More Names Depart D&D! What Does It Mean for the Brand?

It’s a little sad that the only time Dungeons & Dragons hits the headlines these days, it’s for stupid behind-the-scenes reasons and not terrific storytelling reasons.

Over the last two years, Dungeons & Dragons has been in the news for:

-trying to destroy the third-party market from which they profited by releasing a new OGL (the gaming license that allows third-party companies to make content for the D&D brand)
-repeatedly using AI-generated material after claiming they would not
-sending actual Pinkerton agents to someone’s house for revealing a Magic the Gathering product ahead of time
-being accused of racial stereotyping and social tone-deafness for one of the playable races in Spelljammer
gutting their Sigil team and continuing to push for more AI-fueled content (including the idea of AI Dungeon Masters to run their games)

Except for the successes of Baldur’s Gate 3 (which is more due to the video game company than Wizards of the Coast or Hasbro) and the D&D movie (which has no follow-up plans that we’re aware of), it’s been a cavalcade of poor choices, mismanagement, and actions that seem designed to burn good will with the audience rather than build it.

In the aftermath of the OGL scandal, several competitors have risen to challenge D&D’s status as the RPG juggernaut, including Matt Colville’s MCDM RPG/Draw Steel, Kobold Press’s Tales of the Valiant, and Critical Role/Darrington Press’s Daggerheart.

And now they’re hemorrhaging talent on the creative side as well.

Back in April, Chris Perkins and Jeremy Crawford both departed from Wizards of the Coast, D&D’s parent company.

This was rightfully seen as a huge blow to the brand, as Perkins and Crawford were not just the most visible representatives D&D had to the playing public, but also the architects of modern D&D over the last two decades or so.

They were the smiling public faces that endured the slings and arrows from an unhappy fanbase, doing their damnedest to explain away the poor choices foisted on them by WOTC and Hasbro. Whatever good will the brand had, much of it was due to those two.

A few days ago, Perkins and Crawford announced they were joining Darrington Press, the publishers of D&D competitor Daggerheart, with the intent of producing new non-D&D RPG content. Given that Critical Role has been credited with a large chunk of D&D’s continued popularity over the last decade, seeing two of the most influential voices in D&D join them should give Wizards of the Coast shivers.

This week also marked the departure of two more important voices at WOTC, one by choice, and one not by choice.

Jess Lanzillo, vice president of the D&D brand announced she was stepping away from WOTC after eight years working on both Magic: The Gathering and D&D. She has been credited with pushing for new releases, helping shepherd 2024’s revised rules, and increasing branding opportunities for Magic: The Gathering.

Head of content (and face of much of D&D’s video/online content) Todd Kenreck announced he was laid off from D&D this week as well. Losing another popular public face of the brand — and doing so by choice this time — marks another short-sighted decision by WOTC/Hasbro higher-ups.

Now, let me be clear, I’m not ringing alarm bells and claiming that D&D is dying. Far from it. D&D IS roleplaying to so many people, and they could coast on that for years.

efArhae

But it’s worth noting that this FEELS like a sea change in the market. I would argue consumer confidence in D&D hasn’t been this low since the late 90s/early 2000s when the brand floundered wildly after the release of Fourth Edition (and the rise of Pathfinder in its wake), but that doesn’t mean doom and gloom.

All those alternatives are looking to build a name for themselves, particularly on the Darrington Press side by hiring Crawford and Perkins, as well as Daggerheart making waves by completely selling out every edition of their new releases.

Hasbro and WOTC desperately need to reassess what they THINK the audience wants, as well as what Dungeons & Dragons should be.

The ship isn’t sinking yet, but it’s leaking. And who knows when the iceberg might hit.

More Dungeons & Dragons Employees Laid Off, Sigil Dead in the Water?

I had a different post scheduled for today, but unfortunately, Hasbro and Wizards of the Coast cannot stop making bad choices, so I must turn the PuzzCulture spotlight toward Dungeons & Dragons once again for sad reasons, rather than pleasant ones.

For the uninitiated, Wizards of the Coast (WOTC) is the company that owns the Dungeons & Dragons brand. They, in turn, are owned by the toy company Hasbro, and these conjoined companies have done a staggeringly impressive job burning decades of good will and consumer confidence over the last two years.

