Big Changes in the TTRPG and Live Play Markets! Will Daggerheart Triumph?

There have been some huge announcements in the actual play / live play space on YouTube, Twitch, and elsewhere, and it has huge ramifications for the RPG industry in general.

(If you’re unfamiliar with roleplaying games, I’ll have a brief glossary at the bottom of the post explaining the bolded terms in today’s post. Let me know if I should add more, or create a separate RPG glossary page to link to!)



I previously reported on staff leaving / being fired from Wizards of the Coast, the company that owns the Dungeons & Dragons brand. I also reported that several of those prominent names have since gone to work for D&D competitor Darrington Press on their new tabletop roleplaying game, Daggerheart.

So not only are industry icons Jeremy Crawford and Chris Perkins working on material for Daggerheart, but it was announced that Keith Baker is creating a new setting for Daggerheart!

(This video by Todd Kenreck — another popular public face for D&D, and another recent loss for WOTC after they unceremoniously fired him — details all the exciting new developments for Daggerheart.)

Most RPG games have core rulebooks that explain the game mechanics (why and how and when to roll dice) and a system for building characters to play, but it takes an exciting, immersive setting to help build a fanbase of players that want to return to the game again and again.

Keith Baker created Eberron, one of the most popular D&D settings ever, so his contributions are a big plus for the burgeoning Daggerheart gameplay space.

Darrington Press are making smart moves to position Daggerheart as a genuine challenger for the tabletop RPG market’s top spot, one that D&D has been losing its stranglehold on after years of unpopular business and creative choices.

But that’s not the only industry-shaking news being made by the Critical Role / Darrington Press camp.

They recently announced during one of their live shows that their upcoming fourth campaign — a years-long storytelling endeavor hotly anticipated by their fans — will have a new game master. For a decade now, Matt Mercer has told three epic-length stories with the Critical Role cast, all set in his homebrew setting of Exandria.

But for Campaign 4, there will be a new setting, new characters, and a new GM.

Brennan Lee Mulligan will be shepherding the Critical Role crew through Campaign 4, and Matt Mercer will finally get to step out from behind the GM screen and play a long-term PC on his own show.

Now, Brennan Lee Mulligan is a popular name in the liveplay TTRPG world. He GMs for Dropout’s Dimension 20 series, as well as running the wonderful audio-only RPG podcast Worlds Beyond Number, which will be wrapping up their flagship campaign “The Wizard, The Witch, and The Wild One” very soon.

Despite signing on for a potentially years-long storytelling adventure with the Critical Role team, Brennan claims that his GM work at Dropout will NOT be slowing down.

I envy him both his energy and his creative output.

As for all of this potentially industry-altering RPG news…

I have some thoughts.



1. Yay Keith Baker!

Keith Baker is absolutely one of my favorite creators in the world of games and RPGs. Eberron is a wonderful game setting that he continues to add to and enhance with blog posts and worldbuilding through his Patreon. (He also created one of my all-time favorite card games, Gloom.) He’s brilliant and I cannot wait to see what he creates for Darrington Press.

(This is not meant to downplay the good work being done at Darrington Press already OR to ignore the forthcoming creative contributions from Chris Perkins and Jeremy Crawford. I’m excited to see what they have in store as well.)

2. Wizards of the Coast/Hasbro seriously needs to watch out.

While they have been making money-first decisions for years and burning decades of good will with the players (the OGL scandal, the Spelljammer cultural insensitivity kerfuffle, sending actual Pinkertons after someone for leaking Magic: The Gathering details), Darrington Press has been quietly building and expanding their efforts.

They’re actively seeking out new game ideas and systems to diversify what they can offer their audience. They’ve got in-house D&D alums with DECADES of experience, and they’re collaborating with other prominent names in the RPG world (as well as the crew from the popular D&D podcast Tales of the Stinky Dragon).

While D&D keeps stumbling, Darrington Press is rolling. The next year or so is going to tell us a lot about the future of the industry.

3. I’m stoked for Matt Mercer.

He’s been running Critical Role’s game for over ten years, creating a world not just for his friends and fellow players, but for an audience of tens or hundreds of thousands of viewers. That’s daunting, even when you do love GMing (as Matt clearly does).

But the chance to set that aside, recharge your creative batteries, and play instead of run? I hope Matt gets to really spread his storytelling wings in a different way and enjoy Campaign Four.

