Ooooh woooooo, Werewolves and Puzzlin’: A Puzzly Hashtag Game

You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellScaryPuzzles. Today’s entries all mash up Penny Dell puzzles, magazines, and products with scary movies, costume ideas, monsters… anything spooky or Halloween-fueled!

Examples include Carrie-Overs, Fright Angles, or Ghost Star Framework.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Scary Puzzly Movies!

SudoCujo

Nightmare Around the Block from Elm Street

Creature from the Blackout! Lagoon

Little Puzzler of Horrors

Strateg-eepers Creepers

Frankenstein’s Monster: Assembly Required

Tales from the Cryptic Crossword / Cryptogram / Crypt-o Zoo

The Picture This of Dorian Gray

What’s the Last House on the Left?

Who’s Calling From Inside the House?

Whatever Happened to Baby Chain Words?

The Texas Chain Words Saw Massacre / The Texas Jigsaw Puzzle Massacre

I Know What You Did Last Sum-Doku

At 6’s and Se7en’s

Se7en-Up

The Murders in the Rue-lette

Bricks And Mortar (In The Cask Of Amontillado) / The Cask of Amontillado II: Brick by Brick

The Living and the Dead Colors

Colorful Escapes from Witch Mountain

Rows Garden’s Baby

Friday the 13xt

Out of a Quiet Place / A Quiet Place, Please

The Ringers

The Blair Which Way Words Project

Children of the Four Corners

Invasion of the Mix and Matchers

The Triplexorcist

Triple Child’s Play

Psychode Names

The Wizard of A to Z Maze (with The Wicked Witch Way Words of the West)

Addams Family Ties

First and Last Horror Movie

A Nightmare on 3 Across

Night of the Living Heads & Tails


Puzzly Monsters and Menaces!

Slay That Again?

Quote Draculator

Word-A-Bat

Scoremonster

Black Categories

Goblips

Bricks and Morticia

Werewolf Are They Now?

Frank the Rabbits and Pieces

Crypt-Keeper Frame

How Many Tarantulas

Insert A Worm

Lucky Cleaver

Aba-chupacabra-cus!

Sudoghoul

Spook-Doku

Clown Around the Bend

Leatherface to Face

Witch Way Words

Ghoulette


Puzzly Spooky Stuff and Halloween Fun!

Casting a Spelldown

Anagram Black Magic Squares

Crypt Crossword

Pushing Up Daisy

Summoning Circle Sums

Die-agramless Fill-In

Esc-Hell-ators

Four Coroners

Candy Bowl Game

Four Candy-Corners

Caramel Bits & Reese’s Pieces

Three-D Corn Maze

Tricks and Mortar

Bricks and Horror

Pumpkin Patchwords

Fear & Scare Word Seek

Missing Howls Word Seek

On the Ghost Word Seek

Itt Figures

Haunted Mirror Image

Crypto-Curse

Trade-Coffin

Double, Double Toil and Trouble

“Double Trouble! Double Trouble! Fingers burn through all them puzzles!”


As always, one of our contributors went above and beyond, creating a cryptic crossword clue AND still managing to slip in some #PennyDellScaryPuzzle-themed wordplay! Check it out

Question: Abandoned Louisiana home, runs to find a change of scene? (6)
Answer: Ruston

How cool is that? They also offered up this explanatory fun fact:

The city of Ruston, Louisiana is mentioned several times on the HBO series True Blood, an American fantasy horror drama TV show about vampires. It is also home to the Screaming Woods Haunted Trails, a spooky 2-mile Halloween trail that is lit up only by tikis!


Did you come up with any Penny Dell Scary Puzzle entries of your own? Let us know! We’d love to see them.

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PN Product Review: Countaloupe

countaloupe

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Everyone knows the exquisite tension that comes with rolling the dice in any game.

You might be counting the places until you land your token on the last property in a much-desired set in Monopoly, the dice already bouncing across the board. You might be sitting with four matching dice on the table, watching the fifth one tumble and wobble, hoping for that elusive Yahtzee. You might be on the brink of destruction in Dungeons & Dragons and only a miraculous toss of your twenty-sided die stands between you and oblivion.

You’re completely beholden to fate, or chance, or maybe both. It’s a central part of gaming.

