Ways to Choose Who Goes First in a Board Game (Part 3: The Grand Finale!)

Every tabletop game starts somewhere. Once the box is opened, the pieces distributed, and the board set up, all that’s left is figuring out who goes first.

After two days buried in board game rule books, you might think you’ve seen everything the industry has to offer, especially when it comes to starting prompts.

But I assure you, friend, I’ve saved the best for last. Please enjoy the most elaborate, the most cartoonish, and the flat-out craziest suggestions for Who Goes First, as well as a countdown of my personal favorites.

Without further ado, let’s get into it!


Board games often have an off-the-wall premise, whether you’re dealing with aliens abducting ducks (Abducktion), using mad cows to detonate leftover war-time munitions (Unexploded Cow), or slowly going insane whilst spelling words (Unspeakable Words).

But even games with more down-to-earth concepts can still have mind-bendingly silly or crazy prompts to decide Who Goes First.

Time Masters asks for the player who last spoke with a wizard, while Star Wars Villainous: Power of the Dark Side suggests the last player to use The Force. Time Bomb Evolution lets the player who most recently evolved start the game.

Image courtesy of Disney.

1001 Karawane prefers the player who has ridden on a flying carpet most recently. In Big Monster, it’s the last player to have been to the moon who begins.

Were you the player most recently abducted by the CIA or the KGB (Secrets)? Or the player who most recently killed a monarch (Regicide)? Or the person who last destroyed an entire civilization (Gentes)?

Viking-themed games go pretty hard right out of the gate. Walhalla wants to know who most recently drank mead from a cow’s horn. Vikings, meanwhile, opts for the player who has pillaged and razed the most defenseless villages.

If you can perform miracles, I have a few recommendations for you. In Dead Man’s Cabal, the player who last raised the dead goes first. In Kazaam, the player who has most recently turned lead into gold begins. (This is also the case in Trismegistus: The Ultimate Formula, though that game accepts any alchemical transmutation.)

A successful alchemist’s copy of Monopoly…

Some games raise the bar even higher, asking for insanity AND specificity.

How specific? Well, a game of Colorado starts with the player who last visited an abandoned mine in a rusty wagon oozing coal residue.

Fantastiqa: The Rucksack Edition asks just one thing of the starting player. They want the person who most recently conducted a successful short symphony for the Mountain Moles of Mu. Simple, right?

At least Smash Up! gets specific by offering lots of options. The player who most recently experienced ANY of these scenarios can go first…

  • abducted by an alien
  • shanghaied by a pirate
  • bitten by a vampire
  • burned by a dragon
  • kissed by a princess
  • driven insane by Cthulhu
  • attacked by a teddy bear
  • eaten by an orc

Along the same lines, Cleopatra and the Society of Architects prefers the player with the best Egyptian credentials. This could be a nose as famous as Cleopatra’s, a mummified Crocodile pet, or an extensive hieroglyphic library, for instance.


Some of those starting rules listed above are pretty unusual. Thankfully, some games have a ridiculous starting request, but a more reasonable back-up suggestion all lined up. And these “In case of” scenarios can be just as entertaining as the totally bonkers starting prompts.

In Simurgh, the player who last rode a dragon goes first. But if no one has ridden a dragon, they’ll take a horse, a pony, or an extremely large dog instead. Reasonable!

Which player has most recently been to space? You get to go first in Space Explorers. And if no one has, then it’s the player who most recently watched or read something about space.

In the same vein, the player most recently abducted by aliens goes first in Pasture 51: They Came for our Angus. (Whomever has most recently been to a farm is the back-up in this case.)

Dinosaur Island suggests that the player who most recently extracted DNA from a mosquito trapped in amber begins. I mean, sure, we’ve all been there. But, if for some reason, no one at the table has successfully completed that task, you can go with the player who most recently visited a theme park.

And if that feels unlikely, consider this one.

Are you the player who last reached the peak of Mount Everest using nothing but blue-and-white-checkered stilts carved from the wood of a Mammoth tree? Then you start this particular game of The Bridges of Shangri-La. (In case of a tie, choose the wisest player of the group. I imagine that might be the person who didn’t try to climb Everest on stilts in the first place.)

The Great Heartland Hauling Co. is almost contractual in their starting prompt. The player with either (A) the best mustache or (B) the longest hair goes first. If one player has a very nice mustache and another other player has the longest hair, settle the issue with an arm-wrestling match.

This combination of physical qualities, debate, and physical challenge manages to encompass so many different Who Starts ideas that it’s genuinely impressive.


Before I conclude this three-day journey through the world of board game starting gimmicks with my personal favorites, I would like to highlight one delightful subset of starting rules: the “player to the left” option.

