ACPT 2016 Wrap-Up!

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The 39th annual American Crossword Puzzle Tournament was this weekend, and puzzlers descended on the Stamford Marriott Hotel to put their puzzly chops to the test in what is lovingly called “the Nerd Olympics.”

The tournament takes place over two days, with six puzzles to solve on Saturday, followed by one on Sunday. Then the top three finishers solve the championship puzzle on white boards in front of the audience.

On Friday and Saturday night, there are often puzzle events, demonstrations, and panels by top puzzlers and figures in the puzzle world as well.

(This year, Friday night featured author and puzzler Eric Berlin hosting an Escape the Room-themed puzzle hunt that received rave reviews from participants, and Saturday night saw the first Merl Reagle Memorial Lifetime Achievement Award in crossword construction presented to constructor Maura Jacobson. Her husband accepted on her behalf from Merl’s widow, and there wasn’t a dry eye in the house.)

I made the journey down to Stamford myself Saturday morning and sat in with my friend, proofreader and puzzler Debra Yurschak Rich, at the Penny Dell Puzzles booth.

Our pals at Penny Dell Puzzles had a terrific setup as always, with great books and tote bags for purchase and a metric buttload of magazines to give away, including copies of The Crosswords Club, Will Shortz’s Sudoku, and several flavors of Tournament Variety, Master’s Variety, and Dell Sunday Crosswords!

And they didn’t mind at all when I conquered and annexed the middle of the table for PuzzleNation’s in-person version of Friday’s View a Clue crossword animals puzzle. Many competitors stopped by the table to try their luck, allowing some to thoroughly impress their fellow puzzlers with their knowledge of African antelopes, while others were flummoxed trying to match names they’d written into grids dozens of times with images of the actual animal!

(One woman told me she’d seen many of these animals during a trip to South Africa, and even EATEN some of them, but she couldn’t identify them by name. I imagine it’s quite rare to know what an animal tastes like but not what it LOOKS like.)

At 9 AM, the tournament was two hours away, but the marketplace was up and running. In addition to the usual ACPT swag, the marketplace included Hayley Gold and her Across & Down comics, the aforementioned Eric Berlin (repping his Winston Breen books and Puzzle Your Kids subscription puzzles), a collection of Merl Reagle’s puzzle books, and an impressive selection of puzzly titles from the marvelous crew at The Village Bookstore in Pleasantville, New York!

Plus I got to see friends of the blog like Crosswords Club editor Patti Varol, constructor Ian Livengood, crossword gentleman Doug Peterson, and Penny Press variety editor Keith Yarbrough!

Another treat of the tournament is getting to chat with numerous puzzle luminaries I’ve gotten to know through PuzzleNation Blog, like New York Times Wordplay blogger Deb Amlen, constructor and Pre-Shortzian Puzzle Project curator David Steinberg, constructor Joon Pahk, top solver and former champion Ellen Ripstein, constructor George Barany, Evan Birnholz of Devil Cross, top competitor Tyler Hinman, and, of course, New York Times puzzle editor Will Shortz.

The two hours before showtime passed quickly, and soon, the marketplace emptied and the ballroom filled as competitors took their seats for Puzzle 1.

Puzzle 1 didn’t stagger any of the participants, although there was no repeat of Dan Feyer’s blisteringly fast under-two-minute solve like last year. Three minutes seemed to be the benchmark for the top performers this year.

But Puzzle 2 had a crossing that flummoxed several solvers: CORTANA crossing CONTE. Constructor Patrick Blindauer, not in attendance, was no doubt on the receiving end of some Puzzle 5-level heat for that one. But when Doug reached out to Blindauer, it turns out that THAT wasn’t Blindauer’s corner! It had been edited, with MONTANA becoming CORTANA.

I had no idea puzzles accepted for the tournament were edited that much!

Puzzles 3 and 4 passed without incident, and people seemed to enjoy both the camaraderie of the event and the opportunity to compete against their own best times from previous years.

[In our downtime, Debra and I indulged in a round or two of Bananagrams, because it was a day for wordplay of all sorts.]

Then Patrick Berry’s Puzzle 5 arrived, complete with zigzagging entries and a thoroughly impressive fill. (“Wow” was uttered several times by competitors describing their impression of the always-dreaded fifth puzzle of the day.)

Between puzzles 5 and 6, I handed out prizes for our View a Clue crossword animals game: copies of Scrimish, donated by that game’s terrific design team!