But what if you had a little more say in the matter? What if your cleverness AND your math skills meant you could turn a dice roll to your favor?

That’s one of the things that sets today’s game apart from the rest. So let’s roll them bones and test our skills against the latest offering from the fruit-fueled Bananagrams family of games.

Today, we’re reviewing Countaloupe.

countaloupe 1

In Countaloupe, two to four players each have a deck of slice cards, numbered from one to sixteen. Your goal is to roll the dice and discard slice cards from your deck.

How do you do that? By looking at the results of your die roll and using a little addition.

To discard a card, you need one or more of the dice to form the value of a given card. For instance, to discard the 1 slice card, you need a 1 on one of your dice.

To discard the 2 slice card, you need either a 2 on a die OR a 1 on one die and a 1 on another. As the numbers of the slice cards go higher, you can use either a single die result (up to six, of course) or a combination of dice to add up to the value of your slice card.

And if you’re sharp, you can eliminate more than one slice card in a turn.

countaloupe 2

Look at this roll. There’s a natural 3, so you can ditch the 3 slice card. But you also have a 1 and a 3, meaning you can ditch the 4 slice card. You have a natural 5, so the 5 slice card goes. Finally, you have a 1 and a 5, so the 6 slice card can be discarded. (The 7 slice card stays, because there’s no way to form a seven with the dice as rolled.)

That’s four cards in one roll!

And as the slice card values increase, so do the number of dice you can roll.

countaloupe 3

At first glance, it looks like this player is out of luck. Those dice don’t add up to 7.

But if you notice, there’s a “X4” on the card. That means you roll four dice for this card, not just three! If that fourth die is a 1, a 3, or a 6, then that 7 slice card can be discarded. (Again, math is a huge help here in spotting different possible ways to make 7.)

That continues for slice cards 12 through 16, which give you five dice to play with.

countaloupe 4

This is a lucky roll at such a high number. Not only can you make 13 to discard the 13 slice card — 1+3+4+5 — but you can make 14 AND 15 with the available dice, leaving only one card left in your deck before victory.

But your math skills aren’t the only way to affect the game. You’ve probably noticed that white die in each of the previous rolls. What is that for?

That’s the Chance Die, and it mixes up the circumstances of the table randomly.

  • If you roll SWEET, you can trade your deck for another player’s deck. This means you can just pick a deck where the player is ahead of you OR steal a deck where the dice in front of you will eliminate more cards.
  • If you roll SOUR, you must trade your deck with whichever player has the lowest number on top of their deck (meaning they have the most cards remaining to discard)
  • If you roll NOPE, you gain control of the Nope! Chip, which lets you either protect your deck of cards from a SWEET theft or play it on another player’s deck, preventing them from discarding any cards until they control the Nope! Chip in a future turn

countaloupe 5

Essentially, the Chance Die adds a little more spice to the game and offers another tool — the Nope! Chip — to allow for more strategic play.

There’s also the game mechanic called Taking a Risk, where you reroll the dice and try to discard more cards, but that comes with the penalty of regaining discarded cards if you fail.

So as you can see, a game that would otherwise suffer from a lot of the pitfalls of other dice games — where a series of bad rolls early can leave you just sitting at the table as others race ahead — still gives you other options, like Taking a Risk, playing the Nope! Chip, or hoping for a SWEET roll, putting the power back in your hands.

It’s also strange to find yourself rooting for low rolls after playing so many other games where high dice rolls were desirable. I couldn’t believe the disappointment I felt on that first roll after tossing 5-6-6. I would love a roll like that in D&D!

Factor in relatively brisk sessions (usually around the 10 minute mark) and an immensely charming mascot that is begging for a spinoff game all its own, and you’ve got a recipe for a really fun game of chance and strategy that all ages can enjoy. It actually makes addition exciting. How is that even possible?

(Your replay value may vary, of course, but when we started adding a wagering mechanic, betting on how many cards you could discard on a given roll, it added a nice injection of freshness after a ton of replays.)

[Countaloupe is available from Bananagrams and participating retailers at just $9.99!]


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Puzzles and Games With a Sacred Touch?

In recent times, religion and the world of puzzles and games have crossed paths with sometimes surprising results.

The film adaptation of The Da Vinci Code, a fairly puzzle-centric thriller, was widely denounced by members of the Catholic Church, and there was similar resistance, though less vocal, against the sequel film, Angels & Demons.

