The PuzzleNationer’s Guide to The Adventurer’s Guide to the Bible

“Cleopatra is dead,” begins the voiceover narration of the trailer for The Adventurer’s Guide to the Bible. “Distant empires struggle for world domination, while the people in the middle kingdoms wait for the coming of a so-called Messiah.” So go the events of the first century A.D. Fast-forward to the twenty-first century A.D., and Cleopatra is still dead, but we also have the internet, and with it, Kickstarter crowdfunding.

As of this writing, the Kickstarter for The Adventurer’s Guide to the Bible has raised over $47,000 from more than 880 backers, massively exceeding its original $5,500 goal. And that’s with a February 5th deadline—there’s plenty of time left for that pot of gold to overflow even more. An ambitious project of Red Panda Publishing, the Guide sets the events of the Bible alongside non-biblically documented events, and in the midst of all of this, invites players to create their own characters and stories as they would in any other Dungeons & Dragons campaign. The project creators note that this sort of collaborative, choose-your-own adventure storytelling is itself biblical, explaining:

“Each time Jesus tells his gathered listeners about the prodigal son or the good Samaritan, he is creating a scenario that challenges the listener not only to reflect, but to respond. Just look at how many of these parables end with a question like ‘what would you do next?’”

You might have a question of your own: What exactly is all that money for? The funds are intended to go toward the production and publication of a hardcover, vividly illustrated campaign guide compatible with “5E,” shorthand for the 5th edition of the Dungeons & Dragons rulebook. The differences between the various editions of the game might seem opaque if you’re not well-versed in tabletop gaming, but as one blog post puts it, “5E is not just the most approachable edition of D&D ever, it’s also one of the most approachable RPGs ever made,” meaning that it’s simple for new players to grasp the game’s mechanics and dive right in.

While others have imagined biblical D&D, the Guide goes far far beyond imagination.

The same post argues, however, that 5E is not so appealing for GMs, or Game Masters—typically known as Dungeon Masters in the context of Dungeons & Dragons. This is because rather than being granted a ton of artistic license as they run the show, “The GMs are just there to execute the game. Particularly, to execute published, prewritten games. And to allow the players to show off their creative visions during those published, prewritten games.” The Adventurer’s Guide to the Bible is one such game. At 350 pages, the Guide will be replete with relevant maps, NPCs, monsters, and all other information necessary to produce a fully fleshed-out story, as long as your character doesn’t exceed level 10. For the uninitiated: characters level up as they go on adventures, eventually maxing out at level 20; a thorough explanation of character levels can be found here.

The Kickstarter FAQ page promises simultaneous fealty to the Bible’s text and incorporation of the game aspects players love—“dungeon crawls, mysteries, romance, monsters, etc.” High-level supporters of the book have also been promised a related Spell Cards deck and world map poster.

Now here’s the part that makes this truly a new source of adventure rather than a rehash of a narrative with which many are intimately familiar: the majority of the campaign takes place in 26 A.D., a period in Jesus’ life that the Bible does not cover. The Guide’s creators explain that this choice is meant to give players freedom and flexibility to build their own narratives within the campaign without conflicting with the Bible’s own narrative arc.

The Simpsons and Flanders children sit down to a game of Good Samaritan.

According to a Reddit comment by the creators, the Guide was first born out of a personal desire to play in a biblical setting, with no plans for a wider release. However, the Christian response, particularly from youth groups and Bible study groups that play 5E, pushed Red Panda Publishing to expand their vision. This is the publishing group’s first major project, though the game designers have independently published a few board games.

The year is 2022. We have the internet, we have Kickstarter, we have Dungeons & Dragons, Cleopatra is dead, and The Adventurer’s Guide to the Bible is scheduled to ship out to Kickstarter supporters this coming August.


