Daedalus, The Original Master of Mazes

[Image courtesy of Lofty Dreams 101.]

Writing about The Maze of Games Kickstarter last week got me thinking about labyrinths and mazes, so naturally, my thoughts turned to the ultimate maze builder: Daedalus.

Stories about Daedalus are inconsistent — his workshop was variously attributed to Crete, Sicily, or Athens, and even when he lived is up for debate — but his reputation as the premiere craftsman of his day is unparalleled.

His most famous creation was the Cretan Labyrinth, an enormous baffling maze with a roof, so there could be no assistance or solving from above. The Minotaur, a hulking creature with the body of a man and the head of a bull, was imprisoned inside it by King Minos.

[Image courtesy of Medium.com.]

It would fall to the Athenian hero Theseus to navigate the Labyrinth and slay the Minotaur in order to stop periodic sacrifices of young men and women from Athens to the monster. Theseus did so thanks to a magic ball of wool given to him by the daughter of King Minos, Ariadne. By tying one end of the wool string to the entrance of the Labyrinth — and following instructions given to him by Ariadne — he would be able to find his way back.

(As it turns out, this technique would also prove useful for solving a riddle later in Daedalus’s life, but we’ll get to that in a little bit.)

Theseus bested the Minotaur in a fierce battle, saving the potential sacrificees and ending Minos’s reign of terror over the Athenian people.

But who gave Ariadne the wool and the instructions on how to navigate the Labyrinth? Daedalus, of course.

For his betrayal, Minos imprisoned Daedalus and his son Icarus in the Labyrinth.

[Image courtesy of Fine Art America.]

We all know this part of the story. Daedalus fashions wings for himself and Icarus, and they fly off to escape. Unfortunately, Icarus ventures too close to the sun, melting the wax holding his wings together, and he plummets into the sea.

Daedalus, heartbroken, continues his flight, eventually finding himself in Camicus, Sicily, a land ruled by King Cocalus. Cocalus welcomed Daedalus and promised him protection from the vengeful King Minos.

During his time serving King Cocalus, Daedalus was credited with creating other, less famous wonders, like a perfect honeycomb made of gold, and self-moving “living” statues, and a fortified citadel for Cocalus that was so well designed, three or four men could hold off an invading army.

Naturally, King Minos was still hunting the fugitive inventor, and he devised a puzzly scheme to expose Daedalus wherever he was hiding.

[Image courtesy of Baburek.]

As he traveled around pursuing Daedalus, Minos would bring a large spiral seashell with him, challenging any clever people he encountered to thread a string through its many interconnected chambers. If they could do so, he would pay them a hefty reward.

Hmmm… threading a string though a convoluted maze of chambers. That sounds familiar, doesn’t it?

Minos’s travels brought him to Sicily, and King Cocalus wanted that reward money, so he brought the seashell to Daedalus in secret.

Daedalus drilled a small hole at the top of the shell, and placed a drop of honey at the mouth of the shell. He then glued a thread to an ant and placed it in the hole. As the ant explored the interior of the seashell, hunting for that tempting drop of honey at the end of the maze — like cheese to a lab rat — it towed the string through the shell. Eventually, the little ant completed the task, and Cocalus returned the solved puzzle to Minos.

Naturally, Minos demanded that Cocalus turn over Daedalus — the only person who could’ve possibly solved the seashell puzzle — and Cocalus agreed.

Of course, Cocalus instead had his daughters murder Minos in a hot spring instead. As you do, when you’ve been denied the puzzly prize money you were promised.

So, if you’re ever confronted with a maze — of corn, of wood, or lurking inside a book — make sure you’ve got a ball of yarn or wool with you. And possibly an ant as well.


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Unlikely Ways to Escape an Escape Room!

[Image courtesy of I Googled Israel.]

Solving an escape room is a unique experience, one that immerses you in a story and surrounds you with tasks to complete and puzzles to unravel. Although there are some similarities between rooms (as well as solving techniques you can learn to be better at solving all sorts of escape rooms), each one has its own flavor, its own challenges, and its own quirks.

