5 Questions for Author and Crucinova Editor Lisa Bunker

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And we’re excited to welcome Lisa Bunker as our latest 5 Questions interviewee!

Lisa Bunker is a lifelong puzzle fan and a constructor whose work has appeared in Games Magazine, The New York Times, and Simon & Schuster publications. Of course, this is in addition to her work as an author, an activist, and a representative for the state of New Hampshire.

But now having returned to the world of puzzles, Lisa is probably best known these days as the creator and editor of Crucinova, one of the most ambitious and innovative puzzle outlets on the rise in the puzzleworld today. (You might have seen them included in the Boswords puzzle packet, on r/crossword, or on Twitter!)

Lisa was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Lisa Bunker

1. How did you get started with puzzles? Where did the idea for Crucinova originate?

Since infancy I’ve been fascinated by words, numbers, and the beautiful patterns that can be made with them. My childhood collection, still with me, was mechanical puzzles. My earliest memory of crosswords in particular is of becoming aware that my parents were interested in them, and then trying to make one for my father. I think this would have been when I was about eight.

It was a free-form vocabulary-style puzzle, and I recall my young brain delighting in discovering how you could cross two words at a shared letter, and then add more words and build something. By high school I had a hand-drawn grid in the back of a notebook that I would work on when I was bored in class, so by then I was figuring out how interlocking fill worked. I erased some squares so many times that I wore holes in the paper.

Crucinova arose out of several factors. One was my frustration at being unable to place unconventional puzzle ideas with any of the mainstream outlets. Also, on the solving side, my wife and I started doing the New York Times puzzle every day, and while we enjoyed it and still do, they did all seem to fall within narrow conventions with regard to themes, grid design, and cluing – the same conventions I remembered from twenty years ago.

I’ve always been interested in reinventing things, so I started thinking, surely there are other constructors with creative ideas they’re having trouble placing, and surely there are other solvers who would enjoy exciting new solving experiences. And when I found out that there was now a platform available that empowered anyone to offer online solving – PuzzleMe, from AmuseLabs – the last piece fell into place.

2. You have recently returned to constructing after a hiatus. How has the puzzle world changed over time? As you start to interact with the puzzle community at large again, what have you learned along the way?

I hesitate to set myself up as an expert on the Crossworld of yore, but obviously the Internet has changed everything. Back in 2006, the last time I was active nationally, most puzzles were still printed in daily publications rather than posted online, and submissions to the Times were still by snail mail. If there was online community around solving, I was not aware of it.

Now we have not only online solving from all the major outlets (including new ones like the Atlantic and the New Yorker), but also several indie subscription services and dozens of free personal constructor blogs, a thriving solver’s blog scene, indie tournaments, and abundant spaces on social media platforms for both constructors and fans to gather and share their enthusiasm. There are even Twitch TV channels where you can watch live solving, which I love. As an editor I find it so valuable to be able to witness someone solving a grid I edited.

What I’ve learned along the way is that the denizens of the Crossworld are truly lovely humans, generous, smart, funny, and kind. I’ve learned that there is a wonderful tribe to which I didn’t even know I belonged. What a delightful discovery!

3. Over the last few years, there has been a push for greater representation in crosswords for women, people of color, and members of the LGBTQIA+ community. And there has been some movement forward, particularly for women in constructing and in editorial positions. How do we keep this momentum going? What are some useful things that allies can do to assist?

One way, obviously, to keep the momentum going is by supporting and celebrating diverse creators. As a Rainbow Human myself (I identify as trans, non-binary, and queer), I took inspiration from The Inkubator‘s mission to feature the work of female-identified constructors and to include more diverse content in fill and clues.

I’m also impressed with Sid Sivakumar’s new Juggernaut puzzles, which specifically foreground South Asian culture and content, and by the Queer Qrosswords project, which has sought to raise money for LGBTQ+ causes. I think there’s a ton of room for more culture-specific work like this, created by people from the cultures in question.

