PuzzleNation Product Review: Pocket Brainteasers

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[Note: I received a free copy of each brain teaser in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Whether it’s composed of two simple pieces of twisted metal or a elaborate arrangement of parts, a mechanical brain teaser are great fun. It’s a plaything, a curiosity to be fiddled with, tinkered with, and explored, twisted and turned every which way until you feel like you’ve got a handle on all the different ways you can manipulate it.

And then, suddenly, BAM. Inspiration strikes! The a-ha moment happens, and you unravel its secrets.

ThinkFun, purveyors of deduction and logic puzzle games galore, have returned to the field recently, and in today’s product review, we look at a collection of brain teasers that each offer their own unique a-ha moment, if you’re willing to work at it.

ThinkFun’s Pocket Brainteasers range in difficulty from one to four (one being the easiest/least challenging), and you’ll find your puzzle skills tested in several ways as you tackle each. Although intended for solvers 8 and up, older solvers will still enjoy the puzzly tricks awaiting them in ThinkFun’s latest line of puzzle products.


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4-Piece Jigsaw

It sounds simple, doesn’t it? A four-piece jigsaw puzzle. Better yet, it’s already assembled for you! All you have to do is take it apart.

This level 1 brainteaser is obviously more than meets the eye, as the puzzle pieces shift back and forth but never quite seem to separate the way you’d expect.

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The large plastic pieces are perfect for younger solvers to play around with, solid and resistant to the sometimes harsh manipulations of younger hands.

It’s not much of a challenge for an experienced solver, but it was genuine fun to suss out how the pieces worked together and how to finally separate them.

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4-T Puzzle

This level 2 brainteaser followed the same basic formula as 4-Piece Jigsaw — four pieces to assemble — but in this case, their interactions were constrained by the small tray included with the puzzle.

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As you can see, the solution offered on one side simply won’t work on the other because the tray is smaller, so solvers will have to be extra crafty to place all four T-blocks into the available space.

The T-shaped pieces made for curious solving — since they don’t fit flush with the corners the way traditional tangrams or Tetrominoes would — but patience and cleverness will be rewarded. It’s amazing how a relatively simple set-up — shapes and a tray — can result in a satisfying puzzly experience.

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The Fifth Chair

This time around, there’s no tray or framework to negotiate. Instead, you’ve got four L-pieces (or “chairs”) and your goal is to make a larger L-shaped chair by combining the four you already have.

Like a three-dimensional version of tangrams, The Fifth Chair is an enjoyable solve, requiring you to maneuver the chairs in all sorts of combinations, seeing different relationships between them all as you try to figure out how to bring the fifth chair to life.

Despite being the level 3 puzzle in the set, I actually found this to be the most challenging of the quartet, as I was briefly overwhelmed by the sheer number of options available to me.

Of course, as soon as I figured out the solution, it felt obvious, and I breathed a sigh of puzzly relief as I conquered the third of four brainteasers for the evening.

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Rec-Tangle

Designed to resemble the service bars of a cellphone or an internet connection, the “bars” are cut diagonally into halves, leaving the solver with 8 pieces to arrange.

This level 4 puzzle solves quite similarly to 4-T Puzzle. You have an array of pieces to place into a smaller space on the backside of the puzzle tray.

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The unusual pieces — long and thin, with an angled edge on one side and a flat end on the other — offered all sorts of possibilities when it comes to placement in the tray, so I found myself discarding quite a few theories and ideas before alighting on the correct solution.

Nonetheless, I would still consider this puzzle easier than The Fifth Chair, though still harder than 4-T Puzzle or 4-Piece Jigsaw.


Tackling this tetrad of brainteasers was a treat, especially as it felt like I was exercising plenty of puzzly skills that aren’t used nearly as often as pen-and-paper puzzles usually demand.

The combination of spacial awareness, physical manipulation of puzzle pieces, and the strategy involved in cracking each made for a feast of puzzly experiences. Any one of the four would be fun, so getting to try all four was a delight.

Whether intended as stocking stuffers or affordable little puzzly surprises for the solver in your life, I suspect these pocket-sized puzzles will have the younger solvers you know puzzling away for a while to come.

Pocket Brainteasers are available from ThinkFun and select online retailers, only $6.99 each for 4-Piece Jigsaw, 4-T Puzzle, The Fifth Chair, and Rec-Tangle!


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Intuitive vs. Non-Intuitive Puzzles

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[Image courtesy of The Spruce Crafts.]

