An Escape Room in a Box!

[Image courtesy of Escape Game Addicts.]

Escape rooms have been all the rage lately, as teams of people pit themselves against riddles, puzzles, codes, and other challenges in order to escape a room within a certain amount of time. It’s about as close as you’ll get to being MacGyver or Batman in this life, and it can be great fun.

They’ve been around long enough that themed escape rooms are beginning to emerge. From post-apocalyptic and horror themes to hockey, schools, pirates, and more, escape rooms are constantly innovating to keep solvers on their toes.

So when I heard about an upcoming escape-the-room-style event in Chicago, I had to share it with my fellow puzzlers.

Revolution Brewing Tap Room in Chicago will be hosting Creatures on the Loose on December 28, a creation of The Mystery League, and they’ve put a curious twist on the escape-the-room scenario: everything you’ll need is inside a locked briefcase.

From the announcement on Eventbrite.com:

Ten terrible creatures, each from an alternate dimension, have been let loose to wreak havoc on our town. The culprit’s identity and motives are unknown. Hunters have been on the case, snooping around town and collecting evidence. But they too have vanished, leaving just their locked briefcases behind. You will need to break into the briefcase, find the creatures, and figure out who is causing all this mayhem.

Inside the briefcase you will find all the tools you need to solve the mystery, including (but not limited to): a newspaper, a magic wand, a bible, a calculator, a wallet of money, a pile of stocks, a Wonka bar, a leather strap, a code wheel, a map, and an enigmatic computer.

The idea of an escape room that comes to you is an awesome one, and I hope the Mystery League finds great success with this challenge. (And the winning team gets a round of pints as their prize!)

Tickets start at $29 for a 90-minute event, and that sounds like a great deal for a puzzly experience like this. Let me know if you participate! I’d love to hear about it!


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A Monopoly Game Unlike Any Other

I’m always on the lookout for great puzzly stories, and a friend of mine passed along this link to a puzzly holiday proposal from last year that totally fits the bill.

This story comes from a reddit user named Justinlebon26, who was looking for a meaningful and unique way to propose to his girlfriend Michal.

Check out what he came up with:

That’s right, he designed a Monopoly board all about their relationship. After all, the two of them enjoyed playing Monopoly so much that their handmade board fell apart. And with that, a plan slowly came together.

He designed new property cards to go along with the new spaces on the board. Some were places they’d gone on vacation, others were the streets where they’d grown up. How they met, their first date — all were immortalized on the board.

New Chance and Community Chest cards would follow, with one special addition to the deck.

With a friend’s help constructing the board, our young romantic’s gift was done. (Complete with the secret lurking beneath the Luxury Tax space)

He waited until Christmas day to unveil his gift, and they celebrated with an inaugural game.

So… how did it all turn out?

This is easily the happiest ending to a Monopoly game in history. Kudos to Michal and Justinlebon26, and here’s hoping they have many happy years of gaming ahead of them.


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It’s Follow-Up Friday: Blind Spot edition!

[No, not THAT Blindspot. Though friend of the blog David Kwong works on that show…]

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today I’d like to return to the subject of optical illusions.

[Image courtesy of Geekologie.]

We’ve discussed optical illusions many times in the past, covering everything from the Necker Cube to the Dress, but today’s illusion is a little bit different.

The 12-dot optical illusion pictured above, also known as a Hermann grid, has been making the rounds lately, and although many puzzlers have accused people of using a video or an animated gif instead of a simple picture, that’s simply not true.

This is a static picture, but our eyes are not designed to capture 12 dots in view at once, so the others vanish when you focus on one dot in particular.

And the folks at ASAP Science have an explanation for this phenomenon! As it turns out, this illusion and others involve both how your brain processes visual information and how the natural structure of your eye creates a blind spot that some optical illusions exploit.

Check out the full explanation here:

So next time someone shares one of these optical illusions, you’ll be ready to explain how they work and show off your puzzly knowledge.