Another thing we can all do to help is to continue to encourage more new diverse folk to get involved in constructing. I would estimate that three quarters of submissions to Crucinova still come from straight white men. All submissions are welcome…but what can we do to empower everyone else? How do we continue to deconstruct unspoken assumptions about who is and isn’t allowed to do this work? It’s an endless project in which we are all involved.

[The diabolical grid from Michael Buerke’s Quadripoint puzzle,
one of the free sample puzzles on the Crucinova website.]

4. What’s next for Lisa Bunker? What’s next for Crucinova?

Crosswords are actually not my main gig. I’m a writer first and foremost. At the moment I have two books out on submission, one a Young Adult fantasy with gender-revolutionary elements, the other a pointed political novel for adults about what we all went through together in the year 2020.

I also have an exciting new collaboration in the works about which I’m not yet at liberty to say anything specific, and I have ideas for three or four more books in the pipeline. So, my plan for the foreseeable future is to just keep writing, while also keeping Crucinova humming along, turning out an excellent puzzle each week.

As for Crucinova, it is still in its early stages, so for now the plan is to keep trying to grow the business. I’ve committed to paying my constructors, so I need a certain number of subscribers to break even, and so far we are some hundreds of memberships away from that goal.

Long term, if we manage to become self-sustaining, I can imagine putting out books of Crucinova grids, and possibly some special projects – spearheading the effort to get a crossword emoji, for example. Crucinova is a business, and I think it’s crucial for businesses to find a way to give back, so as soon as we have any profits to share, I’ll be wanting to find a way to share them.

5. What’s one piece of advice you would offer fellow solvers, aspiring constructors/setters, and puzzle enthusiasts?

To solvers I would say, please consider paying for your puzzles. I know that many excellent constructors are offering their work for free, which is their right and which benefits us all, but at the same time, constructing is an art, and I think artists should be paid for their work.

My advice to constructors comes from what I’ve learned transitioning from constructor to editor. When you’re making puzzles, you are free to imagine all kinds of wild and amazing things. Coolness of concept can become an end in itself, and I totally get that. But when you are selecting and editing puzzles, you have to think about giving solvers a satisfying puzzle experience. I get so many submissions to which my response has to be, I’m amazed by what you’ve made here, but I can’t see how to turn it into something fun and fair for my subscribers. So the advice is, think of the solver.

To puzzle enthusiasts everywhere, of whatever stripe, I would simply say, I feel you. I share your geeky joy. Let’s keep doing what we love, and keep lifting each other up.


A huge thank you to Lisa for her time. You can follow her on Twitter for updates on all of her various projects, and be sure to check out Crucinova for some very cool, experimental, and outside-the-box puzzles. Whatever she and the Crucinova constructors cook up next, you know it’s going to be great.


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Younger Solvers and Constructors Building Online Crossword Communities!

It’s a dynamic, fluid time for crosswords. It feels like we’re on the cusp of a sea change.

Women, people of color, and members of the LGBTQIA+ community are featured more often, although we still have a LONG way to go on all of those fronts where representation is concerned, both for constructors and editorial staff.

Younger voices are rising up the ranks, and helping to influence the direction of crossword language through projects like the Expanded Crossword Name Database. Online resources like more inclusive word lists, free or discounted editing software (often constructed by younger solvers!), and words of guidance from online crossword collaboration groups are more available than ever.

Recently, these topics were tackled in The New York Times itself in an article about younger crossword enthusiasts penned by freelance writer and reporter Mansee Khurana.

mansee

Her article is a terrific snapshot of the modern crossword world.

It discusses the divide between older solvers and younger, and how the content of crosswords doesn’t always serve both sides. It tackles the concept of “evergreen puzzles” — crosswords edited for timeless reprint value, eschewing up-to-date and provocative references that would appeal to younger solvers and underrepresented groups for the sake of republication later.

The article mentions the many virtual and online spaces that are now comfortable haunts for younger crossword fans. Facebook forums, Discord chats, Zoom solving parties, Crossword Twitter, r/crossword on Reddit, and even Tiktok accounts dedicated to crosswords got some time in the sun, and it’s really cool to see how these new spaces have emerged and grown more influential.

