Clueless? Not these folks!

If you saw the clue “poultry sum,” would you deduce the answer was “CHICKEN FEED?” What about the clue “Spanish root word?” Would you write “OLE” in the grid?

Clever cluing is the lifeblood of great crosswords. No matter how crafty a given puzzle’s theme, no matter how challenging or playful the entry words, crosswords live and die on their clues. And there’s a real art to creating a great clue.

I have a few clues in my personal files that I’m pretty proud of, ones that employ wordplay or pop culture references in an interesting way.

In the past, I’ve used “Locksmith?” for “HAIRDRESSER,” and I’ve previously clued the entry “TELL-ALL” as “Book of revelations?” Both of them employ just enough wordplay to appease my inner pun-loving wordnerd.

With that spirit in mind, I reached out to a few of my fellow puzzlers and asked them to contribute some of their favorite clues, either that they’ve created or that they’ve seen in other puzzles.

Los Angeles Times Crossword contributor Patti Varol wrote one of my all-time favorite clues — “Baa nana?” for “EWE” — so I was eager to see which clues she was most proud of.

She offered “In a glass by itself” for “NEAT,” which is great, as well as the playful “‘Egads,’ like, way updated” for “OMG.”

Patti also recommended a clue for “SPELLS” from the August edition of the Crosswords Club: “Breaks down in English class?”

New York Times Crossword contributor Ian Livengood also suggested a fellow puzzler’s work, stating that Jeremy Horwitz delivered “Bum rap?” as a dynamite clue for “BABY GOT BACK” in a Times puzzle.

LA Times Daily Crossword editor Rich Norris provided a cagey clue for “MOMENT”: “Second cousin?”

Several puzzlers from Penny Press were happy to lend some of their favorite clues as well.

Crossword guru Eileen Saunders plucked a few choice ones from her Rolodex for us, including “Mouse sound?” for “CLICK,” “Fir coat” for “BARK,” “Support system?” for “BRA,” and “Flip one’s lid” for “BLINK.”

(Patti also recommended one of Eileen’s clues, citing “Spot remover” for “DOGCATCHER,” echoing Eileen’s inclusion of “Labrador retriever?” for “DOGWARDEN” as one of her favorites.)

Puzzle editor Keith Yarbrough offered up some nimble wordplay as well, including “Feat of Klee” for “ART,” “Bean dip” for “NOD,” “Bach’s lunch” for “WURST,” “Kid, napped” for “SUEDE,” and “Thyme and thyme again” for “HERBS”.

All of these clues show the ingenuity, intelligence, and whimsy that are inherent to truly fun and engaging puzzlemaking, and I’d like to thank my fellow puzzlers for sharing some of their best with us today. Keep up the great work!

Dangerous and disturbing this puzzle is.

I couldn’t resist, it’s the only line in all six Star Wars movies that uses the word “puzzle,” and it’s a Yoda quote to boot!

Greetings, my fellow puzzlers! It’s Star Wars Day, and we here at PuzzleNation simply had to join in the festivities, so we’ve got two Star Wars themed puzzles for your enjoyment!

The first is a standard cryptogram of one of the series’ most famous quotations. This should be an easy one for crypto-fans and Star Wars devotees alike!

UOKOXJH LOKCSZ, POJXW JUC PCB WOXEOT IP VJFGOX ZK FGO MHCKO QJXW. KCQ GO SOUW PCB FC GOHD GZI ZK GZW WFXBUUHO JUJZKWF FGO OIDZXO. Z XOUXOF FGJF Z JI BKJSHO FC MCKEOP IP VJFGOX’W XORBOWF FC PCB ZK DOXWCK, SBF IP WGZD GJW VJHHOK BKTOX JFFJML, JKT Z’I JVXJZT IP IZWWZCK FC SXZKU PCB FC JHTOXJJK GJW VJZHOT. Z GJEO DHJMOT ZKVCXIJFZCK EZFJH FC FGO WBXEZEJH CV FGO XOSOHHZCK ZKFC FGO IOICXP WPWFOIW CV FGZW X2 BKZF. IP VJFGOX QZHH LKCQ GCQ FC XOFXZOEO ZF. PCB IBWF WOO FGZW TXCZT WJVOHP TOHZEOXOT FC GZI CK JHTOXJJK. FGZW ZW CBX ICWF TOWDOXJFO GCBX. GOHD IO, CSZ-QJK LOKCSZ. PCB’XO IP CKHP GCDO.

And the second is a Word Seek featuring characters from all six films (plus Ahsoka from the Clone Wars TV show). The entries in all caps are hidden within the grid, and once you’ve found them all, you’ll reveal a concealed message spelled out by the remaining letters!