Two copies went to our top performers — one got ALL TEN and another got nine out of ten — and two copies went in a drawing from all of the players who gave it their best shot. So congratulations to Robert Moy (who pitched a shut-out), Robert Kern, Abbie Brown, and the man known only as Dan (who got all but one)!

After the diabolical inventiveness of Puzzle 5, Puzzle 6 was tackled by the solvers, who declared it a fun and fair end to the day’s competition. The solvers dispersed to rest their brains; we packed up the table, and headed for home.

And although I wasn’t present for Sunday’s tournament finale, I continued to get updates from friends and fellow puzzlers.

The day started off with Lynn Lempel’s Puzzle 7, which received strong reviews, but did little to alter the standings of the top competitors.

Soon, it was time for the finalists to be announced. When it came time for the top three to solve on their whiteboards in front of their fellow competitors, two of the names were quite familiar to attendees: Dan Feyer, defending six-time champion, and Howard Barkin, four-time champion and perennial participant in the finals.

Conspicuous by his absence was another familiar name and former champion, the performer who made last year’s finals such a nail-biting showdown: Tyler Hinman. An unfortunate error in Puzzle 2 took him out of the running, so the final member of the live-solving trio would be David Plotkin. (Joon Pahk, Francis Heaney, Al Sanders, Jon Delfin and other regular key performers were also near the top.)

He and Howard prepared for a thoroughly wordy and daunting battle with Mr. Feyer, whose excellent performance in the seven previous puzzles had him leading his competitors by three minutes.

You can watch the final puzzle being solved below:

In a stunning upset, Howard Barkin did the seemingly impossible, besting Dan Feyer and claiming the top spot! The room erupted for him as others sat by, stunned that the expected seventh straight win for Dan was not to be.

[Howard poses with his well-earned trophy.]

But that’s not all! Friend of the blog and crossword gentleman Doug Peterson placed 13th overall AND won the finals for Division B! Congratulations to Doug!

And it was a strong showing for many other familiar names! Patti Varol placed 97 (up from last year’s 109 showing), David Steinberg 113th, Kathy Matheson 237th, and Keith Yarbrough 266th out of a field of nearly 600 participants.

It was certainly a day for surprises, strong emotions, and puzzly camaraderie. It’s always great fun to spend time with fellow puzzlers and wordplay enthusiasts, immersing myself in the puzzle community and enjoying all the charm and weirdness that comes part and parcel with it.

That would’ve been my closing statement, but I think the final word belongs to competitor Ben Smith:


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Follow-Up Friday: ACPT View a Clue edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is an opportunity to look back on past posts and puzzly topics. Whether we’re updating you with new developments, providing answers to a previously posted brain teaser or puzzle, or simply revisiting a subject with a fresh perspective, Follow-Up Friday lets us look back and look forward.

In today’s post, we’ve got another edition of the View a Clue game!

In fact, the PuzzleNation audience is getting the first look at the View a Clue game I’ve put together for the American Crossword Puzzle Tournament this weekend!

We’ve got ten animals that commonly show up in crossword grids — some have become crosswordese at this point — and I want to see if the PuzzleNation audience can identify them from pictures. It’s a visual puzzle I call View a Clue!

And, as an extra treat, people who submit their answers will have a chance to win a copy of Scrimish, provided by the creative team behind that terrific card game!

So, without further ado, let’s get to it!


#1 (3 letters)

#2 (4 letters)

#3 (6 letters)

#4 (4 letters)

#5 (6 letters)

#6 (9 letters)

#7 (4 letters)

#8 (5 letters)

#9 (4 letters)

#10 (5 letters)


Submit your answers in the comments below (or reach out to us across all of our social media platforms) for a chance to win! Good luck, and enjoy!

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PuzzleNation Product Review: Firefly Fluxx

firefly-fluxx-card-game

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Looney Labs is celebrating 20 years of puzzle-game goodness this year. From Pink Hijinks and Just Desserts to Retro Loonacy and Chrononauts, they have built a reputation for games that endlessly reinvent themselves every time you play, maximizing both fun and replayability.

And their newest edition to their flagship Fluxx series typifies the spirit of Looney Labs: it’s bright, chaotic, stylish, and entertaining as all get out.

