Product Review: Athena

[Note: I received a free copy of this puzzle in exchange for a fair, unbiased review.]

An archaeological dig site can be a very busy place. You’ve got your crew digging, folks photographing the scene and documenting artifacts, staffers keeping meticulous notes… and then there’s you, the lead archaeologist, holding part of a priceless relic: the bust of Athena.

Can you navigate a chaotic dig site and reunite the statue with its pedestal? That’s the puzzly challenge set before you in Athena.

A chain-solving brain teaser in the vein of sliding-tile puzzles or the famous Tower of Hanoi ring puzzle, Athena requires you to think like a tactician or a chess player. You must analyze the scene, move the pieces according to specific rules, and try to plot out the correct path for your lead archaeologist.

There are 50 challenge cards included, each with a particular arrangement of workers on the board and color-coded paths for the pieces to follow.

On card #1, you can see the paths available for the blue worker (who begins in the blue circle) and the lead archaeologist (who begins in the brown and gray circle). The pedestal sits in the gray circle.

The blue worker can only move between one of two spots along the blue path, and the lead archaeologist can move along the brown paths.

So you move the blue worker out of the lead archaeologist’s path, and bam, the statue is reunited with the pedestal.

This is a fairly simple setup. What could you need all these other worker pieces for?

I mean, there’s seventeen of them, plus your lead archaeologist and the pedestal for the statue. Where could they all fit?

Oh!

As you can see, the base allows for numerous places for the workers to be positioned, and trust me, those later challenge cards can get crowded very quickly.

Let’s take a look at another card as an example.

Here’s the challenge card. As you can see, the five blue workers (indicated by the five blue rings) have lots of options for movement, while the green worker and the lead archaeologist have very few.

But it seems simple enough. You only need to move the lead archaeologist two spots. How tough could that be?

Let’s finish setting the pieces and take a look.

Oh. That’s slightly more daunting.

With only one space available, you’re going to need to move all of the pieces around so that your lead archaeologist can proceed forward.

And suddenly, you’re thinking five moves ahead, looking at how one piece moving creates an opening for another piece, and then another. But wait, this piece can only move to one spot, so these pieces must go over here in this order…

Your mind adapts quickly. You begin to see ALL the possibilities unfurl in front of you. You develop patterns and ideas for how to move things as you’re placing new challenge cards down and setting the pieces in place.

Of course, the challenge cards increase in complexity and difficulty, so as soon as you start hitting your stride, you have new obstacles to overcome. And with some solutions requiring dozens of moves to complete, I can guarantee that you’ll have plenty of challenges awaiting you.

Athena is an engaging reinterpretation of classic chain-solving puzzles, adding a delightfully colorful touch to strategic puzzly thinking. Not only that, but it’s a terrific introduction to the kind of mental gameplay that chess and other puzzly pursuits require.

[Athena is for ages 8 and up, and it’s available from Project Genius and participating websites, starting at $24.99.]

Answers to the Halloween Mashup Costume Game!

Halloween has come and gone, but the glorious costume memories remain.

That’s right, today we’ve got the answers to last week’s Mashup Costume Game!

Let’s take a look at those punny answers!


#1

Image courtesy of TDR1411 on reddit.

It’s the Batmandalorian!

#2

Image courtesy of EvolvedLurkermon on reddit.

It’s Ruth Vader Ginsburg!

#3

Image courtesy of Epbot.

It’s Stevie Wonder Woman!

#4

Image courtesy of pnuttbuttafly on reddit.

It’s SpongeBob Ross!

#5

Image courtesy of Maude Garrett.

It’s Harley Potter!

#6

Images courtesy of lithiumflame on reddit.

It’s a Van Gogh-stbuster!

#7

Image courtesy of reddit.

It’s Star Lord Voldemort!

#8

Image courtesy of EvolvedLurkermon on reddit.

It’s Salvador Dali Parton!

#9

Image courtesy of amandabomb on reddit.

It’s Willie Eilish!

#10

Image courtesy of Zacch on reddit.

It’s Carrot Toppenheimer!


How many did you get? Have you seen any great mashup costumes I missed? Let me know!

Product Review: Gravitrax Starter-Set XXL

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

There’s something immensely satisfying about building a contraption and then setting it into motion. Marble runs, Rube Goldberg devices, clockwork toys, chain reactions… they all involve a meticulous step-by-step creation process that builds anticipation as you go.

And then finally, you get to pull the string, throw the lever, drop the marble… and enjoy the clicky-clacky fruits of your labor.

But I don’t think I’ve ever encountered a game that makes it both as challenging AND as effortless as Gravitrax does.

