Constructors, What’s Your Salomon Number?

I’m a nerd.

I know that probably comes as a huge shock to you, fellow puzzler. Positively astonishing that a guy who has spent over twenty years making puzzles — more than ten writing about them here — and even more years running D&D games, LARPs, escape rooms, and murder mystery dinners is a nerd.

But that’s the truth.

And as a nerd, I love watching people quantify things in strange ways. Weird units of measurement like smoots, or how FEMA uses whether local Waffle Houses are open to determine the severity of natural disasters, or the Muta Scale used by wrestling fans to determine how bloody a wrestling bout is.

So when a recent Puzzmo crossword namedropped the Salomon number, I immediately wanted to know more.

Created by crossword constructor and super cool website owner Quiara Vasquez, the Salomon Number is named in honor of Nancy Salomon, a prolific and influential crossword constructor whose generosity, mentorship, and creativity still shapes the world of crosswords today.

Akin to the Bacon Number (how many steps it takes to link someone to Kevin Bacon through shared performances) and the Erdos Number (how many steps it takes to link someone to Paul Erdos through co-authored papers), the Salomon Number represents how many steps it takes to link someone to Nancy Salomon through collaborative puzzling.

Nancy Salomon collaborated with over forty constructors over the years, so there’s a very healthy talent pool to build a Salomon Number through.

You’re welcome to play the game mentally, but if you need a helping hand, Alex Boisvert has created an automated system for generating Salomon Numbers!

A visual graph of the Salomon Number network.

I tested it by searching for several of my very favorite puzzle people.

I was pleasantly surprised to discover that Los Angeles Times crossword editor and puzzle badass Patti Varol had a Salomon Number of 2, thanks to a collaboration with Matt Skoczen.

Crossword gentleman Doug Peterson had a Salomon Number of 3, linked by Joon Pahk and Brendan Emmett Quigley.

As I explored the database, it quickly became apparent how small a world crosswords can be — despite all the wonderful new voices entering the field over the last few years — so I started to wonder…

What’s the largest Salomon Number in the system?

I started with the celebrity constructors during the 75th anniversary celebration of The New York Times a few years ago.

Weird Al Yankovic’s number was 4. A good start. But this quickly petered out, as many of those celebrities were paired with veteran constructors with strong Salomon Numbers.

I pored over the list for familiar names to see their scores. Gaby Weidling’s number was 5, which was the highest I’d seen so far.

But I was surprised to find some prolific cruciverbalists in the database with no Salomon Number at all. With so many indie crossword outlets, there’s a chance there are collaborations that aren’t included in the current database, so there’s always the possibility of a successful search later.

(I also couldn’t resist doing a little sleuthing myself to see if I could uncover connections that weren’t in the database. Nothing yet, but I definitely can’t resist more digging later.)

But as constructors collaborate and innovate going forward, it’s going to be fascinating to watch this network continue to expand and complicate.

Make sure to check out Quiara’s post, which dives deeper into Salomon Numbers and even ponders Bacon-Erdos-Salomon Numbers!

Happy puzzling, everyone!

A New Medium for Optical Illusions: Quilting?

Optical illusions are puzzles for the eye, a visual treat that tricks you into seeing things that aren’t there. These inspired bits of perceptual trickery can fool you into thinking near is far, big is small, or two dimensions are really three.

The advent of computers has helped push the boundaries of optical illusions, with eye-catching tessellations and visual effects that confuse the eye into thinking they see moving objects or impossible figures.

This makes it all the more impressive when people can accomplish the same in a purely physical medium.

Like quilting.

People accomplish some amazing designs with quilting, like this labyrinth quilt:

The dimension in this one is fantastic. (Though the puzzle nerd in me must point out that it’s not exactly solvable. Even to a minotaur.)

And then there’s this eye-popping wonder:

I can only imagine the amount of work required to get all of those squares cut and positioned the right way to create that bulging illusion in the middle of the checkerboard pattern. Talk about ambitious!

Quilts like those above are incredible efforts. But they feel doable. They feel natural when you look at them, even as they wow you with their exacting detail.

But nothing has amazed me quite as thoroughly as this glitch quilt pattern designed by Modern Groove Quilts.

The precision and color play required to create this illusion is a mathematical wonder.

It’s literally hard to look at! My eyes keep protectively sliding away from the design just to prevent my brain from struggling with it.

It feels like my computer screen is malfunctioning.

Using a rug as a backdrop is one thing, but in the wild, where nature is crisp and clear and the quilt appears blurry, it’s a baffling visual experience.

The only thing I can liken it to? This tattoo that looks blurred but isn’t:

These artistic, handmade optical illusions really show that, computer-assisted or not, it’s the ever-evolving ingenuity of creators that keeps the world full of wonder and creative achievement.

Now everyone, go stare at something boring and rest your eyes for a while.

(Oh, and check out the other patterns available from Modern Groove Quilts!)

Happy puzzling, everyone!

