Fictional Games That Became Real!

Many TV shows, films, and novels help add character to their narrative universes by mentioning the games played by the characters.

Shows and franchises as wildly disparate as Battlestar Galactica, New Girl, It’s Always Sunny in Philadelphia, The Witcher, and Pretty Little Liars have fictional games that enrich their worlds.

But sometimes, either through clever marketing or the affection of fans, these games go from fictional recreational activities to real ones, crawling fully formed from the imagination to be enjoyed across tabletops worldwide.

Today, I’d like to introduce you to a few of them. Let’s play, shall we?


Tri-Dimensional Chess

Star Trek has been a source of many fictional games and sports over the years. Dom-jot, Chula, Dabo, Parrises Squares, and Stratagema are some of the more famous ones, but the granddaddy of Star Trek games is Tri-Dimensional Chess.

First appearing in the original series back in 1966, Tri-Dimensional Chess follows the normal rules of chess, but spread across different vertical levels. So a knight could move in its usual L-shaped format, but on its own board OR the boards above and below.

Over the years — and across different Star Trek series — we’ve heard stories about key maneuvers like the Aldabren Exchange and the Kriskov Gambit in games of Tri-Dimensional Chess, helping flesh out how influential the game is for several characters. (Heck, in one episode, Spock beats the Enterprise computer at the game, saving Kirk from a court martial!)

The Franklin Mint has released limited edition versions of the game on two occasions, and I’ve seen homemade games of Tri-Dimensional Chess at gaming and pop culture conventions over the years.

Chess remains incredibly popular — as do many variants of Chess — so it’s no surprise this fictional game made the leap to the real world. (I suspect the complicated three-person Chess game developed by Sheldon in The Big Bang Theory is less likely to make a similar leap. Especially since there are already three-person Chess games on the market today.)


Cones of Dunshire

Ben Wyatt of Parks and Recreation enjoyed many nerdy pastimes, but Cones of Dunshire was his masterpiece.

Initially treated as a mistake, a nonsensical result of his boredom and frustrations, the game becomes a running gag in the show after Ben leaves a copy as a gift for the accounting firm that he has been hired by (and walked away from) several times during the show’s run.

Later, we find out the game has been commercially produced, and Ben stumbles across it when dealing with a dotcom company. He mentions that he invented it, but his claims are dismissed. He then proves not only his gaming skill but his authorship of the game when he beats the dotcom bosses in a tense playthrough.

It’s mentioned once that a gaming magazine called Cones of Dunshire “punishingly intricate,” a point that makes Ben proud.

Part of the fun of Cones of Dunshire (other than the parody of Settlers of Catan) is that the viewer never really understands what’s going on, so supposedly dramatic moments can be played for laughs. (I also appreciate that the name of the game is basically a fancy way of saying “dunce hat.”)

And, in the sort of cyclical storytelling that could only happen in a nerdly pursuit like board games, the company that made Settlers of Catan — Mayfair Games — produced a giant version of the game as part of a charity event at GenCon.

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Both the silliest and most ambitious game to cross from fictional to real, Cones of Dunshire is a nerdy highlight of a now classic sitcom.


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Tak: A Beautiful Game

Originally introduced in Patrick Rothfuss’s Kingkiller Chronicles novels as a tavern game, Tak made the leap to the real world as a stretch goal in a Kickstarter campaign for another game.

Game designer James Ernest accepted the challenge of bringing the game to life, and his collaboration with Rothfuss created one of my all-time favorite board games.

Tak has a very simple concept: two players each attempt to build a road connecting opposite sides of the game board. The first player to successfully complete their road wins.

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To do so, you place game pieces called stones, one at a time, on various spaces on the board. The stones can either be played flat (meaning they’re part of your road) or standing on edge (meaning they’re a wall, blocking any road’s passage through that space).

It’s a rare thing when a new game feels like something that could’ve been played in taverns centuries ago. For me, this is the gold standard when it comes to adapting fictional games to the real world.


Image courtesy of Glowforge.com

Pai Sho

A key storytelling device in the much-beloved show Avatar: The Last Airbender, Pai Sho was a tactical tile-based game that reinforced important themes in the show.

The game had many variants (often played differently depending on the faction or nation featured) but each had the feeling of an ancient game passed down across generations.

In the most popular variant, Skud Pai Sho, the goal is to form a harmony ring around the center point of the board. Players create harmonies by placing two harmonious tiles on the same line without other tiles or obstacles. There are gates, gardens, and lines that help dictate play, as well as multiple flower tiles for players to place that accomplish different things when placed properly.