Dominion is perhaps the most famous game to use this mechanic, suggesting that the player sitting to the left of whomever won the previous game should start. Since play passes to the left, this means the person who won the previous game goes last. It’s an elegant equalizer for all involved.

Flock Together has a nice variation on this, opting for the player to the left of the player who most recently ate chicken to begin the game.

And Galaktico is absolutely ruthless in this regard, suggesting that play starts with the player to the left of the most impatient player (meaning the most impatient person must go last). That’s brutal!


I’ll conclude today’s post with my favorite Who Goes First prompts. After reading through hundreds and hundreds of board game rule sets, these are the ten I liked the most. They’re an eclectic mix of creative, sincere, silly, and thematic hooks.

#10: Tzolk’in: The Mayan Calendar

Give the Starting Player Marker to the player who most recently sacrificed something. This can be as silly or as serious as you choose, offering a whole range of potential debate opponents.

#9: T-Rex’s Holiday

The player with the most scars from animal scratches begins. This is clearly someone who deserves a little reward.

#8: Terror Below

The player who most recently defeated a worm in combat begins. The door is wide open on this one, and the debate never fails to make everyone at the table laugh.

#7: Tempus

The player who most recently had a great idea begins. As you can tell, I love a passionate debate, and this one has led to some genuinely fascinating pre-game discussions.

#6: A Thief’s Fortune

The player who most recently borrowed something and never returned it begins. Confession time, you light-fingered fiends!

#5: Fog of Love

The player who last blew a kiss begins. I just think this suggestion is so lovely.

#4: Surfosaurus MAX

The most experienced paleontologist/surfer begins. While you could interpret this as the most experienced paleontologist OR surfer, I prefer to debate who best embodies the qualities of both a paleontologist AND a surfer.

#3: Potemkin Empire

The player who most recently had to deal with government bureaucracy. Again, this is someone who absolutely deserves a little kindness.

#2: Trogdor!!: The Board Game

The player with the coolest consonant cluster in their name begins. This one is so unique that I had to put it high on my list. Reward those people whose names are constantly getting mispronounced!

#1: Fairy Tails

The player who most recently took a walk in the forest while contemplating the existence of hidden peoples begins. Plenty of games ask who went hiking or walking in the forest last, but the contemplation aspect makes this one so cute and considerate.


Thank you for taking this deep dive with me into the world of board games. It’s been an absolute blast to dig through not only my own extensive board game collection, but the brilliant archive of Who Goes First rules compiled at First Player Fun. Please check them out!

Did I (somehow) manage to miss your favorite starting prompt across these three days, fellow tabletopper? Let me know in the comments section below! I’d love to hear from you.

Ways to Choose Who Goes First in a Board Game (Part 2)

Every tabletop game starts somewhere. Once the box is opened, the pieces distributed, and the board set up, all that’s left is figuring out who goes first.

As you could tell from yesterday’s post, there are literally hundreds of ways to choose Who Starts. But yesterday’s options were centered mostly around the players on that given day of play. Their age, physical characteristics, recent travels, personal experiences, and so on.

In today’s exploration of board game rules, we’re looking at starting prompts where you have a fighting chance to earn the right to go first.


Sometimes, a game poses a small competition to decide who goes first.

It can be a physical challenge, like who can jump the highest (Dancing Eggs), or who can balance on one foot like a flamingo for the longest (Animal Upon Animal), or who can dance the Flamenco the best (Citrus).

In Bardwood Grove, it’s the player who can hold a note the longest. In Mega Mouth, it’s whoever can say “mmmmmmm” the longest without taking a breath. In Gheos, it’s the player who can refrain the longest from laughing.

It can also be based on the quickest person to respond to a prompt:

  • The first player who chants “ego sum primus ludio” 3 times (Don’t Go In There)
  • The first player to compliment another (I’m Right You’re Wrong)
  • The first player to make a trumpet sound and announce themselves as the starting player (For Crown and Kingdom)

Sometimes, it’s not being first, but being loudest, like in Stratelite, where the player who shouts “I will crush you all!” the loudest gets to start, or in Dungeonology: Rigor Mortis, where the player who yells “Yes, Dark Lord!” loudest in goblin language begins.

Naturally, some games have a performance aspect to their starting prompt.

These can run the gamut from making the weirdest shape with your tongue (Foramina!) or saying “I am a super secret super spy” in Sean Connery’s voice the best (Covert) to the most impressive imitation of Godzilla’s scream (Godzilla Total War) or making the best Chupacabra noise (Chupacabra: Survive the Night).

In Genji, the player who can tell the most romantic or moving love story begins. In Lift Off! Get me off this Planet!, it’s the player with the best story about being stranded by their own accord. (Obviously, a few of these may require some debate among the players.)

Some board games prefer a mental challenge to a physical one, testing your wittiness, trivia knowledge, or other examples of cerebral acuity.