4. A new setting, a new Game Master, and a reshuffling of players could breathe new life into Critical Role.

Their third campaign was divisive, and I think a clean break could not only offer some excellent roleplay and storytelling opportunities, but it could help the audience MISS the setting of Exandria for a while. Absence makes the heart grow fonder, and this might just be what both the audience and the cast and crew of Critical Role need to continue telling hilarious, engrossing, emotionally-affecting stories around the table with some dice. Here’s hoping.

5. Brennan Lee Mulligan is an absolute madman.

I mean, I get it; at one point, I was running four weekly games AND playing in a fifth. I once roleplayed eight days in a row, and my week feels weird if there’s only one game that happens. Gods forbid there’s a week with NO games. It’s a hobby, a release, and it brings me joy.

But still, he’s putting a lot on his plate. Someone on social media referred to him as “the world’s most employed man,” and it’s hard to disagree.

6. With all the talk about D&D and Daggerheart, it’s a little bit of a bummer that I’m not hearing more about Matt Coville’s Draw Steel and Kobold Press’s Tales of the Valiant.

When the OGL Scandal exploded a few years ago, they were among the three games constantly touted as a rising competitor to D&D (Daggerheart was the third). But it feels like Daggerheart is taking up a lot of the oxygen in the room these days, so I hope that Draw Steel and Tales of the Valiant can also carve themselves out a nice chunk of the market space D&D is ceding.



The live play TTRPG space is vast, and there are so many great live plays to choose from, big and small. (Maybe I should do a future post about my favorites!)

It’s certainly going to be interesting to see if Daggerheart live plays begin to gain traction on YouTube and Twitch, and D&D live plays fall out of favor over the next few years. (With the company’s new franchise business model focusing on monetizing the brand over relying on D&D gameplay and sourcebooks as a lure, they might’ve already unconsciously ceded some territory online to their competitors.)

And speaking of competition, a lot of people view Dimension 20 and Critical Role as competitors. Sure, any companies that operate in the same space are in competition somewhat, but I prefer to think of them as siblings scrambling for slices of the same fresh-baked pie. No one is cutting throats over pie, after all.

In the end, I just want people to be excited to sit around a table (either a real one or a virtual one) and play roleplaying games with their pals. If any of these big changes, collaborations, or endeavors mean we get more players trying RPGs, then I’m calling it a win.



How do you feel about all of this RPG live play hullabaloo, fellow dice-rollers? Let me know in the comments section below! I’d love to hear from you.

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Brief RPG Glossary!

Campaign: Shorthand for all of the creative work that goes into running a D&D game for any length of time. The campaign is the mix of your choice of game, the players, the setting, and the story you all tell together. Campaigns can be as short as a few sessions or run as long as decades, all depending on player interest, scheduling, and enthusiasm for the game. For comparison, Dimension 20’s live play campaigns range from 4 sessions to multiple chapters with 10-20 sessions per season.

Session: A single instance of gameplay. If you play a game four times in the same story in the same world as a continuing narrative, you’ve had four sessions of gameplay.

Players & Player Characters / PCs: Those who play the game. They create a character that explores the world, interacting with the other players as well as NPCs performed by the DM

Non-Player Characters / NPCs: Characters played by the DM/GM. Everyone the players interact with in the game, friend or foe.

DM / GM / Dungeonmaster / Game Master / Storyteller: the person who runs the game. They describe what the players see and experience, they play all of the characters the players interact with, and they explain the consequences and results of all the dice rolls the players make. They create villains to fight, conflicts to be solved, and provide every voice, sound, and piece of description the players encounter. A good description for the GM is “everyone and everything else.” (Thanks to the audio-only D&D podcast Worlds Beyond Number for that perfectly concise phrasing.)

Setting: The world where the story and the game’s events take place, described to the players by the GM. Some settings are created especially for a given RPG (and can have dozens of sourcebooks dedicated to them), but many GMs create their own settings (which are known as “homebrew” settings). An intriguing and exciting setting can be crucial to helping an RPG attract and retain an audience of players.

Actual play / live play: Dungeons & Dragons or other RPGs played live on YouTube, Twitch, or other online video services. Some are run/played by professional actors or comedians (Critical Role, Dimension 20), others by enthusiastic players outside the entertainment sphere. Production values can vary, and some are audio only. But there’s a whole world of them out there to explore.