There are entire forums and websites dedicated to the rules of Pai Sho and its many variants, and the thriving fan community that continues to nurture these games well after the show’s conclusion make this one of the most heartfelt and successful transitions from fictional to real life that I can think of.


Image courtesy of starwars.com.

Sabacc

In The Empire Strikes Back, we learn about the friendly rivalry between Lando Calrissian and Han Solo, and how a wager led to the Millennium Falcon changing hands.

But exactly how it happened was only revealed later in supplementary material like the Star Wars Visual Encyclopedia and the novel Lando Calrissian and the Mindharp of Sharu.

The second draft of the script for The Empire Strikes Back mentioned that Lando won Cloud City in a “sabacca” game, but by the time additional stories fleshed out the relationship between Lando and Han, the game had been shortened to Sabacc.

It’s sort of a combination of poker and Blackjack. You want the value of the cards in your hand to be as close to 23 or -23 as possible. Sounds simple, right?

Well, imagine a game of poker where the cards in your hand changed periodically unless you publicly locked them in by placing them on the table, where they stayed until the hand was over. That’s the basic idea behind Sabacc.

There were numerous fan versions of the game over the years, but now you can get Sabacc decks at Disney theme parks (alongside many, many, MANY other items).


Do you have a favorite fictional game that made the leap to the real world? Did we miss any major ones? Let us know in the comments below!

May the Fourth Be With You!

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Hello fellow puzzlers and PuzzleNationers! It’s Star Wars Day, and what better way to celebrate than with a puzzly Star Wars brain teaser!

A fellow Star Wars fan found this logic puzzle online and tasked us with solving it. Can you unravel the fiendish Imperial plot? Let’s find out!


Rebel Roundup

The Empire came up with a brilliant plan in order to trap various members of the Rebel Alliance: creating a fake Rebel summit. Each Imperial agent involved would invite a Rebel to the summit while posing as one of the Rebels being invited.

It would have worked perfectly, except for the fact that Admiral Ozzel posed as the person that he had invited. OOPS. Courtesy of Ozzel’s bumbling, the Rebels were warned ahead of time and armed themselves, hoping to turn the tables on the Empire.

Thanks to Han Solo’s timely warning, Luke had hidden his lightsaber and a vibroknife with R2-D2 and C-3PO respectively. These extra weapons allowed the seven Rebel agents of them to escape. It also helped that Admiral Ackbar arrived last in his ship, Home One.

Each Rebel arrived in a different spaceship, but two Rebels hitched a ride with fellow agents, so only five spaceships were involved.

Answer these questions:

  • Who traveled with Leia?
  • Who traveled with Luke?
  • What vehicle did each Rebel arrive in?
  • Which Imperial invited which Rebel?
  • Who did each Imperial pose as?
  • What weapon did each Rebel carry?

Here are your clues:

1. Leia, having been warned by Han, carried a concealable Holdout Blaster. She did not arrive in an X-Wing, nor did she fly the Millennium Falcon.

2. Han wouldn’t let anyone fly his baby. Han carried his Heavy Blaster Pistol, ready to shoot the Imperial who invited him while posing as him. This naturally made Han suspicious.

3. When Admiral Ackbar saw who invited him, he put his Force Pike to the Imperial’s throat. He was not invited by Darth Vader, who had posed as R2-D2.

4. C-3PO arrived on the Tantive IV, along with another passenger. This was not the ship Lando used.

5. The Lady Luck was flown by the man invited by Admiral Piett. Its pilot, who traveled alone, carried a Blaster Rifle with him. He gambled a bit, and almost crashed into Luke’s X-Wing. The Imperial who invited him posed as Admiral Ackbar.

6. Grand Moff Tarkin invited Admiral Ackbar. He did not pose as Luke Skywalker, nor did he pose as Leia.

7. General Veers invited R2-D2. Veers posed as R2-D2’s best friend. Captain Needa did not pose as Lando.

8. Leia was led to believe that Luke invited her to the summit. Emperor Palpatine invited Luke while posing as Leia. R2-D2 delivered his weapon to the Rebel so he could keep his father busy long enough for everyone to escape.

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Good luck, fellow puzzlers! Although the puzzle is a bit easier if you’re familiar with the Star Wars Universe, any solver should be able to crack this puzzle with the clues provided!

Let us know if you solved it in the comments below! And May the Fourth Be With You!


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