And, of course, in the 1980s, the roleplaying game Dungeons & Dragons was condemned as Satanic and dangerous to young minds.

I say that the above is strange because, for the most part, these seem to be anomalies or isolated incidents. There are numerous instances throughout history where puzzles and games were embraced by religion, even used as tools to teach aspects of religious beliefs.

For instance, in ancient Egypt, we’ve seen evidence of puzzly techniques used not just to secure the tomb of Tutankhamun, but also to disguise the language and rituals employed by elite members of their society. Puzzles were entrusted to keep their secrets well beyond the grave.

the seal on king tut's tomb

Plus one of the most ancient games in the historical record, Senet, seems to have evolved from being an enjoyable pastime into a spiritual tool.

You see, some Senet boards have religious iconography on them, believed to symbolize the journey into the afterlife. So gameplay — or the inclusion of the gameboard itself among the belongings of the deceased — represented that journey and the quest to learn more about it.

Some online articles have taken to referring to Senet as “the Rosicrucian board game of death,” which is a harsh misinterpretation.

There was also an afterlife connection with games for the Vikings.

According to Mark Hall, a curator at Perth Museum and Art Gallery, there have been 36 burials where board games of some description have been found in the graves around Northern Europe.

These grave sites grant intriguing insight into how the Vikings viewed board games as a learning tool. It’s believed that including a board game among the effects of the deceased signaled not only their skill and status as a warrior, but their preparedness for the afterlife itself. Heck, their win-loss records were even recorded for posterity!

Palindromes were believed to work as magical shields that protected those wearing the talismans bearing such clever wordplay.

Heck, even the shape of dice were influenced by changing religious views. Early dice games gave very little consideration to the shape or evenness of dice, because rolls were believed to be guided by Fate or some greater outside force, so the shape didn’t matter.

As religious beliefs evolved away from gods and greater forces intervening in such things, the general spirit of fairness in dice began to prevail, and the shape, balance, and pip distribution of dice became much more standardized.

And as for the Catholic Church, I certainly didn’t mean to make it look like I was picking on them in the introduction, because there are positive associations between the church and the world of puzzles and games as well.

And no, I’m not just talking about lighthearted products like BibleOpoly or the cottage industry of family-friendly games like Bible editions of Outburst, Scattergories, Apples to Apples, Scrabble, and Taboo.

Chess boards and other game boards have been found in houses formerly used by the Knights Templar, for instance.

There’s also the puzzly art of carmina figurata, poems wherein either the entire body of the poem or select parts form a shape or pattern. These works originated as religious tributes, poems where letters were colored red to stand out from the regular black lettering in order to draw attention to or highlight a certain religious figure.

tumblr_m6a31vnnxo1qggdq1

[“De laudibus sanctae Crucis” by Oliverus.
Image courtesy of WTF Art History.]

There would be hidden words or messages concealed in the text, some speaking of the religious icons at the center of the piece in glowing terms.

Do you have any favorite puzzles and games that have an element of religion to them, fellow puzzlers and PuzzleNationers? Let us know in the comments section below. We’d love to hear from you!


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Tomorrow Is Free RPG Day!

Whenever I write about roleplaying games or Dungeons & Dragons in the blog — which isn’t all that often, given that it’s a niche activity, even in puzzle and gaming circles — I’m always encouraged by the fact that each post seems to inspire one or two people to reach out and ask for more details.

How does it work, exactly? How do you play a game with no game board? Does it have to be dungeons? Does it have to be dragons? How do I get started?

And there’s no better time to get started than right now, because tomorrow, October 16th, is Free RPG Day.

[Image courtesy of Lewis Brown.]

The concept behind Free RPG Day is simple. All over the world (but mostly in the United States), local game shops, hobby shops, and other outlets team up with RPG publishers to distribute new, fresh, and most importantly, free material for all sorts of different roleplaying games, systems, and settings.

Not only can you receive a wealth of new ideas and playing options in one fell swoop, but it serves as a terrific way to meet fellow roleplayers and build a community of game enthusiasts.

You can click this helpful link to find local spots near you that are participating in Free RPG Day, and I would highly recommend searching online for local game shops, game cafes, and even community centers like your local public library to see who is participating.