This Year’s Level 1 Anthology PDF Is Now Available! And Free!

Free RPG Day is one of my favorite events of the year. It helps spread the word about roleplaying games, gives new players a chance to try out games for themselves, and it supports local game shops. It’s a win-win all around.

This event means even more to me because, for the last two years, a game I’ve created has been included in 9th Level Games‘ flagship Free RPG Day publication, Level 1.

Each year, the Level 1 anthology has a different theme. Last year’s was programming, and this year’s was How the West Was Lost.

And although Free RPG Day has sadly come and gone this year, you can still check out this year’s Level 1 Anthology and download it for free!

I highly recommend checking it out. The absolute variety of games and play styles inspired by that simple spark of inspiration — How the West Was Lost — shows the versatility of roleplaying games as well as the immense creativity of game designers in the community! I’m proud to once again be included among those eclectic and talented folks.

And if you’re feeling generous, you can pick up a PDF containing all five editions of the Level 1 Anthology for just $9.99!

All the proceeds from this treasure trove of gaming fun will go towards the Level Up Fund, a charitable endeavor intended to grant game designers free use of 9th Level Games’ Polymorph game system, encouraging creators to continue creating games all year round!

Either way, please check out the links above. I mean, whether you plan to donate or not, who can say no to free games, am I right?

More Names Depart D&D! What Does It Mean for the Brand?

It’s a little sad that the only time Dungeons & Dragons hits the headlines these days, it’s for stupid behind-the-scenes reasons and not terrific storytelling reasons.

Over the last two years, Dungeons & Dragons has been in the news for:

-trying to destroy the third-party market from which they profited by releasing a new OGL (the gaming license that allows third-party companies to make content for the D&D brand)
-repeatedly using AI-generated material after claiming they would not
-sending actual Pinkerton agents to someone’s house for revealing a Magic the Gathering product ahead of time
-being accused of racial stereotyping and social tone-deafness for one of the playable races in Spelljammer
–gutting their Sigil team and continuing to push for more AI-fueled content (including the idea of AI Dungeon Masters to run their games)

Except for the successes of Baldur’s Gate 3 (which is more due to the video game company than Wizards of the Coast or Hasbro) and the D&D movie (which has no follow-up plans that we’re aware of), it’s been a cavalcade of poor choices, mismanagement, and actions that seem designed to burn good will with the audience rather than build it.

In the aftermath of the OGL scandal, several competitors have risen to challenge D&D’s status as the RPG juggernaut, including Matt Colville’s MCDM RPG/Draw Steel, Kobold Press’s Tales of the Valiant, and Critical Role/Darrington Press’s Daggerheart.

And now they’re hemorrhaging talent on the creative side as well.

Back in April, Chris Perkins and Jeremy Crawford both departed from Wizards of the Coast, D&D’s parent company.

This was rightfully seen as a huge blow to the brand, as Perkins and Crawford were not just the most visible representatives D&D had to the playing public, but also the architects of modern D&D over the last two decades or so.

They were the smiling public faces that endured the slings and arrows from an unhappy fanbase, doing their damnedest to explain away the poor choices foisted on them by WOTC and Hasbro. Whatever good will the brand had, much of it was due to those two.

A few days ago, Perkins and Crawford announced they were joining Darrington Press, the publishers of D&D competitor Daggerheart, with the intent of producing new non-D&D RPG content. Given that Critical Role has been credited with a large chunk of D&D’s continued popularity over the last decade, seeing two of the most influential voices in D&D join them should give Wizards of the Coast shivers.

This week also marked the departure of two more important voices at WOTC, one by choice, and one not by choice.

Jess Lanzillo, vice president of the D&D brand announced she was stepping away from WOTC after eight years working on both Magic: The Gathering and D&D. She has been credited with pushing for new releases, helping shepherd 2024’s revised rules, and increasing branding opportunities for Magic: The Gathering.

Head of content (and face of much of D&D’s video/online content) Todd Kenreck announced he was laid off from D&D this week as well. Losing another popular public face of the brand — and doing so by choice this time — marks another short-sighted decision by WOTC/Hasbro higher-ups.

Now, let me be clear, I’m not ringing alarm bells and claiming that D&D is dying. Far from it. D&D IS roleplaying to so many people, and they could coast on that for years.

