New Puzzle Set for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific new puzzle content on Monday, but the terrific puzzles just won’t stop! We’ve got a new puzzle set for your enjoyment!

That’s right! Just in time for the Fourth of July, we’ve got our July 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone!

Cue the fireworks!


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Better Gaming With Math and Statistics!

[Image courtesy of ThreeSixtyOne.gr.]

Statistical analysis is changing the world. The wealth of available data on the Internet these days, combining with our ever-increasing ability to comb through that data efficiently using computers, has spawned something of a golden age in data mining.

You don’t need to look any further than the discovery of Timothy Parker’s plagiaristic shenanigans for USA Today and Universal Uclick to see how impactful solid analysis can be.

But it’s also having an impact on how we play games. Statistical analysis is taking some of the mystery out of games you’d never expect, making players more efficient and capable than ever.

We discussed this previously with the game Monopoly — specifically how some spaces are far more likely to be landed on than others — and today, we’re looking at two more examples: Guess Who? and Hangman.

Guess Who? gives you a field of 24 possible characters, and you have to figure out which character your opponent has before she figures out the identity of your character. Usually, if you end up with a woman or someone with glasses, your odds of winning are low, because some aspects are simply less common than others.

But is there an optimal way to pare down the options? Absolutely.

Mathematician Rafael Prieto Curiel has devised a strategy for playing Guess Who?, based on an analysis of the notable features of each character, breaking it down into 22 possible questions to ask your opponent:

Based on this data, he has even created a flowchart of questions to ask to maximize your chances of victory. The first question? “Does your person have a big mouth?”

Yes, not exactly a great first-date question, but one that yields the best possible starting point for you to narrow down your opponent’s character.

It’s certainly better than my first instinct, which is always to ask, “Does your person look like a total goon?”

Now, when it comes to Hangman, the name of the game is letter frequency. Just like a round of Wheel of Fortune, you’re playing the odds at first to find some anchor letters to help you spell out the entire answer.

But, as it turns out, letter frequency is not the same across all word lengths. For instance, E is the most common letter in the English language, but it is NOT the most common letter in five-letter words. That honor belongs to the letter S.

In four-letter words, the most common letter is A, not E. And it can change, depending on the presence — or lack thereof — of other letters.

From How to Win Games and Beat People by Tom Whipple:

“E might be the most common letter in six-letter words, and S the second most common, but what if you guess E and E is not in it?” In six-letter words without an E, S is no longer the next best letter to try. It is A.

In fact, Facebook data scientist Nick Berry has created a chart with an optimal calling order based on the length of the blank word.

For one-letter words through 4-letter words, start with A. For five-letter words, start with S. For six-letter words through twelve-letter words, use E. And for words thirteen letters and above, start I.

Of course, if you’re the one posing the word to be guessed, “jazz” is statistically the least-likely word to be guessed using this data. And your opponent will surely hate you for choosing it.


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New Puzzle Sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

That’s right, we’re starting off the week right with a bonus blog post loaded to the brim with exciting news!

We’ve got new puzzle sets available for both the Android AND iOS versions of the Penny Dell Crossword App!

For Android users, Collection Eleven is loaded with 150 puzzles (easy, medium, and hard varieties) to test your puzzly mettle and provide some terrifically satisfying solving!

And for iOS users, Collection Fifteen is ready to go with 155 puzzles of all difficulties to keep your solving skills sharp and your puzzly brain engaged for hours!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 5 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly start to a great summer!

We strive to provide the best mobile puzzle apps available, and these three collections continue that fine tradition! We’re talking dozens and dozens of puzzles across both platforms, right at your fingertips!

All this, plus a new edition of the PuzzleNation Newsletter just hit inboxes a few days ago! How can you go wrong?


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Solve this puzzle and you’re off to San Diego Comic-Con! UPDATE: *SOLVED*

Time is of the essence, so we’re doing a special Sunday post!

The biggest film, TV, comics, and geek culture convention in the world is undoubtedly San Diego Comic-Con, and as you’d expect, tickets can be pretty hard to come by.

But guess what, puzzle fans and PuzzleNationers! Two 2016 San Diego Comic-Con 4-day passes are up for grabs, and only puzzly types have a chance to win them!

You need to solve the following puzzle:

It’s certainly a challenge, but I have absolute faith in the PuzzleNation audience’s solving skills.