The same can be said for those groups who tackle the escape room experience. They all have different skill levels, different styles, and different approaches. Some players are terrific at the hide-and-seek portion of a room — discovering hidden compartments, secret caches, and so on. Others are better at identifying and solving puzzles. Still others can be strong abstract thinkers who look outside the box and recognize where patterns are formed and where they are absent.

But sometimes, players think too far outside the box, surprising escape room managers and designers with their curious efforts to complete the game.

[Image courtesy of Snorg Tees.]

In a post on Quora Digest, someone asked what was the weirdest or most unexpected thing that has happened during an escape room event?

One commenter, the owner/operator of an escape room, said that a player once snuck a Swiss army knife into the room, used it to unscrew the boxes containing keys to some of the major lockboxes, and escaped the room in five minutes. Naturally, to the disappointment and chagrin of his friends, he skipped the vast majority of the game itself, missing the point entirely by doing so.

Figuring that there had to be more stories like this out there in the world of escape rooms, I reached out to some of the escape room companies we’ve connected with on Twitter, and wouldn’t you know it, there’s plenty of escape room weirdness to go around!

For instance, the crew at Boxaroo, based in Boston, Massachusetts, have had to deal with the opposite problem: people sneaking things OUT of an escape room:

We’ve had interesting things stolen from our rooms. The usual locks, keys, and even a light bulb once. But the most bizarre was an entire lockbox that went missing. About 4″ by 5″ by 11″.

We had no idea how the person snuck it out until we checked our security tape footage. It was someone sticking it in their trenchcoat, old-school style.

When asked about their most peculiar moment with players, the team at ESC Escape Rooms, based in North Hollywood, Los Angeles, shared a story that explores the dangers of getting into character and immersing yourself too deeply into the setting of a game.

One of the employees was overseeing a game from outside, and instructed the player to go through a door. That’s all, just use the door as you would any other.

The player responded by creating a fake door — like a mime or an actor in an improv show — and pretending to step through it, as if acting out the instruction was somehow part of the solve.

Much like the escape room supervisor who witnessed this, I’m totally baffled.

Sometimes players take instruction in a manner you wouldn’t expect. Other times, they take those instructions all too literally.

Just ask the folks at Red House Mysteries in Exeter, England, who lost visual contact with the solvers in one escape room scenario.

The room had a suspended ceiling, and apparently, this created a blind spot for one of the cameras used to monitor the room.

After not being able to see the players on the CCTV for a good 5 minutes and getting no response on the radio, they went into the room to see if everything was ok.

They found the team of 3 people standing on each others shoulders, having removed the ceiling tiles, and currently climbing into the roof cavity above.

“Whilst technically this is escaping, it’s not really the spirit of the game scenario. Nor do I have any idea where they were going to go from there. Needless to say, they didn’t manage to escape…”


To close out this sojourn into the world of escape room shenanigans, I would be remiss if I didn’t mention something that happened during my very first escape room.

We broke something. We broke one of the mechanisms that released a hidden key.

As a group of ten or so players, we quickly scattered around the room and began looking for clues, hidden compartments, hints on how to proceed, and so on. One team member, an acquaintance of my sister I didn’t know, spotted a small statuette on the mantel.

It was meant to be turned 90 degrees, releasing a hidden key below. Not knowing this, she lifted it off of its small base instead, triggering the hidden key.

And since there was a matching statuette nearby, the group surmised that lifting it would release another key on the other side.

It didn’t.

My best guess is that she managed to lift AND turn the first statuette when she picked it up, triggering the release. The second statuette was lifted straight up, leaving the hidden key still untriggered.

As it turns out, the statuettes weren’t intended to be lifted off their bases, and we’d broken the second release trigger. One of us managed to trigger it with a quarter and free the key, but we didn’t realize we’d actually damaged the game room until the session was over.

Here’s hoping it was a quick and easy repair job. I still cringe when I think about it.

Needless to say, I’ve been far more cautious in all of my subsequent escape room attempts.

Have you ever had or seen any strange escape room moments, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.


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A New Gaming Opportunity for Opportunity?

[Image courtesy of Wikipedia.]

