It’s Follow-Up Friday: Kickstarter Roundup Edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunding and puzzles. I’ve done several posts like this in the past, spreading the word about puzzly projects I discover on Kickstarter and Indiegogo, and today, I have a few more worthy candidates.

First, let me remind you about the Indiegogo campaign I discussed a few weeks ago, regarding Washington State puzzle/game shop Completely Puzzled. Sara Kingsland is hoping to restock her newly acquired (and long beloved) local game shop, and she could really use your help. Check out the details here.

Second, we’ve got two campaigns involving friend of the blog and Cheapass Games president James Ernest.

Not only is there a campaign to create a digital version of their game Fish Cook (where aspiring chefs vie to become France’s best chef), but there’s a new Kickstarter campaign to launch Stuff and Nonsense, a delightful strategy game where players pretend to be intrepid explorers, faking expeditions and trying to conjure the best adventure for their oblivious colleagues.

Can you convince your fellow explorers that your fake expedition was the most thrilling AND profitable? Can you become France’s premier fish cook? Each games sounds like a fine addition to Cheapass Games’s long tradition of combining storytelling and tactics with a tongue-in-cheek twist. Check out the Fish Cook Kickstarter here and the Stuff and Nonsense Kickstarter here.

For something a bit more hands-on, check out Zobrist, a puzzle game featuring 33 Tetris-style pieces and thousands of potential combinations, as the solver tries to fit the given pieces into specific 3x3x3 cubes. You can solve head-to-head with someone else or tackle the various puzzles yourself, putting your spatial reasoning skills to the test.

Finally, there’s Roselin, a mobile-device puzzle game based on a very simple idea: in space, you keep moving in a direction until a force stops you. In the game, you have to navigate various challenges, puzzles, and mazes, all while trying to plot your puzzly path as inertia keeps you floating in a given direction.

For more details on Roselin, including sample screens and gameplay, click here.

Hopefully one of these puzzly campaigns piques your interest! Worthy projects are being realized every single day with the help of crowdfunding, and the power is literally in your hands, PuzzleNationers.

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Welcome to Follow-Up Friday!

Welcome to PuzzleNation’s first ever Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update you, the PuzzleNation faithful, on how these projects are doing and what these people have been up to in the meantime.

Today, I’ve got a few short updates for you.

First, there’s a terrific new puzzle book out there created by Ian Livengood, New York Times Crossword constructor (and our very first 5 Questions interviewee).

The book is Sit & Solve Sports Crosswords, and it’s not only affordable, but it’s designed to fit right in your pocket for easy travel! Spanning sports from baseball and soccer to hockey and basketball, you’re sure to find a puzzle here to excite your inner sports fan! You can get it through Barnes & Noble or Amazon!

Now, I’d like to revisit two of the Kickstarter campaigns I profiled back in February.

The first was the campaign launched by Angela and Aubrey Webber, better known as musical duo The Doubleclicks. (Check out their session of 5 Questions here!)

They CRUSHED their goal of $18,000 dollars, eventually topping $80,000 and ensuring their musical magic would keep them both very busy for the next year and beyond. Congratulations Angela and Aubrey!

The second was the kickstarter for Pairs, a card game developed by James Ernest of Cheapass Games. (Check out James’s session of 5 Questions here!)

The unique design of this Kickstarter campaign allowed backers to choose the number of decks of Pairs card game variants they would receive in return for their money. So the better the Kickstarter campaign did, the more game variants they would have to choose from after the campaign closed.

Hoping for $12,000 to launch the Pairs card game, James raised over $300,000 dollars, enabling the company to prepare TWELVE different variations of Pairs for publication. (Some of these will be limited runs, so backers will have first pick of games that may never hit the public market!)

Are there any stories or features from the PuzzleNation Blog you’d like an update on? Let us know and your suggestion could be the focus of our next Follow-Up Friday!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with Laser and Aubrey, The Doubleclicks

Welcome to a marvelously musical edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have The Doubleclicks as our latest 5 Questions interviewees!

The Doubleclicks are Laser and Aubrey Webber, two Portland-based siblings who spin musical magic with cellos, guitars, and catboards (keyboards that meow). Advocates for science education, geeky self-esteem (especially for girl geeks), and the joyful fusion of cats and Netflix, their relentless charm has made them a favorite at conventions and game stores alike.