There have been numerous scandals involving:

  • the use of AI-generated content (and regular promises NOT to use AI, only for it to “accidentally” show up again)
  • accusations of racial insensitivity (over the reintroduction of beings known as the Hadozee for their Spelljammer expansion)
  • the disastrous OGL scandal, where the company had to backpedal after trying to bleed the entire third-party market for their own gain. (And accidentally creating several new competitors by driving former allies away.)

But none of those are the reason for today’s outrage.

No, this time around, it’s for simple short-sightedness, as word has recently leaked that another 30 employees — roughly 90% of the current development team for their virtual tabletop platform Sigil — have been laid off.

This will sound awfully familiar to D&D fans, as Hasbro laid off 1,100 employees just before Christmas in 2023, many of whom worked for WOTC.

Apparently the plan is to fold Sigil (or some of its assets) into the current virtual platform owned by the company, D&D Beyond.

Sigil, as it stands, is a far cry from the 3D interactive virtual gaming platform promised in the summer of 2024 by WOTC. Instead, a buggy, unfinished version of Sigil was recently launched as an early playtest for Master Tier subscribers to D&D Beyond, many of whom had problems even accessing the limited version of the Sigil platform.

It’s hard to know the future of Sigil or the remaining development team at this point. This could be part of a fire-and-rehire-as-contractors maneuver, something that plagues modern development companies these days.

This could be an attempt to refocus their efforts on the video game market after the success of Baldur’s Gate 3, which uses Dungeons & Dragons settings, characters, monsters, and other content.

Honestly, it’s hard to believe that Hasbro and WOTC, which are not video game companies, can hope to replicate either BG3‘s success or realize their grandiose plans to release multiple games a year, something that’s a challenge for even top video game companies.

Especially since Larian Studios, the company responsible for BG3, already announced they won’t be producing any additional content for BG3.

I don’t believe Hasbro and WOTC have given up on their plans for digital D&D content. We know for a fact that they aspire to create AI Dungeon Masters to run games for players so they can further monetize their remaining audience. (And Dungeon Masters are in relatively short supply compared to players. This has always been the case; good DMs are hard to find and harder to “manufacture.”)

I wish nothing but the best for the former members of the Sigil development team, and hope they all land on their feet.

Although the future of the D&D brand remains in the hands of WOTC and Hasbro, thankfully for fans of Dungeons & Dragons, the future of playing and enjoying the game remains wholly in our hands. We have the books, we have a thriving third-party marketplace to provide exciting new content, and we have our imagination, which is the greatest resource a table will ever need.

As long as we keep gathering around a table — virtual or physical — and telling our stories, roleplaying games as a whole are in good hands.

Weird Versions of Monopoly, Part 2!

Last week, we ventured on a deep dive into the expansive world of Monopoly. Yes, that most ubiquitous of games that everybody knows. That quintessential board game that comes in many different flavors, but only one texture.

In last week’s post, we strolled up and down the game’s historical timeline, covering curious updates, odd revamps, and truly baffling licensing deals that made for a cavalcade of dice-rolling piece-moving strangeness.

But we restricted ourselves to official releases authorized by either Hasbro or Winning Moves UK. That still leaves a world of unofficial, unauthorized, and third-party variations on Monopoly out there to be covered.

andy mangold monopoly

[Check out this incredibly classy repackaging of Monopoly
by designer and artist Andy Mangold.]

So in part two of this trip down a Marvin Gardens path of peculiarity, we’re casting a wider net and seeing what we catch.

These are the weirdest, least likely, and most envelope-pushing versions of Monopoly I could find. (Oh, and I’m excluding purposely offensive versions, so versions that mention ethnicity or sexuality have been left out of this post.)

Without further ado, let’s enjoy!


anti-monopoly

Anti-Monopoly

Let’s start with perhaps the most famous unofficial version of Monopoly to ever hit shelves. Anti-Monopoly starts where a traditional game ends — with many properties held by a few wealthy entities — and challenges the players to break up the monopolies. Both a smart inversion of the original and an interesting gameplay experience in itself, Anti-Monopoly kicked off an infamous legal battle.

