PuzzleNation “You Like Us, You Really Like Us!” Giveaway

Hello fellow puzzlers and PuzzleNationers!

It’s been an awesome year for PuzzleNation, and a much of the credit for that success goes to you, the PuzzleNation audience.

We appreciate everything you’ve done: your comments and feedback, your enthusiasm and support, the puzzly spirit of everyone who reads these blog posts, everyone who enjoys our Pinterest page and follows us on Twitter and hits up Facebook every week for Wordplay Wednesday or Follow-Up Friday.

To show our thanks, and continue growing PuzzleNation, we’re launching a Contest to build the PuzzleNation audience! Just Like our Facebook page to enter!

We’ve organized some outstanding prizes to give away, and we’ll be randomly drawing names from our list of Facebook followers to receive great prizes!

At 1,000 likes, two randomly chosen followers will receive a free Classic Word Search app for Android/Kindle Fire devices! ($2.99 value, per app)

At 1,250 likes, a randomly chosen follower will receive a free Penny Dell Jumbo Crosswords app for iOS devices! ($9.99 value)

At 1,500 likes, we’ll give away three more Classic Word Search apps PLUS two more Penny Dell Jumbo Crosswords apps!

At 2,000 likes, we’ll give away five more Classic Word Search apps and three more Penny Dell Jumbo Crosswords apps!

Just imagine the possibilities. If every person who follows this blog likes the PuzzleNation Facebook page, we would blow through those first few targets!

And if you’ve already liked our FB page, you’re automatically entered in the giveaway! (But if you share this Contest with friends and they Like our Facebook page to enter, make sure they message us and tell us you recommended them!)

This promotion is live today and will run until 11:59 PM Eastern Time on November 30! Winners will be announced on Facebook and the PuzzleNation Blog on December 1st!

For full contest rules, click here.

Good luck, fellow puzzlers! We can’t wait to give away some prizes and see the PuzzleNation audience grow and flourish!

It’s Follow-Up Friday: Riddled and Tippled edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of riddles and brain teasers!

We’ve featured plenty of them on the blog over the years, from this Parking Lot puzzler to Lewis Carroll’s most infamous riddle. But it never occurred to us to test our riddle-solving and brain-teasing skills under the influence of a few glasses of wine.

Thankfully, Sudoku enthusiast and YouTuber Hannah Hart (of My Drunk Kitchen fame) took it upon herself to ask her fans to submit riddles for her to unravel while tipsy.

Did you figure them out faster than Hannah? Do you think a glass of wine would help your puzzling? (Or perhaps I should ask “do puzzles drive you to drink?” *laughs*)

Since people were submitting more riddles for her to solve, I couldn’t resist tossing in one of my own:

Four jolly men sat down to play,
And played all night till break of day.
They played for cash and not for fun,
With a separate score for every one.
When it came time to square accounts,
they all had made quite fair amounts.
Now, not one has lost and all have gained –
Tell me now, this can you explain?

A little something to keep you busy on this lovely Friday. Enjoy.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Kickstarter Updates: Pairs, Baffledazzle, and Board Games for the Blind!

The Internet has truly changed everything: how we communicate, how we shop, how we learn, how news spreads, how businesses rise and fall. And the puzzle world is no different.

The Internet allows us to bring PuzzleNation apps right into your phones and tablets. Constructors are making names for themselves marketing directly to solvers. And now, with the growing influence of Kickstarter, Indiegogo, and other crowd-funding platforms, puzzlers and game designers are bringing terrific, innovative puzzles to life like never before.

I sincerely enjoy sharing crowd-funding news with the PuzzleNation audience, because it’s a rare opportunity to see a puzzle or a game go from an idea to a finished product from start to finish. I’ve reported on plenty of them, and today, I’d like to update you on a few successful campaigns that made it through the crowd-funding gauntlet and recently delivered their products to market.

The first comes from our friends at Cheapass Games, who actually launched two Kickstarter campaigns this year. Not only did they recently wrap up the funding process for a storytelling strategy game called Stuff and Nonsense, but they introduced a terrific new card game, Pairs, under their Hip Pocket Games brand.

[A handful of different Pairs decks, including a pirate-themed deck,
a goblin-themed deck, and a Professor Elemental-themed deck.]

