Club Drosselmeyer 1941 is Coming!

You are cordially invited…

If you’re a puzzle fan, you’re absolutely spoiled for choice when it comes to puzzly events to explore. Crossword tournaments, treasure hunts, escape rooms, puzzles by mail, puzzles by email, puzzles on your phone.

But I guarantee you’ve never experienced anything like Club Drosselmeyer.

Imagine getting all gussied up in your best 1940s-era-appropriate garb and grabbing your tickets before heading out to a show in Cambridge, Massachusetts.

What kind of show, you ask? Well, a vaudeville-style variety show with live music, enchanting and exciting performances, and all sorts of mysteries and intrigue playing out before your eyes, all set during the heady days and nights of World War II.

And what if there was an elaborate puzzle hunt tying the entire event together?

In a nutshell, that’s a Club Drosselmeyer event.

And tickets are on sale now for their latest immersive show!

There are performances set for December 6th, 7th, 8th, 13th, and 14th for a two-hour whirlwind of puzzly theatricality. As the organizers themselves say, “Prepare yourself for another season of magic and mayhem, romance and revelry, champagne and sugarplums.”

Although I’ve never gotten to attend a Club Drosselmeyer event in person, a few years ago I participated in their virtual Club Drosselmeyer Interactive Radio Broadcast of 1943, and it remains one of my all-time favorite puzzle experiences.

I enjoyed two hours of wonderful music while tracking a rogue flying toaster, unraveling a criminal conspiracy during an air raid, decoding secret messages, helping a starlet choose the right lipstick for her show, and even performing a magic trick!

This year, they promise all sorts of fun surprises:

Our team is already hard at work choreographing dances and magic, crafting costumes, updating sets, building puzzles, writing insane stories and figuring out how to rope YOU into plots of espionage, military secrets, traitors, heroes, women’s rights, romance, technology, loyalty, ambition and movie stars. The band will be swinging, the drinks will be strong and you will look fabulous.

Club Drosselmeyer is run by a small and incredibly dedicated group of writers, performers, puzzlers, and musicians who put their all into this event every single year, and I simply cannot sing their praises loud enough.

Check out their website for more details and information on previous Club Drosselmeyer events. You will not be disappointed.

The Crosswordese Champion?

Crosswordese is an omnipresent part of crossword discussion online.

It’s a scourge! It’s annoying! It ruins the solving experience! Can’t constructors just somehow avoid these particular three- and four-letter combinations, no matter how convenient or crucial they are to the grid?!

Rarely a week goes by without a Reddit post dedicated to the subject or a prominent complaint about some aspect of grid fill in one of the blogs/outlets dedicated to covering the daily crosswords.

And it’s understandable. Whether it’s yet another directional clue or a team’s abbreviation on a scoreboard, some entries just irk people. It raises their ire.

Oh no! The crosswordese is slipping into my everyday vernacular!

Quick, summon some longer vocabulary that’s not conducive to crosswording. Gumption. Hurly-burly. Syzygy. Defenestration.

Phew! That’s better. Now where was I?

Right, crosswordese.

I was pondering the plague of crosswordese, and it occurred to me that there’s probably one particular source that has contributed more crosswordese than any other.

But what could it be?

There’s the music industry, of course. There are loads of musicians common to crosswords: ARIE, ENO, SIA, ARLO, ENYA, DRE, ETTA, ELLA.

The same thing goes for celebs. UMA, ANA, ESAI, INA.

The sports world has its own infamous crosswordese as well: ORR, OTT, PELE, ELS, ITO, ALOU, AROD, ASHE, ILIE, SOSA, YAO, ISAO AOKI.

But those are huge swathes of pop culture. Is there a single pop culture property that has helped (or hindered, according to critics) crosswords the most?

There are a few that come to mind.

Peter Pan offers not just PAN, but SMEE, HOOK, TINK, and NANA.

The Beatles gave us ONO, STARR, and SGT (for Pepper).

Lord of the Rings is certainly worth mentioning, adding ORC, ENT, and LOTR.

Game of Thrones was ubiquitous at one point, helpfully resurrecting OONA and adding ARYA (and to a lesser extent BRON, SANSA, HODOR, and CERSEI).

Then there are some serious heavy-hitters.

The Simpsons has NED, MOE, APU, OTTO, EDNA, and STU (of the Disco variety).

On the sci-fi side, Star Trek offers WORF, TROI, LEVAR, LUC (as in Jean-__), and options for USS. Star Wars is handy as well, with ARTOO, REY, EWOK, POE, HAN, and LEIA.