In the meantime, treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

A Wordle a Day Keeps the Burnout Away

If you’re like me, in the past few weeks your Twitter timeline has become a parade of yellow, green, and black-or-white squares all lined up in rows like Madeline and her schoolmates walking through the streets of Paris. Early on, I discovered that the squares were part of a game called “Wordle,” but I initially assumed that arranging the squares was itself the game, that there was some kind of subtle pattern creation at work. Plugging “Wordle” into a search engine led to trying to solve one Wordle puzzle, just to see what all the fuss was about, and that immediately led to making Wordle an essential part of my daily routine (just like Madeline’s daily walks).  

As demonstrated by those squares on Twitter—and by a recent flurry of news coverage— I’m not alone. Maybe you too are riding the Wordle wave, eagerly waiting for midnight, when you’ll be granted a new chance to deduce a secret five-letter-word. On the surface, the fact that we only get one Wordle challenge each day seems like it could be a point of frustration. In a pop culture landscape dominated by the model of “binging” media, we tend to always want more, more, more of what we enjoy. So why have so many people become riveted by a website that not only doesn’t ask for more than a little slice of your day but actively doesn’t allow you to participate for more than a single six-guess puzzle at a time? 

Sarah Demarest, a library youth services provider in western Massachusetts, theorized to me that our overfamiliarity with binging the latest trends is exactly why something like Wordle can catch on; a large part of its charm is its model’s rarity. She explained, “For me a lot of the appeal is in the fact that you can’t just play nonstop. You get a new episode every day.” Picking up on her television analogy, I pointed out that this meant Wordle was like a return to classic patterns of TV consumption, and she agreed, adding, “I have always been a strong believer that we need an equal mix of serialized and bingeable TV. But I have never thought about how that applies to other trends too.”

You watched Tiger King for five straight hours. Didn’t that bother you? Maybe!

A tweet by screenwriter Eden Dranger @Eden_Eats with more than 4,000 retweets and 44,000 likes places Wordle in a list of “Covid Eras” beginning with the Netflix documentary series Tiger King. Both have been pandemic sensations, topics of memes and group-chat conversations alike, but this shift from Tiger King to Wordle, taking Sarah’s theory into account, indicates that maybe we are seeing an overall shift from a passion for the bingeable to a passion for the serialized. At a time when so many of us are burned out for larger, heavier reasons than a pop culture trend, do we really need to be inviting more of that exhaustion into our brains?

The game’s creator, Josh Wardle, is conscious of how his site fits into our greater historical context, explaining on an episode of Spectacular Vernacular that the choice to remove attention-manipulating features like push notifications and endless play “had this effect where the game feels really human . . . And that really resonates, you know, [with] where we’re at right now in the world in light of Covid.” When we ourselves are so often, on Zoom, reduced to little squares on a screen, a different set of little squares on a screen has the ironic power to remind us of our humanity. After all, not being able to binge means having to move at the same speed as everyone else. We are all walking next to each other. 

A New York Times article about Wardle and his game states that the limit on one game per day “enforced a sense of scarcity . . . which leaves people wanting more.” There’s probably some truth to that, but in spite of what the creator of the copycat website Wordle Unlimited might think, maybe we’re just ready to pace ourselves instead of being deluged with constant streams of entertainment.

Pacing ourselves instead of binging is our philosophy when it comes to our Daily POP crosswords and word search puzzles. You know that we love pop culture enough to consume our favorite pieces of media for five—or twenty-six—straight hours ourselves. However, in this binging-saturated world, we’re happy to provide something steady and serialized for contrast. So, after you finish tweeting your Wordle squares for the day, why not hop on over to Daily POP and continue your slow-burn love affair with word puzzles?


Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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Without Further Ado…

Hello there, PuzzleNationers. You probably don’t know my name, but you do know me. I’m Glenn, and for the last decade, I’ve had the privilege of being the voice of PuzzleNation.

Tweets, Facebook posts, blog entries… I played games with you, solved puzzles with you, attended puzzly events with you, delved into the history of puzzles with you, and more.

Three times a week, I’ve had the honor of exploring the world of puzzles and games with you through this blog. Some of those posts have been featured in online outlets like CNET, others have been cited in college term papers.

Over 900 Wordplay Wednesday posts. Nearly 1,500 blog entries. Thousands of follows, hundreds of thousands of views. That’s mind-blowing.

