New puzzle sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific puzzle content today, but the puzzle goodness just won’t stop! We’ve got two new puzzle sets for your enjoyment!

That’s right! Just in time for the long Labor Day weekend we’ve got our September 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone! More than enough to keep you puzzling all weekend long!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 7 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly end to a great summer!

We’re proud to present two terrific additions to our ever-expanding lineup of puzzles, guaranteed to match the high standards of quality, solvability, and fun that typify the PuzzleNation brand!

All this, plus a new edition of the PuzzleNation Newsletter just went out, so check your inboxes! How can you go wrong?


Thanks for visiting PuzzleNation Blog today!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Herbaceous: A Card Game That Grows on You!

I’m always on the lookout for new board games or card games that I think will interest the PuzzleNation readership, and today, I think I’ve got something special.

Many games center around combat, territory acquisition, player elimination, and other aggressive forms of gameplay that can alienate younger players and families alike. But what if there was a game where the toughest decision is what to plant in your garden?

Fellow puzzlers and PuzzleNationers, I give you…Herbaceous.

You have herb cards and container cards, and your goal is to collect the best combination of herbs to pot in your private garden. You do this by drawing herb cards and either planting them in your private garden or placing them in the community garden, where they might be snatched up by other players hoping to bolster their own private gardens.

It’s a simple, accessible game mechanic that makes it perfect for players of all ages, quick to learn but offering enough variety and strategy to give it plenty of replay value.

I reached out to Eduardo Baraf, who is part of the creative team and managing the Kickstarter, to discuss this intriguing family-friendly game.

What separates Herbaceous from other games?

Herbaceous stands out because it has accessible, welcoming gameplay that provides great player moments and dynamics. Certainly the art and subject matter of Herbaceous also grabs people’s attention.

As both a game designer and a game enthusiast, what aspect of the game most appeals to you?

The ease with which I can play it with anyone in my family and extended family. Cousins, Aunts, Grandparents, etc.

Ed backs up his claims of inviting all-ages gameplay by having his mother explain how to play the game:

And best of all, the game is already funded! So if you donate, you’ll be contributing to a game with stretch goals already in mind and plenty of support. Also, given Ed’s successful track record with crowdfunded campaigns, I have great confidence in this game reaching many satisfied supporters and customers.

[Brief Kickstarter explanation for the uninitiated: Although there are no guarantees when it comes to Kickstarter or other crowdfunding platforms, donating to already-funded projects gives you a much-higher chance of receiving the finished product in a timely fashion, since you’ve already crossed one of the major thresholds — securing the minimum funding to make the game — eliminating the chance for disappointment that the project might be cancelled because it didn’t make its minimum funding goal.]

So if you’re looking for a fun, non-combative game to play with family and friends, Herbaceous just might be what you’re looking for.

Click here for all of the details on the game and the Kickstarter campaign!

Thank you to Ed for taking the time out to answer our questions! Best of luck with the game!


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Vikings: Warriors in Life, Warriors in Dice

[Image courtesy of Arlington Viking Fest.]

Board games have been around a long time, longer than most people realize. Chess can be traced back to the 7th century in India, and Go has been played in China for more than 5,500 years!

And it turns out that board games were important to the Vikings as well. Not only were they valued in life, but in the afterlife as well.

An article in the UK’s Daily Mail details the discovery of a Viking grave site known as a boat burial where board games were among the items interred with the dead. And apparently, this was not an uncommon occurrence.

[Image courtesy of The Times.]

From the article:

Mark Hall, a curator at Perth Museum and Art Gallery, has published a new study on Viking board game burials across Northern Europe.

He says there have been 36 burials where board games of some description have been found in the graves around Northern Europe.

This grave site, dating back to the 9th century, grants intriguing insight into how the Vikings viewed board games as a learning tool. After all, board games require strategy and a level of initiative, which are both qualities found in accomplished Viking warriors, so it’s believed that including a board game among the effects of the deceased signals not only their skill and status as a warrior, but their preparedness for the afterlife itself.

So what sorts of games did the Vikings play?

The game pieces were used in multiple games. Researchers believe the dice were used in a game called tabulal alea, which is reminiscent of backgammon.

Many of the bigger pieces were used in a chess-like game known as hnefatafl. In hnefatafl, each player has a king protected by defender pieces, and the goal is for your king to reach the edge of the board before the other player takes him out.

Just imagine what the Vikings could have learned from a game like Risk.

[This story was brought to my attention by Kim Vandenbroucke.]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Follow-Up Friday: Harold and the Hashtag Game edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellKidsBooks hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or@midnight’s Hashtag Wars segment on Comedy Central.