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But it’s worth noting that this FEELS like a sea change in the market. I would argue consumer confidence in D&D hasn’t been this low since the late 90s/early 2000s when the brand floundered wildly after the release of Fourth Edition (and the rise of Pathfinder in its wake), but that doesn’t mean doom and gloom.

All those alternatives are looking to build a name for themselves, particularly on the Darrington Press side by hiring Crawford and Perkins, as well as Daggerheart making waves by completely selling out every edition of their new releases.

Hasbro and WOTC desperately need to reassess what they THINK the audience wants, as well as what Dungeons & Dragons should be.

The ship isn’t sinking yet, but it’s leaking. And who knows when the iceberg might hit.

Free Board Games and RPGs?

At the start of the pandemic in 2020, game companies around the world rallied around their customers, offering discounts, producing print-and-play versions of their games, and creating new online variants of their games to allow for Zoom play or remote play.

It was a remarkable effort at a very trying time, one that many board game enthusiasts like myself remember warmly.

So, five years later, as this baffling tariff war threatens the industry as a whole, we’re seeing the board game industry again roll with the punches and work with the audience to survive.

Some are having “tariff sales” at deep discounts to help clear inventory, gauge audience interest in certain games, or create a cash bumper to help them weather the uncertain tariff storms.

Others are making PDFs more available to customers, helping mitigate both prices for the audience and reduce production costs for the company.

Today, I want to highlight a few companies that have gone beyond that, offering free products for customers to enjoy.

Yes, they would obviously rather that you visit their shops and pay for PDFs or physical copies, but the fact that they have free board game libraries AT ALL is worthy of attention and admiration.

So here we go!


9th Level Games

Every year, dozens of roleplaying game companies create Free RPG Day handouts for game stores to offer fans. Sometimes they’re quickstart versions of the games to introduce new players. Sometimes they’re exclusive adventures or modules to play either in-store or at home. Othertimes, they’re entirely new games, free of charge.

For five years now, 9th Level Games has created their own Free RPG Day offering, the Level 1 Anthology. It’s a collection of new games by up-and-coming and established RPG creators, all centered around a theme. Last year’s edition was all about programming. This year’s is about the end of the wild west.

You can visit your friendly local game shop on June 21st this year to pick your physical copy of the game.

But if you want to check out ANY of the previous years’ Level 1 Anthologies, they continue to offer the PDFs free of charge!

9th Level Games is one of my favorite RPG companies — making classics like Kobolds Ate My Baby!, Mazes, Return to Dark Tower, and The Very Good Dogs of Chernobyl — and I’m proud to have a game featured in last year’s Level 1 collection as well as a game in this year’s upcoming collection. Please check out both the freebies and the full lineup of games on their website.


Crab Fragment Labs

A company called Cheapass Games launched with a very simple idea: they only give you what you need to play the game. No reselling you tokens and dice and chips and fake money that you can already borrow from other games. Just what you need to play their games. It was affordable and brilliant.

They’ve created some of my all-time favorite board games, including:

–The Big Idea (can you put two cards together to make a silly product and market it to your investors/other players?)
–Kill Doctor Lucky (can you eliminate the luckiest man alive?)
–Unexploded Cow (can you combine unexploded World War II ordnance and mad cows to turn a profit?)
–U.S. Patent Number 1 (can your time machine beat other time machines to the day the patent office opened and claim the very first patent?)

And while many games from the Cheapass Games era are still available, their creative legacy lives on through Crab Fragment Labs, a game company that not only develops their own clever and challenge games, but also hosts a free print-and-play library of many board games for you to enjoy.

They have a shop as well, where you can support their gaming mission. Please check them out!


Dungeons & Dragons

I know that the prices of D&D books can seem daunting these days, but what you might not know is that there are publicly available rulesets for you to enjoy right now! You can use their own quickstart rules, as well as the advice on DnDBeyond.com to delve into building your own game world free of charge!


Rowan, Rook, and Decard

If Dungeons & Dragons is still a little intimidating, no worries! Have you ever tried a one-page RPG?

Rowan, Rook, and Decard offers a brilliant library of RPG games at all price levels, and many of their one-page RPGs designed by Grant Howitt are Pay What You Want. It’s a delightfully affordable way to try out the hobby without breaking the bank! (There’s also a free RPG section!)