On the heels of their phenomenally successful Kickstarter campaign, they’re preparing for a flurry of upcoming tour dates, and that’s just the beginning of all the Doubleclicks goodness you can expect in 2014.

Laser and Aubrey were gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for The Doubleclicks

1.) You’ve created marvelous and charming songs about Agent Coulson of S.H.I.E.L.D., dinosaurs, teddy bears, and the guy who yells “Freebird” at concerts. Can you tell us a little bit about how you choose what instruments and arrangements you’ll use for a given song? That seems like a puzzly endeavor in itself.

Great question! Some choices are obvious when it comes to arrangement: if we write a Christmas song, for example, it’s likely there will be some jingle bells. We try to mix up our style, and fortunately with a cello there are a lot of options: from a Tango to a rock song, depending on whether we are trying to go for a parody of style (like the Freebird song) or a genuine take (like our lullaby).

2.) You have a strong connection to the board game community, with your signature dice, your collaborations with creators like James Ernest, and your recent appearance on Wil Wheaton’s internet board game show TableTop. Since music and board games are both very cooperative endeavors, are they worlds that mesh well together, or is there something in particular about the Doubleclicks that invites such synergy?

Shortly after starting our band, we released a music video for our song about Dungeons & Dragons, and after that we started being invited to play at conventions. We’ve always been game fans, but going to these cons as performers afforded us a new opportunity: to actually meet the people who make these games, which is really, really, super, awesome. I think the subject matter of the songs and the content of our hearts makes us want to hang with game designers. And we are super serious about making a Doubleclicks card or board game sometime soon.

(Check out this fun Doubleclicks song about playing board games
to prepare for their appearance on Tabletop!)

3.) During your recent Google Hangout when you discussed your Kickstarter campaign, you mentioned you don’t have a lot of time for puzzles, but you enjoy them. On the rare occasion you do get to indulge in some puzzle fun, what are your favorites?

We were introduced to the puzzling word properly thanks to Team Snout, puzzle creators of amazing quality here in Portland. They’re involved in an event called Puzzled Pint which is like EXTREME pub trivia (except puzzles), and that is just a huge awesome fun time. They also involved us in a big event called WarTron a couple years ago in which they actually embedded a puzzle in our setlist, which was awesome.

4.) What’s next for the Doubleclicks?

We just wrapped up a Kickstarter that will keep us busy for at least a year. We’ll be releasing an album this spring as well as new songs and videos every month all year, and we’ll have a season of weekly songs during the summer. It’s going to be a really busy year and we are excited.

5.) If you could give the readers, writers, aspiring musicians, and puzzle fans in the audience one piece of advice, what would it be?

Make great friends and be involved in interesting things: if you’re a musician, play games. If you’re a game designer, get super into cooking.

Also, the LEGO movie is really good.

Many thanks to Laser and Aubrey for their time. Check out their website for all things Doubleclicks, and be sure to follow them on Twitter (@thedoubleclicks) and Facebook, sample their music on Bandcamp, and subscribe to their YouTube channel for videos and other treats! I cannot wait to see what they create over the coming year.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle apps and iBooks, play our games at PuzzleNation.com, or contact us here at the blog!

Let’s get this party (kick)started!

The newest tool in the arsenal of big thinkers and big dreamers is crowdfunding, wherein creators take their ideas directly to the people in the hopes that a lot of small donations will add up into capital to make their ideas reality.

Websites like Kickstarter and Indiegogo have literally made dreams come true, and that’s as true for puzzle entrepreneurs as anyone else. Many top-tier constructors are going straight to the fanbase with their puzzles, and with marvelous results. Constructors like Trip Payne, Eric Berlin, and Matt Gaffney have all had success on Kickstarter and Indiegogo with previous campaigns.

And I wanted to spread the world about some other puzzly endeavors that might interest the PuzzleNation readership.

There’s only a few hours left in the kickstarter campaign for musical duo the Doubleclicks.