Sometimes, when you look at a puzzle, you know immediately what to do and how to solve. In my opinion, a great deal of Sudoku’s success is due to its intuitive nature. You see the grid, the numbers, and you know how to proceed.

Crosswords are similarly straightforward, with numbered clues and grid squares to guide new solvers. (The “across” and “down” directions also help immensely.)

That’s not to say that these puzzles can’t be off-putting to new solvers, despite their intuitive nature. I know plenty of people who are put off by crosswords simply by reputation, while others avoid Sudoku because they’re accustomed to avoiding ANY puzzle that involves numbers, assuming that some math is involved. (I suspect that KenKen, despite its successes, failed to replicate the wild popularity of Sudoku for similar reasons.)

But plenty of other puzzles require some explanation before you can dive in. A Marching Bands or Rows Garden puzzle, for instance, isn’t immediately obvious, even if the puzzle makes plenty of sense once you’ve read the instructions or solved one yourself.

The lion’s share of pen-and-paper puzzles fall into this category. No matter how eye-catching the grid or familiar the solving style, a solver can’t simply leap right into solving.

Thankfully, this won’t deter most solvers, who gleefully accept new challenges as they come, so long as they are fair and make sense after a minute or so of thought. Cryptic crossword-style cluing is a terrific example of this. At first glance, the clues might appear to be gibberish. But within each clue lurks the necessary tools to unlock it and find the answer word.

Brain teasers often function the same way. You’re presented with a problem — a light bulb you can’t see and three possible switches for it, for instance — and you need to figure out a way to solve it. It might involve deduction, wordplay, or some clever outside-the-box thinking, but once you find the answer, it rarely feels unfair or unreasonable.

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[Image courtesy of Deposit Photos.]

But, then again, there are also puzzles that can baffle you even once you’ve read the instructions and stared at the layout for a few minutes. Either the rules are complex or the solving style so unfamiliar or alien that the solver simply can’t find a way in.

In short, puzzles as a whole operate on a spectrum that spans from intuitive to non-intuitive.

Want an example of baffling or non-intuitive? You got it.

GAMES Magazine once ran a puzzle entitled “Escape from the Dungeon,” where the solver had to locate a weapon in a D&D-style dungeon. A very small crossword puzzle was found in one room on a paper scroll.

But the solution had nothing to do with solving the crossword.

The actual solution was to take the crossword to a magician who removed letters from the fronts of words. Removing the C-R-O-S left you with a sword, completing the overall puzzle.

That sort of thinking is so outside the box that it might as well be in a different store entirely. Video games, particularly ones from the point-and-click era, have more than their fair share of non-intuitive puzzles like this. You can check out these lists for numerous examples.

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And as escape rooms grow in popularity, more of them seem to be succumbing to less intuitive puzzling as a result of trying to challenge solvers.

For example, in one escape room I tried, various fellow participants uncovered two stars, a picture of the three blind mice, and four different items that represented the seasons. Amidst all the locks to open, puzzles to unravel, and secrets to find, it never occurred to any of us that these three unconnected numbers would have to be assembled as a combination to a lock. By asking for a hint, we were able to figure out to put them together and open the lock, but it’s not a terribly intuitive puzzle.

Perhaps the greatest challenge for a puzzle constructor — be it a pen-and-paper puzzle, an escape room scenario, or a puzzle hunt dilemma — is not creating a dynamite, unique puzzle, but ensuring that finding the solution is fair, even if it’s difficult or mind-boggling.

This sort of thinking informs not only my work as a puzzlesmith, but the designs for my roleplaying games as well. If my players encounter a gap, there’s some way across. If there’s a locked door, there’s a way through it. Oftentimes, there’s more than one, because my players frequently come up with a solution that eluded me.

In the end, that’s the point. All puzzles, no matter how difficult, exist for one reason: to be solved. To provide that rush, that a-ha moment, that satisfaction that comes with overcoming the clever, devious creation of another sharp mind.

And non-intuitive puzzles are tantamount to rigging the game.


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The Tap Code (and a Puzzly Love Story)

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Instead of offering a puzzle for Valentine’s Day, this year I thought I’d do something different and share a story, a wartime puzzly love story for the ages.


Our tale begins in Vietnam on April 4, 1965, when Air Force pilot Carlyle Harris is shot down during a failed bombing run. Over the next eight years, Captain Harris — Smitty to his friends — was a POW in Vietnamese hands.