Want to play bears planning the perfect crime? Try Honey Heist.

Want to play a group of seagulls causing mayhem? Try Everyone Is Seagulls.

Want to see Sean Bean finally survive film? Try Seans Bean Star In: A Very Northern Christmas.

Want to combine Regency romance with giant robots? Try Pride and Extreme Prejudice.

Comedy, horror, action, long-form, short-form? They’ve got it all. Check out their entire library here!


If you’re looking to play online, you have options like Free Board Games.org, Tabletopia, and Calculators.org, as well as this list from RPG Geek.

For those with 3D printers at home, How-To Geek has collected ten board games you can print at home right now. The list includes Connect 4, Battleship, Chess, and Settlers of Catan.

You’d be amazed at what’s out there for gamers on a budget if you just know where to look. Please support any and all of these companies where you can. They’re helping keep the hobby alive, affordable, and exciting.

Happy tabletopping, everyone!

RPG Actual Play News Roundup!

A lot of cool things are happening in the actual play RPG scene these days.

For the uninitiated, actual play games (also known as liveplay games) are when a party of roleplaying game enthusiasts share their gameplay for viewers.

Some of them simply record a regular session around the table, while others create sets, graphics, and expend a fair bit of coin on their production values to enhance the viewing experience.

There are LOADS of podcasts and video series in the actual play RPG arena, and over the last few weeks, several of the heavy hitters in the genre have announced big projects.

So let’s do a roundup of actual play RPG news!


Dimension 20 + WWE

The comedy streaming service Dropout is the home of Dimension 20, one of the premiere liveplay games running today. Fresh off of selling 20,000 tickets for a show at Madison Square Garden, Dimension 20 recently announced a new campaign featuring their flagship Dungeonmaster Brennan Lee Mulligan. And his four players at the table are all WWE superstars!

Xavier Woods, Kofi Kingston, Bayley, and Chelsea Green will be tackling a gladiatorial arena in the time of ancient Greece in Titan Takedown, starting April 2nd!

It’s interesting that they’re using D&D rules instead of any pro wrestling RPG systems, but otherwise, I’m excited to see this campaign play out!


Critical Role 10th Anniversary

The top dogs in the RPG actual play scene are undoubtedly Critical Role, a self-proclaimed group of “nerdy-ass voice actors who sit around and play Dungeons & Dragons.”

They have a hit show on Amazon Prime, The Legend of Vox Machina, which is based on their original RPG campaign.

They just wrapped up their third multiyear campaign with a huge crossover event featuring the characters from all three campaigns. (The final episode lasted a whopping EIGHT AND A HALF HOURS.

They’re currently running a short follow-up game, Divergence.

Not only that, but there are big expectations for the announcement for their fourth campaign, which could feature their in-house RPG system, Daggerheart.

Ten years after their debut on Geek & Sundry, Critical Role is still shaping the actual play landscape.


Geek & Sundry

And speaking of Geek & Sundry, they recently announced a tabletop charity event featuring several top names in the actual play community.

Alongside Geek & Sundry’s own Felicia Day, Matt Mercer of Critical Role is returning to Geek & Sundry for this special one-shot event, and he is joined by Daredevil star (and RPG influencer) Deborah Ann Woll, Superman portrayer Brandon Routh, and comedian Reggie Watts. The game is being DMed by Bill Rehor of Beadle & Grimm’s, which not only produces topnotch specialty RPG products, but also created the D&D/improv comedy show Faster, Purple Worm! Kill! Kill!

This Pathfinder one-shot game, entitled Lost Odyssey: Godfall, will raise money for the Children’s Miracle Network Hospitals and their Extra Life program.

And it’s also advertising a unique opportunity for viewers to experience the game “firsthand” by using VR headsets to virtually sit at the table alongside the players!

I have no idea if the technology will back up the interactive promises made, but at the very least, this should be a very entertaining round of roleplaying for a very worthy cause!


Baldur’s Gate Liveplays at Conventions

One of the biggest success stories in RPG-inspired video games over the last few years was the 2023 release of Baldur’s Gate 3. Set in the Forgotten Realms D&D setting, the video game brought many new eyes to the world of Dungeons & Dragons, giving them a sampling of the worldbuilding and storytelling potential of traditional tabletop gaming.