Book Review: The Gamesmaster by Flint Dille

Welcome to PuzzCulture Book Reviews!

All of the books discussed and/or reviewed in PCBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book review is The Gamesmaster by Flint Dille.

In the late 70s and early 80s, popular culture exploded as cartoons became vehicles to sell toys and the modern blockbuster continued to rise to prominence in cinemas after the successes of Jaws and Star Wars.

G.I. Joe and Transformers, two of the most iconic franchises from the 1980s, are still influential properties today, but one name that helped craft both franchises (and many others) is probably unfamiliar to you: Flint Dille.

The Gamesmaster chronicles what Dille calls “The Geek ’80s” — aka his animation and pop culture heyday — exploring the birth, growth, and tumultuous developments behind the roleplaying game Dungeons & Dragons as well as the animated shows G.I. Joe, Transformers, Inhumanoids, and the Star Wars cartoons Droids and Ewoks.

This almost feels like a nonfiction companion book to the novel Ready Player One, since so much ’80s pop culture is explored in Dille’s stories. He gives us glimpses into the writers’ rooms of various animated shows (both the most influential and the sadly forgotten), providing what feels like an outsider’s view of Hollywood. It’s the equivalent of a fan getting a deep look behind the scenes.

But the game fans in the readership will get the most out of his journey through the offices of TSR, detailing the steady rise of D&D‘s reach and influence, as well as the incredibly turbulent interpersonal struggles amongst the writers and innovators who helped shape it. Dille generously shouts-out the contributions of fellow creators, but also shares the flip side of success, highlighting the bad luck that followed many of his friends on the TSR side of things.

And at a time where D&D itself is questioning Gary Gygax’s role and somewhat problematic legacy in the wake of the game’s 50th anniversary, Dille offers valuable insight into those crucial, formative years.

Although Dille’s not the most focused or artful storyteller — this feels more like a rambly series of conversations than a traditional autobiography — he is an immensely charming and likable narrator, happily sharing credit, admitting missteps, and celebrating the legacies he played an influential role in crafting.

The Gamesmaster offers a key piece in the often patchy, unreliable history of Dungeons & Dragons, whilst still embracing the nerdy energy that brought roleplaying, Transformers, G.I. Joe, and other celebrated franchises to prominence during the 1980s.

Minotaurs Don’t Make Sense?

When you think of mazes, there’s probably no figure more iconic than the legendary minotaur.

The Bull of Minos — the direct translation of “minotaur” — called an elaborate labyrinth on the island of Crete home. This labyrinth, built by Daedalus, was said to be inescapable.

Even if you’re not a fan of Greek mythology, you probably know the basics of the story. Unsolvable maze. Half-man, half-bull. It’s all pretty simple.

So you can imagine my surprise when I stumbled upon not one, but TWO different videos talking smack about one of my favorite mythical creatures!

The first one discussed the intelligence of the minotaur:

Now, a very simple misconception lay at the heart of this video. The speaker is conflating two different definitions of labyrinth.

The first is the traditional idea of an elaborate maze full of intricate passageways, blind alleys, and torturous complexity.

The second refers to labyrinth gardens, which are designed to be walked slowly, meditatively, and take you on a journey through a series of paths and concentric circles, but one that can be easily navigated or escaped. None of the trickery or challenge of a traditional labyrinth.

So when the above video claims that a minotaur would have to be pretty stupid to fail to escape the labyrinth, they’ve got the wrong labyrinth in mind.

This brings us to the second video of the day, which discusses how minotaurs have been adapted for the Dungeons & Dragons roleplaying game:

The speaker claims that D&D’s minotaurs don’t make sense, since they “can never get lost in a maze and will always find a way out.”

So, I went to verify what he said.

He referred specifically to the 5th edition version of the minotaur, so I checked both the 5th edition Monster Manual and the Monsters of the Multiverse sourcebook released later.

In the MM, all I find is this: “the minotaur can perfectly recall any path it has traveled.”

So what? There are a LOT of paths in a labyrinth, and remembering which ones you’ve walked doesn’t necessarily make you better at finding your way out.

Plus, how long is a path? How is the start or end of a path defined? Maybe our life is one LONNNNNG path, and he’s gotta recall ALL of it?!

Image courtesy of Wikipedia.

This ability is restated in the Monsters of the Multiverse book as “you always know which direction is north”. That’s it. Cool. That’s great for navigation, but also not terribly helpful when it comes to solving mazes.

So I’m not really sure where he’s getting the whole “effortlessly defeats mazes” thing. I mean, the original Minotaur never bested the labyrinth. He was killed by Theseus there.

But, for the sake of thoroughness, I grabbed my 3rd edition Monster Manual off the shelf to see what it had to say about minotaurs.

The book states that minotaurs can’t ever become lost and are “immune to maze spells” (which banish someone to an extradimensional labyrinth).

“Can’t ever become lost” is incredibly open to interpretation. Does it always know the way out of a place? Or does it always know WHERE it is in a vague sense? There’s a big difference between knowing where the exit of a labyrinth is and simply knowing you’re in a labyrinth.