He would be imprisoned in numerous camps over the years — Briarpatch, “the Zoo,” Son Tay, Dogpatch, and even the infamous Hanoi Hilton — enduring illness, mistreatment, psychological and physical torture, and whatever other horrors his captors could conjure up.

But nothing was more taxing than being separated from his beloved wife Louise. With two daughters to raise, a son on the way, and a husband trapped on the other side of the world, Louise became one of the first POW wives. (Smitty was only the sixth American POW captured by the Vietnamese at that time.)

Louise worked hard not only to care for her family, but to try to contact Smitty and keep his spirits up. She also fought for personal rights, including access to her husband’s pay during his imprisonment, becoming a role model for other POW wives to come.

But what, you might be wondering, makes this a puzzly tale?

The Tap Code.

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A World War II-era form of communication developed by a POW in Germany, the Tap Code was devised to allow communication when verbal commands wouldn’t do. The simple five-by-five matrix allows each letter to be identified by two simple sets of taps. (The lack of a need for dashes made the Tap Code superior to Morse Code for their efforts.)

Smitty taught it to fellow POWs when given the opportunity, and they taught it to others, and soon, the prisoners could communicate by tapping on walls and water pipes, knocking on buckets, or even through the movements of a broom while sweeping. (Naturally, everyone using the Tap Code did so lightly, so as not to alert the guards to their efforts at clandestine communication.)

This wasn’t the only method of communication employed by the POWs. A one-handed code system similar to American Sign Language was also developed. Some used coughing as a signal that they were being moved, while others managed to pass notes, eventually assembling mental lists of all of the POWs in a given camp.

Of course, Morse Code also proved useful. When one POW was placed on television as a Vietnamese propaganda effort, Jeremiah Denton blinked a message in Morse Code for the world to see. His message? T-O-R-T-U-R-E.

These methods, along with the Tap Code, not only kept morale up, but allowed the POWs to keep track of their ranks even when moved between camps/prisons.

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[Image courtesy of PBS.]

It also allowed for covert operations within the camps. An SRO (senior ranking officer) would be chosen for the group, and he could assign tasks to fellow POWs as well as establish rules for newcomers to help them survive the experience.

Key Tap Code abbreviations also emerged:

  • GNST: Good Night, Sleep Tight
  • DLTBBB: Don’t let the bed bugs bite. (A sadly literal wish for the POWs.)
  • GBU: God Bless You.

GBU became shorthand for “you are not alone,” a reassurance that both God and fellow POWs were on your side, watching over you.

But Smitty and his fellow POWs weren’t the only ones using coded messages. Louise was also learning codes in order to both support the war effort and communicate with her husband. She and other POW wives would participate by using the Letter Code:

The long process began when Louise would write a short letter in longhand and send it to the Pentagon. They would rewrite it in code, while at the same time keeping the spirit of what she had written. They would then send the letter back to Louise, and she would rewrite it in longhand on the prescribed form. These then would be mailed to North Vietnam, which didn’t know about the secret strategy. It was a complicated code, and only a select few had been taught how to do it in survival training.

Smitty taught a select few the Letter Code for their own coded messages to send home, but it was hard to tell how many made it out of the camps.

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[Image courtesy of The Daily Journal.]

All through that time, Louise was constantly writing letters, sending packages, and making entreaties on behalf of her husband, reaching out to him in any way possible. Although the Vietnamese combed through every package and seized much of the contents for themselves, some items still slipped through, becoming treasures for Smitty to hold onto. (And yes, the US government managed to slip some info and supplies to the POWs spy-style through these packages, including microfilm, maps, and more.)

Louise’s unflagging efforts and Smitty’s determination were finally rewarded when negotiations between the US and Vietnam bore fruit. Before returning to the United States, Smitty was allowed to speak to Louise on the phone. It had been 2,871 days since his capture.

But that wasn’t the end for the Tap Code — later referred to as the Smitty Harris Tap Code after the successes with it during Vietnam. Even when the POWs were finally returned home, staying in a hotel before going their separate ways, they used the Tap Code all night to communicate with each other. Old habits are hard to break.


Not only is this a story of puzzly innovation and determination, but it’s also an inspiring tale of two people in love who never gave up on seeing each other again.

You can read the full story of Smitty and Louise’s trials and tribulations in Tap Code: The Epic Survival Tale of a Vietnam POW and the Secret Code That Changed Everything.