For over a year now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellKidsBooks, mashing up Penny Dell puzzles and anything and everything having to do with picture books, storybooks, kids books, nursery rhymes, anything!

Examples include Oh the Places Please You’ll Go!, Charlotte’s Spider’s Web, and The Giving Three from Nine.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


The Wonderful Wizard Words of Oz

The Jumble Book

The Tail Tags of Peter Rabbit

Horton Hears a Who’s Calling? / Horton Hears a Sudoku! / Horton Hears a Guess Who! / Horton Hears a Word Games

Gerald McBingo Bingo

The Cat in the Hat Comes Back Around the Block

The Categories in the Hat / The Categories in the Hategories

One and Only Fish, Two by Two Fish, Red Fish, Blue Fish
One and Only Fish, Two at a Time Fish, Red Fish, Blue Fish
Pine Cone Fish, Two by Two Fish, Assembly Required Fish, Blue Fish

Green Eggs and Piggybacks

Dr. Seuss’s Sleep Bookworms

Hopscotch on Pop / Hop on Top to Bottom

Oh Say Can You Say That Again?

How the Grinch Stole Crisscross / How the Grinch Split and Splice Christmas

A Great Day for Ups and Downs

Shuffle Bunny: A Cautionary Tale

Fox In and Around Socks / Fox in Shadowbox

The Very Hungry Caterpill-around the Block / The Very Hungry Bookworm / The Very Hungry Crackers-pillar

Where the Wild Animal Crackers Are / Where and There the Wild Things Are / Where the Wild Wacky Words Are

A Wrinkle in Timed Word Seek / A Wrinkle in Two at a Time

The Secret Word Garden

Mad-End of the Line / MadeLine ‘Em Up

Love You ForEverything’s Relative

Harold and the Purple Pencil Pusher / Harold and the Point-the-Way Crayon

Don’t Let the Pigeon Drive the Wheels Bus / Don’t Let the Pigeon Drive the Bus Wheels

The Story of Ferdinand and the Bull’s-Eye Spiral

One Morning in Mystery State

Chips for Sal

Harry Potter and the Samurai Sudoku / Harry Potter and the Chamber of Secret Words

Hubcaps for Sale

If You Give A Mouse Crackers / If You Give a Mouse a CooKeyword / If You Give A Mouse a Crostics / If you Give a Mouse a Codeword

Alice in Wonderland: By Another Name: Everything’s Relative All Mixed Up / Alice’s Adventures in Word Seek Land

Goodnight, Sunrays

Are You My Mother? Who’s Calling?

Mike Mulligan and His Steam Shovel Build A Pyramid

Curious George Goes to the Crypto-Zoo

Where the Crossroads End: A Visual Deduction Problem

Crisscross Country Cat

The Windowboxes in the Willows

Patchwords the Bunny / Patmatch the Bunny

Make Word Ways for Ducklings

The Cricket in Times Square Deal

Bob-the-Build(er)-A-Pyramid

These Three Blind Mice

Rub-A-Dub-Dub, These Three Men in a Tub

Snow White and The Seven-Up Dwarfs

Good Night Moon, Good Night Star Words

The Itsy-Bitsy Spider’s Web went up the water spout

Crisscross Moo: Cows that Type

The Dial-a-Grams of a Wimpy Kid

The Little Puzzler That Could / The Logic Problem That Could

James and the Puzzler’s Giant Peach

The Give & Take Tree

The Giver and Take

A Crisscross in Time

Penny and the Terrible, Horrible, No Good, Very Bad Decisions

One Topsy-Turvy Crazy Summer Fill-in

Anagrams of Green Gables

The Lion, the Which Way Words and the Wardrobe

The Tales of Uncle Rebus

The Word Maze Runner

The Hardy Boys “Hunting for Hidden Word Squares”

Nancy Drew “The Secret Word at Shadowbox Ranch”

Put me in the Crypto-zoo

The Magic Scrambled Up Bus


Several of my fellow puzzlers went above and beyond with these, launching such gloriously wordy titles as:

Alexander and the “Takeout”, “Hubcaps”, “No-List”, Very “Blips” Day

AND

Make Way for Crackers (er, quackers) as they Crossblocks and Dash-It (Mother Duck heard to quack: Keep On Moving! as they Shuffle along in the Middle Of The Road)

Talk about a mouthful!


And members of the PuzzleNation readership also got in on the fun! On Twitter, @HereLetty submitted Where the Wizard Words Are!

Have you come up with any Penny Dell Kids Books entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with PuzzleNation Social Media Manager Glenn Dallas

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And we’re continuing this series with me, your friendly neighborhood PuzzleNation blogger, as our latest 5 Questions interviewee!