In fact, after two appeals, the inventor was forced to let Parker Brothers buy him out, rather than go bankrupt himself defending his creation. That is the saddest sort of irony.

web-lovers-monopoly

Web Lovers Monopoly

A game that plays like Monopoly but bends some of its classic elements to fit the gimmick, Web Lovers Monopoly replaces properties with websites, including swapping Boardwalk for Yahoo and placing Facebook, Google, and YouTube fairly early on in the board, which makes me wonder when this game was produced.

Also, free parking is now free wireless and jail has been replaced with the real world. Other than mentioning websites and lightly ribbing internet users, I’m not really sure what the point of this game is. If it’s a satire, Monopoly for Millennials had more bite than this.

bibleopoly

BibleOpoly

Using a game representing one of the classic seven deadly sins to teach younger players about the Bible is certainly a curious choice, but hey, we’re not here to judge. (Okay, maybe we are, a little bit.)

In BibleOpoly (a name that does NOT flow off the tongue), players travel through Biblical cities in order to earn the bricks and steeple necessary to build a church. Instead of selfish or greed-fueled acts, you succeed by helping fellow players, making offerings, and doing Community Service (their version of Community Chest), which is nice.

But the less said about The Abyss being listed as a place alongside spots like Nazareth and Bethlehem, the better. Yikes.

photo-opoly

Photo-opoly

Yup, it’s a DIY Monopoly board where you select 22 photos to incorporate into the game. This is actually a cool idea — once you get past the whole “Here, I bought you this, now YOU make it” aspect of the game.

Of course, it makes one wonder about the consequences of making a family version of this game, then having another child, and then that child discovering they’re not included in the family Monopoly game. Or who gets the game in the divorce.

Let’s move on, shall we?

medical monopoly

Medical Monopoly

Yup. The for-profit medical industry in Monopoly form. The first player (er, doctor) to fill their hospital with patients wins.

I feel gross just writing about this game. And that was before I read the instructions:

The object of the game is to introduce and inform young people to the cause and treatment of common physical problems that have a solution known as First Aid. Office Visits to a doctor are also explained for both common and serious problems, giving a better understanding to the patient.

Yeah, they try to pass off this soulless cash-grabbery as a learning experience. ICK.

communist-monopoly

Queue

Now let’s look at a strange version of Monopoly that actually is educational. Queue, the creation of Karol Madj, is set in communist Poland and designed to educate folks on daily life at the time.

Yes, it’s Communist Monopoly. Which is interesting, since Fidel Castro ordered the nationwide destruction of Monopoly games upon taking power in Cuba.

Anyway, the goal of Queue is to line up in an orderly fashion to buy goods and services, including bread. It’s a sobering take on the traditionally cash-flashy game, and one that really immerses you in a different cultural experience.

And like many educational games, it is boring as all get out.

onopo

Onopo

Let’s close out today’s post with a visually fascinating variation of the famous game.

This is Onopo, the minimalist’s approach to Monopoly. An art project by creator Matthew Hollet, Onopo was designed to boil Monopoly down to basics in a visual sense, stripping away the traditional design elements but leaving behind a playable result.

onopo-4-460x460

There’s no geography and virtually no text in the game, but even a cursory glance at the gameboard and the cards reveal just how effective the minimalist approach can be. After a few seconds of confusion, you figure it all out.

onopo-3-460x460

Although Onopo was never commercially released, it’s worth including both for its ambitious design and the statement it makes about branding. In a game that increasingly remains relevant by draping itself in other popular trappings and logos, it becomes less interesting than this bare-bones version of itself.


We hope you enjoyed this two-week trip down the many avenues (and occasional places) that Monopoly has traveled.

Is there a strange or noteworthy version of the game that we missed? Let us know in the comments section below! We’d love to hear from you.

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Weird Versions of Monopoly!

When it comes to board games, there’s no game more ubiquitous than Monopoly. Everyone has played it, every household has a copy somewhere, and whether you enjoy the game or not, you still have a favorite game piece.

Not only has Monopoly conquered game shelves around the world, but there are so many specialty versions of the game that you’re guaranteed to find one just for you. From The Golden Girls and Star Wars to Hello Kitty and Littlest Pet Shop, from cat lovers and horse lovers to Game of Thrones and The Walking Dead, there are an insane number of Monopoly variants on the market.

sunmaid

And some of these Monopoly games are just plain weird. (Heinz, Sun-Maid, and Best Buy all have their own versions!)