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[Image courtesy of Amazon.]


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Requiem for a Game Shop

A friendly local game shop (FLGS) can fill a lot of roles. A laboratory to try out unfamiliar games. A sample size to poll potential customers and test new products. A gathering place to share puzzly experiences. A social center to make new friends.

Sadly, there’s one fewer place to enjoy those simple pleasures now, as my friendly local game shop is closing this month.

I don’t know why, precisely. Maybe the 2019 financials weren’t as rosy as they’d hoped. Maybe the landlord raised the rent to unreasonable levels. Maybe the omnipresent threat of cheaper online purchases won out. (I certainly didn’t mind paying a little more for a game there, because I knew who the money was going to. But not everyone feels that way.)

I’m not entirely surprised. Last year, they cleaned out their comics section to focus more directly on games, RPGs, and miniatures. It opened up some space in the store and generally made for a cleaner, more accessible floorplan, which was a plus. But I guess it wasn’t enough.

It’s a bummer.

Sure, there are decent game selections at stores like Target and Barnes & Noble, but nothing as varied or extensive as the spread at the FLGS. I can’t tell you how many games I stumbled across there that I’d never even heard of, whether by wandering the stacks or seeing a play-through of a new acquisition demonstrated by the staff.

It was the perfect place to discover games, often serving to inspire gift ideas for friends. (Similarly, I miss Toys R Us, as simply browsing the selection there led to plenty of spot-on purchases for nieces and nephews.)

I usually stopped in a few times a month. I didn’t always buy something — my game library is pretty beefy already — but I liked to see what was new, what was moving a lot of copies, and what the locals were playing. I even got to meet local designers who were showing off their wares, which was always a treat.

I’ve been back twice since the announcement, and it’s nice to see how loved the place was, even if that couldn’t ensure its long-term success. Regulars have already snapped up tablecloths and other materials with the shop’s logo, and I know at least one person offered to buy the sign outside. I’ve heard several customers lament that they didn’t know where they’d go now for game tournaments, RPG events, and other game-centric fun.

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The back tables — usually reserved for trying out new games, hosting tournaments and launch events, or serving as gathering places (charged by the hour) for roleplaying groups to indulge in some social storytelling — are instead full of games, equipment, snacks, promotional materials, and everything else they can slap a tag on and price to move as they liquidate their stock.

But, for the most part, the energy there is good. Games are vanishing from stacks of in-store inventory, as are displays, signs, neon lights, and other trappings of the store. The staff is in decent spirits.

I’m not sure if I’ll go back again before it’s all said and done. But it was nice while it lasted.


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Puzzly Ideas Just in Time for Valentine’s Day!

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Valentine’s Day looms large, and sometimes it’s hard to find that perfect way to express your love for that certain someone… particularly if that certain someone is the puzzly type.

But we’ve got a few suggestions…

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Jigsaw puzzles are the perfect metaphor for relationships, as they require separate pieces working together to complete the picture.

There are necklaces and other pieces of jigsaw-themed jewelry, as well as do-it-yourself jigsaw patterns you can utilize. You could depict anything from a favorite photo to a specific Valentine’s message in the completed image.

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Now, you can always start with something simple, like a subscription to a puzzle service like The Crosswords ClubThe American Values Club Crossword, or The Inkubator. New puzzles every week or every month are a great gift. (Especially the Valentine’s Deluxe Sets for the Penny Dell Crosswords app! *wink*)

If they’re more into mechanical puzzles, our friends at Tavern Puzzles offer several brain teasers that incorporate a heart shape.

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But if you’re looking for something more personalized, why not make a crossword for them yourself?

(Yes, you can also commission a top puzzler to do one for you, but you’d usually want to get the ball rolling on something like that well before Valentine’s Day.)

Now, to be fair, crosswords can be tough and time-intensive to make, so if that feels a little daunting, why not try a Framework puzzle or a crisscross instead? They incorporate the same crossing style, but don’t require you to use every letter.

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It allows you to maintain a terrific word list all about you and your significant other without all the effort of filling in every square crossword-style.

Or you could write the object of your affection a coded love letter! All throughout history, people have employed different tricks and techniques to keep their private messages away from prying eyes, and you could do the same!

Whether it’s a simple letter-shifting cipher or something more complex, make sure your message is worth reading. =)

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[Image courtesy of ibookbinding.com.]