[A solve-along video from YouTube, Twitch, and Crossword Tiktok user
Coffee and Crosswords. Actual solving starts around 10 minutes in.]

Several names familiar to crossword solvers were cited as well. Constructors like Sid Sivakumar (mentioned just yesterday in our Lollapuzzoola wrap-up), Nate Cardin, and Malaika Handa were all quoted in the piece, reflecting many of the same concerns we’ve heard from new and upcoming solvers in some of our recent 5 Questions interviews.

I actually remember the author’s post reaching out to the contributors and readers of r/crossword a few months ago, and I was glad to see the subreddit getting some mainstream attention. Yes, like any internet forum, it can be combative and argumentative at times, but that’s a rarity.

Most of the time, it’s a supportive community for crossword fans and aspiring constructors, a place where they share questions, bravely offer up their first attempts for input and criticism, and discuss all things puzzly. It’s genuinely inspiring to see new solvers on a near-weekly basis reaching out and being embraced by fellow solvers and cruciverbalists-in-progress.

I highly recommend you take the time out to read Mansee’s piece. She captures a true sense of not just where crosswords are now, but where they’re headed. And if these young people have anything to say about it, it’s headed somewhere very bright indeed.


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Delving into the Lollapuzzoola 14 Puzzles!

lolla-logo

The fourteenth edition of Lollapuzzoola, as is tradition, arrived on a Saturday in August, but for the second year in a row, it was hosted online to allow tournament solving from home.

I was not in virtual attendance, but I did sign up for the Next Day Division puzzle packet. Last weekend, I finally had a chance to sit down and try my hands at this year’s tournament puzzles, and I was not disappointed. Lollapuzzoola continues to push the envelope with inventive themes and unique spins on how to bring crosswords to life.

This year’s theme was “This Time, It’s Virtual… Again.” Every puzzle had something to do with social media, social distancing, or some other aspect of virtual life that emerged during the pandemic, and the constructors were clearly inspired in all sorts of ways. Let’s take a look at what they came up with.


hit-me-up

Two rehearsal puzzles served as a warm-up for this year’s tournament crosswords. The first was constructed by Brooke Husic and Sid Sivakumar and entitled “Hit Me Up!” This puzzle immediately reminded solvers that anything could happen at Lollapuzzoola.

Not only were the theme entries reading down — which isn’t that weird, but it’s fairly uncommon — but there were animated GIFs as clues for three of the answers. The theme was fairly accessible: phrases that started off with a method of communication like ZOOM or TEXT, confirmed by the revealer CONTACT HIGH (since the method of contact was the highest part of the down entry). All in all, a puzzle with a solid hook, complimented by good grid fill. Exactly what you want from a warm-up.

The second rehearsal puzzle was constructed by the same duo (but with Sid leading off the byline this time) and entitled “Box Score.”

This was a strong follow-up, featuring the word WIN as a rebus-style single-box entry, which allowed for some devious crossings (like ENTWINE crossing RAW INGREDIENTS). The fill was smooth and I learned that KOREA is the home of the Baekdu-daegan mountains. Neat!

casual

Puzzle 1: Extremely Casual Friday by Robyn Weintraub

The tournament puzzles kicked off with this enjoyable opener, a 15x grid with clean fill and quite the appropriate theme for a virtual tournament.

Each theme entry was a phrase starting with a type of pants — SWEAT, PAJAMA, YOGA, and hilariously, NO — tied together with the answer word PANTS in the bottom-right corner.

Well constructed, humorous, and a great solve… it’s the recipe for an ideal Lollapuzzoola puzzle #1.

Interesting grid entries included REPLY ALL, SLOPPY JOES, and BEST BET, and my favorite clue was “This puzzle was constructed by Brooke Husic, e.g.” for LIE.

debamlen

[Here, Deb Amlen (blue checkmark and all) demonstrates Twitter tagging.]

Puzzle 2: Tag! by Amanda Rafkin

This 17x puzzle embraced the social media theme by embedding @ symbols in the grid as starters for the theme entries (where @ represented AT, like in @ASTANDSTILL), allowing for some fun crossings.