So today, we thought we’d take you for a stroll down Memory Lane (which was renamed Mediterranean Avenue in the 1950s) to revisit the board game everyone knows, but in forms you might not have seen before.

These are the weirdest, least likely, and most baffling versions of Monopoly I could find. (Oh, and if you’re looking for Cheaters Edition, we’ve already covered that one.)

Enjoy!


First, let’s look at the different ways they’ve tried to update Monopoly over the years.

monopoly electronic banking

Electronic Banking Monopoly

One of the bright spots of playing Monopoly is the colorful money. Whether you’re the banker or one of the players, you can’t resist rifling through stacks of fake cash.

So when Monopoly announced that they’d be updating the game with a calculator, credit cards, and even electronic banking, I couldn’t help but ask, “Why?” No amount of tech, no matter how cool, can duplicate dropping a $500 dollar bill.

monopoly-ultimate

Ultimate Banking Monopoly

Again, this version has cashless gameplay, as well as property values that rise and fall as you play. Although the property value gimmick is an interesting change, losing the money seems to suck a lot of the fun from the experience.

monopoly-revolution

Monopoly Revolution

No, you’re not overthrowing the elites and eating the rich in this version of the famous game. Instead, they just made the classic board round. (Oh, and also added an electronic aspect to track players’ money and add sound effects.)

Several of the branded versions of Monopoly have also used the circular board, many claiming that it helps make the game more compact and portable.

millionaire-monopoly

Monopoly Millionaire

In this greed-fueled version of the game, the first player to reach a million dollars wins. This does strip down the game — eliminating railroads, utilities, and tax spaces — as well as limiting the number of players to 4, but they make up for it by adding upgradable tokens and twists through Fortune Cards and Millionaire Lifestyle spots (instead of Chance and Community Chest).

This boils Monopoly down to its roots, and you feel slightly dirtier just by playing it.

monopoly empire

Monopoly Empire

Similar to Monopoly Millionaire, this isn’t a race to acquire property and muscle out your competitors, it’s a race to fill your tower with billboards representing different companies. And you can up the rent you charge as your tower grows.

Spaces are brands, tokens are brands, brands brands brands.

On the plus side, you can’t go bankrupt in this game. I guess you’re too big to fail.

gold monopoly

Monopoly Luxury Edition

Of course, there are blinged-out versions of Monopoly that are larger, more ornate, and designed more as discussion pieces than games to be played.

But nothing quite compares to this $10,000 edition of the game with 18-karat-gold dice, diamond ornamentation, and actual money. (Oh, except for the FAO Schwarz version with actual currency that costs $100,000. It’s insane.)

monopoly live

That is, except for Monopoly Live, which features an electronic talking tower with motion sensors.

Yeah, the infrared tower runs the game. No dice, no cards, no money. Everything is managed with the tower and a few interactive game pieces on the board.

Have you ever wanted to play board games with Big Brother? Now you can!


Now let’s look at some of the intriguing licenses and branding the game has embraced over the decades.

monopoly tut

Monopoly: Tutankhamun and The Golden Age of the Pharaohs

Go big or go home. Based on the King Tut exhibit that toured the world in the mid-2000s, this game has you building shrines and pyramids instead of houses and hotels, along with gold versions of the classic game pieces. (Bummer, I wanted to be a scarab or the unblinking red eye of Ra!)

Honestly, this is weird, but pretty cool.

monopoly-millennial

Monopoly for Millennials

The most “OK Boomer” of the editions of Monopoly I could find, this one can’t seem to decide if it’s celebrating millennials or mocking them.

On one hand, you’re buying experiences instead of properties: retreats, music festivals, etc. On the other hand, the game box itself says, “Forget real estate. You can’t afford it anyway,” while the game has spaces like “Parents’ Basement” for you to land on.

Hasbro_MonopolyHouseDivided-1-1024x576

Monopoly: House Divided edition

Hey, does regular Monopoly not provoke enough ill will or table-flipping in your household? Why not try a version where each player is a candidate trying to earn votes in different states?

Yeah, in this one, your token indicates party loyalty — red or blue, how lovely — and features everything from fundraising, Executive Power spaces, and a White House token.

monopoly pizza

Monopoly Pizza Game

Pizza and board games have been tag team partners for mellow game nights forever, but this is something else entirely. In Monopoly Pizza edition, you’re trying to collect as many pizza slices as you can.

