Making a Profit Through Puzzly Vandalism!

[Image courtesy of Thoibao.today.]

Hey there, fellow puzzlers and PuzzleNationers. Do you remember that post I did a month or two ago about the woman who defaced a piece of crossword-inspired art?

If you don’t recall, a 91-year-old woman was visiting the Neues Museum in Nuremberg with a senior citizens group when she found the piece, “Reading-work-piece” by artist Arthur Koepcke, and began filling in the empty grid, mistakenly thinking it was an interactive art work.

The museum was none too pleased with her efforts, and restored the piece to its original condition.

But as it turns out, that’s not the end of the story.

You see, the woman claims — in a seven-page rebuttal to the German police’s investigation of her vandalism — that she has not harmed the work, instead arguing that she has brought the work greater public attention thanks to her efforts, reinvigorating interest in the piece and increasing its value.

[Image courtesy of Bill Watterson.]

Amazingly, that is not all. According to Ars Technica UK:

Frau K.’s lawyer claimed that her additions meant that she now held the copyright of the combined artwork — and that, in theory, the private collector might sue the museum for destroying that new collaboration by restoring it to its original state.

Yes, they assert that the private collector who loaned the Koepcke work to the Neues Museum might not only approve of her defacement of the piece, but be angry with the museum for their efforts to ensure that the piece was returned to him in the same condition.

Well, that’s certainly doubling down on your hand. It takes a certain confidence and bombast to make a claim like that, but the woman believes she’s in the right artistically.

The argument is based around the spirit of Koepcke’s work, which was part of the Fluxus movement. They go on to explain that “Fluxus artists did not agree with the authority of museums to determine the value of art, nor did they believe that one must be educated to view and understand a piece of art.”

It will certainly be interesting to see where the case goes from here. Naturally, I can’t help but wonder. Heck, if Da Vinci had been a Fluxus devotee. I could’ve drawn a mustache on the Mona Lisa and made millions.


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It’s Follow-Up Friday: Kickstarter Roundup edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunding.

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First, let’s talk about Herbaceous. Ed and the Herbaceous team were hoping for $6500 to make the game a reality, and they absolutely crushed that goal!

The final total was a staggering $59,032! Congrats to everyone involved, and kudos to all the PuzzleNationers that contributed!

And in the spirit of such marvelous Kickstarter success, let’s take a look at four very different projects that might appeal to puzzle fans and game enthusiasts!

originz

I missed my chance to try out Originz: The Superpowered Card Game at the CT FIG event earlier this year — though you can try it out at the CT FIG mid-year event this weekend in Newington, CT! — but I definitely like what I’ve seen from their Kickstarter campaign.

In this deck-building game, you try to equip your villain or hero with the best mix of powers imaginable to keep your foes at bay! This accessible game is richly illustrated and detailed, a sure-fire hit with any fans of superheroics in your household.

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If you’re looking for a more traditional style of puzzling, there are only a few days left to get in on the ground floor of LightBox, a Rubik’s-style light-up puzzle box.

By rotating and rearranging the layers of plastic that form the cube, you will illuminate different layers and create different patterns of light! Whether you’re solving to create a particular pattern or to shut the LightBox off entirely, you’re sure to work your brain into knots with this curious puzzle box.

worddomination

And speaking of short deadlines, there are only a few days left to contribute to Word Domination, an intriguing mix of Scrabble-style spelling and a strategy card game.

The concept is devilishly simple: by spelling words, you acquire artifacts to help you in your criminal escapades. The mix of tactical spelling — sometimes, shorter words have more value than longer words — with the roguish qualities of an evildoer allow for all sorts of gameplay possibilities.

I don’t think I’ve ever seen these two puzzle-game formats combined like this before, and the result could be something great.

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Our fourth and final project today has the most potential, simply because of its design. It’s the PinBox 3000, and it’s a foundation for designing, decorating, and constructing your very own pinball game.

Merging DIY possibilities with a classic form of game play seems like a no-brainer, and I can’t believe we haven’t seen something like this on the market before. This is the perfect community builder, and I can foresee forums and Pinterest pages popping up all over, as fans and creators share their unique designs. What an awesome palette to work with!

Hopefully one or more of these projects piques your interest, my fellow puzzlers and PuzzleNationers! I wish all of these creators the best of luck in shepherding their brainchildren toward success!


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Identity and Gender in The New York Times Crossword

[Image courtesy of the Odyssey Online.]