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PuzzleNation Review: The Great Dinosaur Rush

The Bone Wars marked one of the craziest, most productive periods in scientific history, as two titans of the burgeoning field of paleontology — Edward Drinker Cope and Othniel Marsh — competed to discover and catalog dinosaur fossils.

Cope and Marsh spied on each other, sabotaged each other’s digs, falsified their own records to deter spying, and even blew up their own digs to prevent the other from finding anything else there in their absence.

It was absolute lunacy, and it led to more fossil discoveries than any other point in history.

And, in today’s review, we look at a game that recreates the Bone Wars for your enjoyment. This is The Great Dinosaur Rush.

In this game, players assume the roles of famous paleontologists at a dig site, collecting bones and preparing their specimens for display at a museum.

The game is played in three rounds. Each round consists of three phases: the Field Phase, the Build Phase, and the Exhibit Phase.

In the Field Phase, you move around the dig site and collect various bones. Different colored pieces represent different bones, which can only be placed in a dinosaur skeleton in certain ways. Red are limb bones, yellow are neck and tail bones, etc.

In this phase, you can take standard actions — like determining the scoring of various dinosaur attributes (making a taller dinosaur more valuable than a ferocious-looking one, for instance) or trading bones for points — or you can take actions that increase your notoriety, like sabotaging other digs or stealing bones from adjacent digs.

Notoriety is a double-edged sword, however; your notoriety gets you points at the end of the game… unless you’re the most notorious player, in which case you lose points.

The Field Phase is all setup for the Build Phase, where you use the bones you’ve collected to prepare your exhibit.

Oh yes, part of this game is a puzzle where you get to make your very own new dinosaur. (The screens included in the game block the other players from seeing your dinosaur-in-progress, as well as offering you important information on how to build your dinosaur.)

It’s up to you to figure out how to place them in order to make your dinosaur excel in certain ways. Depending on the scoring values — determined in the Field Phase — maybe you’ll want to emphasize the neck, or the arms, or give it unique attributes like a triceratops’s horns or a stegosaurus’s spiky plates. It’s up to you — it’s your discovery.

Finally, we have the Exhibit Phase, where the screens are lowered and each dinosaur is scored on its attributes as you show off your creation. (I also encourage players to name their creations, which has proven to be great fun in each game I’ve played.)

That’s the end of the first round. For rounds two and three, you go through the Field, Build, and Exhibit Phases again, but the point values are changed.

And at the end of the third round, you settle your notoriety points, determining final scores. Highest score wins!

Although the game can look a bit daunting at the start, it’s essentially Scrabble with dinosaur bones. You get your pieces and try to maximize your points by stringing them together in creative ways. It’s just that instead of words and clever crossings, you’ve got limbs and tails and Allosaurus skulls.

[Here’s my creation, the Dallosaurus. I imagine it’s like one of those toy birds that drinks water, pivoting on its hipbone atop those long legs and dipping its head to eat or drink.]

I was thoroughly impressed by how elegant the gameplay was, and how many actions you could take in the Field Phase. There’s so much you can do as you try to collect the bones you need to make your dinosaur, and it’s a wonderful mix of strategy, skill, and luck.

And then to follow that with pure puzzle solving as you must use every bone you’ve collected to create your dinosaur… it’s a game that engages you on several levels in very satisfying fashion. (The fact that it brings to life one of my favorite rivalries from history is just the cherry on top for me.)

It does take about an hour to play (sometimes longer, when you introduce new players to the game), but it’s worth the time investment. It’s a terrific family game — especially if you use the variant rule that leaves out the notoriety aspect. And it offers a new chance to make history every time you play.

[The Great Dinosaur Rush is distributed by APE Games and appears in this year’s Holiday Puzzly Gift Guide.]


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PuzzleNation Review: Pyramid Arcade

Today’s review is going to be a little bit different, because I’m not reviewing a game… I’m reviewing 22 of them in one fell swoop.

