We interrupt your regularly scheduled post for something wonderful…

I originally had our latest session of 5 Questions scheduled for today, but yesterday I stumbled upon a marvelous, time-sensitive story, and I really wanted to share it with the PuzzleNation audience, because it exemplifies the very best of the puzzly gaming community.

In last week’s Follow-Up Friday post, I briefly discussed Joe Michael MacDonald’s marvelous version of Qwirkle designed for colorblind players. And lo and behold, here is a Kickstarter campaign with even loftier goals.

The folks at 64 Oz. Games are in the final hours of a project called Board Games: Now Blind Accessible, wherein they produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

Not only have they developed a touch-based game called Yoink! that is based on tactile gameplay, but a combination of Braille and clever use of QR codes has opened up games like Munchkin, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

This inclusive spirit is brilliantly typical of the puzzle and game communities, since so many members — both designers and players/solvers — want nothing more than to share their love of games with the world.

And numerous board game, card game, and puzzle game companies are supporting the endeavor. Not only the folks at Cheapass Games, but also companies like Rio Grande Games, 9th Level, Living Worlds, and (hilariously, considering their reputation) Cards Against Humanity. (You can check out the full list of companies here.)

It’s an absolutely wonderful idea, and although there are only a few hours left to donate to this very worthy cause, I’m overjoyed to say that they’ve raised more than double their hoped-for campaign total!

This is Kickstarter and the puzzle and game communities at their best, and I’m glad I discovered it in time to share it with my fellow puzzlers.

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Bigger really is better, sometimes…

giantsudoku

[A massive Sudoku grid, created to promote a Sudoku gameshow in England in 2005.]

There’s just something about puzzles on a grand scale. From the Great Urban Race’s citywide scavenger hunts to the Internet-spanning curiosity that is Cicada 3301, puzzly ambition makes for some truly mindblowing experiences.

But those are puzzles of staggering complexity and scope, not actual physical size. When it comes to sheer dimensions, you have to go building-size.

There is, of course, the solvable crossword from Lviv, Ukraine, where the grid takes up the entire side of an apartment building, with clues hidden all over the city. It’s a brilliant tourism move and a terrific challenge (especially if you don’t read Cyrillic).

OLYMPUS DIGITAL CAMERA

There was also the classic MIT hack from 2012 where ambitious miscreants transformed one side of the Green Building into a multicolored, playable Tetris game. (I recently learned that students from Brown University in Rhode Island accomplished a single-color version of the same feat back in 2000. You can find video of both hacks here.)

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But Javier Lloret has upped the ante with Puzzle Facade, an art installation which transforms the Ars Electronica building in Linz, Austria into a solvable Rubik’s Cube.

Using a small handheld cube as an interface, a solver can manipulate the cube and watch the same changes carried out across two entire sides of the building in full color.

rubikbuilding

As you might expect, having only two sides of the cube available makes for a greater solving challenge, but who cares when you’re lighting up a building with every twist and turn!

It’s a fantastic meeting of puzzly fun and electronic wizardry, and the latest in a grand tradition of massive-scale creativity. I cannot wait to see what intrepid puzzlers come up with next.

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Juggling skills, cubed

The above video contains a couple of naughty words, and you may be tempted to utter a few yourself as you watch in disbelief.