Not to be outdone, M*A*S*H has plenty to offer: SWIT, ALAN ALDA, FARR, RADAR, and of course NEHI.

I considered awarding the Crosswordese Crown to one of the franchises above, but it occurred to me that I might have to look back a little farther to find the Crosswordese Champion.

Okay, a lot farther.

Some might take issue with me calling the Bible part of pop culture, but there’s no denying its influence in crosswords: LEAH, CAIN, ABLE, ADAM, EVE, ESAU, NOAH, ENOS, EDEN…

That’s a pretty impressive list of crossword regulars.

And yet…

My gut says I might have to give credit to Roman Numerals as a whole. I mean, has any single cultural/pop cultural entity saved more cruciverbalists who’ve constructed themselves into a corner?

And has ANY solver cheered or celebrated when seeing a clue featuring a math equation AND Roman Numerals?

The balance of crosswordese gibberish and solver disinterest just might tip the scales here.

What do you think, fellow puzzlers? Is it the Bible, Roman Numerals, or another source that I missed? Let me know in the comments section below!

A New Way to Wordle!

Image courtesy of NBC News.

If you’re a Wordle fan, it’s not hard to get your daily five-letter fix of deductive goodness, either on your computer or your phone. (Or one of the many, many, many, MANY variations out there.)

But maybe that’s not enough for you.

Maybe you need to take your Wordling up a notch.

Maybe you need to experience Wordle in a whole new way.

Maybe you need an extra dimension of Wordle.

A third dimension.

Oh yes, Wordle is now available for solving in VR, thanks to the Meta Quest 3 Wordle app. (Though users of the Meta Quest 2 and the Meta Quest Pro can both always play.)

It’s a free download too!

Image courtesy of NBC News.

However, please forgive me as I ask one simple question…

WHY?

This isn’t like Beat Saber or Five Nights at Freddy’s or Resident Evil VII… there’s nothing about Wordle that particularly lends itself to the 3-dimensional virtual environment.

Letters don’t float around you in the ether to be plucked and tossed into the void to make words. The Wordle hovers in front of you, a little window. A 2-D pop-up. An interactive poster in a virtual room.

Otherwise, it’s just Wordle.

Oh, with one further little caveat…

There’s currently no way to connect your account to the VR play experience. So, if you do the VR version instead of your current method, you’ll lose your streak.

And we know how protective solvers are about their streaks!

Even without that streak-busting hurdle, I don’t see this making a big impact for regular Wordle solvers unless they add some bells and whistles to the VR solving experience.

What sorts of bells and whistles, you ask? Well, I have some suggestions:

— maybe stealing a page from the Octordle (but not as intense) and having multiple windows around you to solve at once
— a dancing mechanic where you must earn your next guesses through performance
— a dancing mechanic where you immediately display your victory dance to anyone who views your Wordle stats for the day
— a dancing mechanic, you know, in the jumpsuit and all, maybe with a wrench
— some dancing squirrels encouraging you as you solve
— actual bells and whistles, plus a kazoo or vuvuzela
— your favorite puzzle constructor or game show host, looking at you disapprovingly with every new guess you make

Just a few ideas, you know. Throwing them out there. Have your people call my people, VR Wordle People.

As for the rest of us Wordlers, I guess I’ll see you on social media. Mom, I got it in three today!

Puzzling Bodies

My eye was recently caught by the headline, “Retired Professor Builds Wooden Anatomy Puzzles.” The article in question is a human-interest piece detailing the woodworking career of former biology professor Roman Miller. AP Journalist Jillian Lynch writes, “Of interest to both oddity-seekers and students, Miller’s anatomy puzzles are a unique offering that blends his love of woodworking and understanding [of] the functions of organs in the human body.”

Interestingly, anatomy puzzles appear to make up only a small percentage of Miller’s recent artistic output. His website features several animal puzzles, a handful of numerically or alphabetically themed puzzles, two abstract shape puzzles, and—among the other miscellaneous wares—a single puzzle showing off the insides of a human head and torso. Yet the article chose to shine the spotlight on the anatomy puzzles, noting that Miller has made twenty such works over the course of his time operating a scroll saw. Lynch clearly knows that there is an allure to what lies inside of us, likely to reel in readers. Human anatomy is, after all, puzzling in real life, much more so than the alphabet or shapes.

An EMT’s worst enemy.