These shops will often be running demonstrations of games, tutorials on how to play, hosting raffles and contests, and offering terrific sale prices to encourage you to find the game that fits you best.

Every year, dozens of companies get involved, not only to encourage the growth of the game world, but to promote their own products. And what better way is there to get people hooked than with free exclusive materials begging them to try out this brand new world of play?

If you’re a Facebook or Twitter user, Free RPG Day has accounts on both platforms, and there are hashtags you can search to get more details on participating companies AND locations.

The world of roleplaying games is so much deeper than just the medieval hack-and-slash that is depicted on TV. Sure, there are swords to wield, monsters to fight, zombies to elude, but there are also gorgeous, peaceful games.

For instance, there’s Green Ronin Publishing’s Blue Rose AGE, set in a wild forest as full of spirits and beauty as it is potential danger. For Free RPG Day, they’re releasing a quickstart version of the game to give you a chance to sample its unique charm and play style.

The folks at 9th Level Games are publishing a collection of different indie RPGs, offering you a sampler of all sorts of play styles and settings all in one place.

[Image courtesy of GameZEnter.]

Other companies are offering sci-fi and steampunk and colorful animal adventurers, everything from Japanese anime-inspired adventure to Lovecraft-inspired World War II intrigue.

Here’s hoping you venture out this weekend and find something great. Roleplaying games offer a unique form of puzzling, gaming, and storytelling, and this could mark the start of something exciting and new. Roll the dice. Give it a shot.

And if you have any questions about roleplaying games in general or specific games and settings in particular, please let us know! We’d be happy to point you in the right direction.


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PN Product Review: Wonderland Fluxx

WonderlandFluxxBox4

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Today, we’re reviewing the latest release from the fiendishly clever folks at Looney Labs: Wonderland Fluxx.

There’s only one way to properly start this review, so come down the rabbit hole with us, won’t you?

wonderland 3

For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

The game can turn against you or spin in your favor in an instant; that’s both the challenge and the fun of playing Fluxx.

wonderland 1

I’ve reviewed a number of games from the folks at Looney Labs, particularly when it comes to new editions of Fluxx. In fact, I have a set series of steps I take when looking over and playtesting a new deck.

First, I spread out all of the cards in front of me so I can admire the artwork. Every edition of Fluxx has its own style — from the photorealism of Astronomy Fluxx to the almost Cubist style of some of the Star Trek Fluxx games — and I like to take in the aesthetic choices all at once.

Next, I pore over the keeper and goal cards. These are the heart of every game, and exploring which aspects of a given world — science, pop culture, nature, etc. — are highlighted helps immerse me in that world, which is part of the fun of playing a themed Fluxx game.

Finally, I delve into the action and new rule cards. This allows me to see how the new setting/theme is incorporated into the gameplay itself. Whether it’s the clever renaming of a rule card (one I’ve seen before) to reflect the new setting, or a brand new rule that mentions something intrinsically memorable about the setting, this whets my appetite for actual playthroughs to test the game’s refreshed mechanics.

wonderland 6

Reviewing Wonderland Fluxx made these steps a delightful experience. The art is, as you might expect, wonderful, full of whimsy and charm, often incorporating Sir John Tenniel’s actual illustrations.

The hand-sketched style immediately gives the game the classic feel of the stories, putting players in the mindset of shoes and ships and sealing wax, of cabbages and kings.

Some of the keeper cards also grant additional actions to the players who use them — like taking additional cards, resolving creeper cards that would prevent you from winning the game, canceling surprise cards played by other players, etc. — that make them more desirable and handy than Keepers in other editions of the game.

wonderland 2

They do so in thematically appropriate ways for the stories as well, like the “Drink Me” potion affecting gameplay or the vorpal sword dispatching the Jabberwocky creeper card. (Though I was surprised the Cheshire Cat keeper didn’t make something disappear.)

This pattern continues with the action and new rule cards as well, right down to how the rules are worded. Some cards evoke the demanding mercurial style of the Queen, while others are more playfully worded. As you might expect from a card introducing a rhyming rule, the text of the card is written in verse.

And naturally there’s a card that makes everyone get up from their seats and move around the table.

wonderland 4

[Hey, we’ve taken a crack at this riddle once or twice ourselves.]