This is actually a pretty cute idea — and friendlier to kids than the soul-crushing real estate version we all know — but it’s hard not to be jarred by the pizza box packaging and menu-style gameboard.

It makes me hungry instead of angry. I guess that’s a win.

monopoly angry birds

Angry Birds Monopoly

Oh, and speaking of anger, check out this fusion of board games and app games.

In this strange mix of property acquisition and dexterity, you get to pick up characters AND fire tiny figures at cardboard pigs across four different worlds (versions) of Angry Birds.

It’s a very busy game board — Mousetrap-level busyness, to be honest — but makes a valiant attempt to bring both games together.

com-edition-featured-1

.Com Monopoly

Would you like to play a business-inspired game while reminiscing about the delightful highs and lows of the dotcom bubble bursting? This version has got you covered, replacing houses and hotels with households and offices.

With properties like Lycos and Yahoo! on the board — as well as “timely” tokens like a surfboard, a pixelated hand-style cursor, and a virus — this is a nostalgic trip back to the days when modems screeched at you to indicate a successful connection and your dad could ruin a four-hour song download by picking up the phone to call your grandma.

Monopoly-Unicorns-Vs.-Llamas-Board-Game

Monopoly: Unicorns vs. Llamas

If you’re looking for a kid-friendly version of House Divided, there’s always this sugary-sweet version of the game. In this version, players are members of either Team Unicorn or Team Llama, and they’re trying to buy up spaces for their particular animal. But instead of properties, you’re buying yearbook-style awards for your creature like “most huggable.”

Rainbow-splashed and glitter-bombed to the extreme, this game is very weird — was I supposed to know llamas and unicorns have some sort of rivalry? — but also very cute.


And here we go. The weirdest official version of Monopoly I could find.

Are you ready?

Let’s do this.

bass fishing

Monopoly: Bass Fishing edition

Bass Fishing Monopoly.

The outdoorsy version of Monopoly — in that you just sit around until it’s your turn to do something — bass fishing was clearly begging for its own dedicated version of Monopoly. You can stop rubbing that lamp, your wish has been granted.

Yeah, you land on equipment, boats, and places to fish, as well as random spaces for large AND small-mouthed bass.

But that’s not all.

Seriously. It’s not all. If you want to really splash out, there’s an even more specialized version out there dedicated to bass-fishing lakes. All the properties are lakes, though there are still random fish spaces.


Let’s end with a nice one, shall we?

monopoly-glass

Monopoly: Glass edition

Designed with a tempered glass board and translucent game pieces, this game is absolutely beautiful. It feels crisp and clean and delicate. It’s a conversation piece, basically, but one you can play.

It’ll set you back about $80 on Amazon, and it doesn’t inspire the same adrenaline rush as Bass Fishing Monopoly, but it sure is pretty to look at.


There you go, fellow puzzlers and PuzzleNationers. I hope you enjoyed this trip to various Boardwalks, Park Places, and community chests.

Keep in mind, these are just the weird ones actually licensed by Monopoly. Next week, I’ll be covering the weirdest ones made by outside parties!


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Monopoly: Pondering the New Cheaters Edition

Monopoly is probably the most famous branded board game in the world. (I include the word “branded” because you can easily argue that Chess or Go or Mah-jongg are equally famous and/or played by as many people.)

There are hundreds of themed variations covering everything from state landmarks to Star Wars. It seems like everyone owns a copy of the game, even if it doesn’t seem to be all that popular these days.

Maybe that’s because we play it wrong. After all, in the instruction book, it plainly states that if a player lands on an unowned property and doesn’t wish to buy it, it immediately goes to auction to the highest bidder. Did you ever play with that rule? It certainly seems like it would speed things up!

And did you know that Edward Parker, former president of Parker Brothers, was quoted as saying that forty-five minutes was the appropriate length for a game?

Forty-five minutes? I can’t remember a single Monopoly game that lasted fewer than two hours.

Then again, maybe it doesn’t matter anymore. Things are about to change. The game is in the news once more after the announcement that Hasbro will be releasing a Cheaters Edition of the game.