From the Geek and Sundry announcement:

Once you have it figured out, you’ll know what to do next. Everything you need to know is in the puzzle. The first person to follow the instructions encoded in the correct answer will win the badges and be the envy of their friends.

So get to work on cracking that code and we hope to see you in San Diego. In case you miss out on these tickets, make sure you check out their Facebook page in case any other puzzles drop out of the sky.

Good luck, fellow puzzlers and PuzzleNationers!


Well, it turns out I was late to the game with this post. It’s already been solved.

For anyone interested, here’s the solution:

The three digit numbers are zip code prefixes. The number before them corresponds to the position of the letter in the name of the zip code’s city. The message reads “send to prizesatcomicdashcondotorg the word fortyseven in the subject line to win.”

Pretty impressive solving right there. Congrats to whoever cracked it first!


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It’s Follow-Up Friday: More UK Puzzles edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m returning to the subject of big international puzzle events!

A few weeks ago, the UK Puzzle Association hosted the 2016 UK Sudoku Championship. And this weekend, they’ve got another major puzzle event in store for puzzlers worldwide: The 2016 UK Puzzle Championship!

The event spans June 24 through June 27, and chairman Alan O’Donnell of the UK Puzzle Association sent out the Instruction Booklet for this year’s event a few days ago, continuing a string of major puzzle events in Europe and across the world.

Although the UK Puzzle Championship is only open to competitors from the UK — with the top two earning a place on the UK team for the 2016 World Puzzle Championship — international players are welcome to test their puzzly mettle as guest solvers.

But even if most PuzzleNationers aren’t eligible to compete, you can still enjoy the challenge of some topnotch puzzles. Let’s take a look at some of the diabolical puzzles they’ve cooked up for this year’s event!

This Banknotes puzzle sets the tone for much of the Instruction Booklet to come, offering a number-placement puzzle with clues outside the grid. In this case, you have different valued 3×1 “banknotes” to place in the grid, and their total values add up to the numbers outside a given row or column.

So this is a bit like the game Battleship, except with different valued ships instead of different sized ones.

Here we have a more traditional Fill-In puzzle, but with an nontraditional grid shape. This one is all about efficient word placement.

Instead of placing words into this grid, the Cloud puzzle asks you to fill in which squares are covered by “clouds,” based on the total number of cloud-covered cells given on the outside of the grid. This is essentially a small Logic Art puzzle.

This Hidoku turns the usual Sudoku-solving on its ear by requiring you to place the numbers 1 through 25 into the following grid so that they form an unbroken chain. Consecutive numbers must touch, either horizontally, vertically, or diagonally.

For fans of Penny Dell Puzzles, this is like Sudoku and Word Maze had a diabolical little baby.

[I left the solution in with this one to help illustrate the solving style.]

Hashi is an intriguing deduction puzzle that follows the same cluing mentality as Blackout! or Minesweeper. Each circle contains a number indicating how many “bridges” connect that “island” to the other islands either vertical or horizontal to that island.

You’re essentially building your own Word Trails puzzle with Hashi, except you’re using numbers instead of the letters in a famous saying.

This is probably my favorite of the puzzles I’ve encountered in this Instruction Booklet, and I’m definitely looking forward to solving it this weekend.


These puzzles are just a sampling of the numerous puzzles you’ll tackle if you accept the UK Puzzle Championship challenge.

Not only are Kakuro and Sum-Doku (or Killer Sudoku) included, but also other twists on classic solving styles like Fill-Ins, Deduction puzzles, and Logic Problems.

You can check out the full Instruction Booklet here, and remember, you’ll have two and a half hours to solve as many of the 29 puzzles in the packet as possible, so good luck on June 24!


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The UK Sudoku Championship: The Aftermath

This weekend, I sat down at my desk with a few sharpened pencils and a copy of the UK Sudoku Championship puzzles, ready to pit my puzzly skills against sixteen Sudoku and Sudoku variant puzzles.

According to UK Puzzle Association rules, I had two hours to complete as many puzzles as I could.

And let me tell you, my fellow puzzlers and PuzzleNationers, I don’t think I could have completed this entire packet in twice that time. The UK must feature some seriously impressive and speedy Sudoku solvers.

[If only I could puzzle with both hands like this brilliant youngster.
Image courtesy of Deccan Herald.]