This marvelous musical duo has not only written songs about numerous nerdy subjects — board games, Dungeons & Dragons, and dinosaurs among them — but they’re also champions of self-expression and self-confidence, especially among the geek girl community. (Their song “Nothing to Prove” served as the buoyant soundtrack of a video decrying “fake geek girl” nonsense.)

Pairs, a card game for two to eight players, was just launched yesterday by the folks at Cheapass Games. A 5-minute card game where the goal is to NOT gain points, Pairs is designed to be easy to learn and easy to play.

[Click here to check out our session of 5 Questions with Cheapass Games president and game designer James Ernest.]

Apps and online games have also gotten into crowdfunding. There’s Colorino, a color-matching strategy app that would appeal to the Candy Crush crowd, as well as Puzzle Nuts 2. A sequel to the physics-based puzzle game Puzzle Nuts, Puzzle Nuts 2 challenges players to negotiate different contraptions and figure out how to transport all of their acorns from one end of the screen to the other. Fans of Angry Birds, Cut the Rope, and other mechanical-style puzzles could find plenty to enjoy here.

A master maze designer with several successful Kickstarter campaigns under his belt has already reached his primary goal, and is now striving to reach a major stretch goal. (Stretch goals are additional finish lines that creators can make available if their initial goal is met. Stretch goals often include more puzzles, finer artwork, additional game pieces, and other details that allow for a richer play experience.)

And then there’s Steam-Donkey, a card game where you try to attract visitors to your steampunk beachside resort. With ne’er-do-wells all around, it’s a game with emphasis on art and characters with a curiously distinct flair all its own.

High Heavens is a combination board game/card game/miniatures game that places the player in a battle between the gods. Right now, creator Ryan Lesser is on his second Kickstarter campaign, an expansion that will offer new gameplay options, miniatures, and characters to the original High Heavens set. (The original High Heavens was also funded through Kickstarter contributions.)

Sweet Escape is a platformer strategy app where you try to lead walking bits of candy to safety while dealing with all sorts of obstacles and threats inside a bizarre factory.

Finally, over on indiegogo, we have PuzzleFix, a photo jigsaw puzzle game actually encourages people to submit their own photographs to become new puzzles.

The amazing thing about all of these projects is that the audience, the potential fans, have an enormous role to play in not only sharing their thoughts with game and puzzle creators, but they can show their support for designers and projects they believe in, and do so in a meaningful way.

I’ve contributed to several of these campaigns with high hopes, and I can’t wait to see how they turn out.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with James Ernest of Cheapass Games

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have James Ernest as our latest 5 Questions interviewee!

James Ernest represents Cheapass Games, a company with a brilliantly simple rationale: they know you have board games at home, so why jack up the price of their games by making you buy more dice, chips, or tokens? Their games contain exactly what you need to play the game, and describe precisely what you’ll need to scrounge up from other games in order to play.

As president and game designer, James is instrumental not only in maintaining the Cheapass Games legacy of great games for a fair price, but he’s also adept at utilizing Kickstarter campaigns and social media to communicate directly with the devoted board game and card game audience. In doing so, he’s helped introduce numerous hilarious and innovative games to the market, including:

  • Unexploded Cow: a card game where you try to rid the world of mad cows and unexploded ordnance.
  • U.S. Patent Number One: a game where you and your opponents build time machines and race back in time to register for the very first patent. [Glenn’s note: Currently out of print, but one of my all-time favorite board games.]
  • Veritas: a Risk-like strategy game where you try to become the predominant Truth in Dark Ages France while monasteries burn down around you. (Check out our full product review here!)

James was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for James Ernest

1.) For nearly two decades now, the Cheapass Games brand has been synonymous with affordable games with tongue-in-cheek humor and high replay value. How do you know when a game is right for your brand? What role do you play in bringing these games to market?

I’m the designer as well as the publisher for Cheapass Games, so I play nearly all the roles. I try to create products that fit into that format. When I make something that doesn’t fit the format, I often look for other ways to bring it to market, such as finding another publisher, or using a separate imprint under Cheapass Games.

For a while I used “James Ernest Games” as an imprint for my higher-priced games, though I currently release everything as Cheapass. I also used the “Hip Pocket” brand for smaller, more abstract games, and that one will be coming back next year.