The theme was encouraged further by the revealer TWITTER MENTIONS, as well as a blue checkmark next to Amanda’s byline. (For the uninitiated, the blue checkmark, aka the blue tick, is used on Twitter to indicate someone is a verified user. It’s often a source of some small social media clout as well.)

With strong fill and some signature Rafkin flare — it’s very Amanda to have a Sondheim reference — this was a great confidence-building solve with a heap of style. I quite enjoyed this puzzle.

Interesting grid entries included AW NUTS, EYE DOC, and STAYED INSIDE, and my favorite clue was “Sound that might drown out some $%!#ing bad words” for BLEEP.

textspeak

Puzzle 3: Get the Message by Sid Sivakumar

This 19x grid with vertical symmetry was a definite step-up in difficulty after the first two puzzles, but it’s also a strong puzzle with a great design.

The theme for this one involved chat/texting slang like TTYL and ROFL, and like the second rehearsal puzzle, it had a rebus element where those abbreviations were contained in a single box, used by two crossing entries. This was supported not only by the cluing — which included a fake username and comment to indicate some chat or textspeak was involved — but the revealer CHATBOX in the middle of the grid.

I probably wouldn’t have realized as quickly that there was a rebus involved if I hadn’t had rebuses on the brain after solving the rehearsal puzzles. But even without all hints, this was a fairly tight grid that made the most of its theme. (I wasn’t a huge fan of IN appearing three times in the grid, but that might be seen as a nitpick.)

Interesting grid entries included PRESS KIT, SASHAY AWAY, SIERRA MIST, and EVIL ONE, and my favorite clue was “Bar, barn, or barrel” for UNIT.

200

Puzzle 4: Connecting… by Brooke Husic

Okay, here we go.

Puzzle 4 was a 15x grid with one doozy of a gimmick. Most of the down clues were replaced with an animated GIF of three dots moving (like the one above), the instantly-recognizable image of a message either being typed or incoming, but that hasn’t arrived yet. (For Next Day Division solvers, there was no animation, just three dots, but the message was still clear.)

All the across clues were still there, and SOME of the down clues as well. The remaining down clues were long, and almost felt like the clues from a cryptic or British-style crossword, because they didn’t seem to quite fit the answers in the grid.

I can only imagine the baffled terror I would have felt in the moment during the tournament if I tackled this puzzle live. I imagine it would have been similar to this poor soul’s experience:

tim pierce

Thankfully, I finally realized what was going on. The down clues weren’t just for their particular coordinate, they were for all of the words in that column. For instance, 55-Down was clued “A+ hosts,” and the answer to 55-Down was MCS. That could fit. But only “hosts” applied to 55-Down. “A” and “+” were the clues for the two down entries above 55-Down: 1-Down ALPHA and 32-Down AND.

Across-only solvers probably got farther than most with this one at the start, and I can imagine the grid would feel almost impenetrable if you didn’t figure out the gimmick.

But man, this is clever as hell and a solving experience nobody is going to forget anytime soon.

Interesting grid entries included HIGGS, OPEN SECRET, and SVELTE, and my favorite clue was either “A+ hosts,” as listed above, or “Get the picture SO much” because “SO” clued BOO and I thought the misdirect was very clever.

8826947_0

Puzzle 5: You’re Muted by Patti Varol

After a brain-melter like Puzzle 4, Puzzle 5 was clearly designed as a cool-down puzzle before the tournament final. And I’m sure it served that purpose amiably for many solvers.

But for some reason, this theme took me the longest to get, and I felt so dumb when I realized how obvious it was.

This 21x grid featured theme entries where part of the phrase that sounded like “You’re” had been removed. For instance, JUNIOR EXECUTIVES became JUNE EXECUTIVES, and VEGETABLE PUREE became VEGETABLE PAY.

For some reason, the sound aspect of it just blew past me several times on the way to the forum, and I was done with the grid for MINUTES before it finally dawned on me. Patti is going to be so disappointed with me.