Can you be…

  • The first player to come up with a punny dinosaur joke (Dinosaur Island: Rawr ‘n Write)
  • The player who can name the most of Jupiter’s moons (Exoplanets)
  • The player who comes closest when guessing the current time (Chrononauts)
  • The player who can recall the earliest positive memory begins (Vivid Memories)

Speaking of debate, it’s one of my favorite options when it comes to determining Who Goes First. And there is no shortage of weird, wacky, and wonderful suggestions in board games for this one.

In Oath of the Brotherhood, you must debate which player looks the most like a pirate. In Hellapagos, it’s the one who most resembles a castaway. In Tudor, the one who looks the most like Henry VIII, or one of his wives.

In Obama Llama, it’s the person who most resembles either Obama or a llama. And continuing the thread of silly game names, Bunny Bunny Moose Moose asks for the player who looks the most like a moose. (Don’t worry. If there’s a tie, you can choose the player who looks most like a rabbit instead.)

Which player struck the most chivalrous pose? (Medieval Academy)

Which player most recently did something Scottish? (Glascow)

Which player has held the strangest job? (Funny Business)

Which player has the most hipster cred? (Streets)

Which player has the best taste in music? (On Tour)

Which player has had the worst day? (Gloom)

Who has befriended the most unusual animal? (Wondrous Creatures)

Which player can best make the claim of being a rocket scientist? (Launchpad 23)

Who has the shadiest laugh (Swindler)? The most diabolical laugh (Spare Parts: The Game of Undead Army Building)? Who cackles the most like a vile and greedy medieval pardoner (The Road to Canterbury)?

And some of these are sure to spark a spirited debate.

I mean, how do you decide which player is the most alien (Space Beans)? What about the one who has most recently gone insane (Cthulhu Realms)? The player with the most authentic name (Burgen Land)? Or the one most likely to be from a parallel universe (Trouble: Across the Spider-Verse Part One)?

The weirdest? (Play Me: Alice in Wonderdice)
The most angelic? (The Deadlies)
The most daring? (Carnegie)
The smartest? (That’s Pretty Clever aka Ganz schön clever)
The most evolved? (On the Origin of Species)

Image courtesy of Ctrl+Alt+Del.

I mentioned in yesterday’s post that Hot Tin Roof‘s starting prompt could ruffle some feathers. But it’s hardly alone amongst board games whose starting rules could cause fireworks.

Do you want be considered the most evil (Dark Minions) or the most sinister (Complots)? Would you be cool with being named the most malicious (Doodle Dungeon) or the blood-thirstiest (Dungeonville)?

The most suspicious-looking (Spyfall)? The one with the sneakiest eyes (Shifty Eyed Spies)? The sneakiest in general (Clank!)? The most cunning (Volto)?

I mean, it’s not exactly a compliment to be told you look the most stressed, which would let you go first in Chakra. Or that you’re the player who most desperately needs a vacation, which makes you first to act in Kahuna.

Bears vs. Babies asks who had the most recent tantrum. Aristocracy asks who most recently made an unreasonable demand. In Awkward Guests: The Walton Case, it’s the player who the host considers to be the most awkward guest. Oof. That’s a rough one.

But not as rough as debating which player LOOKS the oldest. I can’t remember which game I saw this prompt in, but man, that’s guaranteed to start a fight.


I’ll conclude today’s deep drive into board game Who Goes First options with a short list of games that ask you to confess to crimes in order to earn that coveted starting spot.

Yup. How bad do you want that first move or die roll?

It’s the player who last committed a crime who starts in La Cosa Nostra. The player who most recently robbed a bank gets to go first in Escape Plan.

In Trial by Trolley, the player who last thought about murdering someone begins. In The Brigade, it’s the player who most recently set something on fire.

Do the crimes do get more specific? You bet they do.

In Prohibitionists, it’s the player who most recently smashed open a cask of bootleg whiskey with an axe. (Naturally, this wasn’t a crime at the time, but it sure would be now! That’s MY cask of bootleg whiskey!)

And finally, in 10′ to Kill, the last player to have killed someone begins. They do add the caveat that it could be a noisy neighbor, an annoying mother-in-law, or a really hard boss in a video game, but still.

You know, in some of these cases, I think I’d be fine going second.


How apropos, since this is the second entry in a three-part series. I simply could not narrow down the list of bonkers, clever, hilarious, and sinister possibilities.

I’ll be concluding the series tomorrow with the most elaborate prompts, the most insane ones, and my list of all-time favorites. So be sure to come back tomorrow for even more board game-specific fun!

Do you have any favorite Who Starts rules for board games? Let us know in the comments section below! We’d love to hear from you.

