RPG Actual Play News Roundup!

A lot of cool things are happening in the actual play RPG scene these days.

For the uninitiated, actual play games (also known as liveplay games) are when a party of roleplaying game enthusiasts share their gameplay for viewers.

Some of them simply record a regular session around the table, while others create sets, graphics, and expend a fair bit of coin on their production values to enhance the viewing experience.

There are LOADS of podcasts and video series in the actual play RPG arena, and over the last few weeks, several of the heavy hitters in the genre have announced big projects.

So let’s do a roundup of actual play RPG news!


Dimension 20 + WWE

The comedy streaming service Dropout is the home of Dimension 20, one of the premiere liveplay games running today. Fresh off of selling 20,000 tickets for a show at Madison Square Garden, Dimension 20 recently announced a new campaign featuring their flagship Dungeonmaster Brennan Lee Mulligan. And his four players at the table are all WWE superstars!

Xavier Woods, Kofi Kingston, Bayley, and Chelsea Green will be tackling a gladiatorial arena in the time of ancient Greece in Titan Takedown, starting April 2nd!

It’s interesting that they’re using D&D rules instead of any pro wrestling RPG systems, but otherwise, I’m excited to see this campaign play out!


Critical Role 10th Anniversary

The top dogs in the RPG actual play scene are undoubtedly Critical Role, a self-proclaimed group of “nerdy-ass voice actors who sit around and play Dungeons & Dragons.”

They have a hit show on Amazon Prime, The Legend of Vox Machina, which is based on their original RPG campaign.

They just wrapped up their third multiyear campaign with a huge crossover event featuring the characters from all three campaigns. (The final episode lasted a whopping EIGHT AND A HALF HOURS.

They’re currently running a short follow-up game, Divergence.

Not only that, but there are big expectations for the announcement for their fourth campaign, which could feature their in-house RPG system, Daggerheart.

Ten years after their debut on Geek & Sundry, Critical Role is still shaping the actual play landscape.


Geek & Sundry

And speaking of Geek & Sundry, they recently announced a tabletop charity event featuring several top names in the actual play community.

Alongside Geek & Sundry’s own Felicia Day, Matt Mercer of Critical Role is returning to Geek & Sundry for this special one-shot event, and he is joined by Daredevil star (and RPG influencer) Deborah Ann Woll, Superman portrayer Brandon Routh, and comedian Reggie Watts. The game is being DMed by Bill Rehor of Beadle & Grimm’s, which not only produces topnotch specialty RPG products, but also created the D&D/improv comedy show Faster, Purple Worm! Kill! Kill!

This Pathfinder one-shot game, entitled Lost Odyssey: Godfall, will raise money for the Children’s Miracle Network Hospitals and their Extra Life program.

And it’s also advertising a unique opportunity for viewers to experience the game “firsthand” by using VR headsets to virtually sit at the table alongside the players!

I have no idea if the technology will back up the interactive promises made, but at the very least, this should be a very entertaining round of roleplaying for a very worthy cause!


Baldur’s Gate Liveplays at Conventions

One of the biggest success stories in RPG-inspired video games over the last few years was the 2023 release of Baldur’s Gate 3. Set in the Forgotten Realms D&D setting, the video game brought many new eyes to the world of Dungeons & Dragons, giving them a sampling of the worldbuilding and storytelling potential of traditional tabletop gaming.

But an unexpected and delightful spinoff of the game’s success has been the series of actual play games inspired by Baldur’s Gate 3 at major fan conventions.

The voice actors for some of the game’s most popular characters have been playing D&D for live audiences, and seeing the voice actors learn to love the game that inspired their video game roles has been a wonderful treat.

Astarion, Karlach, Lae’zel, and Wyll have all come to life for gamers and D&D fans alike as the actors themselves roll dice and take control of the story.


Did any of these projects grab your attention, fellow puzzler? What’s your favorite actual play group or campaign? Let us know in the comments below!

Book Review: The Gamesmaster by Flint Dille

Welcome to PuzzCulture Book Reviews!

All of the books discussed and/or reviewed in PCBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book review is The Gamesmaster by Flint Dille.