But an unexpected and delightful spinoff of the game’s success has been the series of actual play games inspired by Baldur’s Gate 3 at major fan conventions.

The voice actors for some of the game’s most popular characters have been playing D&D for live audiences, and seeing the voice actors learn to love the game that inspired their video game roles has been a wonderful treat.

Astarion, Karlach, Lae’zel, and Wyll have all come to life for gamers and D&D fans alike as the actors themselves roll dice and take control of the story.


Did any of these projects grab your attention, fellow puzzler? What’s your favorite actual play group or campaign? Let us know in the comments below!

The PuzzleNationer’s Guide to The Adventurer’s Guide to the Bible

“Cleopatra is dead,” begins the voiceover narration of the trailer for The Adventurer’s Guide to the Bible. “Distant empires struggle for world domination, while the people in the middle kingdoms wait for the coming of a so-called Messiah.” So go the events of the first century A.D. Fast-forward to the twenty-first century A.D., and Cleopatra is still dead, but we also have the internet, and with it, Kickstarter crowdfunding.

As of this writing, the Kickstarter for The Adventurer’s Guide to the Bible has raised over $47,000 from more than 880 backers, massively exceeding its original $5,500 goal. And that’s with a February 5th deadline—there’s plenty of time left for that pot of gold to overflow even more. An ambitious project of Red Panda Publishing, the Guide sets the events of the Bible alongside non-biblically documented events, and in the midst of all of this, invites players to create their own characters and stories as they would in any other Dungeons & Dragons campaign. The project creators note that this sort of collaborative, choose-your-own adventure storytelling is itself biblical, explaining:

“Each time Jesus tells his gathered listeners about the prodigal son or the good Samaritan, he is creating a scenario that challenges the listener not only to reflect, but to respond. Just look at how many of these parables end with a question like ‘what would you do next?’”

You might have a question of your own: What exactly is all that money for? The funds are intended to go toward the production and publication of a hardcover, vividly illustrated campaign guide compatible with “5E,” shorthand for the 5th edition of the Dungeons & Dragons rulebook. The differences between the various editions of the game might seem opaque if you’re not well-versed in tabletop gaming, but as one blog post puts it, “5E is not just the most approachable edition of D&D ever, it’s also one of the most approachable RPGs ever made,” meaning that it’s simple for new players to grasp the game’s mechanics and dive right in.

While others have imagined biblical D&D, the Guide goes far far beyond imagination.

The same post argues, however, that 5E is not so appealing for GMs, or Game Masters—typically known as Dungeon Masters in the context of Dungeons & Dragons. This is because rather than being granted a ton of artistic license as they run the show, “The GMs are just there to execute the game. Particularly, to execute published, prewritten games. And to allow the players to show off their creative visions during those published, prewritten games.” The Adventurer’s Guide to the Bible is one such game. At 350 pages, the Guide will be replete with relevant maps, NPCs, monsters, and all other information necessary to produce a fully fleshed-out story, as long as your character doesn’t exceed level 10. For the uninitiated: characters level up as they go on adventures, eventually maxing out at level 20; a thorough explanation of character levels can be found here.

The Kickstarter FAQ page promises simultaneous fealty to the Bible’s text and incorporation of the game aspects players love—“dungeon crawls, mysteries, romance, monsters, etc.” High-level supporters of the book have also been promised a related Spell Cards deck and world map poster.

Now here’s the part that makes this truly a new source of adventure rather than a rehash of a narrative with which many are intimately familiar: the majority of the campaign takes place in 26 A.D., a period in Jesus’ life that the Bible does not cover. The Guide’s creators explain that this choice is meant to give players freedom and flexibility to build their own narratives within the campaign without conflicting with the Bible’s own narrative arc.

The Simpsons and Flanders children sit down to a game of Good Samaritan.

According to a Reddit comment by the creators, the Guide was first born out of a personal desire to play in a biblical setting, with no plans for a wider release. However, the Christian response, particularly from youth groups and Bible study groups that play 5E, pushed Red Panda Publishing to expand their vision. This is the publishing group’s first major project, though the game designers have independently published a few board games.

The year is 2022. We have the internet, we have Kickstarter, we have Dungeons & Dragons, Cleopatra is dead, and The Adventurer’s Guide to the Bible is scheduled to ship out to Kickstarter supporters this coming August.


In the meantime, treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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