Making Classic Board Games Spookier!

I recently posted a list of 31 board games and roleplaying games perfect for the Halloween season, bringing spooks and scares and horror-fueled goodness to your gaming table.

But it occurred to me that you don’t necessarily need to pick up a new board game to get your ghostly gaming and unearthly playtime in. You just need to add a little Halloween spice to those classic games on your shelf.

So here are some house rules for board games we all know and love that will add an eerie or monstrous touch!


Clue: Restless Spirits

In this version of the game, the spirit of Mr. Boddy is still around, and has a role to play in the game.

He appears in a square in the center of the house, rolling a die and moving towards the closest player. If the spirit of Mr. Boddy enters a room with a player (or lands on the same space), they try to possess the player.

You can make an opposed dice roll to see if the spirit succeeds, or you can have the player sacrifice a weapon card to defend themselves. If they don’t have a weapon, or they lose the opposed die roll, they’re possessed, and now they serve the spirit as another figure on the board for three turns, pursuing the closest player while the spirit of Mr. Boddy does the same.

(Some people use similar rules, except Mr. Boddy is a zombie, and he turns the players he bites!)

Either way, it’s a terrific spooky element that pushes the game forward.


Candyland: The Hungry One

Candyland isn’t much of a game to begin with, since once the deck is shuffled, the game is already decided. (It’s like the card game War that way.)

But what if you needed to succeed as a group? What if the Hungry One was lurking, gobbling up the path behind you, and potentially your slowest companion?

In this version, you’re trying to get your whole group to the end, and you can’t get too far apart from each other without consequences.

Separate the deck into four stacks, facing upward with the colors showing. On your turn, pick one of the four available cards and make your move. (Once you take that card, it reveals a new choice underneath for the next player.)

You’re trying to move ahead, but if you get more than 12 spaces ahead of the player furthest back, you lose your next two turns!

Oh, and after all the players have gone, the Hungry One takes their turn, gobbling up the first three spaces — and any players on those spaces! (Or four, or five spaces, depending on how dangerous you want the Hungry One to be!)

Can you get your group safely to the end, or will someone fall into the waiting maw of the Hungry One?


Connect Four: Secret Summoning

Each player worships a different dark lord and secretly creates a pattern of 5 discs in a row in whatever colors or pattern they wish, hoping to recreate that pattern on the board.

Instead of trying to stop your opponent from getting the four-in-a-row, you need to be the first to complete your 5-disc pattern and summon your dark lord.

While playing the game, be sure to warn your opponent of how great and vengeful and terrible and ridiculous YOUR dark lord and why it’s better than their dark lord. A little sinister smack talk never hurt anybody.


Guess Who: Profiler

This one is pretty simple. Normally, you get a card for your opponent to narrow down with questions, and you do the same for your opponent’s card.

But in this version, you take your card and choose whatever quality about the character made them a victim of a mythical serial killer. So on your opponent’s turn, you tell them one person to flip down on their board, representing another victim of the killer.

Then they try to guess what all the victims have in common. Each round, another victim, another chance to figure out what they have in common.

The winner is the person to guess why the killer targets their victims first. (And for a bonus point, they can try to guess which card you pulled that inspired the crime spree.)


Battleship: The Monster Below

This tactical game is all about making the most of your guesses to track down and destroy your opponent’s fleet, but what if there was something else lurking under the water?

In this supernatural edition of the game, there’s a greater consequence to your misses. Three misses in a row triggers an awakening from the deep, and your opponent gets to pick a 3×3 square (on your board) that includes that last miss.

If part of one of your ships is in that 3×3 square, the monster from the deep emerges and takes a bite from your ship, marking it as hit.

(If more than one ship or more than one spot on a ship is inside that 3×3 square, you only need to mark a single hit, and you DON’T tell your opponent the exact spot. You only say MONSTER! to indicate one of your ships has been bitten.)

Not only does it add a monstrous element to the game (and a consequence for misses), but it also adds a new layer of strategy to the game!