Last month, the world collectively mourned the loss of the Opportunity Rover, as NASA declared that the incredible machine’s marathon body of work on Mars had officially ended.

Its mission was meant to last 90 days. Opportunity vastly overperformed, delivering photos and data for a mind-blowing fifteen years of service. The Little Engine That Could has got nothing on the Opportunity Rover.

The outpouring of sadness and affection for the Rover surprised many, serving as a heartwarming reminder of the amazing things we can accomplish. It also represents our almost magical ability to come together as a people in appreciation of an icon, one we’d come to adore and anthropomorphize into a plucky, inquisitive adventurer.

[Image courtesy of Tom Gauld.]

As you might expect, a character with this much esteem couldn’t pass into history without the game community immortalizing it in some way, shape, or form.

Thanks to WalrockHomebrew, an independent content creator for RPGs like Dungeons & Dragons 5th edition, the Opportunity Rover can now be part of your roleplaying campaigns!

Creating not only full stats for Oppy as a neutral good construct but a plausible explanation for how this real-world scientific device has found itself in a magical universe, WalrockHomebrew has crafted a fun fictional legacy for the much-loved rover.

Understandably, Oppy isn’t much of a fighter, though it can use its rock abrasion tool to scratch at any potential foes. It’s far more capable as an observer, seeing through magical illusions and glamours.

It can even see invisible creatures and creatures in the Ethereal Plane. As far as we know, the actual rover couldn’t.

Though, if it could, I suspect its reports to NASA would’ve been front page material every single day.

[WalrockHomebrew even offered rules for how to restore the rover in-game to full operational capacity. Pretty cool!]

This is a wonderful tribute to one of the most amazing devices ever conceived. Thank you, Oppy, for all of the wonders you revealed.

And thank you, WalrockHomebrew, for letting us hold onto that magic in an unexpected and delightful way.


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All Sorts of Puzzle Goodness in the Month of March!

March is here, everyone, and it’s absolutely loaded with puzzle events all month long. If you’re looking to test your puzzly mettle and spend time with fellow puzzlers along the way, you’re sure to find something to do in today’s post!


This Saturday, March 2nd, if you’re in the Akron, Ohio, area, you can flex your crossword muscles at the 10th Annual Akron Crossword Puzzle Tournament!

Open to all solvers 18 and older, this will be perfect practice for the slightly more famous crossword tournament happening later this month.

Click here for more details, or call 330-643-9015 to register!

Next weekend, you won’t even have to leave your home for a puzzly event to enjoy, as Crossword Mysteries: A Puzzle to Die For will debut on Hallmark Movies & Mysteries channel on Sunday, March 10th at 9:00 p.m.

Starring Lacey Chabert and Brennan Elliott, the film features a crossword puzzle editor who finds her life completely disrupted when several of the clues in her recent puzzles are linked to unsolved crimes. She is pulled into the police investigation, and as you can tell from the still picture above, ends up rubbing elbows with some famous puzzlers.

And for folks to like a little levity with their puzzling, if you’re in the Los Angeles area, you can check out The Crossword Show with Zach Sherwin on March 13th.

Sherwin, who has appeared on Epic Rap Battles of History and Crazy Ex-Girlfriend, hosts this “smart, one-of-a-kind show in which two comedians solve a crossword puzzle live onstage in front of an audience. There’s music. There’s comedy. There’s trivia. There’s nothing like it!”

Click here for more details.

If you’re in the Vermont area March 14th through the 17th, you can combine a love of jigsaw puzzles with some murder mystery fun, thanks to the crew at Stave Wooden Jigsaw Puzzles.

As you enjoy a murder mystery event going on around you — complete with actors playing out scenes as the story unfolds — you’ll play detective by solving jigsaw puzzles to reveal clues to the murderer’s identity!

Click here for more details!

And, of course, we close out the month with one of the biggest puzzle events of the year, as puzzlers from all over the country converge on the Stamford Marriott in Connecticut for the 42nd Annual American Crossword Puzzle Tournament, running March 22nd to the 24th.

Enjoy a weekend of puzzly camaraderie, discussions, contests, and crosswords as you compete alongside the best, brightest, and friendliest group of puzzlers in the land.