AAYLA Secura
Admiral ACKBAR
AHSOKA Tano
ANAKIN
BAIL ORGANA
BEN KENOBI
Aunt BERU
BIGGS
BOBA FETT
BREN Derlin
CHEWBACCA
DARTH Vader
DENGAR
Jan DODONNA
Count DOOKU
EMPEROR
GREEDO
General GRIEVOUS
HAN SOLO
JABBA the Hutt
JANGO Fett
KIT FISTO
LANDO
LEIA
LUKE
LUMINARA Unduli
Darth MAUL
MAX REBO
MON MOTHMA
MOTTI
NEEDA
OBI-WAN
Uncle OWEN
OZZEL
PADME
PALPATINE
PIETT
QUI-GON
RANCOR
RIEEKAN
SHAAK TI
SIDIOUS
SKYWALKER
TARKIN
VEERS
WEDGE Antilles
WICKET
Mace WINDU
YODA

Good luck, and May the Fourth Be With You, puzzle Jedi!

Links aplenty today!

Today’s a day for sharing the puzzly wealth, so I’ve got a few links for your perusal.

First up is this terrific article from IO9, recommending a number of science-themed apps and games with some seriously crafty puzzle elements to them.

From RNA molecules and gene structures to brainmapping and animal classification, these will fascinate AND inform you all at once. Marvelous stuff.

Next up is a great post by Dan Markowitz on McSweeney’s Internet Tendency, exploring what Rube Goldberg could have created if he was a little more petty and meanspirited. It’s Rude Goldberg Contraptions!

A series of dominoes fall, knocking over a marble that rolls off a ledge, landing on a seesaw that tips downwards, dangling a piece of cheese in front of a gerbil that runs on a hamster wheel, unfurling a roll of toilet paper into a trash can, leaving an empty cardboard tube in the bathroom that you’ll have to replace even though you weren’t the person who used it up.

And finally, a little something for the puzzlers in the audience who like some magic and swashbuckling in their solving. The creative titans behind Dungeons & Dragons are filling the gap between now and the launch of their newest system (D&D Next) by releasing dozens and dozens of out-of-print and retired modules, sourcebooks, and adventures from earlier editions of the game.

You can relive some of your all-time favorite dungeon romps, riddles, and puzzle traps at D&D Classics — they’ve already posted the first edition classic The Temple of Elemental Evil — and any you can’t find there, you can probably track down in downloadable form at DriveThruRPG.

What’s your position on that puzzle?

The line between puzzles and games can be razor-thin, and some of the best multiple-player games have distinct puzzle aspects to them.

Today, let’s take a brief look at puzzle games I consider “position puzzles,” or puzzles where the key aspect of the solve/gameplay is a matter of tactical positioning.

The puzzle game that always comes to mind when I think of positioning is Hex.

Hex is a simple game that can get fiendishly complicated in a hurry. The goal is to create a linked chain of cells from one wall to the opposite wall, while your opponent tries to do the same. So not only is positioning a key element to building your chain of cells, but it’s crucial to depriving your opponent of similar positioning.

Best of all, the only things you need to play are a grid and a couple of pencils. My astronomy teacher in high school introduced me to Hex, and I’ve been playing it on and off for years ever since.

From Hex, let’s move on to another puzzle game that demands positioning skills and a level of strategic forethought: The Icosian Game.

The goal of the Icosian Game is familiar to anyone who’s done a Pencil Pusher or similar puzzle, requiring that you trace a path without lifting your pencil tip or revisiting any point in the diagram.

You want to visit every letter-marked spot once, and complete what is known as a Hamiltonian cycle, named for the puzzle’s creator, William Rowan Hamilton.

(Also, PuzzleNation fans will no doubt recognize some major similarities between the Icosian Game grid and the grid for our word-hunting game Starspell.)

Another classic positioning puzzle goes by many names, including Mills and Cowboy Checkers, but you probably know it best as Nine Men’s Morris.

Nine Men’s Morris is a two-player game where you try to place three tokens in a row while thwarting your opponent’s efforts to do the same. Every three-token row means your opponent loses a token, and the winner is whichever player reduces an opponent to two tokens or forces a stalemate.

Variations of this game date back to the days of the Roman Empire, but I suspect most people would recognize it in a simpler, more popular form. After all, it’s an easy leap from Nine Men’s Morris to Tic-Tac-Toe.

Today’s final positioning puzzle is a little different from the others, but it’s a personal favorite of mine. This is another game that goes by many names and appears in many forms. The version I play is called Turf Wars.

In Turf Wars, your goal is to capture as many squares as possible by drawing one line each round that connects two points. Your opponent does the same, and you slowly winnow down the board, creating opportunities to seize single squares or blocks of squares. Any time a box is enclosed on three sides, whomever draws the fourth side seizes the box.

(In this case, the puzzle game is hosted on the Ninja Burger website, so the boxes become either “Ninja” or “Samurai” depending on whether you or the computer capture the box.)