Several years ago, I trained to be an EMT. A regular class exercise was “trauma assessment,” during which a teaching assistant would invent a gruesomely injured patient. Students would evaluate this fictional character and then determine how best to treat them. One T.A. favored mythical creatures gone rogue—unicorn-horn stabbings and vampiric exsanguination. The assessment that stuck most clearly in my head revolved around an imaginary man’s evisceration-by-werewolf. I clearly remember concluding that a cool, damp cloth should be placed over the patient’s abdomen. The T.A. agreed, reminding us all never to try placing a patient’s intestines back inside their body. “Internal organs are a complex puzzle,” he said. “You do not have the training to put that puzzle back together correctly.”

Miller’s motivation for making those twenty puzzles was a desire to help young children learn the basics of anatomy, preparing them for further education in biology. Maybe those children would go on to become surgeons—those who do have the training to put the puzzle of the organs back together in the wake of a werewolf attack. While Miller is quoted in the article as saying, “Nobody makes anatomy puzzles,” the use of puzzles to teach anatomy is actually a very old concept, dating at least back to the 18th century. Dissectible wax models known as “anatomical venuses” provided medical students with an alternative to illustrations or cadavers when learning the body’s workings.

An ivory obstetrical model.

Although these models were strangely idealized in their femininity as compared to a bare-bones wooden rendering like Miller’s, they were undeniably puzzles—one essay opines, “18th century obstetrical models represent women simultaneously as ideals of graceful femininity and as puzzle boxes of removable parts.” Here in the 21st century, three-dimensional models representing humans as puzzle boxes of removable parts are readily available online, luckily with fewer misogynist undertones; for a lower price, you can download a digital human anatomy puzzle with timed challenges. Between models, computer games, and jigsaw puzzles, anatomical knowledge today is much more accessible than it would have been in the 18th century.

Still, there is perhaps no better manifestation of the theory that the map is not the territory. If you know how to put an alphabet puzzle in order, then we can likely say that you know the alphabet. A talent for piecing together a representational puzzle of a human’s internal organs, however, does not indicate that you’re equipped to put a real human’s intestines back where they belong. Unless you’re a surgeon—AKA a next-level puzzler—if you’re ever in the company of someone who has been eviscerated by a werewolf, I don’t recommend trying to transfer your skills to a flesh-and-blood context. Miller presents his jigsaw puzzles as a simple starting point for biological education. Ahead of that starting point lies a long and winding path, infinitely more complex than any map of the path could ever be.


You can find delightful deals on puzzles on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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5 Questions with Constructor Christina Iverson

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them. (Click here to check out previous editions of 5 Questions!) Today I’m excited to introduce our latest interviewee, Christina Iverson!

Christina is a crossword constructor and the assistant editor for the LA Times Crossword. When she’s not working on puzzles, she can often be found reading, knitting, biking or hiking. She lives with her husband and two young children in Ames, IA. Find Christina on Twitter at @xtinaiverson.


1. How did you get started with puzzles?

I’m a first generation crossword solver. I grew up with a love of words, books, games, and puzzles, but no one in my family solved crosswords. In my mind, crosswords were just about trivia, and using big words that no one really uses in real life. Not true! 

I realized that in 2018 when my son was a baby. My husband and I were trying to get him to fall asleep in his own bed at night before we went to bed (!). He’d usually last about 10 minutes before waking up again, crying. 

One night while our TV show was paused, I came back from our son’s room to find my husband working on a crossword puzzle. We realized that crosswords were more easily interrupted than TV shows, and started solving them pretty regularly together. I was really terrible at them at first, so I started solving puzzles by myself to get extra practice; it’s not as fun to solve puzzles with someone who knows the answer before you even understand what the clue is getting at.

It wasn’t very long before I started trying to construct my own puzzles. I’ve always been interested in creating puzzles and games; I invented my first board game when I was probably 5 or 6, made treasure hunts for my brother in grade school, and designed logic puzzles for my geometry teacher in high school. So it didn’t seem like much of a stretch to go from solving to constructing. 

The first puzzle I made was a puzzle for my husband, about our cat, George Melvin. I constructed on my own for a couple of months before I reached out to some mentors in the crossword community. Jeff Chen, Amanda Chung, and Ross Trudeau all gave me invaluable assistance at the beginning of my journey, and I don’t think I would have gotten published without their help.

2. What, in your estimation, makes for a great puzzle? What do you most enjoy—or most commonly avoid—when constructing your own? What do you think is the most common pitfall of constructors just starting out?

I think a great puzzle is one that brings a smile to your face. For me, it’s mostly about having fun theme entries and a good “aha” moment, and also keeping the grid clean and free from yucky crossword glue. 