And I wanted to thank you.

Thank you for reading, for solving, for clicking and liking and sharing. Thank you for supporting the brand, for downloading our apps, for solving our puzzles every day.

But it’s time for a new voice to take over, to take PuzzleNation forward in new, exciting ways as we continue to deliver the best puzzle apps in the world.

Going forward, things might look different. Rest assured that you can continue to expect topnotch content from the PuzzleNation blog and social media, although our posting schedule may change.

But PuzzleNation will push forward, it will continue to innovate, and it will thrive, thanks to readers and solvers like you. Please continue to follow us on social media, to solve our puzzles, and to download our apps. (We have some amazing projects in the pipeline for you!)

Thank you again for an amazing decade. I cannot wait to see what the future holds for all things PuzzleNation.

The PN Blog 2021 Countdown!

2022

It’s the final blog post of the year, so what do you say we revisit all of 2021 with a countdown of my ten favorite blog posts from the past year!


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#10 The Man Who Found Forrest Fenn’s Treasure

One of 2020’s most baffling stories was the announcement that Forrest Fenn’s treasure, a mystery sought by thousands for most of a decade, had been found, but the lucky solver was remaining anonymous. Lawsuits were filed, fraud was claimed, and what should have been the resolution to a great mystery ended up sparking several more.

This year, we finally received some information from the solver himself, and it seemed to resolve those lingering questions and quiet the conspiracy theorists (for the most part, anyway). It seems poetic to start off our countdown with the conclusion of another puzzly endeavor.

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#9 Bringing People Back to Puzzles

It’s always disappointing when one bad experience with a new hobby or endeavor spoils an entire world for someone. I’ve seen it happen with puzzles more than once, and I always consider it a privilege to get a second chance at introducing someone to the world of puzzles.

So it was a real treat to write this post and offer some advice to other puzzle fans, helping to equip them when and if the opportunity arose to reintroduce a friend to one of our favorite pastimes.

#8 Holiday Puzzly Gift Guide

Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

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#7 First Look: The Case of the Golden Idol

Sometimes, we get to be pioneers, trying out new games, new products, and new puzzles before anybody else, and that’s always a treat.

This time around, not only did we get an early look at an in-progress investigation-style puzzle game, but we brought in a friend of the blog to give it the full review treatment. (We’ve done this in the past with video game and app reviews.) We get to share new voices with our marvelous readership and venture into exciting new puzzly frontiers while we do it.

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#6 Board Game House Rules

It’s always fun to ask the PN readership to contribute to posts, and this was a fun topic to explore with the readers. We asked for house rules used in popular board games, and the sheer variety and creativity employed by game fans to spice up classic board games made for a terrific blog post and one of our favorite discussions of the entire year.

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#5 5 Questions

Across dozens of interviews over the years, we’ve talked to game designers, pop culture figures, and puzzle luminaries about what makes them tick, and each time, we learn something new about puzzling and those who puzzle.

This year, we focused mostly on folks that were relatively new to puzzles, not only to give them greater exposure, but to get a glimpse of where the world of puzzles is headed in the future. And based on those we had the wonderful opportunity to sit down with, the future of puzzles is very very bright.

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#4 Superman and Crosswords

Puzzles are lurking anywhere and everywhere in popular culture if you know where to look. Often I find them in television shows, mystery novels, odd historical moments, and many other places, and I thoroughly enjoy chronicling those experiences for the readership.

And one of the highlights of the year for me was discovering an old Superman radio show adventure where he literally had to solve crosswords in order to save Lois Lane and stop the bad guys. It was silly and delightful all at once, providing yet another example of how puzzles find their way into all aspects of life.

bad puns

#3 Puns

Puns come in all shapes and sizes, running the gamut from clever and hilarious to shameless and groan-inducing. So it was long overdue to write a post discussing the role of puns in puzzles and defending puns from some of their many detractors.

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#2 Ten Years

We marked ten years of PuzzleNation this year, and to get to celebrate that milestone with our loyal fellow solvers was absolutely a high point of the year.