Only two months ago, I wrote a blog post about a Slate article discussing how The New York Times crossword can be socially tone-deaf at times. So it’s heartening today to write about a New York Times crossword puzzle that’s progressive, one that is bringing the conversation forward instead of feeling out-of-touch.

On Thursday, September 1, the paper published a crossword by constructor Ben Tausig. Even on the surface, this was a rare puzzle, because it allows for multiple entries that fit a given definition. These puzzles are known as Quantum puzzles or Schrödinger puzzles.

The most famous example is the 1996 Election Day crossword pictured below, which “predicted” the outcome of the election quite cleverly by allowing for either CLINTON ELECTED or BOB DOLE ELECTED to read out, depending on how the solver answered seven down clues.

In Ben Tausig’s puzzle, there are four across entries and four down entries that each allow for two possible answers. For instance, 67 Across is clued “Tough stuff to walk through” and the answer can be FIRE or MIRE. That entry crosses 60 Down, which is clued “Word that can precede sex,” allowing for the answers SAME or SAFE.

What separates Tausig’s puzzle from this elite group of masterfully constructed Quantum crosswords is what it represents on a social inclusiveness level.

The letter variability — allowing for M or F to appear in the box and still fit the definition — is a wonderful metaphor for the fluidity of gender, especially in the limiting, but generally accepted, binary concept of male or female. Having GENDER FLUID as the revealer entry helps demystify both the theme and the topic at hand for solvers.

[Click here to see a larger version of the grid.]

As constructor Ben Tausig says in his XwordInfo write-up of the puzzle:

The theme letters don’t move from M to F or from F to M, in the manner of a binary, but float in an unresolved place in between. That’s a simple but reasonable way of representing queer sexuality — as a forever-exploration of identity and desire.

And although those two concepts only scratch the surface of the rich panoply of emerging terms and definitions with which people can express their gender or identity, this is an excellent step forward.

Kudos to Tausig and the crew at The New York Times crossword for a puzzle that’s elegant and inclusive in more ways than one.


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PuzzleNation Book Review: Kubrick’s Game

Welcome to another installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book-review post is Derek Taylor Kent’s novel Kubrick’s Game.

Shawn Hagan is a film student at UCLA’s School of Film and Television, a gifted director of photography, cameraman, and lighting designer with aspirations toward directing. He’s probably like many cinephiles you know: obsessive, prone to losing himself in films, with a hard time relating to others.

He’s also a fan of puzzly scavenger hunts, tackling them with his friend Wilson, a former child star with his own directorial ambitions. They also recruit Shawn’s TA (and crush), Samira Singh, to join them. But when Shawn’s film professor asks for Shawn’s help deciphering the contents of a mysterious package, Wilson, Sami, and Shawn will find themselves on a puzzle hunt unlike anything they’ve ever seen.

The package is from visionary director Stanley Kubrick, a man who has been dead for fifteen years. Apparently, he left one last gift to his fans and fellow film lovers: an elaborate puzzle whose endgame could change history.

As Shawn, Wilson, and Sami unravel each clue, delving deep into Kubrick’s life and filmography, they discover they’re not the only ones in pursuit of the solution to Kubrick’s game; not only are students from other film schools also on the hunt, but shadowy forces are also working to solve the puzzle…forces that are willing to lie, cheat, steal, and worse to get what they want.

What could Kubrick have left behind to justify such means? Will Shawn, Sami, and Wilson solve the famous chessmaster’s last gambit?

Kubrick’s Game is a puzzly thriller/adventure piece very much in the vein of The Da Vinci Code, though a far more satisfying read, more akin to the Shakespeare-fueled mystery of Jennifer Lee Carrell’s Interred with Their Bones or Haunt Me Still than the smack-you-in-the-face-with-coincidence style of Mr. Brown. Kent is clearly a fan of Kubrick’s work, and that enthusiasm infuses every page of the story.

Part puzzle hunt, part tribute, and part whodunit, Kubrick’s Game revels in the minutiae of classic films, adding depth and meaning to cinematic quirks and questions that hardcore film geeks have been debating and theorizing about for years.

But Kent goes one step further by including relevant images and frames of film, allowing the reader to follow the narrative. You can’t quite solve the puzzles alongside the protagonists, especially in the later puzzles (unless you’re a serious Kubrick aficionado, that is), but you know enough to avoid any possible frustration.

On the puzzle side, there are really three puzzly narratives to unravel. The first is the puzzle hunt early in the game, which is very straightforward. The second is Kubrick’s game itself. The third is the whodunit of the story, pondering who Shawn and his team can trust and who they’re working against. It’s a multilayered narrative that never bogs down, despite the twists and turns and numerous characters in play.