Allow me to explain.

Gravitrax takes the traditional marble run formula — gravity x (tracks + ramps) = good times — and improves it in every way.

The hexagon matting provides a stable base that not only makes it easy to follow the instructions included for all sorts of designs, but makes the entire design perfectly steady. Every piece fits snugly into the hexagons, so there’s none of the wobbly uncertainty that can ruin a flawless marble run.

Factor in ALL of the pieces provided in the Starter-Set XXL — columns of two different thickness to raise pieces, plates to create entire new levels to build speed, curves and connectors galore, plus specialty pieces to add new tricks and challenges — and you have an amazing launchpad for creating your kinetic designs.

So much thought has been put into all of the pieces included. There’s a triple launcher so you can race multiple marbles along different paths OR set up different chain reactions all at once to dazzle the eye.

There’s even a magnetic accelerator that can launch a ball uphill to add further distance to your track!

The instruction books are another standout part of the package. Like a LEGO manual, they’re completely wordless, and yet, everything is crystal clear. The first book introduces all the pieces and how to use them, while the second (much thicker!) handbook offers all sorts of designs to try out, starting from simple to complicated and challenging ones. There are six difficulty ratings in all.

And the instructions lend themselves to puzzly minds. They show you the finished product first, so if you want to try to puzzle out how to build it yourself, you’re welcome to. If not, just keep reading, and you can follow the step-by-step instructions, complete with piece listings so you know exactly what you need for each step.

I’ve been a sucker for kinetic puzzles and games like this my whole life, and I can only imagine the crazy contraptions and high-speed runs younger me would have spent hours testing and assembling with a kit like this.

So when I say it’s both effortless and challenging, I mean it. This incredibly well-designed set can be picked up by a child immediately, and yet, there’s enough adaptability and opportunity here for new designs, more innovative builds, and limit-pushing attempts at speed and complexity.

I mean, it’s nearly 2 AM as I write this, because I spent two hours trying out a new idea I had instead of writing this review.

I’m not sure I can pay the Gravitrax Starter-Set XXL a higher compliment than that.

[The Gravitrax line of building toys is for any number of players, ages 8 and up, and it’s available from Ravensburger and participating websites (in numerous models and styles). The Gravitrax Starter-Set XXL starts at $129.99.]

A Punny Costume Mashup Challenge for Halloween!

Happy Halloween, puzzlers!

One of the best things about Halloween is guessing what people’s costumes are. Clever costumes can be great fun, and I’m a huge fan of costumes that combine humor and design because they really let your creativity shine through.

Mashup costumes offer ample opportunity to show off (and often require some fun wordplay to figure out), so it’s only appropriate that we celebrate Halloween in the puzzliest way possible — by looking at some punny mashup costumes!

I’ve compiled ten costumes for you to figure out. Let’s see how many you can get!


#1

Image courtesy of TDR1411 on reddit.

#2

Image courtesy of EvolvedLurkermon on reddit.

#3

Image courtesy of Epbot.

#4

Image courtesy of pnuttbuttafly on reddit.

#5

Image courtesy of Maude Garrett.

#6

Images courtesy of lithiumflame on reddit.

#7

Image courtesy of reddit.

#8

Image courtesy of EvolvedLurkermon on reddit.

#9

Image courtesy of amandabomb on reddit.

#10

Image courtesy of Zacch on reddit.

How many did you get? Have you seen any great mashup costumes I missed? Let me know in the comments section below. I’d love to hear from you. And Happy Halloween!

Product Review: That’s Not a Hat

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

Most memory games are pretty simple, falling into one of two categories: you either observe a pattern and repeat it, or you look at multiple items and remember where they are when hidden/concealed.

Memory games that include a social mechanic are rarer, and memory games with a social mechanic AND bluffing are rarer still.

Imagine a white elephant or Yankee swap gift exchange, except in reverse. You know what all the gifts are to start, but then they are wrapped one by one and traded around, and you need to remember what’s inside each one.

That’s the main idea behind Ravensburger’s social memory game That’s Not a Hat, and it’s brilliantly simple… until it is suddenly not so simple.

As you can see, everyone starts with a gift. The first player pulls a new gift from the stack in the center of the table, shows it to everyone, then places it facedown.

They then hand that gift to the player indicated by the arrow on the back of the card.

So the player to the right with the sloth card received the space shuttle, flipped it over, and handed it to the swizzle stick player to their left, saying “I have a nice space shuttle for you.”

The player receiving the gift has two options: accept the gift (meaning that they know it’s a space shuttle underneath and agree with the gift giver) or refuse the gift (meaning that they suspect the item underneath is NOT what the gift giver said).