My name is Glenn Dallas, and I’m not only lead blogger for PuzzleNation Blog, but also Social Media Manager for PuzzleNation, maintaining and providing content for all of our social media platforms. A lifelong puzzler and board game enthusiast, I try to infuse every blog post with that same level of dedication and passion. Hopefully, I succeed.

I consider it a privilege for me to take some time out to talk to the PuzzleNation audience, so without further ado, let’s get to the interview!


5 Questions with Glenn Dallas

1. How did you get started with puzzles and games?

Looking back, it seems like puzzles and games were always around. My mother has always been a dedicated crossword solver. I can remember my older sister playing “School” with me and my younger siblings, using brain teasers and puzzles from old issues of GAMES Magazine as “lessons.” The classic board games were played often — Monopoly, Sorry, Mouse Trap, Battleship, even Trivial Pursuit, which I was probably too young for. But I’ve always been a trivia nerd.

Although formal puzzling fell by the wayside as I got older, wordplay and riddles and the like remained a recurring interest. I would often create puzzle content for friends’ websites or my own blog that involved Say That Again?-style rewording, palindromes, puns, anagrams, portmanteaus, brain teasers, and other forms of wordplay. (And, for a bit of context for long-time internet users, I’m talking about Geocities and Angelfire websites, as well as a blog that pre-dated LiveJournal.)

I got back into puzzles more directly in college when I began playing Dungeons & Dragons and other role-playing games, because I enjoyed challenging my players with tests beyond the usual monster hunts. So mechanical puzzles, sliding-block puzzles, and more Myst-style puzzle-solving became an interest (along with riddles and such).

After college (and a stint as a TV cameraman), I had an interview at Penny Press and was hired as a puzzle editor, bringing my amateur puzzly skills into a professional setting working on traditional (and non-traditional!) pen-and-paper puzzles like word seeks, crosswords, cryptograms, fill-ins, etc. And more than a decade later, I’m still at it.

2. You’re one of the senior members of the PuzzleNation team, dating back to its earliest days. How has your work for PuzzleNation changed over time and what can you tell us about PuzzleNation as it evolves and moves forward?

That’s true! Originally, I was just pitching in occasionally as a product tester — helping look for bugs or problems with early versions of apps — and I started providing ideas for content to our social media person for Facebook posts. I was a big proponent early on of expanding our efforts to include a blog; it’s a great centerpiece to a social media platform (and one that allows for more control than your average Facebook post).

But I also wanted PuzzleNation Blog to be a hub for all things puzzles and puzzle games, because there’s not really anywhere like that on the Internet. If you like movies, there’s IMDb. If you like books, there’s Goodreads. You’ve got Gizmodo for tech, science, and sci-fi, and Board Game Geek for board games. And although there are plenty of terrific crossword blogs out there, there’s not one central place to go to talk about puzzles in general. I always envisioned PuzzleNation Blog as that place.

When our previous social media person left the company, I was already writing blog posts once or twice a week (alongside Eric Berlin, who was our top contributor to the blog in its early days), and I inherited his position, along with the Facebook, Twitter, and Pinterest accounts that went with them. (I have since added Tumblr and Instagram to our bevy of social media platforms.)

So, as you can see, I’ve gotten a bit busier as time passed, expanding my duties and becoming the lead blogger on the site, writing three (and sometimes more) blog posts a week.

[Here I am, hard at work trying to beat a stuffed teddy bear in Jenga… and failing.]

I feel like the blog has grown and matured into what I originally envisioned — though there’s always room for expansion and improvement! — and my goal right now is continue maintaining that level of interest and quality.

As for our Facebook, Twitter, and other social media outlets, I’m always looking to encourage more interaction with the PuzzleNation audience. I’m hoping at some point to have recurring puzzle features on every platform. (For now, we’ve got the Insta-Anagram game every Monday on Instagram, and the Crossword Clue Challenge every weekday on Facebook and Twitter.)

3. The crossword has been around for over a hundred years, and many puzzles (whether pen-and-paper or mechanical) have roots that can be traced back even farther. What, in your estimation, gives puzzles such lasting appeal?

I think it’s the Eureka! moments that keep people coming back. They’re certainly what I find the most enjoyable and the most motivating factor. And puzzles provide those in spades.

[Image courtesy of tnooz.com.]

When you approach a particularly fiendish brain teaser, or a crossword clue that keeps eluding you, or a mechanical puzzle that has you stymied, and then suddenly, that light bulb appears over your head. You’ve cracked the code, found the hidden latch, connected the missing pieces, made a deductive leap that would make Sherlock Holmes proud…those Eureka! moments never fail to make it all worthwhile.

And when you work with puzzles, you get to see those moments more often than most people.