Their campaign did so well that they’ve released the original Pairs deck (known as the Fruit Deck, pictured above) and ELEVEN alternate decks, each with a different theme, great custom artwork, and rules for an additional card game specific to that deck.

A social card game that’s easy to learn and hard to master, Pairs (confidently and humorously subtitled A New Classic Pub Game) recently hit stores, and I expect it will be a big hit.

Back in April, I posted about a campaign launched by the folks at 64 Oz. Games called Board Games: Now Blind Accessible. The campaign raised funds for several products designed to bring established board games to the visually impaired, including braille sleeves for card games and a 20-sided braille die, each allowing sighted players and non-sighted players to enjoy the same gaming experience.

It’s a wonderful cause, and I’m pleased to report that this month, they’ve released accessibility kits for numerous popular games, including Munchkin, The Resistance, and AEG Love Letter, with more on the way!

In addition to the accessibility kits, they’ve produced a card game called Yoink!, designed to be played blindfolded and relying on touch alone. I received a copy this weekend and tried it out with friends with great success.

[Check out the different patterns and shapes on these Yoink! cards. You have to collect three of a kind or three totally different ones to win, but it’s not as easy as it sounds.]

With other top games on the to-do list, 64 Oz. Games is doing great work for board game fans everywhere.

Finally, I have an update about Rachel Happen’s Baffledazzle campaign.

Raising nearly $14,000 dollars for a laser cutter and supplies to bring her jigsaw puzzles-with-a-twist to life, Rachel has completed production on her first run of Baffledazzle puzzles, shipping them out to backers AND loading up her new Etsy store.

And in honor of her successful campaign, I thought I’d do a brief series of unboxing photos to show you the care and attention she paid in packaging her puzzles for backers and customers.

Here’s the absolutely monstrous box I received in the mail,
loaded to the brim with packing peanuts.

And here are the carefully bubble-wrapped parcels of each Baffledazzle brand puzzle. The larger ones came complete with storage bags, hint and solution envelopes, and pins for each puzzle. (You can see two in the corners of the puzzle cards, as well as one on the drawstring of the top green bag.

And here’s a better look at some of the packaging. High-quality bags protect the wooden and acrylic puzzle pieces, and each is labeled with a signature “Hello, my name is Baffledazzle” sticker.

Two of the beautiful laser-cut wooden pieces from the Ozuzo puzzle.

A close-up of some of the carefully crafted puzzle pieces for the Cirkusu puzzle.

Rachel absolutely outdid herself with the Baffledazzle campaign, and I cannot wait to see what she cooks up next.

With the successes of Pairs, Board Games: Now Blind Accessible, and Baffledazzle, we can chock up three more victories for the online puzzle community. With so many creators out there and the technology at our fingertips, the puzzly possibilities are virtually limitless.

And in closing, I’d like to hear from you, PuzzleNationers. Have you supported any Kickstarter or Indiegogo puzzle campaigns? If not, would you in the future? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: ThinkFun’s Robot Turtles

ThinkFun has always specialized in games that educate as you play, from the optics and angles of Laser Maze and the chain problem-solving of Gravity Maze to its Brain Fitness line of puzzles-for-one.

Robot Turtles is their newest game, designed for players age 4 and up, and the premise of the game is quite intriguing: it’s a board game designed to teach young minds rudimentary programming skills.

[The first game board the Turtle Masters will encounter.]

Robot Turtles is a game where players have to navigate their turtles to their chosen gem. In order to do so, the player (or Turtle Master) plays cards that dictate the turtle’s movements. An adult or older sibling serves as the Turtle Mover, following the instructions of each Turtle Master as each card is played.

As the Turtle Masters grow more proficient at selecting their cards and directing their turtles toward the gems, the Turtle Mover sets up more difficult game boards, incorporating towers to navigate around, crates to push, and even ice towers to melt with lasers! The solutions to each game board grow more complicated, and the Turtle Masters must plan steps in advance in order to reach the gem.

There are no losers in Robot Turtles; each player selects cards until their turtle reaches its gem. But the real genius behind the game is that the Turtle Masters are learning the basics of programming as they play. The player lays out sequences of commands (move forward, turn right, activate laser, move forward, etc.), and then “run” the program by having the Turtle Mover execute each command.

[Here, one Turtle Master has navigated his turtle between two towers, melted an ice tower with the laser, and awaits the next command: to cross the puddle left behind by the ice tower. This turtle’s gem can be seen on the left, behind a wall of towers.]