We delved behind the curtain for a brief history of the company, and released a special puzzle pack for readers to enjoy.

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#1 Fairness and Accessibility

Throughout the year, we discussed efforts to make puzzles more inclusive and accessible than ever. More women, people of color, and members of the LGBTQIA+ community are constructing than ever before, and we happily contributed to the discussion of fairness in puzzles wherever possible.

One of my favorite posts on the topic this year was our dissection of the concept of “the average solver,” and pointing out how this concept can be helpful or hurtful, depending on how it’s employed. We received a lot of great feedback and some very kind words of support on these posts, and it was incredibly worthwhile to participate in these discussions with our fellow puzzlers.


Thanks for spending 2021 with us, through brain teasers and big ideas, through treasure hunts and trips to the past, through puzzle launches and landmark moments. We’ll see you in 2022.

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Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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PuzzleNation Blog Looks Back on 2021!

2021 is rapidly coming to a close. As we do every year, we look back on another eventful year in the world of puzzles and games.

And we are incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, and creative types of all kinds, many of them relatively new creators that are part of a new generation of puzzle innovators.

We unraveled math puzzles and diabolical brain teasers. With our fellow PuzzleNationers, we tackled visual puzzles, trivia, optical illusions, and logic problems. We played punny hashtag games galore, exploring everything from mysteries and art to geography and weather, Halloween puns and puzzly theme songs.

We delved into puzzle history, pondering hidden codes in music, cryptography in Ancient Egypt, and secret messages on old swords. We explored the puzzly endeavors of Voltaire and Frederick the Great, how the Founding Fathers relied on coded messages, and even delved below the waves to investigate ENIGMA machines discovered decades later.

We got to see the fourth and fifth Crossword Mysteries films. We defended the noble art of puns, searched for the greatest fictional TV escape room, and found the ultimate jigsaw puzzle table.

We marked 150 years since the birth of Arthur Wynne, 15 years since the debut of the Wordplay documentary, and 10,000 days of Will Shortz puzzles.

We found puzzly ways to celebrate everything from Independence Day and Halloween to Thanksgiving and Christmas. We lamented the sad losses of luminaries like Maki Kaji and Stephen Sondheim.

We watched computers continue to push the boundaries of what’s possible in puzzles. Computer programs helped design word squares/magic squares of incredible size and 3-D design and printing led to bigger and more complicated Rubik-style twisty puzzles. The crossword-solving program Dr. Fill even won the American Crossword Puzzle Tournament!

And speaking of ACPT, it was fascinating to watch as crossword tournaments and events continued to migrate into the virtual space.

Boswords continued to lead the charge all year for virtual puzzle events, launching the Winter Wondersolve event, the Spring Themeless League, their traditional summer tournament, and the return of the Fall Themeless League.

Lollapuzzoola also returned in virtual form, as did ACPT (although the organizers did hold out hope for an in-person event).

But arguably the biggest topic of the year, one we returned to over and over in 2021, was the power of puzzles and how influential puzzles can be.

We discussed how crosswords reflect what’s going on in society, and celebrated how the constructing community was continuing to grow more diverse. We watched as projects like the Expanded Crossword Name Database sought to make the cluing and grid entries more inclusive.

PuzzleNation Blog happily contributed to the discussion, pondering what made something “puzzle-worthy” and questioning how discussions of “too familiar,” “too safe,” and “too family friendly” can be exclusionary.

We asked who is the average solver and discussed how that concept can be employed in negative ways, and championed puzzles that were more fair and accessible to solvers than others. (We even mentioned ways you might bring people back to the world of puzzles after bad solving experiences.)

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2021 went well beyond that.

In a tumultuous and uncertain year, we focused on honoring our promise to our fellow puzzlers: maintaining and producing the best puzzle experience possible.

Penny Dell Crossword App, Daily POP Crosswords, Daily POP Word Search, Penny Dell Sudoku… no matter the platform, our team worked hard to produce engaging puzzles at all levels, and we are immensely proud of the work the PN team performed this year.