I think the most common pitfall of new constructors is that they can be so enthusiastic that they move on to the next constructing stage too quickly. They often underestimate the importance of the theme entries, and move on to making a grid before having a solid theme set. The theme makes or breaks the puzzle, so if the theme isn’t well-conceived and well-executed, it doesn’t matter how great the rest of the puzzle is. They also often move on to writing clues before ironing out issues in a grid. I think many new constructors remember too vividly the times that they have run into words they didn’t know in a puzzle, and can have the attitude that all crosswords are full of obscure words and lots of abbreviations. (I definitely had this misconception when I first started out!) 

3. Do you have any favorite crossword themes or clues, either your own or those crafted by others?

My favorite puzzles to solve and construct are Sunday grids, and I especially like ones with wacky theme entries. I always try to make the theme entries as silly and fun as possible. One of my favorite puzzles I’ve made was in The New York Times with my frequent collaborator Katie Hale, and had R sounds switched for Ws. For example, “Cause for celebration at a pachyderm sanctuary?” led to AN ELEPHANT IN THE WOMB. 

And one of my favorite clues that always stands out for me was in a themeless puzzle by Matthew Stock—“Ground shaking stuff?” was the clue for PEPPER. So clever!

An elephant recently out of the womb.

4. How did you end up as Patti Varol’s assistant editor for The LA Times? And what’s next for Christina Iverson?

I have been submitting puzzles to the Crosswords Club and Daily POP for a while, so Patti was familiar with me and my work. In February, I had made a puzzle for the Boswords Winter Wondersolve, an online crossword competition. The constructors were all interviewed over Zoom, and Patti was watching. I mentioned in the interview that I’d love to be doing crossword things full time some day. About two minutes later, I had an email in my inbox from her about a potential job opportunity. Rich Norris was retiring in March, and she was looking for an assistant once she took over as editor for The LA Times. I enthusiastically said yes, and I’m so glad I did! I think we work together well and make a great team. 

I really like what I’m doing right now, and don’t see any big changes coming up on the horizon. I do hope that I’ll have more time for constructing once my son starts school in the fall, as right now I’m mostly just constructing on the weekend, and doing LA Times work during the week.

5. If you could give the readers, writers, aspiring constructors, and puzzle fans in the audience one piece of advice, what would it be?

You do you, and don’t let other people dictate what the right way is to solve puzzles. Puzzles are all about challenging yourself in a fun way. If it’s more pleasant for you to solve with a thesaurus and Wikipedia, then do that. If you enjoy speed solving, have fun that way.

And for new solvers and new constructors both, remember that no one is amazing the first time they do something, and that it takes time and practice, but you can have fun the whole time. 


Christina’s work can often be found in the Daily POP Crosswords app! Download now and keep an eye out for her name, and enjoy our other contributors’ puzzles while you’re there. You can find delightful deals on the Home Screen for Daily POP Crosswords and Daily POP Word Search!

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Puzzles in Pop Culture: The Escapism of White Collar

White Collar begins with an escape. Not from an escape room—the stakes are much higher; I’m talking about a prison break. Art thief, bond forger, and all-around con artist Neal Caffrey (played by Matt Bomer) has devised a plan to escape from his super-maximum security correctional facility. He changes his appearance rapidly by shaving, slicking his hair back, and donning a prison guard uniform stashed in a staff bathroom toilet tank. Accompanied by jaunty music, he strolls unrecognized past guards and fellow inmates. When he slides a key card through a gate’s reader, the light turns green. He’s free.

Four hours after Neal has disappeared into Manhattan, Peter Burke (Tim DeKay), the FBI agent who first arrested Neal, is called, and begins to interrogate the warden and marshals about the details of Neal’s escape on the way to Neal’s cell. Where did Neal get the guard uniform? Online uniform supply company. Where’d he get the credit card to buy the uniform? It belonged to the warden’s wife.

Neal’s cell is heavily decorated—with sketches, hash marks, poetry magnets. Where’d Neal get the key card for the gate? “We’re thinking he restriped a utility card using the record head on that,” the Warden says, nodding at the tape player. Peter examines the tape player, the wall decorations, the books and brochures on Neal’s bed. From all of the accumulated detritus of Neal’s imprisoned life, Peter begins to piece together where Neal would go and why. Neal’s escape was low on puzzles compared to an escape room, but the real puzzle comes now for Peter. Peter is an expert puzzler—his house is full of New York Puzzlethon trophies.

The solution is anticlimactic. Peter finds Neal on the floor of Neal’s ex-girlfriend’s emptied apartment, moping over her absence. Neal makes no further attempt to flee, but does make an opening gambit in the long game of securing his freedom; he asks Peter to meet with him back in prison if he can provide crucial intel on the elusive criminal Peter’s been chasing. What would have been four years in prison for running becomes four years released into Peter’s custody as an FBI consultant. With a GPS tracking device around his ankle, Neal walks into the sunlight once again. Thus, the show’s premise is established: Peter and Neal, FBI agent and con artist, taking down white collar crime together while going endlessly back and forth on whether they can trust one another.