4. What’s next for Glenn Dallas and PuzzleNation Blog?

For me, quite a bit. My writing partner and I just launched a new promotional blitz for the novel we published last year, Sugar Skulls (my first novel!), and I’m deep into several ongoing writing projects, one of which is on track to wrap up before the end of the year.

On the side, I’m a freelance book reviewer, and I recently posted my 1,200th book review. I’ve also started work on another in-office murder mystery that I’m hoping to run at our summer picnic event next month. (And I’ll be sure to share pictures here and on Instagram of that!)

As for PuzzleNation Blog, I’m proud to announce that, after the recent success of our PuzzleNation team series of interviews, 5 Questions will be returning as a regular, recurring feature on the blog!

It will be at least once a month (but hopefully twice a month), and I’ve already lined up our first guest for September, with more terrific puzzlers, constructors, and personalities to follow!

5. If you could give the readers, writers, puzzlers, and puzzle fans in the audience one piece of advice, what would it be?

Make time for yourself every day to do something that fuels you. If you want to write, write something every day, whether it’s just a haiku or a journal entry or a limerick or whatever. If you like games, play a round at lunch with friends or coworkers. There are plenty of quick-play games and puzzles that fit that bill. (Oooh, that gives me an idea for a blog post…)

But I digress.

We spend so much time worrying about, well, everything, it’s easy to let the good stuff, the stuff that reinvigorates you and keeps your spirits up, fall by the wayside. So make a little time for you every day. It does wonders.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

A Puzzly Success Story: The Codex Silenda

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In the past, I’ve covered plenty of puzzly Kickstarter and Indiegogo campaigns that I thought might interest my fellow puzzlers and PuzzleNationers.

Today, I’m not so much recommending a campaign — since it’s pretty much closed right now — but I do want to share the story of that campaign, because I think they’ve learned from the mistakes of other campaigns and they’re doing things right.

So let’s talk about the Codex Silenda project.

Codex Silenda: The Book of Puzzles is a series of mechanical puzzles, each of which unlocks the next “page” until you get to the final puzzle, which reveals a prize. It’s an awesome concept, and all of the photos of the 5-page Codex look gorgeous.

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Now, there are several noteworthy things about this particular Kickstarter campaign. The first is that the puzzle project funded in a day, and within two days, every tier that allowed you to receive a complete Codex was filled up. By day three, even the tier that stated you’d receive the Codex disassembled and you’ve have to put it together yourself was filled up.

So in 72 hours, if you wanted the Codex for yourself, you had to settle for the lower tier allowing you to receive a single page of the Codex of your choosing, or you had to set yourself for a long wait until the Kickstarter campaign had been fulfilled and the team had moved on to accepting orders once more.

That brings me to the second noteworthy thing about this campaign: their patience and forethought.

Many Kickstarter campaigns that turn out to be more successful than expected become victims of their success, accepting more and more backing from supporters, adding loads of stretch goals to fulfill, and basically getting caught up in the excitement of being a well-funded runaway success.

Marathon, black silhouettes of runners on the sunset

[Image courtesy of expertrain.com.]

Unfortunately, those campaigns are often overwhelmed once they finally realize the monumental task ahead of them: producing the product for LOADS of supporters, becoming stressed by delays, missteps, and the ever-looming deadline they promised during the campaign. I’ve seen it time and time again, even with well-staffed, supremely organized campaigns. Things happen.

But the Codex team nipped that possibility in the bud early, declaring that they would NOT be adding additional tiers. Although this would mean losing out on more funding AND potentially disappointing interested customers, they wanted to fully commit to the supporters they already had and not overtax their team.

It’s an act of patience and restraint that will serve them well, even if it did leave latecomers to the campaign like me a little disheartened.

And that brings me to the third noteworthy aspect of this campaign: planning for the future.

looktothefuture

[Image courtesy of tibco.com.]

Now that they had secured funding and already turned their eyes toward production, they offered an olive branch to all the interested supporters who had found them after that amazing 72-hour launch to success. You see, one of the few stretch goals they had built into the campaign were 6th and 7th pages to add to the Codex, which would be exclusive to the Kickstarter campaign.

That means that the Codex produced for customers after the campaign would only be 5 pages, and latecomers would miss out. The team thought that was unfair, so they’ve offered a unique solution: an upgrade voucher.

By adding a bit more to your donation for one of the non-Codex tiers, you would receive a voucher proving you were a Kickstarter supporter. That way, when the Kickstarter campaign is complete, all those orders are filled, and the team begins accepting orders from customers, that voucher entitles you to a Codex with the Kickstarter-exclusive 6th and 7th pages.

Now that is smart marketing and customer service.

I look forward to seeing where the Codex Silenda team goes from here, and how the campaign proceeds once they move into formal production and eventually, product delivery. With forethought and planning like this, I think they’ll be a big success.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!