Like, if I know I’m in New York City, does that mean I have any idea where I’m going? Not necessarily.

Image courtesy of Do You Maze.

So, where does this leave us?

Well, in short, it tells me that people don’t necessarily know what a labyrinth is or what it means to have the skills of a minotaur.

After all, do we know if the original Minotaur ever really wanted to leave? He got regular deliveries of food, and was otherwise left to his own devices.

Doesn’t sound so bad, really. Anyone know a labyrinth that’s hiring right now?

A Chance to Construct for BosWords!

Hello fellow puzzlers!

Last week, I mentioned that the BosWords Winter Wondersolve was on the way. But I also discussed other marvelous puzzly events handled by the BosWords team, one of which is their Spring Themeless League.

And BosWords director John Lieb announced yesterday that they’re holding Open Submissions for one of the themeless puzzles in this year’s Spring Themeless League!

It’s only open to constructors who HAVEN’T had a themeless crossword published in The New York Times and also HAVEN’T constructed for a previous BosWords event.

Yes, it’s an opportunity for new faces and fresh talent to show what they can do!

You can find the full submission details on the BosWords website, including parameters for grid design, fill content, and words to avoid.

I think this is such a cool way to encourage interest in both the construction side of puzzles and the great fun to be had with themeless crosswords.

The submission deadline in February 15th, so if you’re feeling inspired, get to puzzling!

And if you haven’t already, please strongly consider checking out the Spring Themeless League. It’s a blast and really shows off the creativity and constructing skill it takes to make an enjoyable, compelling themeless crossword.

Good luck to all the potential cruciverbalists out there!

The Conundrum of Computers, Crosswords, and AI

Image courtesy of ESLTower.

AI continues to encroach on nearly every aspect of our lives, online or otherwise, and crosswords are not immune to this effect.

Actually, crosswords and computers have walked hand-in-hand for a long time.

Some companies use computer programs to generate their unthemed crosswords, no human intervention necessary. Computer programs like Crossword Compiler aid constructors in puzzle design and grid fill, allowing them to build and cultivate databases of words with which to complete their grids.

And computers are getting better at solving puzzles as well. Years ago, I wrote about a program that taught itself to solve Rubik’s Cubes.

Matt Ginsberg’s ever-evolving crossword-solving program Dr. Fill won the American Crossword Puzzle Tournament in 2021 — although the top prize still went to a flesh-and-blood solver — a first-time occurrence which garnered a lot of media attention:

The first computer to win the event, Dr. Fill completed most puzzles in well under a minute and only made three mistakes, edging out its top human competitor by 15 points.

To be fair, several constructors responded by vowing to make a crossword for the following year’s tournament that would thwart any computer. And I respect such inspired declarations immensely.

(I’ll have to do more research and find out if any of them succeeded!)

Really, we shouldn’t be surprised. They wrote an entire Crossword Mysteries movie on the Hallmark Channel about a crossword-clue-solving AI (and the people who would kill for the technology).

But I digress.

I have AI on the brain today because I just checked out an AI-fueled competitive mini-crossword arena, and I have mixed feelings about it.

It’s called Crossword Race, and it uses AI to generate 5×5 mini-crosswords, clue them, and load them up for solvers to complete in as fast a time as possible.

Yes, the cluing is very bland and overly technical (feeling more like oddly-worded dictionary definitions), but there seems to be a genuine desire to build and serve a puzzle-solving community.

And I can see the value.

If you’re a puzzler trying to get better at solving — especially if you have friends posting their mini-crossword results on the daily — this is a safe space to practice your solving, your grid navigation, and shake off the nerves that come with any timed competitive endeavor. (You can create a profile to track your stats or play anonymously.)

But I’m also a writer, a puzzler, a content creator, and such push-button “creativity” gives me the ick. Beyond the soullessness that comes with so many AI creations that lack the heart and inspiration of human touch, there are already too many computer-generated crosswords these days with crap clues, poor fill, and frustrating Naticks/crossings that would stump the average solver.

I looked at a puzzle book from one of these companies a few years ago. I mean, it was almost impressive that one computer-generated puzzle managed to cram FIFTEEN abbreviations into a 13×13 grid, often crossing or piled together in corners. It was an abysmal solving experience.

Now, abysmal is not a fair word to use when discussing Crossword Race’s grids. Let me be fair here. I don’t like the cluing, but the grids are reliably filled with beginner-appropriate vocabulary.

And I want PuzzCulture to be a place where we discuss what’s going on in the world of puzzles. That includes AI.

So it’s up to you, fellow puzzlers, if you decide to use Crossword Race or not, or if Crossword Race is a net good for puzzlers worldwide. Time will tell, I suppose.

In the meantime, I wish you happy puzzling, folks! And remember to support your friendly neighborhood cruciverbalist! Sign up for a Patreon, buy a puzzle book, attend a crossword tournament, every little bit helps!