Firefly Fluxx makes the most of the much-beloved fan favorite one-season wonder, utilizing the characters, tropes, and best lines from the show to place their particular spin on the shifting rules, goals, and actions of earlier editions of Fluxx. (And you won’t even need to brush up on your Chinese expletives!)

firefly2

Now, anyone who has played Fluxx in the past is familiar with action cards, goal cards, keeper cards, new rule cards, and surprise cards. For those unfamiliar with the game, the basic idea is to collect keeper cards in the hopes of completing a goal and winning the game. But since every player can change rules (like how many cards you draw during your turn, how many you drop, etc.) as well as what the current goal is that will allow you to win the game, you have to be on your toes.

Firefly Fluxx capitalizes on the outlaw spirit of the show to encourage players to swap out goals, play diabolical creeper cards, and spring devastating surprises on their opponents, all while sharing in the collective fandom with references like “Shiny!,” “I’ll be in my bunk,” and my personal favorite, “Curse Your Sudden But Inevitable Betrayal!”

firefly3

[The crew of the Serenity reunites to elude the Reavers,
gather some loot, and escape unscathed, Fluxx-style.]

The art is delightful in a cartoony way, visually bringing home their larger-than-life adventures. Even the backgrounds of each card get a washed-out, Old West-style color palette to compliment the game and its fictional universe.

Although they’re not reinventing the wheel here with this newest edition of Fluxx, they are providing another terrific example of what they do best: marrying fun pop culture properties with great puzzly gameplay. It’s a winning combination.

You can pick up Firefly Fluxx here, and to check out all of our reviews of Looney Labs games and products, click here!


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A puzzle in your pocket

Brain teasers come in all shapes and sizes, but there’s one particular brand of brain teaser that fits in your pocket. Today we’re talking about matchstick puzzles (or toothpick puzzles).

Matches as we know them (relying on friction to ignite, rather than dipping or crushing) were invented in 1826 by English chemist John Walker, and in the decades that followed, numerous improvements were made, especially in terms of safety and ease of use. Matchsticks soon grew ubiquitous and match companies started putting little puzzles on their boxes.

And the matchstick puzzle was born.

(I have no historical documentation to back me up on this, but I suspect that bar bets also played a role in the rise of matchstick puzzles, because the sort of cleverness and trickery that goes into solving some of these puzzles would be perfectly at home in the repertoire of someone looking to con a few free drinks out of fellow tipplers.)

So, for the uninitiated, what are matchstick puzzles?

These are rearrangement or transformation puzzles, where you’re given a certain shape (laid out in matchsticks, toothpicks, straws, pencils, or anything else of equal length), and you have to move the items into another shape or configuration. Sometimes, it’s simply about placing the matchsticks economically, but other times, you have to get crafty and think outside the box to complete your task.

For instance, here’s the first matchstick puzzle I ever remember seeing:

[This image, and the one below, courtesy of Matchstick Puzzles on Blogspot.]

You have two triangles formed from six matchsticks. Move one matchstick to make four triangles.

Now, you could easily use all of these matchsticks to make four triangles, but that would involve moving more than one of them. So clearly there’s something else at work here if you only need to move one to solve the puzzle.

That something, in this case, is a little visual trickery.

As you can see, you turn one triangle into a numeral four, making the matchsticks literally read out “4 triangle.” Sneaky sneaky.

There are literally hundreds of these puzzles if you go hunting for them. (I found a treasure trove of them here.)

A curious variation, though, applies the same rules to mathematical formulas laid out in matchstick form.

Here’s one that’s been making the rounds on Facebook recently:

Now, the big difference between these mathematical ones and the shape ones mentioned above, as far as I’ve found, is that the math ones are far more alternate prone.

For instance, this equation puzzle has at least four solutions that I’ve found:

  • You can move one match to make the 6 a 0, so that 0+4=4.
  • You can move one match from the 6 to the second 4 to make the 6 a 5 and the 4 a 9, so that 5+4=9.
  • You can move one match from the plus sign to the 6 to make the plus sign a minus sign and the 6 an 8, so that 8-4=4.
  • You can move one match from the plus sign to the equal sign to make the plus sign a minus sign and the equal sign a doesn’t-equal sign, so that 6-4 does not equal 4.

As you can see, with matchstick puzzles,  the possibilities are endless and the building blocks — whether matches, toothpicks, Q-Tips, or straws — are easily accessible.

I’ll leave you one more to ponder, this time provided by the folks at IO9:

Using six matchsticks of equal length, create four identical, equilateral triangles. There’s no need for snapping, burning, or otherwise altering the matchsticks.

Good luck!


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Follow-Up Friday: Other puzzles you might not know! (Volume 2)

Welcome to Follow-Up Friday!