Click here for more details and here to check out our rundown of last year’s event!


Are you planning to attend any of these events? Or do you know of any puzzle events in March we missed? Let us know in the comments section below!


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An 80-Year-Old Literary Mystery Returns!

[The Doctor, of Doctor Who fame. No stranger to nonlinear stories.]

Avid readers and television watchers are probably familiar with the concept of nonlinear storytelling.

Whodunits often bounce forward and backward in time so that readers and detectives alike can reconstruct the events of the crime, and of course science fiction is filled to bursting with time-travel stories that tie the readers’ minds in knots. Bookworms are used to getting their story elements out of order.

But what if the entire novel was out of order? Imagine every single page out of place. Could you reassemble the story and solve the murder?

That was the question posed by Cain’s Jawbone, a 1934 novel by famed cryptic crosswords constructor Edward Powys Mathers, who published under the pseudonym Torquemada.

Readers were tasked with identifying the six victims of the killers, as well as who killed each victim. Not only that, but a successful solve also needed to include the correct order of all 100 pages of the novel.

A prize of 15 pounds was offered to the first reader who could unravel the mystery. That is no small feat, given that the number of possible page combinations is in the millions.

And yet, two solvers did submit solutions and get their prizes, even if the solution was never shared publicly.

85 years later, Cain’s Jawbone is returning to publication, allowing a new generation of puzzlers the chance to solve one of Torquemada’s greatest puzzles.

From publishing company Unbound’s announcement page:

Subscribers to Cain’s Jawbone will receive its 100 pages unbound in a box. This means that they can be spread out and placed next to each other – so much easier than when pages are bound, as in the original publication.

A space for notes is provided as well as a page to submit with the answer. Only solutions submitted on a page from the box will be eligible.

The competition is returning as well, and a prize of 1,000 pounds is being offered.

With a release date of September of this year, it will be fascinating to see how quickly modern solvers can unravel this classic mystery.


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Science Says Board Games Are Good For Your Relationship?

[Image courtesy of Medium.com.]

One of the hallmarks of a healthy relationship is enjoying the same activities. If you’re spending time together doing something you both find engaging, then you’re golden.

But, as it turns out, there are some activities that offer greater benefits than others.

According to a recent study published by Baylor University, couples who play board games together are actually strengthening their relationships chemically.

[Incidentally, there is a hilarious world of photos dedicated to couples with chess boards out there. Here are just some of my favorites.]

From the article on Baylor.edu:

For the study, Melton and Maria Boccia, Ph.D., professor of child and family studies, recruited 20 couples ranging in age from 25 to 40. Couples were randomly assigned to participate in one of two couple dates — game night or couple art class — for one hour.

One group played board games in a familiar home-like setting. Couples were alone. These couples chose familiar games that would not require them to read instructions.

The study was designed to examine any increase in levels of oxytocin in the couples’ hormone levels. Oxytocin, often referred to as the hugging hormone, plays a role in building social connections.

[Image courtesy of Daily Mail.]

Here’s the breakdown on oxytocin release increases:

  • men in the art class
  • women playing board games
  • women in the art class
  • men playing board games

Curiously, while there wasn’t a significant difference between the latter three categories, men in the art class released 2 to 2.5 times more oxytocin than the other groups.

There were measurable increases in the oxytocin levels for both men and women playing board games, lending credence to the idea that playing together is good for your relationship.

Some of the games used in the study: cards, checkers, chess, dominoes, and Monopoly. Given some of my unpleasant experiences playing Monopoly, I’m surprised that one didn’t throw off the curve somewhat.

[Image courtesy of Grey Mass Games.]

It does make me wonder, though, if some games would provoke greater oxytocin releases than others.

Would cooperative games like Pandemic, Forbidden Island, or Castle Panic! lead to increases, or is the type of game irrelevant? Are more stressful games, like those with timers or ones where quick reaction time is integral to winning, less likely to build those chemical connections?

Sounds like a field ripe for further study. Of course, I’m a little biased. I’ll take any excuse to play more games. =)


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