[Cheaters that get caught are handcuffed to the board itself!
Image courtesy of USA Today.]

You might consider this to be a shameless attempt to cash in by being “edgy” or lean on cynicism already rampant regarding a game that seems to encourage selfish capitalist choices. That has certainly been the reaction of some game enthusiasts on the Internet.

I read a comment on Facebook where someone was disillusioned by this news, since “by buying this, you acknowledge that you’re playing a board game with someone who is likely enough to cheat that you bought a special version of the game with that exact expectation.”

The commentor went on to share his disappointment in the idea that “your response to that person cheating is not to stop playing games with them, but instead is to shame them by clipping them to the board game as though that were somehow more shameful than getting caught cheating your friends in a game with literally zero at stake.”

That’s certainly one way to look at it — though I suspect that’s partially colored by the fact that this person clearly didn’t enjoy the game in its original form to begin with.

[Image courtesy of Grey Mass Games.]

Of course, there’s an alternative view, one that encourages crafty gameplay over the monotonous steamrolling that many of us experienced in the past with a game like this. (Who doesn’t remember landing on the developed property of an older sibling and getting taken to the cleaners?)

Instead, the game encourages you to think outside the box. In that way, it could become something more akin to a poker game with tells and bluffing, or the casual manipulations you’d find in a round of Sheriff of Nottingham.

According to USA Today, “the game features naughty tasks to complete, such as skipping spaces or removing another player’s hotel from their property without them noticing.”

Since the game’s not out yet, we don’t know how far you’re allowed to go with your chicanery.

I’m sure some players will try to take more than $200 when they pass Go, but what about…?

  • Can you hide cash up your sleeve in order to avoid playing more Luxury Tax at 20%?
  • Can you gaslight players into forgetting that you mortgaged that property, flipping it over and collecting rent on it once more?
  • Can you bribe other players into letting you pass through their properties without paying?
  • CAN YOU SOMEHOW CHARGE FOR FREE PARKING?

[Image courtesy of Monopoly.wikia.com.]

We’ll have to wait and see.

Will you be picking up the Cheaters Edition of Monopoly, fellow puzzlers? Let us know in the comments section below!


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Birds have a monopoly on Monopoly!

monopoly

The folks at Monopoly are constantly trying new things in order to stay relevant in today’s ever-evolving game market.

When they celebrated Monopoly’s 80th anniversary in 2015, some of the games were sent out with real money instead of Monopoly money, which is a fantastic idea to promote the game.

In 2013, though, they tried something different, offering a more permanent change. They replaced the token of the iron with a token of a cat. Hazel the Cat. I was less enthused with this change.

But, hey, it’s just one token. No big loss. You’ve still got Scottie the dog, the thimble, the race car, the boot, the battleship, the wheelbarrow, and the top hat.

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[Image courtesy of Gizmodo.]

Well, that’s no longer the case.

Back in January, Hasbro launched an Internet poll to determine a new lineup of tokens for editions of the game going forward. You could vote to keep the current lineup, or you could select nominees from a list of dozens of possible replacements.

Those potential replacements included a goldfish, a trumpet, a telephone, a monster truck, a life preserver, a beach ball, a set of cufflinks, a bulky old cellphone, a bunny slipper, and several emoji faces.

Hasbro announced the results of their poll, and several of the original tokens didn’t make the cut.

bn-sn614_0317th_j_20170317191408

[Image courtesy of The Wall Street Journal.]

That’s right. Not only did Hazel the Cat stick around — ugh! — but the boot, the wheelbarrow, and the thimble are gone.

They’ve been replaced with a rubber duck, a penguin, and a Tyrannosaurus rex.

Now, let’s be fair. A T-rex token is awesome. I can get behind that. But a rubber duck and a penguin? Were all the voters really really into Batman Returns or something? (As they pointed out on Gizmodo, all of the winners are weird birds.)

Granted, I for one am grateful that none of the stupid emoji characters — like the crying-laughing face or the smooch face — made it into the game.

But to see the thimble go hurts. I conducted an informal poll among my fellow game fans and puzzlers, and the thimble and Scottie the dog were far and away the most popular.

Oh well. At least now there’s the option for a rule about a T-rex stomping someone’s house and causing property damage. That would be one heck of a Chance card.


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