Ways to Choose Who Goes First in a Board Game (Part 1)

Every tabletop game starts somewhere. Once the box is opened, the pieces distributed, and the board set up, all that’s left is figuring out who goes first.

There are a few traditional ways to sort this out. Sometimes, the oldest person at the table goes first, showing the younger players how to proceed. Sometimes, the youngest player goes first, getting a chance to dive right in. Sometimes, a simple roll of the dice or a few rounds of rock-paper-scissors determines who goes first.

But there are plenty of board games that have their own idea of how to start.

So please join me on a deep dive into the many, many, MANY ways you can choose who goes first in a board game!


Birthdays are a frequent topic when it comes to choosing the first player.

It can be whose birthday is closest to a given date, like in Duck Dealer, where the player born closest to November 24, 1967 begins, or in Agatha Christie: Death on the Cards, where the player whose birthday is closest to Agatha Christie’s begins.

Closest to The Year of the Rat (Fruits Basket: Friends of the Zodiac), February 12th (Killer Bunnies and the Quest for the Magic Carrot), or the next equinox (Equinox) all come to mind. In The Stars Are Right, it’s the player whose birthday is next, while in the card game Quixx, it’s the player whose birthday is furthest from the day you play.


Many games determine who goes first by physical characteristics.

In Takenoko, it’s the tallest player. In Guillotine, the player with the longest neck. In Titus Tentacle, the longest arms. In Small World, the person whose ears are most pointed. In Pyramix, the person with the most triangular nose.

The longest hair, the largest shoes, the hairiest, the smallest, the huskiest voice… these are all on the table.

In the cat-themed Hot Tin Roof, it’s the player with the longest whiskers. And if there’s a tie, it’s the person whose breath smells the most like fish. (That one might cause a fight, honestly.)

Other games rely on something more conditional, something that could change from game session to game session.

Who is the hungriest or thirstiest, when the game’s gimmick centers around food. In Roll to the South Pole, it’s whomever has the coldest nose. In Snowblind: Race for the Pole, it’s the player with the coldest hands begins. In the Rick and Morty: The Ricks Must Be Crazy Multiverse Game, the player with the lowest cellphone battery begins.

Or it’s based on the last time you did something related to the game.

Please make sure your sheep consent to caressing before you proceed…

In Sheepland, it’s the player who most recently caressed a sheep. Yes, they use the word “caress” specifically. In Steam Works, it’s the player who most recently built something.

In The Lady and the Tiger, it’s the person who last opened a door. In Golems, it’s the last player who built a snowman. In Flip City, it’s the last player to have flipped a table. (So the person who most recently played Monopoly, I’d bet.)

Who last went hiking, or helped someone, or last petted an animal. Who last visited a museum, watered a plant, read a book, fed a duck, dug a hole, made tea, drank tea, rode a train. Who most recently experienced deja vu, who woke up earliest, who woke up latest. (Each one of these examples showed up multiple times in my research!)

A lot of them involve choices or actions, but some games use a starting criteria that’s out of your control.

In ALIEN: Fate of the Nostromo, it’s the player who most recently had a cat hiss at them. In Let’s Make a Bus Route, it’s the player who recently spent the longest time as a bus passenger.

Were you the person who most recently saw a firefly (Smile), or a full moon (Catch the Moon), or a shooting star (Astra)? Maybe you were the person most recently burnt by the Sun (Solar Storm).

In Copper Country, the player with the oldest penny begins. In Good Cop Bad Cop, the player who was most recently shot (!) begins. (Apparently, it can be in a game or real life.)


A lot of board games have location-specific starting hooks. Often it’s which player has been to the game’s setting most recently.

(At least in Merkator, if you haven’t been to Hamburg, it can instead be the player who most recently ate a hamburger.)

This is especially common with water-based settings. Who lives closest to water (Le Havre), who was most recently on an island (Forbidden Island), or has been deepest in the sea (Nautilus). Builders of R’lyeh gets very specific about this, asking for the player who has been the closest to 47°9′S 126°43′W / 47.15°S 126.717°W in the southern Pacific Ocean.

In Iceberg, it’s the player who most recently was at the South Pole is the start player. (If none was there, the player who got closest starts.) Contrary to Iceberg, in Nanuk, the starting player in this game is whoever has been the furthest north!

Were you the last person to stand on a balcony (Council of Verona) or the last person to travel to a place with less than 100 inhabitants (Boonlake)? That one sounds exotic, until you remember traveling to your home, which hopefully has fewer than 100 inhabitants.

In a nice reversal of this trope, the game Coney Island states that the player who has NOT been to an amusement park for the longest period of time begins.