Now, I’m by no means a weak Sudoku solver — deduction puzzles don’t faze me — but I’m not a fast Sudoku solver, so I knew the two-hour time limit was, at best, a pipe dream. Nonetheless, I set my timer, determined to give it my all.

The packet opened with a Linked 6×6 Sudoku, which was a pleasant starter. The two grids complemented each other nicely, and only needing the numbers one through six once per 2×3 box kept the solve quick.

That was not the case for puzzle #2, a Deficit Sudoku. In the Linked 6×6, you knew that the 2×3 boxes within the grid would contain the numbers one through six, which made it easy. In the Deficit Sudoku, the 2×3 boxes contained six numbers, but the options were numbers one through seven, so that certainly that came with puzzle #1 vanished instantly.

The Deficit Sudoku was certainly hard, and given that those two puzzles were only page one, my progress thus far didn’t bode well for the rest of the championship experience.

[A sample Deficit Sudoku.]

Puzzle #3 ratcheted up the difficulty with a Surplus Sudoku, one that featured boxes of eight squares in various shapes. Each box featured the numbers 1 through 7, plus one of the numbers again. If the design was to overwhelm the solver with possibilities, mission accomplished!

After laboring over the puzzle for a good twenty minutes or so, I had to move on without completing it. This would become a recurring theme in this puzzle packet.

Puzzle #4 was the elaboratedly named Odd-Even-Big-Small Sudoku, and although I got farther with this one than the Surplus Sudoku, I also had to bow out and move on after hitting the wall. This was page 2 of the championship, and it was a brutal step-up in challenge from page 1.

[A Sudoku loaded with numbers and adjectives.]

Puzzle #5 was a Classic Sudoku, obviously designed to restore a solver’s confidence after the one-two punch of Surplus Sudoku and Odd-Even-Big-Small Sudoku, and I knocked it out quickly. Huzzah! Back on track!

Puzzle #6 was also a Classic Sudoku, but one with desperately few set numbers. The upper-right 3×3 box and the lower-left 3×3 had NONE, and the upper-left 3×3 box and the lower-right 3×3 box only had two apiece.

Although I was able to fill the body of the grid quickly, those four corners had me stymied. For the third time in just over an hour, I put a puzzle aside unfinished.

That lack of set numbers was a recurring theme in the championship packet, making Puzzle #7 (a diagonal Sudoku) and Puzzle #8 (a Jigsaw Sudoku), much tougher solves than I expected. By this point, I put aside the timed aspect of the solve entirely (my two hours was nearly up, and I’d been interrupted a few times anyway), and just focused on doing my best to complete as many puzzles as possible.

This was about puzzly pride at this point. *laughs*

The next four puzzles — an Extra Regions Sudoku (where the shaded-in areas also contained the numbers 1 through 9), a Sum-Doku (or Killer Sudoku) with no set numbers, a Consecutive Pairs Sudoku with only eight set numbers, and an Odd Sudoku (with the shaded boxes requiring odd numbers only) — I’d categorize as tough, but fair.

I can see how a championship packet like this would separately the very good solvers from the truly great.

[A diabolical XV Sudoku.]

That was clearly the goal of puzzles #13 and #14. A Thermo Sudoku with only nine set numbers taxed me to my limit, and the XV Sudoku that followed was the hardest puzzle in the entire set. Admittedly, I was a little burnt out at this point, but it remains the toughest Sudoku puzzle I’ve ever attempted.

The final two puzzles, a Palindrome Sudoku and an Eliminate Sudoku, felt like a cakewalk compared to the gauntlet of challenging puzzles that preceded them. It was nice to close out my solving experience strong, nearly four hours into the challenge.

I fully intend to go back and take another crack at all the puzzles that bested me, but for now, I need a little break from these devious little grids.

Kudos to everyone who tackled the UK Sudoku Championship, and to some of the world-class contenders I saw on the final results board, I tip my hat to you all. The top nine finished all 16 with perfect scores in under an hour and a half! That is a blistering speed!

I may not have what it takes to be a UK Sudoku Champion, but I’m glad I accepted the challenge. It was a satisfying, intriguing, and occasionally humbling way to pass a few hours.

You can give the 2016 UK Sudoku Championship puzzles a shot yourself by clicking here. Good luck!


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