These little touches are what keeps each new edition of Fluxx fresh and interesting. It’s not just a new deck with a new theme, it’s a genuinely different play experience from that offered by a different Fluxx deck.

Alice in Wonderland has been revisited and reworked in pop culture many times — from American McGee’s Alice and Jeff Noon’s Automated Alice to Frank Beddor’s Looking Glass Wars series and Batman’s Mad Hatter — but by choosing to stick closely to the original, Wonderland Fluxx already feels timeless, a familiar denizen of the family game closet, plucked off the shelf over and over again to enjoy.

Kid-friendly enough to welcome players of all ages, yet tricky enough to keep regular playthroughs fun and engaging, Wonderland Fluxx is a terrific gateway game, sure to open a door to a whole new world of tabletop play and surprises.

[Wonderland Fluxx is now available from Looney Labs and certain retailers.]


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Big Changes Coming to Dungeons & Dragons?

There’s no denying that Dungeons & Dragons isn’t just the granddaddy of roleplaying games, it’s also the most well-known and recognizable example of the genre.

But there’s never been a richer time for roleplaying games than right now. Patreon and Kickstarter are bringing new designers and storytellers to prominence, websites like DriveThruRPG give terrific visibility to creators large and small, and contenders for the throne both old (White Wolf Games) and newer (Pathfinder) continue to grab their own share of the RPG market.

Although it’s two years away, the fiftieth anniversary of Dungeons & Dragons is looming large, and some big moves are being made this year.

At the D&D Celebration 2021 event, the creative team announced that the game will be getting a major update for the first time in nearly a decade.

The current version of the rules — known as fifth edition or 5e — marked a return to form for Dungeons & Dragons after a less-than-glowing response to their fourth edition ruleset, and it has served as a game system that welcomes new players and satisfies long-time players as well.

Now, we don’t know if this is simply an update to the system to improve/tweak the rules — D&D 5.5e, you might say — or if this will be a wholesale relaunch of the core system. (Though that seems unlikely, given that 2020 was the company’s most profitable year ever.)

What they have promised is that, whatever form the update takes, EVERYTHING that they’ve released for fifth edition over the last decade will still be compatible with the new system. This is not a cash grab that will force players to shell out for all sorts of new books.

It’s an intriguing announcement that has fans already speculating, even though the update’s release isn’t due until 2024.

[In this video, long-time roleplayers The Dungeon Dudes break down their thoughts on potential 5th edition updates.]

But those big moves we mentioned above aren’t only being made by the industry leader. Some important names from D&D’s past are also contributing to the growth and variety of roleplaying games in impressive ways.

It was recently announced that Tracy Hickman and Margaret Weis would be collaborating on a new setting and system based on 5e rules: Skyraiders of Abarax.

Now, if you don’t know those names, you should. The world of D&D over the last 50 years would be a lot less varied without them. Tracy and Laura Hickman were instrumental voices behind two iconic D&D settings that have endured for decades — Ravenloft and Dragonlance — and the idea that they’re creating a brand new world for players to enjoy is immensely exciting.

Not only that, but several influential creators have launched their own new world and system on Kickstarter recently: Tanares.

Folks like Skip Williams, Bruce Nesmith, Jeff Grubb (who contributed some of my favorite Star Wars RPG supplements), and the legendary Ed Greenwood — who created The Forgotten Realms, another hugely famous D&D setting — have collaborated on an immersive new world and play system.

Considering that they raised over two MILLION dollars for the project on Kickstarter, it’s fair to say that there’s a market for fresh content that fits the D&D aesthetic but takes the gameplay in exciting new directions.

Now, if you’re not familiar with roleplaying games, you may be wondering what the big deal is. Why does an updated system or a new setting matter?

New systems can be welcoming to new players and put them at ease, or end up so daunting that it scares off new players while alienating established players.

Similarly, a new setting can offer fresh gameplay opportunities and give players the chance to try different styles, genres, and characters in ways they might never have considered otherwise.

And who knows where roleplaying games will be in two years? Will indie publishers continue to thrive? Will Tanares or Skyraiders of Abarax be household brands? And what exactly do the designers behind the world’s most famous roleplaying game have in store for their loyal and lapsed players in 2024?

Only time will tell.

In the meantime, keep rolling those dice. Happy roleplaying!


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