As you can plainly see, fellow tabletopper, these starting criteria can get very specific. How specific? Well, check out some of these Who Starts prompts:

  • The Voting Game: The player who most recently called their mother begins.
  • Tawantinsuyu: The Inca Empire: The last player to harvest a vegetable begins.
  • Valentine’s Day: The last player to have been pricked by a thorn begins.
  • Mech A Dream: The player who has most recently dreamt of robots begins.
  • Wakanda: The player who last uttered a war cry begins.

These last two deserve their own spotlight for different reasons.

In Tales & Games: The Pied Piper, the player who last saw rats in a bathtub begins. We’ve all been there, amirite?

In Cascadia, the player who most recently saw a bear, elk, salmon, hawk or fox begins. (I love how many options Cascadia allows for!)


Of course, hardcore board game fans know the rules of their favorite games. With some games and their Who Starts rules, this means a devious host might be able to rig who goes first in their favor.

In Railroad Dice, the player who owns the most railroad games begins. Unless you’re in a model train club, odds are the same person will start every time here.

Sucking Vacuum is among the games where the player who owns the game begins. I can see this being a groanworthy moment when trying to decide what game to play, and someone keeps pushing for the game where THEY get to start, heh.

A little bit of foreknowledge comes in handy with these games as well:

  • Antics!: The player who has carried the heaviest item today (stomachs do not count) begins.
  • Dragon Farkle: The player who brought the most snacks begins.
  • Legacy: Gears of Time: The player whose watch is currently set the furthest back in time begins.
  • Step to it: The player with the most colorful socks begins.
  • TacTile: The player with the most colors on their shirt begins.
  • Welcome to Sysifus Corp: The player with the lowest amount of unread emails begins.
  • Plague Inc.: The player who washed their hands most recently begins.
  • The Nacho Incident: The player who has the most interesting thing in their pocket begins.

At least with Dragon Farkle‘s rules, you’re guaranteed snacks!


I’d originally intended for this to be a one-post topic, but the field was so overloaded with noteworthy examples that I’ll be continuing this topic both tomorrow AND Thursday, so be sure to come back for more board game-specific fun later this week!

Do you have any favorite Who Starts rules for board games? Let us know in the comments section below! We’d love to hear from you.

A Horror Game For Every Day of October!

It’s officially time for all things spooky, scary, terror-inducing, and horror-fueled to take over for a whole month, and that should include your games! So I’ve assembled a list of 31 games fit for the season. Some are silly, some are tense, but all fit the Halloween vibe nicely.

So, without further ado, let’s get to the list!


OCTOBER 1: Betrayal at the House on the Hill

Let’s get a classic out of the way first. This game is loaded with various storylines to keep you spooked for hours on end, and its ever-shifting game board makes every play great fun. Controversial take: The Scooby Doo edition is the superior edition.


OCTOBER 2: Cult Following

Looking for a party game with a sinister twist? Look no further than Cult Following, the card game where you try to build the best cult and pitch it to your fellow players in the hopes of winning their hearts, minds, and unending loyalty. This is definitely on the sillier side, but the cult gimmick makes it perfectly Halloween-appropriate.


OCTOBER 3: Dead of Winter

If you’re looking for tension, high stakes, cooperative gaming, and the potential for self-serving surprises, it’s hard to beat Dead of Winter. The players are trying to survive the zombie apocalypse, but each player also has their own agenda (which might not always align with the group’s interests). This is an awesome game with plenty of replay value.


OCTOBER 4: Horrified

More family friendly than some other spooky games, Horrified is a good way to balance scares and good times. In this cooperative game, your group of heroes is pitted against some of the classic Universal movie monsters like The Bride of Frankenstein, The Wolfman, and The Creature from the Black Lagoon. You must work together to complete specific tasks in order to defeat the monsters. (There are loads of different versions. My current favorite is the American Monsters edition!)


OCTOBER 5: There’s Been a Murder

In this card game that’s quick to learn but harder to master, there’s a murder to be solved, and every card can help or hinder the investigation, depending on your motives. Will you help the Detective solve the crime, or will the Murderer dispatch the Witness and get away scot-free? This is a murder mystery condensed into a card game, and it’s brilliantly done.


OCTOBER 6: Werewolf

With the full moon, how could I not put this here? This is a classic social deduction game where a group of townsfolk are trying to find the werewolf in their midst. A great party game with very little prep, it’s always a winner. (For similar gameplay but different story trappings, check out Salem 1692 and Are You the Robot?)


OCTOBER 7: So You’ve Been Eaten

This is more sci-fi than horror, but I think the concept still fits the bill. You’re a miner inside the body of a giant space beast, and you’re trying to get your crystals before the beast’s bacteria turn you into so much bodily detritus. This game can be played with 1 player (as the beast or the miner) or with 2 players (the beast versus the miner), and it’s a peculiar mix of sci-fi horror and strategy.