That’s right, Pyramid Arcade represents the latest evolution in the Looney Pyramids series of puzzle games, combining and refining years of Looney Labs games and innovations into one sleek package. You see, when Andrew Looney started the Looney Pyramids series of games, his goal was to develop a puzzle game as infinitely adaptable as a deck of playing cards.

Pyramid Arcade is the next step in that process, amassing 22 games — some previously released, some new — in one massive rulebook. And everything you need to play is included, from game boards and dice to sets of pyramids in ten different colors.

[Two piece-placement games, Pharaoh and Petal Battle. Pharaoh is built around controlling the center square and the neighboring squares, while Petal Battle is about controlling five adjacent petals.]

Honestly, there’s a game in here for every type of puzzler. There are one-player games as well as games for 2-6 players, and even games for 10 players. There are combat games, collaborative games, wagering games, games of chance, balance games, and more. Some games require all 90 pyramids in the set!

And although some of the games are a little abstract — I’m still wrapping my head around Martian Chess — sitting down and actually playing through all the different options brings even the abstract concepts down to earth. You might be playing an insect in one game or a germ in another, but traditional puzzle skills and board-game styles rule the day here.

[Two strategy games, the Risk-inspired World War 5 and the miniature chess game Hijinks, which we previously reviewed as the standalone game Pink Hijinks.]

Stacking games like Hijinks are where the Looney Pyramids really shine as puzzle games. Being able to move beyond the two-dimensional play that defines so many board games adds a great deal of strategy and style to the gameplay. Whether you’re building rockets in Launchpad 23 or Jenga-like towers in Verticality, the pyramids become more than simple game pieces.

Although the price tag is higher than the usual board game or puzzle game fare, Pyramid Arcade is worth it. Not only do you get over twenty different games, but the rulebook includes a history of Looney Pyramids products, challenges for you to make your own Looney Pyramids games, and teasers for 22 additional games created by fans and submitted to Looney Labs online.

It’s impressive, all that you can accomplish with these curious little pyramids.

[Pyramid Arcade is available from Looney Labs and featured in our Holiday Puzzly Gift Guide!]


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It’s Follow-Up Friday: Hall of Fame edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Dungeons & Dragons!

I’ve written about Dungeons & Dragons and other roleplaying games in the past, because I think they are a wonderful, underappreciated part of the world of puzzles and games. Some of the best and most satisfying riddles and puzzles I’ve ever solved were an integral part of a game of D&D.

So I’m excited to announce that Dungeons & Dragons has been inducted into the National Toy Hall of Fame!

Housed at The Strong National Museum of Play, the National Toy Hall of Fame recognizes those products and improvised toys that have played a crucial role in the development of children and teens.

Whether they assist in hand-eye coordination, storytelling, deduction, athletics, or creativity, they are all classic examples of toys tied to fond memories of childhood. Previous inductees include the Rubik’s Cube (2014), Hot Wheels (2011), the Radio Flyer Wagon (1999), Jacks (2000), and Play-Doh (1998).

And I for one think Dungeons & Dragons is a very worthy addition to this club.

From the induction notice:

Dungeons & Dragons and its imitators actually changed the nature of play.

In Dungeons & Dragons players assume the roles of characters who inhabit a world moderated and narrated by a Dungeon Master, a player who explains the action to others and solicits their reactions to the unfolding story. The Dungeon Master’s storytelling skills and the players’ abilities to imagine add enjoyment to the game. Some aspects of the play are familiar, such as dice. But the special dice for Dungeons & Dragons hold up to 20 sides. Rolling them determines each character’s individual strengths, plots their complex interactions, and decides the outcome of their encounters.

More than any other game, Dungeons & Dragons paved the way for older children and adults to experience imaginative play. It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics.

For over forty years, Dungeons & Dragons has been synonymous with roleplaying, collaborative storytelling, and good old-fashioned sword-swinging derring-do. And I think it’s fantastic that it’s getting some long-overdue recognition for the positive role it has played in so many people’s lives.

Congratulations to you, Dave Arneson and Gary Gygax. Thank you for hours and hours of brilliant, engaging fun.


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