In the late 70s and early 80s, popular culture exploded as cartoons became vehicles to sell toys and the modern blockbuster continued to rise to prominence in cinemas after the successes of Jaws and Star Wars.

G.I. Joe and Transformers, two of the most iconic franchises from the 1980s, are still influential properties today, but one name that helped craft both franchises (and many others) is probably unfamiliar to you: Flint Dille.

The Gamesmaster chronicles what Dille calls “The Geek ’80s” — aka his animation and pop culture heyday — exploring the birth, growth, and tumultuous developments behind the roleplaying game Dungeons & Dragons as well as the animated shows G.I. Joe, Transformers, Inhumanoids, and the Star Wars cartoons Droids and Ewoks.

This almost feels like a nonfiction companion book to the novel Ready Player One, since so much ’80s pop culture is explored in Dille’s stories. He gives us glimpses into the writers’ rooms of various animated shows (both the most influential and the sadly forgotten), providing what feels like an outsider’s view of Hollywood. It’s the equivalent of a fan getting a deep look behind the scenes.

But the game fans in the readership will get the most out of his journey through the offices of TSR, detailing the steady rise of D&D‘s reach and influence, as well as the incredibly turbulent interpersonal struggles amongst the writers and innovators who helped shape it. Dille generously shouts-out the contributions of fellow creators, but also shares the flip side of success, highlighting the bad luck that followed many of his friends on the TSR side of things.

And at a time where D&D itself is questioning Gary Gygax’s role and somewhat problematic legacy in the wake of the game’s 50th anniversary, Dille offers valuable insight into those crucial, formative years.

Although Dille’s not the most focused or artful storyteller — this feels more like a rambly series of conversations than a traditional autobiography — he is an immensely charming and likable narrator, happily sharing credit, admitting missteps, and celebrating the legacies he played an influential role in crafting.

The Gamesmaster offers a key piece in the often patchy, unreliable history of Dungeons & Dragons, whilst still embracing the nerdy energy that brought roleplaying, Transformers, G.I. Joe, and other celebrated franchises to prominence during the 1980s.

So I received a box in the mail the other day.

It seemed like your average Amazon box.

But then I looked a little closer.

Okay. It says it’s definitely not a mimic. That’s good enough for me.

But maybe I should examine the rest of the box.

More eyes. And a mouth. And a warning to roll for Initiative.

Clearly nothing to worry about. Let’s open it up!

Yup, I was right, nothing to worry about! There are even cookies lurking under the packaging paper!

Oh, hey, there’s a note:

YOU ATTEMPT TO RETRIEVE THE COOKIES BY REACHING DOWN THE GULLET OF A PARTICULARLY OBVIOUS MIMIC. BECAUSE, WELL… COOKIES!

And you know what? The note was right. I grabbed those cookies like Gollum going after the One Ring.

At least if the mimic eats me, I’ll go out doing what I love. Eating cookies.

*various munching noises*

Sorry. Cookies.

Hey, wait, I didn’t get eaten by the mimic. What gives?

Oh, another note! Let’s see what it says:

YOU RETRIEVE THE COOKIES. THE MIMIC CLEARS ITS THROAT. YOU’VE SAVED IT FROM CHOKING. IT’S GRATEFUL. ITS FORM CHANGES. YOU NOTICE A FALSE BOTTOM TO THE BOX.

And you know what? This note was right too! There was a false bottom.

I pulled it up and discovered a beautiful wooden box.

It also had a note attached:

BEYOND THE SUGARY GUTS OF THE MIMIC LIES… THE LAIR OF THE DUNGEON MASTER.

YOU HAVE MASTERED IT. IT REVEALS ITS TREASURES TO YOU.

I couldn’t resist. I’d gone this far, risked life and limb for the greatest treasure of all — cookies — and discovered another reward.

I opened the box…


Allow me to explain, fellow puzzlers.

I am a man of many puzzly pursuits, and roleplaying games stand very high on that list. I’ve been running RPG games like Dungeons & Dragons, Star Wars RPG, Dread, GURPS, See You Space Cowboy, Buffy the Vampire Slayer RPG, and many others over the years.