The theme is terrific and the grid fill is solid. This was a great capper for the tournament proper, helping bring (most) solvers back down to earth after the whirlwind that was Puzzle 4.

Interesting grid entries included SNIVEL, SINEWED, MOONSTRUCK, PHOTOBOMB, and ALL TIME LOW, and my favorite clues were “Dirt pie ingredient” for OREO and “Notable Ford of the 1970s” for GERALD.

finals

[The tournament finals, live on Twitch!]

Puzzle 6: Finals by Wyna Liu

As always, there were two sets of clues for the Finals puzzle, the Local and the more difficult Express clues. No matter which clues you were working with, you were in for a terrific tournament finale.

This themeless 15x was tough but engaging, featuring lots of long entries and unusual phrases crossing, making for a satisfyingly challenge finale and a suitable final boss for the top contenders. The entry NHL MVP tripped me up more than once, what a brutal combination of letters, but the tight grid and strong cluing for both the Local and Express solvers made this an excellent wrap-up to a great day of puzzling

Interesting grid entries included CRAFT VODKA, THE ROYAL WE, “I’M NOT A CAT” (referencing that amazing online legal proceeding debacle), ACID ROCK, Y-AXES, and LEO X. Both the Local and Express sets of clues had some gems, so I’ll list them separately below:

Local clues:

  • “Saved butt” for ROACH
  • “Ah, this is the life (to Mario and Luigi)!” for ONE-UP
  • “Ones for the books?” for SCHOLARS
  • “Moving parts of a painting on ‘Scooby-Doo'” for EYES

Express clues:

  • “What might require a blunt instrument?” for ROACH
  • “Congress, after adjourning?” for BREAKUPSEX
  • “Video game life form?” for ONE-UP
  • “Cabs, e.g.” for REDS
  • “Whence a popular countdown in Times Sq.” for TRL

There was also a tiebreaker themeless mini by Nam Jin Yoon. The mini was a quick and satisfying solve, anchored around the grid-spanning entries GATECRASHER and READ THE ROOM. Loaded with great vocabulary, this puzzle offered a nice wind-down after a strong tournament and several really engaging puzzles.

Interesting grid entries included RAHRAH and TOO SOON, and my favorite clue from the mini was “Some fishy characters?” for MERMEN.

[There was also a meta-puzzle suite AND a collection of ten mini-crosswords dubbed the Mid-Day Mini Meta which was constructed by a small army of strong up-and-coming constructors, both of which are absolutely worth your time.]


The puzzles at Lollapuzzoola always impress, and this year was no exception. The grids were neatly constructed, there was little crosswordese, and the creative themes, grid designs, clues, and puzzle mechanics ensured that not only would fun be had by all, but that the puzzles would linger in your memory. Especially Puzzle 4.

The puzzles were varied and engaging, and the Next Day Division solving experience is always a treat. Congratulations on the competitors and the organizers who made it all happen, especially in a virtual format with so many additional solvers. (Click here to check out the Twitch feed of the entire tournament!)

Lollapuzzoola is only getting more creative, more groundbreaking, and more clever with each passing year, and it’s just awesome to watch it grow and evolve.

I can’t wait to see what they come up with next year!


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How People Used Puzzles and Games to Endure the Pandemic

Puzzles and games have been there for many people during the pandemic.

Many puzzle and game companies offered (and continue to offer) “COVID discounts” and giveaways to help people financially impacted by the crisis. Companies released free online or zoom-compatible versions of their products to help people get by.

There are all sorts of articles out there about how Dungeons & Dragons and other roleplaying games have served as critical socializing tools in virtual hangouts. Bar-style trivia, zoom games, Jackbox, Board Game Arena, Fall Guys, Among Us… lots of communal activities went virtual as puzzles and games filled a rapidly growing niche.

Whether solved alone or with other members of the household, jigsaw puzzles sales increased 500% or more. Online sites to coordinate trades sprang up, allowing people to swap puzzles they’d solved before for ones new to them.

At a terrible time for many people, puzzles and games helped us cope.