As players develop, they can program small macros by replacing a sequence of cards with a “function frog” card, saving several moves and reaching the gem sooner. (There’s even a “bug” button for each player to hit when they’ve played an incorrect card, allowing them to remove the last card played and try again. Players are debugging the programming as they play!)

With a Turtle Mover determining the difficulty of the game board (there are a few suggestions from ThinkFun, but parents and siblings are encouraged to create new challenges for the Turtle Masters), the game has the potential for endless variations, all of which encourage players from age 4 and up to plan more detailed, more challenging “programs” for their turtles.

[One of the tougher suggested layouts.
A bit different from the starter layout, isn’t it?]

Robot Turtles is a fine addition to the ThinkFun lineup. The mechanics are simple, the educational aspect is couched in enjoyable steps, and everybody wins. Robot Turtles was the most backed board game in Kickstarter history, and in your very first game, you’ll easily see why. I can’t wait to serve as Turtle Mover again for the young programmers in my family.

Last year, in one of our earliest editions of 5 Questions, author Robin Sloan said, “I really do think that, in the year 2013, people ought to know how to code, at least a little bit.” I think Robot Turtles could play a big part in making that a reality.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Library Gaming edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzle-game holidays!

[Once again, a board game brings a family together…]

In the past I’ve written plenty about International TableTop Day, the holiday dedicated to social gaming and puzzling. But did you know that in less than two weeks, another puzzle-game holiday arrives?

That’s right, November 15 is International Games Day, an event organized by the American Library Association “to celebrate the mutually-reinforcing power of play and learning.”

From the I Love Libraries website:

Libraries are about sharing culture and information, and games are a form of culture that you often have to share – you often can’t experience them without another player!

They’re also good for brain health, and foster important life skills like socialization, theory of mind and systems literacy. Plus, they’re fun!

Whether video games, tabletop games, social games or other kinds of games, they’re all a part of culture whose importance is only becoming clearer with time. And that means we need to foster the kind of smart engagement that libraries support, for games as well as books.

And while International TableTop Day is synonymous with board games, card games, and roleplaying games, International Games Day encompasses all of the above and more, including online videogames, trivia games, and any other games you can think of.

It’s a terrific opportunity to come out to support both games and your local library, and maybe make a few new friends along the way!

Let us know if you’ll be participating in International Games Day, PuzzleNationers! We’d love to see pictures and hear all about it!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Product Review: Bananagrams Wild Tiles

Scrabble used to be the only letter-tile game in town, but a decade ago, Bananagrams entered the playing field, and it’s quickly become one of the most recognizable names in puzzle gaming.

And I’ll let you in on a little secret: while I’d known them by reputation, I’d never actually played a round of Bananagrams. So when presented with the opportunity to try out the newest member of the Bananagrams family — Bananagrams Wild Tiles — I was definitely looking forward to putting my puzzly skills to the test.

For those unfamiliar with Bananagrams, it’s a word formation game with a sense of urgency and freedom. Your goal is to use all the tiles in your hand to build words that cross and interact as they would in a standard letter-tile game, but with no board to restrict the words. And your opponents are building their own grids at the same time. It’s a race to complete your grid by arranging and rearranging the letters, putting your vocabulary and anagram chops on display.

Bananagrams Wild Tiles offers a spin on the familiar Bananagrams formula — there are six Wild Tiles, depicting the Bananagrams monkey mascot, and these tiles can represent any letter of the alphabet. That’s right, these are six get-out-of-trouble free cards in monkey tile form.

This seems like a minor change, but it makes a major difference in gameplay, since one Wild Tile can add serious adaptability to your hand, upping the stakes.

When playing with fewer players, I highly recommend limiting the tile pile to 3 Wild Tiles; otherwise, the game goes too quickly. (My friends and I also introduced another variant playing style, only allowing one Wild Tile — the one attached to the zipper of the Bananagrams bag — which was awarded to whoever made the most horrendous banana/monkey pun during the first round.)

Bananagrams Wild Tiles is a perfect gateway game to introduce puzzles both younger and older who might’ve been put off by the more rigid, more intimidating aesthetic of Scrabble. With its lighthearted packaging, free-form gameplay, and endless replayability, this one is a winner.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!