OCTOBER 8: Dread

Ever play a scary game with your friends involving nothing but imagination and a Jenga tower? That’s the brilliant concept behind Dread, a horror roleplaying game where your choices lead you to pulling blocks from the tower, and if it falls, you die! With all sorts of scenarios to play, Dread is a new game every time you play. A perfect introduction to roleplaying games for anyone.


OCTOBER 9: Ghost Stories

The players take on the roles of Taoist priests protecting village from ghosts. This feels like a Halloween-fueled variation on Castle Panic!, given both the difficulty of the game and the relentless waves of spirits to defeat. But it’s a great time and one of the best cooperative horror games out there.


October 10: Ten Candles

Easily the bleakest game on the list, Ten Candles is a game about the secrets we keep until the end. This collaborative storytelling game after trying to endure as long as the candlelight lasts. It’s fantastically dark and makes you appreciate every single moment.


OCTOBER 11: Psychic Pizza Deliverers Go to Ghost Town

What if 20 Questions, but about psychics delivering pizza while battling ghosts? That’s the insanely creative idea behind Psychic Pizza Deliverers Go to Ghost Town. One player (the Mayor) builds the town and challenges the other players (the aforementioned Psychic Pizza Deliverers) to find a pizza and deliver it to the proper house in 20 turns or fewer. It’s bonkers, but with the right group, it’s so so fun.


OCTOBER 12: Welcome to Night Vale RPG

If you’re not paranoid or horrified enough yet, this is the perfect game to put you over the top. A roleplaying game set in the town from the wonderful titular podcast, Welcome to Night Vale RPG gives you eldritch horrors, governmental conspiracies, and all the weird your brain can handle. Fun and scary in equal parts, this is great stuff.


OCTOBER 13: Call of Cthulhu RPG

If you’re looking for mind-shredding scares and sanity-challenging evils, Call of Cthulhu has been the champion of the genre for decades. Based on H.P. Lovecraft’s legendary mythos, Call of Cthulhu has very human, very mortal characters dealing with unknowable cosmic horrors. Tension runs rampant in this game, so be warned.


OCTOBER 14: Terror Below

Ever wanted to test your mettle in a Tremors-style scenario? Terror Below is where it’s at. Featuring tense gameplay, beautiful design (especially the minis), and all the giant worms you’ll ever need, Terror Below is an underappreciated gem.


OCTOBER 15: Nyctophobia

There’s perhaps no fear more primal than the fear of the dark, and Nyctophobia uses that to its advantage, plunging all but one player into darkness. (Blackout glasses are provided for the players.) The now-blind players must try to escape a dark forest, while the one player who can see stalks them, removing them from the game one by one. When properly executed, there’s no board game more immersive and scary than this one.


OCTOBER 16: Float from the Deep

You’re lost at sea, with untrustworthy people on the raft with you, and strange terrors lurking in the deep below. Can you make it to the island in the distance before your fellow players betray you, you drown in the unforgiving waters, or something drags you into the briny deep? This survival game (that could be cooperative, depending on the cards) might start a fight at the table, but it’s gonna be one heck of a game night.


OCTOBER 17: Don’t Go In There

You know how kids are with haunted houses? They wander in, they get haunted by ghosts, and they desperately try to get out alive. This is definitely on the less-spooky end of the selections in today’s list (and one of the shortest to play), but it is still a good time and worthy of a spin at your table, especially with newer players.


OCTOBER 18: The Faceless

In this game that feels like Stranger Things but with magnets instead of powers, you must navigate your group around the board, following a compass’s directions, manipulating it with cards and the magnetic figures around the board. Part-strategy game, part-scary hunt for your friend’s lost memories, The Faceless is a unique experience.


OCTOBER 19: Nemesis

This is, hands down, the best way to play the movie Alien with your friends. Aboard a deteriorating ship, overrun with alien monsters, you can only trust your skills and your fellow crewmates… despite their own agendas. Oh, and the longer the game takes, the stronger the monsters become.


OCTOBER 20: The Night Cage

The light is fading. The tunnel behind you looks different than it did before. There’s something in the dark, and it’s getting closer. The Night Cage is brilliantly anxiety-inducing, so challenging and scary and atmospheric. I cannot say enough good things about this game.


OCTOBER 21: Arkham Horror

During the Roaring Twenties, you and your fellow investigators must hunt monsters and prevent one of the Old Ones, a great cosmic evil, from being released and dooming the world to insanity and darkness. This cooperative game puts a little bit more of an action-y spin on the Lovecraftian horror genre, but it’s still an engaging horrorshow of an experience.


OCTOBER 22: Mysterium

Nothing makes a game atmospheric like a murder to solve, and Mysterium goes way beyond Clue by having players work together to find the murderer. But there’s a twist, as one of the players is a ghost, and cannot speak. Instead, they offer visual clues to all of the other players, who are psychic mediums. The mix of clever communication and immersive storytelling makes this an excellent choice for a macabre night of gameplay and murder-solving.