[Image courtesy of Biography.com.]

Kubrick himself becomes a major player in the story, as his motivations, his choices, and his interests are crucial to the plot. His films as well become intriguing characters — particularly Eyes Wide Shut, often a maligned part of Kubrick’s legacy, though one I have more appreciation for after reading this book.

(And Kent is clearly having some fun with some of the conspiracy theories surrounding Kubrick’s life and works in this novel, but he does so without mocking.)

As for the human characters, Sami and Wilson are amiable support characters; they’re likable and capable, focused and flawed in their own ways, but Shawn is clearly the centerpiece of the novel, so most of Sami and Wilson’s more intriguing character aspects only emerge in reaction to Shawn.

As for Shawn, he’s a little polarizing, because you want to like him, but several of his choices make it hard to do so. Some of this can be attributed to Shawn’s social awkwardness and insensitivity; there are certain character moments that are selfish and border on the emotionally brutal.

(Some characters theorize that Shawn is on the spectrum, but I don’t feel comfortable commenting either way. It isn’t particularly germane to the plot, so long as you can accept that Shawn is fairly tone-deaf socially and has difficulty connecting with others.)

That being said, you cheer when Shawn succeeds and you root for him when he falters, which are signs of a solid protagonist.

Although the antagonists descend a bit into cartoonish villainy, that’s a minor quibble. For the most part, the stakes feel high and the mentality of Shawn, Wilson, and Sami’s team against the world is an easy one to buy into.

Kent has done an impressive job of constructing an elaborate mystery worthy of Kubrick’s labyrinthine storytelling, one that should satisfy thriller fans and puzzle fans alike.

Kubrick’s Game is available on Amazon in hardcover, softcover, audiobook, and ebook.

[Full disclosure: I received a free copy of today’s book in exchange for a review.]


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New puzzle sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific puzzle content today, but the puzzle goodness just won’t stop! We’ve got two new puzzle sets for your enjoyment!

That’s right! Just in time for the long Labor Day weekend we’ve got our September 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone! More than enough to keep you puzzling all weekend long!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 7 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly end to a great summer!

We’re proud to present two terrific additions to our ever-expanding lineup of puzzles, guaranteed to match the high standards of quality, solvability, and fun that typify the PuzzleNation brand!

All this, plus a new edition of the PuzzleNation Newsletter just went out, so check your inboxes! How can you go wrong?


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Follow-Up Friday: Lollapuzzoola Puzzles edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

August 13 marked the ninth annual Lollapuzzoola event, hosted in New York City by Brian Cimmet and Patrick Blindauer, and subtitled “It’s Hip to be Squared.”

While I couldn’t attend the tournament, I did download the tournament set and tackle the six puzzles prepared for the event. And today, after waiting a few weeks out of respect for the constructors and solvers-from-home to avoid spoilers, I thought I’d offer my thoughts on those puzzles, for any interested PuzzleNationers who might be considering participating in the future.


WARM-UP: Twinlets by Brian Cimmet

Before the tournament proper started, solvers tackled a pair of identical 9×9 grids, having to figure out which of the two clues given for each Across and Down coordinate applied to which grid. Intended as a tribute to the tournament’s ninth year, this was a strong, fun opener that used the dual grids to the fullest.

Several clues were repeated, allowing for some clever wordplay. For instance, both 5 Down clues were “Sweet”, cluing DELICIOUS and SCHMALTZY respectively.

Interesting grid entries included ZZ TOP, KANYE, and USER ID, and my favorite clue was either “Catcher behind a plate?” for BIB or “You’ve got two on your head and four in your head” for LOBES.

[Image courtesy of The King of Babylon on Tumblr.]

Puzzle 1: Celebrity Chefs by Mike Nothnagel

The tournament kicked off with this enjoyable 15×15 grid where food phrases that featured a last name used the first name instead (so you had CHICKEN A LA LARRY instead of CHICKEN A LA KING, for instance).

Nothnagel’s cluing was topnotch — I circled more favorite clues on this puzzle than any other in the tournament — reinvigorating some tired old standard entries with unexpected spins.

Interesting grid entries included THINKPAD, DRY EYE, TB TEST, and X-AXES, and my favorite clues (I’m limiting myself to two) were “Hefty alternative” for GLAD and “House-monitoring network?” for C-SPAN.

[Tournament directors and constructors
Brian Cimmet and Patrick Blindauer]

Puzzle 2: Flipping Out by Patrick Blindauer

The next puzzle split a 16×15 grid down the middle into two 8×15 grids, each on its own page. The curious construction definitely slowed me down, even if the cluing and grid entries (including four different entries clued “FLIP OUT”) weren’t all that difficult.