Is it Godzilla? Ebirah? Cthulhu? The Beast from 10,000 Fathoms? You decide the monster!


Hungry, Hungry Hippos: Poison Pellets

Here’s a bonus one cooked up by my marvelously devious friend, Lisa Mantchev.

It’s Hungry Hungry Hippos with a dark twist: a single, differently-colored marble in the mix with all the regular marbles.

It’s a poison marble, and you’ve gotta eat up all the regular ones and not get the poisoned one. If you do, you’re done for, and you’re out. Then the remaining players try again, and you keep going until there’s only one survivor.

So be hungry hungry, but not TOO hungry hungry, or it’s curtains for you!


Do you have any Halloween versions of classic board games you enjoy, fellow players? Or do you have a spooky house rule suggestion? Let us know in the comments below. We’d love to hear from you.

A Cracking Collection of Crossword Clues

Someone recently asked me about my favorite crossword clue, and after mentioning four or five off the top of my head, I cut myself off and tried to explain that it’s impossible for me to pick one.

So many clues are out there that surprised me, or outwitted me, or made me laugh, or made me think in an unexpected way. I could never narrow it down..

Regular readers who have seen my reviews of various crossword tournament puzzles will recall I like to highlight favorite clues.

I actually keep track of clues from constructors as I solve various crosswords. Not only are they often witty, hilarious, and/or impressive, but they inspire me as a puzzler to always try to find entertaining, engaging new angles for these crucial crossword elements.

So today, I’d like to pull some favorites from my personal clue vault and give them some time in the spotlight.

(I’m crediting the constructor listed on the byline for each clue. These clues may have been created elsewhere and reused, created by the constructor, or changed by an editor, I have no way of knowing. So I’m just doing my best to give credit where credit is due.)

Misdirection

I love a good misdirection clue, because it not only has a straightforward meaning that sends you one way, but it has a true secondary meaning that usually only emerges once you’ve considered the clue for a bit.

Constructor Amanda Rafkin has a knack for these sorts of clues, delivering terrific examples with “Decline a raise?” for FOLD and “One who’s pro con?” for NERD.

It’s particularly great when a constructor can use a misdirection clue to put a new spin on a word you’ve seen dozens of times before. Peter Gordon did just that with both TYPO (“Character flaw?”) and AHS (“Sounds made with depressed tongues”), and even manages to be topical whilst doing so, as he did with the clue “Page with lines of dialogue” for ELLIOT.

Yacob Yonas took an awkward RE- word — all too common in crossword grids — and made it shine when he clued REHEM as “Take up again, say.” Priyanka Sethy did the same with a multi-word answer when she clued IGOTIT with the delightful “Catch phrase?”

Brendan Emmett Quigley covered up an ugly abbreviation answer — ECG — with a banger of a clue: “Ticker tape?”

As you can tell, misdirection clues are absolutely a favorite of mine.

hofstadter

[Image courtesy of XKCD.]

I also can’t resist clues that get a little meta, playing with the format of cluing itself.

TYPO appears for a second time in today’s post, but the cluing is totally different, as Andrea Carla Michaels offered this meta treat: “Something annnoying about this clue but hopefully no others!”

And Francis Heaney went out of his way to word to clue the word AUTOMOBILES in a manner you’ll never forget: “‘Humorous People in ____ Acquiring Caffeinated Drinks’ (Jerry Seinfeld series whose name I might be remembering incorrectly)”

Using multiple examples in a clue not only shows off the variety of definitions some words have, but allows constructors to juxtapose these meanings in entertaining fashion.

Janie Smulyan deftly shows off this technique by cluing SPELLS “Some are dry, some are magic.” Concise and clever.

“Beehive part, or beehive parter” for COMB was Sid Sivakumar’s tricky way to use multiple meanings twice!

And although this Hannah Slovut offering isn’t as concise as the others in this clue for SEE, it’s still a terrific example of employing multiple uses of a word: “Different tense of ‘saw’ that may precede ‘saw'”

ghilchip

[Image courtesy of David Louis Ghilchip.]