Although I have had the pleasure of being a player in a few games, for the vast majority of that time, I’ve been running the games for others. Be it as a Storyteller, a Dungeon Master, or any of the other terms used to describe game masters for roleplaying systems, running an RPG is one of my favorite things in the world to do.

I get to tell stories with my friends, build a world with them, surprise them with plot twists and villainous plans, and watch them solve puzzles, unravel conspiracies, and defeat great evils with only their wits and some dice rolls.

It’s the best.

I’m currently the Dungeon Master for several campaigns, one of which features some of my lovely coworkers. And they decided to surprise me this holiday season with a small treasure trove of delights, including a notebook, stickers, dice, and a very lovely card.

And one of them went the extra mile to not only package this wonderful gift up with cookies and careful packaging, but to include a small quest for me as well.

Beware of the mimic, people!

Would I brave the potential danger of a mimic for cookies?

As you can see, the answer is yes. Obviously.

I am incredibly lucky to have friends and players like this, and I’m equally blown away by the kindness and whimsy involved in this present. And I simply couldn’t resist sharing the story with all of you.

It’s amazing what people can do with a marker, some construction paper, and a boatload of creativity.

5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


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Roll with it!

When it comes to games, there’s probably no component more common or familiar than the six-sided die. From craps to Yahtzee, backgammon to Monopoly, everyone has played a game where the dice controlled your destiny.

And there are several games where the dice are integral to the puzzly gameplay.

The most obvious example is Boggle and its numerous variants. Boggle is played with a 4×4 grid of dice with letters on them, shaken up in order to randomize the letters shown. Players have a limited amount of time to spell out as many words as possible, moving from one letter to an adjacent one.

Testing both your vocabulary and anagramming skills, Boggle is great fun and a terrific challenge, depending on the letters you get. (It can also depend on which edition of the game you purchase, since some have different available letters in order to facilitate gameplay.)

Along that line, I actually received a great puzzly dice game as my Secret Santa gift in the office this year. (How did they know I like puzzles and games!?)

It’s called Campbell’s Alphabet Dice Game, and it’s a marvelous mix of Boggle, Yahtzee, and anagramming games, challenging the players to conjure words from the letters they roll.

The packaging is clever, and the game is designed with all sorts of puzzly references to cooking. With higher-valued letters and a low-stress game mechanic — if you’re stumped, everyone rerolls their letters instead of making one player suffer with crummy letters — it’s a nice addition to my puzzle game treasure chest.

And when it comes to letter-dice games, we have to talk about one of my all-time favorites, Scattergories.

In Scattergories, you roll a giant 20-sided die with numerous letters on it, determining what letter everyone will be using that round. Then players are required to come up with one word for each category that starts with that letter.

The puzzly aspect comes not only from coming up with appropriate words to fit each category, but trying to figure out which words your fellow players WOULDN’T come up with themselves, since answers duplicated by one or more players are worth zero points.

It can be a real challenge to not only come up with ten answers on the fly, but to then try to get into the heads of your opponents and guess what words THEY’D write. More than once, I’ve psyched myself out by assuming one answer was too easy and changing it, only to discover a friend had done the exact same thing. *laughs*

Of course, I would be be remiss if I didn’t mention Dungeons & Dragons, a dice game that goes far beyond the average board game-playing experience.

When it comes to conquering puzzles, some of the best puzzle-solving experiences of my life have been in sessions of Dungeons & Dragons with friends.

Whether it was unraveling a curious mechanical puzzle in order to unlock a door, solving a devious riddle to avert some horrible outcome, or devising a clever way to combine the tools at hand to overcome an unexpected obstacle, my puzzle skills often served me well, allowing me to match wits with dark wizards and perilous foes.

This weekend marked the 40th Anniversary of the birth of the world’s most famous roleplaying game, and it’s hard to deny the incredible legacy sparked by those curiously-shaped dice.

Dice games come in all shapes and sizes — as do the dice themselves! — but they add a marvelous wrinkle of randomness and challenge to the puzzle-game community.

What are your favorite puzzly dice games? Did I miss any major ones? Let me know in the comments!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!