Peter, Elizabeth, and Neal congregate in the Burke home.

Though it has its moments of suspenseful intrigue and poignant drama, White Collar is more lighthearted than many crime procedurals. The mood is kept buoyant partially by Neal’s charm, and by the chemistry between the leads (including Tiffani Thiessen as Elizabeth Burke—Peter’s wife—and Marsha Thomason and Sharif Atkins as Peter’s fellow FBI agents). Beyond that, however, there is an infectious playfulness woven into the screenwriters’ approach to storytelling. Whether the characters are planning heists or solving crimes, it feels like the show is presenting us with a game.

One episode draws out this undercurrent of playfulness, as Peter and Neal are literally presented with a game. The season three episode “Where There’s a Will” centers around a dispute over a $40 million inheritance. Brothers James (Danny Masterson) and Josh Roland (Christopher Masterson) each have a supposed copy of their father’s will, one with a relatively equitable distribution of funds, and one saying that James gets everything. Neal, as an expert forger, has been called in by the bureau to authenticate the wills.

Neal, noticing that the same person is responsible for all of the signatures on both wills, determines that both are forged, but it gets weirder. Handwriting analysis concludes that the deceased himself forged all of the signatures on his own wills. Weirder still, the witness names are anagrams of one another. Peter and Neal get to work puzzling out what other names might be hidden in those letters, and come to the same conclusion: Tycho Brahe, a 16th century Danish astronomer.

Then comes the biggest surprise thus far. Holding the stacked wills up to the sunlight, Neal realizes that, when overlaid, the wills include a drawing that resolves into what look like streets and a compass rose. “This isn’t a message,” Neal says. “This is a map.” The Roland sons have a slightly different take, recognizing the “compass rose” as actually “the sundial in La Monde Garden” (a fictitious location). The sons go on to imply that treasure hunts are an activity their dad once engaged in often, but neither seems interested, even when Neal posits that the real will is likely at the end of the hunt.

Peter is happy to return the wills to evidence. Neal, however, is still intrigued, trying his hardest to entice Peter into joining him at the sundial. Peter won’t bite, so Neal meets up at La Monde Garden with his criminal accomplice and best friend, Mozzie (Willie Garson). They notice faint numbers along the bottom of the wills’ pages, probable times, but those times on the sundial don’t seem to point to anything. Alternatively, they theorize that maybe something will happen when the sun hits 4:30—four hours from now.

Neal texts Peter, who’s at home with Elizabeth, for help, and Peter and Elizabeth dive into the puzzling readily. When Peter spots a little drawing of a tulip next to the times, Elizabeth supplies that tulips stand for spring and rebirth, and Peter’s inspiration is sparked. It isn’t spring now, but with the use of a sextant and a couple of mirrors, they can recreate the shadow that the angle of the springtime sun would cast at 4:30. Each of the times, in fact, have a different seasonal symbol associated with them.

Elizabeth and Peter join Peter and Mozzie to create the necessary shadows. Each shadow they cast points to a different letter on the sundial, spelling out “BSH,” an acronym that means nothing to any of them. Their stumped wondering is interrupted by a call with a startling revelation; James Roland’s young daughter has been kidnapped, and the kidnapper demands $6.4 million. This is enough motivation for Josh Roland to get involved in the treasure hunt, since the real will should give him the ability to pay his niece’s ransom. He knows what “BSH” stands for: Big Sky Hunting, what his dad always called going to the planetarium. Peter and Neal are off to their next destination.

I’ll refrain from spoiling the second half of the episode, but rest assured, even as the mood should have darkened with the girl’s kidnapping, an undampened spirit of playfulness remains threaded throughout. We’re back in the realm of the high-stakes escape room. Now, though, rather than orchestrating his own escape, Neal is playing a game for someone else’s freedom. Rather than scheming by himself, he’s relying on a gaggle of allies to help him each step of the way. The show may have started with Neal and Peter each as independent figures facing off against one another, but as I said, that form of game-play only leads to anticlimactic reveals. Real satisfying drama, in the world of White Collar, comes from games played together, absent self-reliance and self-interest.

With the GPS tracker around his ankle, Neal might not be as free as he was the moment he first stepped out of prison in the pilot. With friends on his side, however he’s much better equipped to mastermind a real escape. A real win.


You can find delightful deals on puzzles on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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