Follow-Up Friday is an opportunity to look back on past posts and puzzly topics. Whether we’re updating you with new developments, providing answers to a previously-posted brain teaser or puzzle, or simply revisiting a subject with a fresh perspective, Follow-Up Friday lets us look back and look forward.

In today’s edition, now that we’ve presented some new puzzles for crossword devotees to try out, let’s turn our attention to Fill-In puzzle fans.

Fill-Ins feature the same grid-filling solving as crosswords, but instead of coming up with the answers to clues, you’re given all of the words in advance, organized by length, and it’s up to you to deduce which words fit the across boxes and which fit the down boxes.

Fill-Ins don’t demand the same level of recall and vocabulary as crosswords, but the deduction aspect more than makes up for it. And if you’re a Fill-In fan, but looking for something different, there are plenty of options out there for you.

Like Frameworks, for instance.

[Click here or on the grid for a larger version.]

A Framework puzzle is like a Fill-In, but without the rigid crossword-style grid. Instead, the grid is looser, allowing for longer words and interesting themes to be incorporated into the puzzle. The trade-off here is that, with fewer letters crossing, you have fewer hints for placing words in the grid. You’ll have to rely on knowing word lengths and counting boxes to complete these grids.

But for something a little less familiar, how about Places, Please?

[Click here or on the grid for a larger version.]

Places, Please gives you all of the words to place in the grid, just as Fill-Ins do, but there are no black squares to help guide you. Instead, you’re told where the first letter of each word will be placed, and you have to figure out in which direction each word will read.

You’ll want to start with the longest words first, seeing which directions will allow them to be placed. As you place each word, those letters offer clues for placing other words. Eventually, you’ll fill the entire grid! (It’s like a word seek in reverse!)

And if that’s a bit too open-ended for you, let’s talk Stretch Letters.

[You get the idea.]

Stretch Letters puzzles offer the same word-list format as Fill-Ins (organized by word length), but you’ll only enter them reading across. The wrinkle here is that some of the words above and below each row will share those letters, stretching the boxes (and the letters themselves).

It’s a visually striking take on word-placement puzzles, and the stretched letters make for a fun and interactive grid. One S could provide S’s for a half-dozen words or more!

Of course, if you enjoy the deductive side of Fill-Ins — figuring out word placement in the grid — you should also consider trying traditional Logic Puzzles.

[Yup.]

Now, I know these grids can seem a little daunting to new solvers, but they’re simply a way of organizing information. As you work your way through the different clues in the Logic Puzzle, you exclude possibilities in the grid by putting an X in the box where those two options cross.

For instance, in the above Logic Problem, based on clue 7, you’d place an X in the box where Esther (listed under First Name) crosses Tyson (listed under Last Name), eliminating it as a possibility.

The more boxes you fill with X’s, the greater the amount of information you garner from the grid, and eventually, you’ll know their full names, ages, and instrument of choice based on those seven clues. Pretty impressive deduction there.


Next week, we’ll take a break from these puzzle recommendations posts, but if you’ve got puzzle recs for your fellow puzzlers in the meantime, please let us know in the comments!

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5 Questions with Author Elizabeth Singer Hunt!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Elizabeth Singer Hunt as our latest 5 Questions interviewee!

Elizabeth Singer Hunt is the author behind the globe-spanning Jack Stalwart books, a young adult series featuring a nine-year-old secret agent, with over two million books sold to her credit! She’s recently expanded into the world of puzzles with the publication of the Secret Agent Training Manual, a terrific introductory guide to codecracking and concealment.

Anagrams, ciphers, scytales, and encoding with other letters, numbers, or symbols are all explained with easy-to-understand instructions and plenty of examples. She even provides sample encryptions to crack, letting readers practice their newfound skills and techniques, giving young readers the chance to become their own Jack Stalwart-style secret agents!

Elizabeth was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Elizabeth Singer Hunt

1. What inspired the adventures of Jack Stalwart?

As a young girl, I struggled to read. It wasn’t so much that reading was a problem for me. I couldn’t find any books that I identified with. I grew up in a small town in Louisiana, and spent most of my weekends fishing, crabbing, playing with frogs and tossing around footballs. Basically, I was a tomboy. It was difficult to find books that I could relate to since most of the ‘girl’ books were about friendship issues, horses and fairies.

