle sets, our monthly Deluxe puzzle sets, and the 2015 Deluxe Combo (not to mention our various value packs and supreme bundles), we maintained a steady stream of quality puzzle content for solvers and PuzzleNationers.

We added a free daily puzzle feature for all users, and just before Christmas, we launched the Penny Dell Crossword App for Android devices, ensuring that more puzzle lovers than ever have access to the best mobile crossword app on the market today.

[Fred, our Director of Digital Games, shows off the Penny Dell Crossword App
at the American Crossword Puzzle Tournament in March.]

And your response has been terrific! We amassed over 1500 followers for the blog and we’re closing in on 1700 followers of the PuzzleNation Facebook page, numbers that are both humbling and very encouraging.

2015 was our most productive, most exciting, and most creatively fulfilling year to date, and 2016 promises to be even brighter.

Thank you for your enthusiasm, your support, and your feedback, PuzzleNationers. Have a fantastic New Year. We’ll see you in 2016!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Stuff and Nonsense

In today’s product review, we look at a puzzly game all about telling stories.

Many games are about grand adventures, but only Stuff and Nonsense is about pretending to go on grand adventures to scam your fellow would-be adventurers. Can you sneak around London and gather the props you need for your impressive lie, all while avoiding the fiendishly clever Professor Elemental?

Stuff and Nonsense is a game of position, strategy, and opportunity. You travel around the game board — made of map cards — visiting various spots and picking up cards that will help you tell your fictional tale of derring-do. When you’ve collected the right cards — or enough to sell your fake story — you head to the Adventurer’s Club to tell your story.

Each time you do so, you can cash in those cards for points. Point values can range wildly depending on the cards you have and the value of your setting at a given time.

The cards are silly, creatively imagined, and often hilarious, discussing mythical events, explaining weird artifacts, and offering much-needed color to help sell your false tale.

All the while, you must dodge Professor Elemental, who is moving around the board investigating your shenanigans. If you end up in the same spot as him, you face a penalty (either losing a card or having every card in your hand drop one point each in value.)

[The game comes with these colored tokens (top), but you can opt for the slightly more expensive (& delightful) Meeples of the Professor & various faux adventurers (bottom).]

What makes this game such a puzzly treat is the mix of strategy and opportunity. You can take whatever cards you get and hit the Adventurer’s Club frequently to rack up smaller amounts of points more frequently, or you can bide your time and then hit the club less often for higher point values.

But either way, there’s always the looming threat of crossing paths with the Professor at a bad time and losing a key card or crucial points.

Plus, the map is different every game based on how you lay it out, so there’s a lot of replay value here.

Stuff and Nonsense is available from Cheapass Games for $25, and is featured in our Holiday Puzzly Gift Guide! What great fun.

[youtube https://www.youtube.com/watch?v=JuhGMA–r7M]


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It’s Follow-Up Friday: Kickstart Halloween edition!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of puzzly crowdfunding campaigns!

Two weeks ago, I spread the word about several puzzly Kickstarter campaigns that I thought might interest my fellow PuzzleNationers!

But with Halloween fast approaching, two more campaigns with a more humorously macabre style caught my eye.

The first is Kill Doctor Lucky, by our friends at Cheapass Games.

In this relaunch of the original board game, players compete to dispatch Doctor Lucky before the other competitors, but to do so, you must sneak around Lucky Mansion, acquiring weapons and securing a solid hiding place.

You see, not only are your fellow players conspiring to ruin your plans, but Doctor Lucky is surprisingly difficult to kill. (They don’t call him Doctor Lucky for nothing, after all!)

This is a delightfully tongue-in-cheek take on whodunit games like Clue, and 19 years of playtesting since the original release have resulted in tighter rules, more flexible gameplay, and a wickedly fun puzzle experience.

And Kill Doctor Lucky has already blasted past its initial goal, so if you support it, you’re guaranteed to get the game!

The second game is Don’t Die, the card game where death isn’t the end of the world, it’s just inconvenient.

Players in Don’t Die take turns pulling from a deck of hazard cards that could easily kill them, and try to avoid dying by passing cards to the other players or rolling the dice to escape that particular demise.

The game is over when one player has died ten times, and whichever “surviving” player has the fewest deaths is the winner!

I am a huge fan of games that play with established conventions, and a game where dying is just part of the play experience is a terrific twist. (It reminds me a bit of Gloom that way, both in some of its mechanics and in its lighthearted take on a grim subject.)

Don’t Die is more than a third of the way toward being funded, so it could definitely use your support.

Both of these games look like great fun, and represent the board game and card game crowdfunding renaissance we’re experiencing right now. I highly recommend taking a little time to surf the puzzle and game pages of Kickstarter and Indiegogo, because you never know what terrific and unexpected products you might help bring to life.


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It’s Follow-Up Friday: Puzzlesaurus Kickstarterus edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of puzzly crowdfunding campaigns!