I know some crossword outlets aren’t fans of using clues that specifically reference each other — “With 21-Across, name of Charlie Chaplin film,” for instance — but other publishers are completely fine with this style of cluing.

Naturally, that allows constructors to have some fun making connections and using clues to reference each other.

Hannah Slovut utilized this technique in a recent puzzle, cluing STYE as “Ailment that might be seen near 63-Across.” (63-Across was the exclamation MYEYE.)

There are all sorts of cluing styles we didn’t cover in this post — trivia clues, fill-in-the-blank, clues that use capitalization or pronunciation to mislead the solver — but hopefully we’ll get to them in a future blog post.

misdirection-image-1486812621

In the meantime, how about a few more misdirection clues for the road?

Brooke Husic made readers take a second look at a familiar word — “Surroundings?” — when she used it to clue SIEGES.

Catherine Cetta’s “Spot early on?” definitely sends you down the wrong path before you double-back and find the correct answer: PUP.

And we happily conclude with a clue from puzzle master Mike Shenk, who clearly had some fun with this one, cluing ANKLES with “They’re just over two feet.” Absolutely shameless.

Gotta love it.

What are some of your favorite crossword clues, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.


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Halloween is almost here, and we have some spookily good deals for you to check out. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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How People Used Puzzles and Games to Endure the Pandemic

Puzzles and games have been there for many people during the pandemic.

Many puzzle and game companies offered (and continue to offer) “COVID discounts” and giveaways to help people financially impacted by the crisis. Companies released free online or zoom-compatible versions of their products to help people get by.

There are all sorts of articles out there about how Dungeons & Dragons and other roleplaying games have served as critical socializing tools in virtual hangouts. Bar-style trivia, zoom games, Jackbox, Board Game Arena, Fall Guys, Among Us… lots of communal activities went virtual as puzzles and games filled a rapidly growing niche.

Whether solved alone or with other members of the household, jigsaw puzzles sales increased 500% or more. Online sites to coordinate trades sprang up, allowing people to swap puzzles they’d solved before for ones new to them.

At a terrible time for many people, puzzles and games helped us cope.

And honestly, if you know the history of games and puzzles, it makes sense. Many of them have been born out of unpleasant circumstances.

Monopoly was a hit during the Great Depression, offering an escape and the illusory feeling of being rich. The game itself only cost two dollars, so it was a solid investment with a ton of replay value.

Candy Land was created to entertain children with polio (although that fact wasn’t commonly known for 50 years). Clue was designed during air raid drills as a way to pass the time. The Checkered Game of Life (later The Game of Life) was inspired by Milton Bradley’s own wild swing of business misfortune.

Risk and other conflict-heavy games weren’t popular in postwar Germany, so an entire genre of games that avoided direct conflict was born: Eurogames.

It’s just as true in the modern day. What game was flying off the shelves during COVID-19 lockdowns? Pandemic.

That combination of escapism and social interaction is so powerful. Games are low-stakes. They offer both randomness (a break from monotony) and a degree of control (something sorely missing during lockdown).

Puzzles too assisted folks in maintaining their mental health. And isn’t it interesting that crossword solving, something viewed by many as a solitary endeavor — I guess they never needed to ask someone else 5-Down — helped fill a crucial social role for people?

Constructors stepped up in interesting, inventive ways. The sense of community fostered by online crossword events like Crossword Tournament From Your Couch (which filled the void of ACPT in 2020) and the Boswords Themeless League was absolutely invaluable to puzzlers who couldn’t attend some of the highlights of the puzzle calendar year.

As I said before, there are numerous articles out there celebrating the benefits of roleplaying games like Dungeons & Dragons, Pathfinder, and more.

Roleplaying games certainly helped keep me sane during lockdown. It might sound ridiculous, but dealing with world-threatening threats, fiercely dangerous monsters, and sinister plots that I could DO something about was medicinal. It was escape in its truest form. It recharged me, allowing me to lose myself in storytelling with friends.