And if seizing one box encloses the third side of another box, you can seize that one as well. So there is the potential to seize multiple boxes in a single turn with some strategic line placement.

All of these games can be played with ease on paper, or with tokens scrounged up from other games, and they provide a great challenge and serious fun.

Just remember: In positioning puzzles, as in real estate, it’s all about location, location, location.

[For more ninja-centric puzzle and games fun, including the phenomenal Ninja Burger roleplaying game, click here.]

Love and Other Puzzles

You read stories about puzzle-centric cleverness all the time, whether it’s a real-life treasure hunt or saving Christmas through cryptography. But tales of puzzleriffic romance? Those are far more rare.

So when I was reminded of a particular bit of romantic wordplay fun, I couldn’t wait to share it with my fellow puzzlefiends.

C and G are one of those brilliantly matched couples that makes you smile just thinking of them. Marvelously compatible interests and senses of humor and general weirdness that makes relationships worthwhile.

G had several gifts picked out for C, but he wanted to surprise her with a little something extra, a bit of diabolical sweetness only a true puzzle devotee would love.

So, before C received each small token of affection, she was given a cryptic crossword (also known as a British-style crossword) clue to solve. Cryptic crossword clues involve both cunning wordplay and a definition. The number after the clue provides the number of letters in the answer word.

Here are the clues G created. Hopefully you can figure out the answers just as C did!

Really glitchy web address loaded between Tuesday and first of year (5)

Found, amidst mishap, pyramid’s content (5)

Begin tortured existence (5)

Thine enemy, in the end, belonging to us both (5)

Plus, there’s an added bonus: the four five-letter answers, when placed in order, form a phrase.

As it turns out, not only is romance NOT dead, but it’s far more clever than you may have expected.

 

 

 

[Many thanks to C and G for allowing me to share this lovely story with my fellow puzzlers.]

Puzzles in Pop Culture: The Simpsons (revisited!)

In previous editions of Puzzles in Pop Culture, I’ve recapped a classic episode of M*A*S*H and delved into the rich puzzling history of MacGyver.

Today, however, I’m returning to the ever-giving well of puzzly goodness provided by that unstoppable animated juggernaut, The Simpsons.

In an earlier blog post, I discussed the show’s hilarious ventures in the worlds of brain-teasers and crosswords, but I neglected one shining example of puzzleriffic fun in Season 20 episode “Gone Maggie Gone.” (Oddly enough, the same season that featured “Homer and Lisa Exchange Cross Words.”)

In an episode that playfully melds elements of Gone Baby Gone, Ratatouille, and The Goonies, while delightfully skewering National Treasure and The Da Vinci Code, Homer accidentally leaves Maggie on the doorstep of a convent. When the nuns take her in and Homer can’t retrieve her, Lisa infiltrates the convent, discovering a series of elaborate puzzles that may lead to both Maggie and a jewel hidden in Springfield.

The puzzles take center stage early in this episode, as Homer encounters his own version of the cabbage, wolf, and goat river-crossing puzzle — in this case, featuring Maggie, Santa’s Little Helper, and a colorful bottle of rat poison. (His attempt to solve this puzzle is how Maggie ends up in the convent in the first place.)

Lisa’s first clue is to “seek God with heart and soul,” which leads her to play “Heart and Soul” on the church organ. After a ridiculously overelaborate Rube Goldberg device opens up, the next clue tells her to seek the biggest man-made ring in Springfield.

After a red herring and a stop for some goofy exposition from amateur puzzle-solvers Comic Book Guy and Principal Skinner, Lisa deduces that the biggest ring in Springfield is, in fact, the word RING in the Hollywood-esque Springfield Sign in the hills, and the adventurous trio sets off.

Hidden on the giant letters of the Springfield Sign is the message “Great crimes kill holy sage,” which Lisa dutifully anagrams into the message “Regally, the rock gem is Lisa.” Naturally, she does so just in time for Mr. Burns (the requisite shadowy Freemason figure) to emerge and take everyone back to the convent.

When she arrives, the nuns tell her Maggie is in fact the gem they’ve been seeking, and they re-anagram the message to read, “It’s really Maggie, Sherlock.” A pretty impressive feat of wordplay, I’d say.

(Naturally, Marge enters the scene here and sets everyone to rights by taking Maggie home. Bart sits on the throne of the gem child just vacated by Maggie, and ends up transforming the world into a nightmarish hellscape, as you’d expect.)

With elements of logic puzzles, brain-teasers, and anagram goodness, this episode is a treat for puzzlers of all ages, plus it’s hysterical to boot. The Simpsons excels at not simply including puzzles in their stories, but making the puzzles the linchpin of the story, something to drive the characters to learn and grow and challenge themselves.

While this episode was a little goofier and a little less heartfelt than “Homer and Lisa Exchange Cross Words,” it remains a worthwhile entry in the Puzzles in Pop Culture library.