And honestly, if you know the history of games and puzzles, it makes sense. Many of them have been born out of unpleasant circumstances.

Monopoly was a hit during the Great Depression, offering an escape and the illusory feeling of being rich. The game itself only cost two dollars, so it was a solid investment with a ton of replay value.

Candy Land was created to entertain children with polio (although that fact wasn’t commonly known for 50 years). Clue was designed during air raid drills as a way to pass the time. The Checkered Game of Life (later The Game of Life) was inspired by Milton Bradley’s own wild swing of business misfortune.

Risk and other conflict-heavy games weren’t popular in postwar Germany, so an entire genre of games that avoided direct conflict was born: Eurogames.

It’s just as true in the modern day. What game was flying off the shelves during COVID-19 lockdowns? Pandemic.

That combination of escapism and social interaction is so powerful. Games are low-stakes. They offer both randomness (a break from monotony) and a degree of control (something sorely missing during lockdown).

Puzzles too assisted folks in maintaining their mental health. And isn’t it interesting that crossword solving, something viewed by many as a solitary endeavor — I guess they never needed to ask someone else 5-Down — helped fill a crucial social role for people?

Constructors stepped up in interesting, inventive ways. The sense of community fostered by online crossword events like Crossword Tournament From Your Couch (which filled the void of ACPT in 2020) and the Boswords Themeless League was absolutely invaluable to puzzlers who couldn’t attend some of the highlights of the puzzle calendar year.

As I said before, there are numerous articles out there celebrating the benefits of roleplaying games like Dungeons & Dragons, Pathfinder, and more.

Roleplaying games certainly helped keep me sane during lockdown. It might sound ridiculous, but dealing with world-threatening threats, fiercely dangerous monsters, and sinister plots that I could DO something about was medicinal. It was escape in its truest form. It recharged me, allowing me to lose myself in storytelling with friends.

The last 18 months were hard. There may be hard months ahead. But I’m grateful for the puzzle/game community — and the many marvelous pastimes they’ve created — for helping me and many others get by. To smile. To cope. To socialize. And to enjoy.

What games and puzzles have helped you deal with unpleasant circumstances, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you.


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PuzzleNation is Sponsoring This Year’s Lollapuzzoola!

lolla-logo

The summer is always a marvelous time for puzzly events. We just had the Boswords tournament, and next weekend, there’s another online crossword tournament awaiting solvers!

Lollapuzzoola returns on Saturday, August 21st, and this year, we’re proud to announce that PuzzleNation is one of the tournament’s sponsors!

That’s right, we are providing free subscriptions to The Crosswords Club Digital to all twelve of the tournament finalists (12 in all).

Be sure to click the link for more details, or to sign up for this year’s event.

And if you’re unfamiliar with The Crosswords Club Digital, let’s fill you in on the details!

The-Crosswords-Club-Digital-XWCD-ribbon

It’s a digital subscription service that provides you with six Sunday-sized crosswords each month, created by some of the sharpest crossword constructors in the business today, and edited by puzzle luminaries Patti Varol and Brad Wilber.

You can solve them on your desktop, on your tablet, or printed out, and each month is guaranteed to provide you with puzzles as fun as they are challenging. Plus each month, you receive a bonus word puzzle!

Click this link to check out a sample of the terrific puzzles you’ll get through The Crosswords Club Digital.

I have been a huge fan of the The Crosswords Club for years, and their Digital service is another fantastic way to get top-notch puzzles with the click of a button.

You can check out the full details for The Crosswords Club Digital here, and don’t forget to give Lollapuzzoola a chance as well.

They’ve announced the constructors for this year’s tournament, and the field is loaded with talent! This year’s puzzles will be handled by Brooke Husic, Sid Sivakumar, Wyna Liu, Amanda Rafkin, Patti Varol, and Robyn Weintraub. (Plus they’ve assembled a dynamite ten-person team to craft their bonus event, the Mid-day Multi Mini Meta Mayhem.)