2.) Many of the games in your library rely on a combination of strategy and step-by-step chain thinking, both skills most puzzle enthusiasts have in spades. Are you a puzzle fan? And what about that style of gameplay appeals to you?

The challenge in creating a strategy game is to make a puzzle with variety, so it can be replayed without getting dull. Part of that variety comes from rules that can give rise to meaningfully different game paths, and part of it comes from the interaction of players with different strategies.

As you’ve mentioned, I also like games to have stories, and that works in a similar way: the story has to be open-ended enough that it can proceed differently each time. The game is more like an environment where the players tell their own stories, rather than a way to tell a linear story. This is obvious for RPGs [roleplaying games] but I think it’s true for other games as well.

3.) You’ve created games of your own as well as helping others bring their games to life. What puzzles and board games, either in gameplay or in the experience of producing them for sale, have most influenced you?

I learned a lot about game construction from playing and working on Magic: the Gathering. A lot of my games have decks of different card types, balanced to produce the right mix of hands, based on my experience doing deck construction in Magic.

I also draw a lot of my approach to games from Pitch, which is a cutthroat trick-taking game. In a nutshell, you can choose different strategies in that game, either to play conservatively and win slowly, or to take risks and have the potential to win quickly or move backwards. Neither of those strategies is dominant and that makes the game good. Of course I also play a lot of poker, which contains similar choices.

4.) What’s next for James Ernest?

My next project is Pairs, a “New Classic Pub Game,” which I will be Kickstarting in February. After that, I have a couple of older Cheapass Games that I want to bring back into print. And I’m working on a new tabletop miniatures game called Cagway Bay, which is pirate-themed and diceless. I have a number of new game projects as well, but right now I’m not announcing any of them because I can’t be sure when they will be ready.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

If you want to create things, there is no substitute for practice. Don’t just read about games; don’t just play them. You have to make a lot of games.

Many thanks to James for his time. You can check out the latest news from Cheapass Games on their website — including their upcoming Kickstarter campaign for the game Pairs! — or follow James on Twitter (@cheapassjames). I cannot wait to see what he and the great folks at Cheapass Games come up with next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!

The greatest gift exchange there never was…

It’s Christmas Eve, so hopefully you’ve perused our Holiday Puzzly Gift Guide and completed all your shopping in a timely and not-at-stress-inducing, hair-tearing-out manner.

But if not, fear not! Some of the puzzliest and cleverest people in the artistic, board game, and puzzle communities may have just come up with the perfect last-minute solution for you.

You’re probably familiar with the concept of the White Elephant gift exchange, wherein everyone supplies a gift, and then a game of keeping or swapping takes over, allowing people to take turns, develop friendly little rivalries, and generally enjoy a bit of holiday frivolity.

But have you ever heard of a White Heffalump exchange?

This year, numerous game designers, artists, and puzzlers were recruited to participate in a White Elephant gift exchange. But this exchange had a marvelous twist: every gift was imaginary.

So everyone involved — including such names as James Ernest (head of Cheapass Games, publishers of Veritas), John Kovalic (artist for Munchkin and creator of ROFL!) and puzzler constructions Eric Berlin and Brendan Emmett Quigley — created an imaginary gift for the exchange.

And then they all played the game on Twitter, so fans and friends could enjoy the madcap holiday cheer.

Here are a few of the “gifts” created for the White Heffalump gift exchange:

It’s easy to imagine a trip with The Doctor would be a highly sought-after prize.

What’s more heartwarming than retroactively sharing a friendship since first grade? (And possibly an iron-clad alibi, should you need one…)

It’s like one of those grab-the-money booths from an old game show, but with SWEETS!

A formidable steed and a delicious meal all in one. You can’t lose!

And the wily Matt Forbeck offered up the ideal machine for generating presents for next year’s White Heffalump exchange.

From “time to play with toys” and a dapper platypus to a 29-word crossword and a wish-granting pocket pet, the gifts were hilarious, innovative, and absolutely ridiculous, and the gameplay back and forth as people traded and stole gifts was just as entertaining.

[For more details on the exchange, check out Matt Forbeck’s write-up here.]

So, if you’re still struggling with gift ideas, you can always go the White Heffalump route. It’s creative, low-budget, and loads of fun. Enjoy!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!