Plus you could learn a bit of letterlocking to some flair — and a sense of puzzly secrecy and personalization — to your message.

Even if you don’t go the encryption route, the unique presentation of a letter-locked message makes a simple card or a heartfelt note feel more precious.

[Image courtesy of YouTube.]

Have you considered a puzzle bouquet? You could grab some newspaper crosswords and origami them into flower shapes for a fun puzzle-fueled spin on a holiday classic.

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Or you could hide jigsaw pieces around the house that, when put together, spell out a Valentine’s message or a picture of the two of you.

Put your own spin on the idea. A little bit of effort can go a long way, plus it doesn’t cost anything.

With a little more effort, you could whip up a scavenger hunt! You could leave clues around leading to a gift, or a romantic dinner, or some other grand finale. Maybe offer a rose with each clue.

Show off how much you know about him or her. You could make each clue or destination about your relationship or about your partner, allowing you to show off how well you know them… where you first met, favorite meals, favorite movie…

If you don’t want to leave things around where anyone could nab them, keep a few small tokens on you, giving one for each destination reached or clue solved. Heck, you could enlist a friend to text clues to your special someone once they’ve reached a particular destination!

Or for something less formal, you could make a game of your romantic wanderings and play Valentine’s Day Bingo.

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[I found this blank template on Makoodle.com.]

Maybe go for a walk or take your loved one out to dinner, and see if they can get bingo by observing different things. A couple holding hands as they walk, a Valentine’s Day proposal, outrageously priced flowers…

The possibilities are endless when you put your mind to it.


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A Game Kerfuffle in Wisconsin Politics?

We have a game day in the office once a week. Wednesday has been known as Game Day around here for years now, and we have a small group of regulars who use their lunch hour to eat, socialize, and play games. It’s a marvelous way to break up the work week, meet new friends, try out new games, and relax a little.

Those are all positives. It has never impacted productivity or caused any problems, save for the occasional scheduling snafu when people need the conference room.

But apparently, similar activities are causing problems in the Wisconsin State Senate.

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[Image courtesy of Wikipedia.]

According to a reporter for the Wisconsin State Journal, the legislative pages have been playing games during work time.

There are conflicting reports about how much time has been spent playing games; some folks are upset with people playing games on company time, while others point out that downtime is common and as long as their duties are being performed capably, what’s the big deal?

Well, the game they’re playing is probably what’s raised eyebrows.

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[Image courtesy of the New York Times.]

It’s called Secret Hitler, and given the emotionally charged political climate in the United States, it’s understandable how this particular choice of game might be controversial.

For the uninitiated, Secret Hitler is a social deduction game, similar to Werewolf, Mafia, and other games, where the goal is to root out a hidden traitor among the players.

Only in this case, as the game’s title states, instead of a mafia member or a werewolf, it’s a Secret Hitler lurking among the players, as well as players trying to place the Secret Hitler into a position of power.

More controversially still, there’s an expansion pack to the game that adds members of the current administration to the game.

It’s unclear which version of the game has been making the rounds in the Wisconsin State Senate offices. After all, in February 2017, free copies of Secret Hitler were shipped to all 100 members of the United States Senate by the game’s creator.

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[Image courtesy of TabletopFinder.]

Now, I am purposely not going to make any statements about this administration, regardless of my personal feelings. I make a point of not getting into politics in this blog. It’s supposed to be a place for puzzle and game fans to find out news, read reviews, and revel in all things fun and puzzly about the world.

That being said, I’m sure the choice of Secret Hitler was deliberate.

Maybe it was intended as a way to blow off steam in a political climate that is more tense than ever. That certainly wouldn’t be the most diplomatic choice, but you can easily see how it would make for a tongue-in-cheek way to defuse office stresses.

On the other hand, maybe it was intended as a statement, a sly shot at the current administration and ill feelings towards particular people in the government or political limelight. I don’t know.

But it’s pretty clear to me that it’s the game that got these pages in trouble, not the act of playing games. If they were playing Forbidden Island or Fluxx or Chutes & Ladders or any of a hundred other games in their downtime, it probably wouldn’t be a big deal.

I’m curious to see what the fallout from this story will be. According to reporter Riley Vetterkind, the game has been confiscated and HR is investigating the matter.

I hope nobody loses their job because of a game, whether it’s a political statement or just a ballsy choice of time-wasting and indulgence.

But it makes you wonder if any other games are popular in political offices and whether they’d prove as controversial as this one.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!