The last 18 months were hard. There may be hard months ahead. But I’m grateful for the puzzle/game community — and the many marvelous pastimes they’ve created — for helping me and many others get by. To smile. To cope. To socialize. And to enjoy.

What games and puzzles have helped you deal with unpleasant circumstances, fellow puzzlers? Let us know in the comments section below. We’d love to hear from you.


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Answers to our International Tabletop Day Puzzle (Plus a Special Offer!)

a story to die for box

Before we start with today’s blog post, we’ve got a special offer for you from the puzzly folks at ThinkFun!

Have you checked out our reviews of their new unsolved crime series of puzzle games? In Cold Case, you’re tasked with going through the evidence and solving the case!

There are two editions of Cold Case; A Story to Die For is available for preorder now, and A Pinch of Murder will be available for preorder on June 14th!

And if you click this link and use the promo code 20COLDCASE, you’ll get the puzzle game for 20% off!

Enjoy!


tabletopday_logo

Last week, we celebrated International Tabletop Day with some puzzly recommendations, suggestions, and an anagram mix-and-match puzzle, all in the spirit of celebrating gathering with friends and loved ones — in person or virtually — to play games together.

The challenge was to unscramble the names of famous board game characters from the entries on the left, and then match them up with the correct board game from the list on the right.

We’re sure you managed to unravel all those jumbled phrases, but just in case, let’s take a look at the solution.

First, let’s look at the anagrams.

  • Resist Clams = Miss Scarlet
  • Screenplay Bunching = Rich Uncle Pennybags
  • Niceness Fir Sport = Princess Frostine
  • I, Hyphen Pro = Henry Hippo
  • Air Ma = Maria
  • AI Zag Rug = Gigazaur
  • Cam Sat Ivy = Cavity Sam
  • Be Brother = The Robber

And now, for a splash of color, here is the solution for the matching portion of the puzzle.

tabletop-day-mix-and-match-solution

How did you do with the puzzle? Did you enjoy International Tabletop Day? Let us know in the comments section below! We’d love to hear from you.


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Answers to our Double Feature Movie Title Opposites Game!

double-feature

Last Friday, we closed out the week with a movie title game for you. We paired off film titles that were opposites, and offered a few clues for each pairing.

With only the genre of each film, the year of release for each, and one star from each film, could you puzzle out each double feature?

We posted fifteen pairings for you to figure out! Let’s go to the movies and see the results!


#1
-Comedy, Romcom
-1985, 1995
-Madeline Kahn, Paul Rudd
(Bonus hint: Tim Curry, Alicia Silverstone)

double feature 1

#2
-Action/Crime, Drama/Crime
-1995, 1990
-Will Smith, Robert DeNiro
(Bonus hint: Martin Lawrence, Joe Pesci)

double feature 2

#3
-Holiday/Musical, Horror
-1954, 1974
-Rosemary Clooney, Margot Kidder
(Bonus hint: Bing Crosby, Olivia Hussey)

double feature 3

#4
-Western, Fantasy/Romance
-1952, 2008
-Gary Cooper, Kristen Stewart

double feature 4

#5
-Comedy, Comedy
-1985, 1994
-Val Kilmer, Jim Carrey

double feature 5

#6
-Drama/Musical, Action
-1980, 2021
-Irene Cara, Bob Odenkirk

double feature 6

#7
-Comedy/Drama, Drama
-2006, 1988
-Steve Carell, Tom Cruise
(Bonus hint: Abigail Breslin, Dustin Hoffman)

double feature 7

#8
-Holiday/Comedy, Animation/Adventure
-1990, 2001
-Macauley Culkin, Hayao Miyazaki

double feature 8

#9
-Romcom, Sci-Fi/Action
-1986, 2014
-Rob Lowe, Tom Cruise

double feature 9

#10
-Drama/Biographical, Action
-1993, 1988
-Ethan Hawke, Bruce Willis

double feature 10

#11
-Sci-Fi/Comedy, Comedy(?)
-1997, 2004
-Tommy Lee Jones, Marlon Wayans

double feature 11

#12
-Horror, Romance
-1987, 1995
-Bill Paxton, Ethan Hawke

double feature 12

#13
-Comedy, Horror
-1989, 2018
-John Travolta, Emily Blunt

double feature 13

#14
-Action/Crime, Horror
-1973, 2017
-Bruce Lee, Daniel Kaluuya

double feature 14

#15
-Drama, Sci-Fi/Comedy
-1994, 1993
-Winona Ryder, Daryl Hannah

double feature 15


How many did you figure out, fellow puzzlers and PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.