I’ve covered various campaigns for board games, card games, and puzzle projects across the Kickstarter and Indiegogo crowdfunding platforms over the years, and today I’d like to share a few more that deserve your attention.

These are some of the cards for Scrimish, a card game so simple and elegant that I cannot believe I haven’t seen this game mechanic before.

Essentially, it’s a chess match with cards. You set up your five piles of cards face down in front of you, hiding a crown card in one of your piles. Then, you play cards against your opponent’s piles in the hopes of revealing his crown card. So strategy, rather than luck, is the name of the game here.

There’s only a day or two left in this campaign, and it’s already blown past its initial goal, so if you donate, at the very least, you’re guaranteed a copy or two of the game. (Sometimes, this is one of the advantages of jumping onto a Kickstarter bandwagon at the eleventh hour.)

Did you know that more dinosaur skeletons were discovered by just two scientists — Cope and Marsh — than by anyone else in history? And did you know that they got so competitive with one another that they actually began damaging dig sites and blowing up fossils in order to sabotage each other?

This ridiculous and amazing period in history is the source material for The Great Dinosaur Rush, a game where you attempt to build a complete dinosaur skeleton while stealthily (and sometimes, not-so-stealthily) combating your opponents’ efforts to do the same.

I’ve been waiting months for this Kickstarter to launch, ever since I first heard about the game, and now it’s well on its way to being funded. Why not take history into your own hands and mess with your friends and fellow scientists while you’re at it?

There are so many more I could cover, all with varying degrees of puzzliness. There’s the card game Master Thief (where you compete with fellow players to rob a museum), the magnetic jigsaw-style Enigma Orbs, a Cards Against Humanity-inspired bounty hunting card game called Skiptrace, and Covalence, a board game where you race to figure out molecular structures!

Heck, there’s even a collection of drinking glasses that link together (called, appropriately enough, Cupzzle)!

I highly recommend taking a little time to surf the puzzle and game pages of Kickstarter and Indiegogo, because you never know what terrific and unexpected products you might help bring to life.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Tak•tak

When it comes to strategy puzzle games, no matter how complex or how simple the actual game mechanics, the game itself hinges on the two players involved. After all, two extremely tactical puzzlers can make checkers look like chess.

Now, imagine a game that combines the pattern-matching of Uno, the strategy of chess, and the mechanics of Upwords, and adds a scoring element to boot. It might sound complicated, but I promise, it’s as simple as checkers.

Tak•tak is a two-player strategy scoring game designed by the folks at Twizmo Games, and it’s another puzzle game brought to life thanks to a successful crowdfunding campaign. Although Twizmo Games is best known for twisty puzzles (or Rubik’s Cube-style puzzles), they’ve taken a strong step into the traditional board game market with Tak•tak.

Each player starts with 12 tiles, each tile bearing a different score (10, 20, 30, or 40) and a different color (green, blue, or yellow). The two rows nearest the player form that player’s safe zone. The three rows in the middle are the war zone.

Your goal is to get as many points as possible into your opponent’s safe zone by stacking your tiles, crossing the war zone, and either capturing or maneuvering around your opponent’s tiles. You can only move forward (either straight or diagonally), so this is a game about tactics and initiative.

You build your stacks by matching either point values or colors. For instance, you can stack a yellow 20 and a yellow 40, or a yellow 30 and a green 30, and either of those new stacks would represent 60 points. This enables you to move more tiles around the board quickly. (But careful: once you’ve stacked tiles, they stay stacked for the rest of the game.)

But those matching rules also apply to your opponent’s tiles! When you and your opponent cross paths in the war zone, you can stack your tiles onto theirs and steal those points for yourself. (The stacks you make from your own tiles can only go three tiles high, but stacks made from your tiles AND your opponent’s tiles can go as high as you want! Heck, a stack might change owners several times and tower over the game board!)

The game ends when one player has no more available moves. (There are other ways to end the game if you choose to use the advanced game play rules, but we’ll stick with the basic rules for now.) And then it’s time to count your tiles.

You earn points for all of the tiles you’ve moved into your opponent’s safe zone (including any of your opponent’s tiles that are in stacks you control), plus points for any tiles your opponent never moved into the war zone. (Meaning they were never “in play.”) Highest score wins!

Tak•tak builds a lot of versatility and play possibilities into a game with checkers-simple mechanics, and the more you play, the more fun it is to delve deeper into tactics and strategy. It was worth losing 50 points for keeping a few tiles in my safe zone when they prevented a stack of my opponent’s tiles from scoring.

The clever mix of classic game-play elements not only makes Tak•tak so easy to dive into, but also ensures new players can more time actively playing and less time worrying about learning the rules (a common downfall for more complicated strategy games).

The designers claim the game is appropriate for ages 8 through 108, and I think they’re right on the money.


Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!