OCTOBER 23: The Thing

It’s hard to make a board game capture the tension and paranoia of an all-time classic horror movie, but man, The Thing does one hell of a job translating the creeping terror of that isolated polar station at your table. Can you figure out which player is the creature before it’s too late?


OCTOBER 24: Grave Robbers from Outer Space

I love movie-based games that break the fourth wall, and this game hits all the high notes for that genre of gameplay. You are the producer of a B-grade monster or slasher movie, sending monsters or villains to attack the movies behind made by your fellow players. It’s meta in the best way, and a really good time.


OCTOBER 25: Sub Terra

Some horror scenarios are very simple and terribly effective, and this is one of them. In this cooperative game, you’re a group of cavers exploring a network of subterranean tunnels, and you’re trying to find your way out with diminishing light and resources. This tile-laying game is brilliantly claustrophobic and will get your heart pumping!


OCTOBER 26: Dead Man’s Cabal

Sometimes it’s hard to gather friends and loved ones for a party. Well, in Dead Man’s Cabal, that’s not a problem, since you can simply raise the dead and make them attend your party! As players compete to gather the most undead partygoers for their event, they can affect not only which guests arrive for their party, but the queue for other players’ resurrected guests as well. The dark tongue-in-cheek humor of the game only enhances the experience, making for a raucous and ridiculous time for all involved.


OCTOBER 27: Buffy the Vampire Slayer RPG

If you want scares and monster-slaying, wrapped in a story-fueled package, the Buffy the Vampire Slayer RPG is the perfect way to get it. Told like a season of the show, you get to build your character’s strengths and flaws, battle the forces of evil, and maybe trigger a plot twist or two along the way. This is a top-5 roleplaying game for me. Do yourself a favor, grab some friends, and try it out.


OCTOBER 28: Mansions of Madness

Can you survive a Lovecraftian horror in a mansion? That’s the question posed by this app-assisted game that will have you in knots for hours. With numerous scenarios and game pieces to choose from, this hits a lot of the same checkmarks as Betrayal, but with a decidedly more sinister vibe. Plan your whole night around this one.


OCTOBER 29: Gloom (or Gloomier)

If you’re looking for a darkly fun game with shades of The Addams Family or Edward Gorey, then Gloom is the game for you. In Gloom, each player is the head of a spooky family, and it’s your job to make them miserable in hilariously ghastly ways before they croak. And as you do so, you regale your fellow players with the ongoing tragic tale of their fates. The gameplay is accentuated by the beautiful clear playing cards, which allow you to stack different events and effects on your family characters and still be able to see what’s going on!


OCTOBER 30: The Doom That Came to Atlantic City

Have you ever wanted to play Monopoly but steeped in APOCALYPTIC MALICE instead of greed? Good! In this game, you crush houses to claim properties, play Chants (instead of Chance) cards, and basically try to be the best doomsday cultist at the table, summoning your monstrous god to end the world before the other players can. It’s tongue-in-cheek and great fun.


OCTOBER 31: Endangered Orphans of Condyle Cove

Here is my all-time favorite spooky game. Everyone plays orphans visiting all the creepiest places in town, hoping to be the last one standing before the boogeyman gets you. It’s so gloriously dark and creepy and an incredibly good time. This one might be hard to find, but it’s so worth it.


Will any of these games be haunting your Halloween game tables, fellow players? Or is there a spooky favorite of yours that I missed? Let me know in the comments below!

Fictional Games That Became Real!

Many TV shows, films, and novels help add character to their narrative universes by mentioning the games played by the characters.

Shows and franchises as wildly disparate as Battlestar Galactica, New Girl, It’s Always Sunny in Philadelphia, The Witcher, and Pretty Little Liars have fictional games that enrich their worlds.

But sometimes, either through clever marketing or the affection of fans, these games go from fictional recreational activities to real ones, crawling fully formed from the imagination to be enjoyed across tabletops worldwide.

Today, I’d like to introduce you to a few of them. Let’s play, shall we?


Tri-Dimensional Chess

Star Trek has been a source of many fictional games and sports over the years. Dom-jot, Chula, Dabo, Parrises Squares, and Stratagema are some of the more famous ones, but the granddaddy of Star Trek games is Tri-Dimensional Chess.

First appearing in the original series back in 1966, Tri-Dimensional Chess follows the normal rules of chess, but spread across different vertical levels. So a knight could move in its usual L-shaped format, but on its own board OR the boards above and below.