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What Are Your Board Game House Rules?

house-rules

[Image courtesy of Bell of Lost Souls.]

Many board games are meticulously designed, every aspect playtested dozens if not hundreds of times to ensure the optimal play experience no matter what choices the players make, how the dice roll, or how the various game mechanics interact.

But, of course, any game that becomes a household favorite is bound to be played so often that new rules and styles of play emerge. Maybe they’re designed to even the playing field for new or younger players. Maybe they’re designed to extend the gameplay time. Maybe they’re designed to inject new life into a game that has lost some of its sparkle.

We call these modifications “house rules,” and virtually every household has them, for one game or another.

There’s arguably no game that’s subject to more house rules than Monopoly.

Did you grow up with the rule that all fees and fines collected go in the center of the board, and are then collected by the first player to land on Free Parking? I certainly did. (And interestingly, studies have shown that this house rule lengthens an already long game experience, rather than shortening it or evening the playing field, potentially making the game worse.)

Maybe you get a bonus if you land directly on Go. Maybe your assets are frozen when you’re in jail and you can’t collect any rent money you earn. Maybe you allow the utilities to collect 5% of any player-to-player transactions over $200. But certainly, there’s at least one variant rule that your family considers standard.

(Monopoly once held a contest where players submitted house rules and five of them were added to a special House Rules edition of the game.)

The best house rule for Monopoly I’ve encountered is called “the mugging rule.” If someone lands on a space that is currently occupied, that player can choose to mug the player already there. They take turns rolling the dice, and if the mugger rolls higher, they steal $100. If the person being mugged rolls higher, the mugger goes to jail.

unocards

Another game rife with house rules is Uno.

Back in 2019, I wrote a post about the official Uno Twitter account declaring that you cannot stack Draw 2 or Draw 4 cards.

It turns out, one of the most famous rules in Uno is a house rule. An incredibly common one, to be sure, but not standard at all.

And there are a host of other house rules in Uno. Playing a Zero card rotates everyone’s hands in the direction of play. So if the game is going left, you hand your cards to the player on your left and receive the hand from the player on your right.

Playing a 7 allows you to swap hands with the player of your choice.

Instead of drawing a single card if you can’t play, some households require you to keep drawing until you can play a card. Which would cause your hand to balloon quickly!

The crew at No Rolls Barred tried out a classic rules Uno game versus an all-house rule game, and a single round of the house rules game lasted nearly an hour!

HiveMind

[Image courtesy of The Board Game Family.]

Naturally, our in-office game group has all sorts of house rules we’ve added to games we play frequently.

My favorite is probably the bonus rule we added to Hive Mind.

Hive Mind is kind of like Scattergories, where you have a given topic and you’re trying to write an answer down for it. But instead of being unique, your goal is to match as many other players as possible.

Unfortunately, sometimes that doesn’t work out, and if you have a knack for not matching players — like I do — then our house rule comes in handy.

Everyone votes on their favorite answer that didn’t match anyone, and that person gets bonus points. It’s rarely enough to tip the scales entirely, but it often ensures that players last longer, and in Hive Mind, that’s always a plus.

stack of games

[Image courtesy of StoreMyBoardGames.com.]

What are some of your favorite board game house rules, fellow puzzlers and PuzzleNationers?

Do you let the person who can make the longest word go first in Scrabble, ensuring lots of places to add letters? Do you try to chase the killer down in Clue after they’re revealed?

Let us know in the comments section below! We’d love to hear from you.


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