At around that same time, Raiders of the Lost Ark opened in theatres. That movie introduced me to archaeology and adventure, and showed me that there was a world outside of Louisiana. As a southern girl, I had no idea that places like ‘Nepal’ and ‘Peru’ even existed!

When I was in my late twenties, I decided to take a crack at writing a children’s book series. I drew upon my childhood experiences and inspirations to create the series’ main character, nine-year-old Jack Stalwart. Jack moonlights as a junior secret agent for the Global Protection Force, or GPF. In every book, he’s sent on a mission to an exotic locale in order to protect one of the world’s most precious treasures.

Millions of children around the world have fallen in love with Jack, largely because they identify with him and want to be like him. He’s like a pint-size Indiana Jones, sprinkled with a bit of James Bond and written for the nine-year-old ‘reluctant reader’ me.

Did they, in turn, inspire the Secret Agent Training Manual, or was that meant to be a standalone creation?

Over the years, I have received thousands of emails from children asking how they can become a secret agent like Jack. So I thought it would be fun to create a series that introduced them to basic secret agent/spy skills. Code-breaking seemed a natural place to start! The first book in the series is called How to Make and Break Top Secret Messages. Subsequent books will discuss basic spy craft and the history of intelligence gathering.

2. Are you a puzzle fan yourself, or did your aptitude with encryption and codebreaking puzzles come out of your research and work as a writer?

A little bit of both! I have always had an affinity and aptitude for word puzzles. My favorite game growing up was Boggle and to this day, I am the family Boggle Champion! Recently, my children and I discovered Bananagrams.

It’s right up my alley, since it relies on the ability to quickly arrange and re-arrange letter tiles into words. That being said, I didn’t know too much about the world of cryptography (except for some of the basics) until I began researching for this book.

Do you have a favorite method of encryption or one that didn’t make it into the SATM?

I am fascinated by all of the methods of encryption featured in the book because each has its use depending upon the situation. I suppose my favorite is the ‘cipher’ because it’s ever-changing and difficult for the average person to solve without a key.

3. Let’s talk a little bit about your writing process, since composing a novel is a puzzle in itself. Do you start with characters, plot, certain scenes in your head already? How do you approach the process of writing a book?

Good question! It depends upon the type of book that I am writing.

For my (fiction) Jack Stalwart chapter book series, I have a fairly unorthodox way of writing. I establish the setting, mission and villain and then I start writing! Everything is free-flowing, and little is planned. I love movies and am extremely influenced by film, so in a way I am writing as though I am watching a film play out before my eyes.

For the (non-fiction) Secret Agent Training Manual book, things needed to be a lot more structured. Research was done, notes were taken and the book was organized from the most basic cryptographic methods to those that took a bit more time and thought to decode. Most of this book was handwritten, while many of my fiction books are typed onto a computer screen from the get-go.

4. What’s next for Elizabeth Singer Hunt?

I’m excited to say that Costco is planning an exclusive nationwide launch of the Jack Stalwart series in volume form next month, i.e. in April of 2016. That means that children across the country will be able to enjoy the Jack Stalwart series four books at a time in a specially produced keepsake volume.

Besides this news and the launch of the Secret Agent Training Manual book, I’ve also recently published the first book in a new middle grade series called Swamp Mysteries: The Treasure of Jean Lafitte. The series chronicles the adventures of four twelve-year-old friends as they solve paranormal mysteries in the swamps and bayous of Louisiana. It’s a bit like Scooby-Doo with a southern twist.

5. If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

As my mother always says, “There’s always a solution to everything. Persevere!”

When I first had the idea for the Jack Stalwart series, I shopped it around to various agents and publishers and they promptly rejected it. I could have felt sorry for myself and given up. But I believed in the idea and in myself. So, I found a solution to the problem. I published it myself, i.e. hired an editor, illustrator, designer and found a local printer to produce the books. I printed thousands of Jack Stalwart books, and sold them personally to as many booksellers as I could find.

After five months of hard work, the series caught the attention of an agent and the head of children’s fiction at Random House UK. (I was living in England at the time). Random House acquired the Jack Stalwart series, and commissioned me to write a total of fourteen books.

The rest as they say is history. Had I listened to the naysayers, Jack Stalwart never would have existed and I never would have had a career as an author. Thankfully, I took my mother’s advice. It’s the same advice that I would give to anyone with a dream. Never give up. Be resourceful, and persevere.


A huge thank you to Elizabeth for her time. Be sure to visit her website for updates on her latest projects. I cannot wait to see what she has in store for us next!

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