In this case, the game has just started, so our swizzle stick player accepts the gift.

It would be rude to immediately regift what they were just given, so the swizzle stick player turns over their “old gift” and follows the arrow, saying “I have a nice swizzle stick for you” and giving that card to the player to the left (the sunglasses player).

The sunglasses player accepts, turns over their old gift, says their line, and follows the arrow.

In this simplified version, the arrows only go in one direction, whereas in the regular game, arrows can go left or right (or, in the advanced play style, to any player, depending on the arrows).

Now, as the cards continue moving around from player to player, can you remember what was under all those cards? You’re gonna have to, because it gets harder and harder to remember what each card represents.

Eventually, someone is going to forget, and their “I have a nice __ for you” is going to be met with a refusal. If the refusing player is correct and the gift giver has forgotten what’s under the card, the gift giver takes that card and gets a point. If the refusing player is incorrect and the gift giver correctly remembered what’s under the card, then the refusing player takes the card and gets a point.

The game then resumes with a new present and all the previous cards STILL flipped over. The game ends when one player gets three points.


This combination of memory, interaction, and bluffing (if you forget what’s under your card) makes for a very fun, very mellow play experience, one that only grows tougher and more entertaining the more you play.

On the second game, I had so many images in my head from previous rounds that I immediately forgot what was under my card and earned a point.

With up to eight players at the table, 110 cards to choose from, plus mechanics to make the game easier or harder for the players, That’s Not a Hat is instantly replayable and never feels tired.

Now, you may start to worry about your memory before too long. It’s okay, though, because you’ll quickly be distracted by the laughter (and bad bluffs) to come.

[That’s Not a Hat is for 2 to 8 players, ages 8 and up, and it’s available from Ravensburger and participating websites (in two editions) starting at only $9.99!]

Product Review: ThinkFun’s Math Dice

[Note: I received a free copy of this game in exchange for a fair, unbiased review.]

If you’re not currently in school, you probably haven’t thought about Order of Operations in a while. Maybe six little letters will bring it all back to you: PEMDAS. Parentheses, Exponents, Multiplication, Division, Addition, Subtraction. (I learned to remember it as “Please excuse my dear Aunt Sally.)

This was a handy mnemonic device to explain how to break down complex equations into simpler ones. But it’s also the basis for ThinkFun’s latest puzzly game: Math Dice.

Math Dice challenges players to put their mathematical skills to the test, using randomly rolled dice and their own numerical ingenuity to get the closest to a given number.

But before we get started with the actual gameplay, I want to take a moment to appreciate how the instruction manual eases new players (and players with less confidence in their math skills) into the game.

After explaining the rules, and offering several techniques to make the game easier or harder, depending on player comfort levels, the manual offers numerous examples to make new players more familiar with all the options available to them.

It’s a terrific way to allay player uncertainty and show them some of the creative ways to mix different operations to make different totals.

Now let’s take a look at the gameplay:

For example, the two 12-sided dice rolled a 12 and a 1. When multiplied, you get your target number of 12. Now the players must try to either match 12 or get closer to 12 than any other player, using the 2, 3, and 6 rolled on the 6-sided dice.

Simple addition will get you to 11.
(3 x 2) + 6 will get you to 12.
(6 – 2) x 3 will also get you to 12.
Can you find any other ways to make 12 from those dice?

This one is a little tougher. The two 12-sided dice rolled an 11 and a 3, giving us a target number of 33. We also have less flexibility with the 6-sided dice, since we have a 2 and two 5s.

(5 x 5) + 2 will get you to 27. Pretty good!
5^2 + 5 will get you to 30.
2^5 + 5 will get you to 37.

In this case, player who got 30 wins a point!

As someone who is always idly playing with words and numbers during mental downtime or between tasks, this game really appeals to the playful side of my puzzly brain. The challenge of making two sets of numbers balance is both challenging and soothing in the best way, like the purely mental equivalent of a fidget toy or other tool to keep your hands and mind engaged.

But this is also a clever launchpad to introduce younger puzzlers to the idea that numbers aren’t just classwork or homework, they’re something to play with. They’re puzzle pieces to rearrange and put together in all sorts of ways to create new results.

ThinkFun excels at turning learning experiences into engaging puzzles and games. Over the years, they’ve done so with logic problems, optics, programming, gravity, deduction, mechanical puzzles, and more, so it’s no surprise they’ve managed to do the same quite deftly with the basics of mathematics.

[Math Dice is for 2 or more players, ages 8 to Adult, and it’s available from ThinkFun and participating websites starting at only $6.99!]