Over the years — and across different Star Trek series — we’ve heard stories about key maneuvers like the Aldabren Exchange and the Kriskov Gambit in games of Tri-Dimensional Chess, helping flesh out how influential the game is for several characters. (Heck, in one episode, Spock beats the Enterprise computer at the game, saving Kirk from a court martial!)

The Franklin Mint has released limited edition versions of the game on two occasions, and I’ve seen homemade games of Tri-Dimensional Chess at gaming and pop culture conventions over the years.

Chess remains incredibly popular — as do many variants of Chess — so it’s no surprise this fictional game made the leap to the real world. (I suspect the complicated three-person Chess game developed by Sheldon in The Big Bang Theory is less likely to make a similar leap. Especially since there are already three-person Chess games on the market today.)


Cones of Dunshire

Ben Wyatt of Parks and Recreation enjoyed many nerdy pastimes, but Cones of Dunshire was his masterpiece.

Initially treated as a mistake, a nonsensical result of his boredom and frustrations, the game becomes a running gag in the show after Ben leaves a copy as a gift for the accounting firm that he has been hired by (and walked away from) several times during the show’s run.

Later, we find out the game has been commercially produced, and Ben stumbles across it when dealing with a dotcom company. He mentions that he invented it, but his claims are dismissed. He then proves not only his gaming skill but his authorship of the game when he beats the dotcom bosses in a tense playthrough.

It’s mentioned once that a gaming magazine called Cones of Dunshire “punishingly intricate,” a point that makes Ben proud.

Part of the fun of Cones of Dunshire (other than the parody of Settlers of Catan) is that the viewer never really understands what’s going on, so supposedly dramatic moments can be played for laughs. (I also appreciate that the name of the game is basically a fancy way of saying “dunce hat.”)

And, in the sort of cyclical storytelling that could only happen in a nerdly pursuit like board games, the company that made Settlers of Catan — Mayfair Games — produced a giant version of the game as part of a charity event at GenCon.

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Both the silliest and most ambitious game to cross from fictional to real, Cones of Dunshire is a nerdy highlight of a now classic sitcom.


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Tak: A Beautiful Game

Originally introduced in Patrick Rothfuss’s Kingkiller Chronicles novels as a tavern game, Tak made the leap to the real world as a stretch goal in a Kickstarter campaign for another game.

Game designer James Ernest accepted the challenge of bringing the game to life, and his collaboration with Rothfuss created one of my all-time favorite board games.

Tak has a very simple concept: two players each attempt to build a road connecting opposite sides of the game board. The first player to successfully complete their road wins.

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To do so, you place game pieces called stones, one at a time, on various spaces on the board. The stones can either be played flat (meaning they’re part of your road) or standing on edge (meaning they’re a wall, blocking any road’s passage through that space).

It’s a rare thing when a new game feels like something that could’ve been played in taverns centuries ago. For me, this is the gold standard when it comes to adapting fictional games to the real world.


Image courtesy of Glowforge.com

Pai Sho

A key storytelling device in the much-beloved show Avatar: The Last Airbender, Pai Sho was a tactical tile-based game that reinforced important themes in the show.

The game had many variants (often played differently depending on the faction or nation featured) but each had the feeling of an ancient game passed down across generations.

In the most popular variant, Skud Pai Sho, the goal is to form a harmony ring around the center point of the board. Players create harmonies by placing two harmonious tiles on the same line without other tiles or obstacles. There are gates, gardens, and lines that help dictate play, as well as multiple flower tiles for players to place that accomplish different things when placed properly.

There are entire forums and websites dedicated to the rules of Pai Sho and its many variants, and the thriving fan community that continues to nurture these games well after the show’s conclusion make this one of the most heartfelt and successful transitions from fictional to real life that I can think of.


Image courtesy of starwars.com.

Sabacc

In The Empire Strikes Back, we learn about the friendly rivalry between Lando Calrissian and Han Solo, and how a wager led to the Millennium Falcon changing hands.

But exactly how it happened was only revealed later in supplementary material like the Star Wars Visual Encyclopedia and the novel Lando Calrissian and the Mindharp of Sharu.

The second draft of the script for The Empire Strikes Back mentioned that Lando won Cloud City in a “sabacca” game, but by the time additional stories fleshed out the relationship between Lando and Han, the game had been shortened to Sabacc.

It’s sort of a combination of poker and Blackjack. You want the value of the cards in your hand to be as close to 23 or -23 as possible. Sounds simple, right?

Well, imagine a game of poker where the cards in your hand changed periodically unless you publicly locked them in by placing them on the table, where they stayed until the hand was over. That’s the basic idea behind Sabacc.

There were numerous fan versions of the game over the years, but now you can get Sabacc decks at Disney theme parks (alongside many, many, MANY other items).


Do you have a favorite fictional game that made the leap to the real world? Did we miss any major ones? Let us know in the comments below!