Will you be virtually attending Lollapuzzoola, fellow puzzlers? Or checking out The Crosswords Club Digital? Let us know in the comments section below! We’d love to hear from you.


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Fairness and Accessibility in Puzzles?

We love crosswords here at PuzzleNation. Crosswords are our bread and butter, as well as our pizza, our salad, and our desserts.

We strive to keep our puzzles as accessible as possible for solvers of all ages. And that’s tougher than non-puzzlers might think.

Recently we discussed a never-ending debate in crosswords as we delved into the many, sometimes contradictory, goals of creating a great crossword. You want entries to appeal to older solvers without alienating younger solvers, and vice versa. Some people despise pop culture references and proper nouns, while others embrace them.

Abbreviations, partial phrases, fill-in-the-blank clues, wordplay clues, clues that reference other clues… there’s a vast swathe of crossword qualities that must be balanced, and no matter how good a job you do, you’re probably still going to have a few dissenting voices who believe you should do better.

As a hobby still very much viewed as the purview of older white men — despite the many worthwhile voices of women, people of color, and members of the LGBTQIA+ community that contribute to the world of crosswords in increasing numbers — the language featured in crosswords MATTERS.

It reflects our society, serving as a microcosm of the current day and our culture as a whole. Older solvers might not know new slang or black artists or trans performers or any number of references that are growing more commonplace AND gaining greater visibility. But updating the vocabulary of crosswords is a constant effort, and a worthwhile one.

But I said a lot of this in that previous post, so why am I returning to the topic now?

Well, because I find this continuing democratization of crosswords interesting, because it’s something required of crosswords, but not of many other types of puzzles.

Word seeks (except for some variations) give you the starting list, and then you go hunting for answers. Fill-Ins do the same thing, leaving you the empty grid to fill but requiring no specialized knowledge. Everyone gets the same running start.

(I snagged this helpful image from www.logic-puzzles.org.)

Traditional logic puzzles are also presented on an even playing field. You’re presented with information (say, hints about various names, places, times, and activities), as well as an end goal to figure out (the correct schedule of who did what, where, and when).

You don’t have to bring any foreknowledge or previous experience to the table. Given the opportunity, everyone should have an equal chance of solving the puzzle.

Naturally, this equality depends on the assumption that you, the solver, can read the language the puzzle is presented in.

Which brings me to, perhaps, the most democratically fair paper puzzle of all: Sudoku.

The rules are simple, even if the puzzles can be very challenging: place the numbers 1 through 9 in every row, column, and cell.

Even at a glance, without knowing the puzzle, pretty much anyone would have an idea of what’s going on and what needs to be done. Language doesn’t matter, so long as you can identify the nine different symbols to be placed. (This is why word and color variations of Sudoku exist, because the numbers themselves are irrelevent. You just need nine different things.)

Anyone can pick up a pen, a pencil, or a stylus and solve a Sudoku.

And we should strive for the same thing with crosswords.

Sure, all of those other puzzles require practice to get GOOD at them. But at a baseline, everyone who approaches them has a fair shot. Crosswords demand that solvers bring their own knowledge and info and trivia and vocabulary to the table.

But crosswords as a whole should seek that same democratization: Accessibility. Representation. That inviting X factor.

There’s already a touch of that in the medium. Anytime I see someone solving a puzzle on a train, or in an airport, or in some public place, there’s always someone else sneaking a peek or stealing a glance.

Have you ever seen someone complete a crossword for the very first time? I have, and it’s awesome. It’s a magnified version of the delicious a-ha moment when you unravel a tricky clue.

Do you remember the joy in your heart the first time you conquered a New York Times puzzle on a difficult day? The first time you solved a puzzle type you’d never bested before? The first time you cracked the meta lurking in the background of an already devilish design?

Everyone should get that feeling.

No crossword will ever be everything every solver wants it to be. And that’s fine. But I do look forward to the day when everyone looks at a puzzle and at least one of the clues speaks to them, makes them feel seen and heard and represented.

Puzzles should be for everyone.

[Thank you to ThinkFun and Michelle Parrinello-Cason for inspiring this post.]


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