This was easily the weirdest solve of the tournament. Amazing how one little change in presentation can throw you off.

Interesting grid entries included GI JOE, NO SIR, AMADEUS, and NADAL, and my favorite clues were “Writer Rice whose characters suck” for ANNE and the surprisingly intimate “Irish singer who my wife can’t stand” for ENYA.

[Image courtesy of The Odyssey Online.]

Puzzle 3: What Happened? by Doug Peterson

The difficulty of each puzzle’s theme began to ramp up here, as we had common words or phrases where the letter H had been replaced with either a T or a Y, and this was revealed with the highlighted entry HISTORY (literally spelling out “H IS T OR Y”).

Doug is a cleverboots, to be sure, and this 21×21 grid was a great test of wordplay and puzzly knowhow.

Interesting grid entries included HOLY GRAIL, ASIAGO, YUGI-OH, and ADORBS, and my favorite clues were “Leader of Ancient Troy?” for TAU and “Co. for surfers” for ISP.

[Image courtesy of Domestiphobia.net.]

Puzzle 4: Down in Front! by Evan Birnholz

We’re halfway through the tournament puzzles now, and the toughest puzzle in the set shows up, completing a one-two punch of really solid construction and crafty cluing. Six entries in this puzzle were missing letters, creating real words that were shorter than the actual words clued. (For instance, the clue “Person conjuring up spirits?” points to BARTENDER, but BENDER is all that fits into the grid. So each entry lost two or three letters after the first letter.)

This one had me skunked for a bit, I must admit, so it was immensely satisfying to crack the theme and complete the puzzle. Nicely done, Evan.

Interesting grid entries included HOBART, CARPS AT, ECOCAR, and CASSIO, and my favorite clues were “Places to see plays?” for ARENAS and “Delivery recipients” for PARENTS.

Puzzle 5: Quote Boxes by Francis Heaney

Heaney has five 2×2 boxes shaded with different shapes, and each of the four cells in those 2×2 boxes contains a word from a famous four-word movie quote.

For instance, in the upper left corner, there’s a shaded circle filling in a 2×2 box, and each of those four cells contains one of the words “snap,” “out,” “of,” and “it,’ which are incorporated into the across and down entries intersecting those individual boxes. (SNAP is part of OH SNAP and UNSNAP, OUT is part of STOUT and OUTRO, OF is part of POOF and OFFER, and IT is part of IT’S PAT and iTUNES. And SNAP OUT OF IT reads out on the line beside a shaded circle at the bottom of the page.)

This was a super-impressive grid that jammed a lot of entries into an 18×18 grid but never felt oversaturated, and it all flows nicely. This was the puzzle of the night for me.

Interesting grid entries included DELANO, ROBERT E LEE, HERE’S HOW, and HAVE-NOT, and my favorite clues were “Hillary’s claim to fame” for EVEREST and “Ball girl?” for DEB. (Though I must mention one more, simply for the confidence it betrays: “Garment a well-dressed man always wears and slovenly cretins do not (I may be biased here)” for TIE.)

[Image courtesy of Wikipedia.org.]

Puzzle 6: Finals by Samuel A. Donaldson

This was the capper to a strong night of solving, and after Puzzle 5, it had a tough act to follow. There were two sets of clues: the Local for newcomers and the Express for established tournament puzzlers, and both had their stumbling blocks. Tight grid construction and some unexpected entries made for a pretty tough wrap-up puzzle, but one that challenged the solver rather than frustrating.

Interesting grid entries included MANSPLAIN, PUSS N BOOTS, SCAR-JO, TOOTSIES, and TESSERA, and my favorite clues from the Local set were “It covers all the bases” for TARP and “Present day visitor in France?” for PERE NOEL. My favorite clues from the Express set were “Sporty colleague” for POSH and “It can come between two friends” for OF A.


Overall, I thought this year’s Lollapuzzoola puzzles were very clever, and although some of the themes were tough to suss out, they provided a worthy challenge to solvers and plenty of outside-the-box thinking in both themes and cluing to keep your mind engaged.

There were so many great clues and all the personality and panache I’ve come to expect from the event and its constructors. Nine years in, and they’re only getting better.

I look forward to its return, and hopefully some of you will join me in accepting the Lollapuzzoola challenge. (Also, I really hope I can attend next year, or Patti might kill me for missing the tournament AGAIN. *laughs*)


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