Every day, we delivered top-notch content for Penny Dell Crosswords App, Daily POP Crosswords, and Daily POP Word Search. Whether it was monthly deluxe sets and holiday bundles for PDCW or the world-class topical puzzles by some of the industry’s best constructors for Daily POP, hundreds of outstanding crosswords and word searches wended their way to our loyal and enthusiastic solvers.

But whether we’re talking about crosswords, Sudoku, or word searches, we’re proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

And your response has been inspiring! Daily POP Crosswords and Daily POP Word Search are rolling, the blog has over 2600 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2021 was a difficult year, but it’s one that also reminded us of the amazing things that can be accomplished when puzzlers come together. And we firmly believe that the coming year will be brighter, more exciting, and more creatively fulfilling.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2022!


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Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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Do You Accept the Challenge of “The Impossible Crossword”? You absolutely should!

Part of the challenge for many crossword solvers is that you can’t adjust the difficulty of the cluing on a given day. The clues you get are the clues you get.

New York Times crossword solvers are intimately familiar with this, talking about Tuesday puzzles and Saturday puzzles and understanding what each means in terms of expected puzzle difficulty.

Our own Penny Dell Crosswords App offers free puzzles across three difficulty levels each day, but those are three distinct puzzles, not three different clue sets for one particular puzzle.

Having options for more than one set of clues is fairly rare. Lollapuzzoola has two difficulty-levels for their final tournament puzzle, Local and Express. GAMES Magazine previously offered two sets of clues for their themeless crossword, entitled The World’s Most Ornery Crossword.

The tournament final of the American Crossword Puzzle Tournament offers different clue difficulties for three separate divisions. The Boswords Spring and Fall Themeless Leagues work in a similar manner, offering three levels of clue difficulty — Smooth, Choppy, and Stormy — for competitors to choose from.

The concept of Easy and Hard clues is not unheard of… it’s just rare.

And it’s only natural that someone, eventually, was going to take this concept and dial it up to a Spinal Tap 11.

The pair of someones in question are Megan Amram and Paolo Pasco.

Paolo is fairly well-known around crossword circles, having contributed puzzles to the American Values Club crossword, The New York Times, The Los Angeles Times, The Wall Street Journal, and other outlets, while also serving as associate crossword editor for The Atlantic.

And Megan is an incredibly talented television and film writer who has written for Parks and Rec, The Simpsons, and The Good Place. Anytime you saw a hilariously shameless punny name for a store in The Good Place, it was undoubtedly one of Megan’s.

Together, they unleashed The Impossible Crossword in the print edition of The New Yorker‘s December 27 issue, its first ever Cartoons & Puzzles issue. (It was made available on the website the week before.)

The instructions are simple: This crossword contains two sets of clues to the same answers. Toggle to the set labelled “Hard” to impress people looking over your shoulder. (And toggle to “Easy” when they look away.)

This 9×9 crossword’s Easy clues were fair and accessible, but the Hard clues were the real stars. They ricocheted between immensely clever, wildly obscure, and hilarious parodies of themselves.

For instance, the word JEST was clued on the Easy side as “Infinite ____” but received the brilliantly condescending add-on “Infinite ____” (novel that’s very easy to read and understand) in the Hard clues as a reference to the famously dense and impenetrable nature of the novel.

For the word APPS, the Easy clue was “Programs designed to run on mobile devices,” while the Hard clue was “Amuse-gueules, colloquially.”

(I had to look that one up. An amuse-gueule is “a small savory item of food served as an appetizer before a meal.”)

And those are just two examples.

When you finally finish the puzzle, this is your reward:

“You’re a genius! You can tell your mom to get off your case about going to law school.”

All at once, The Impossible Crossword manages to be a fun puzzle to solve on its own, a riotously fun gimmick that lampoons clue difficulty in general, and the most meta puzzle I’ve solved all year.

Kudos to Megan and Paolo for pulling it off. What a way to welcome the Cartoons & Puzzles era of The New Yorker while the rest of us close out another year of puzzling.


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Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!