PuzzCulture 2024 Holiday Puzzly Gift Guide: By Category

Welcome to the PuzzCulture 2024 Holiday Puzzly Gift Guide!

We’re excited to be bringing you our biggest gift guide ever! There are so many tremendously fun and puzzly products to share with you. We just might be your one-stop shop for all things puzzly!

We’re sure you’ll find the perfect gift for any puzzler on your list!


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Puzzle Books

Pencil-and-paper puzzles are alive and well, and we’re happy to share some of our favorites with you.

Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like their Good Time Puzzle Fun Pack ($25.95), the Crossword Extravaganza collection ($9.99), or a value pack of Jumble puzzles ($16.95)! Maybe you’d like the ease of printing puzzles at home with Print N’ Solve Seasonal Crosswords ($2.99). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. They’ve got bundles and discounts for days!

And while we’re on the topic of puzzle books, some of the best constructors (and many favorites of the blog) have released their own books for your perusal! And with New York Times, Los Angeles Times, and USA Today puzzles to their credit, you’re sure to find some quality puzzlers within these pages!

Puzzmo Crosswords ($24.99 for two copies)

Black Crossword by Juliana Pache ($15.99)

Grids Don’t Lie, edited by Francis Heaney ($11.99)

Crimebits, puzzles by Robin Stears ($24.95)

A24’s 99 TV Crosswords, edited by Brooke Husic and Will Nediger ($34)

A-to-Gen Z Crosswords by Ada Nicolle ($12.99)

CynAcrostics Volume 10: Who, Me? by Cynthia Morris ($11.95)

25 Word Search Puzzles for Classic CHRISTMAS Lovers by Shawn Marie Simmons ($6.99)


In addition to those new collections above, here are some of our favorite puzzle books from previous years!

–Doug Peterson and Jeff Chen’s It’s So Easy Crosswords ($10.93)

–Paolo Pasco’s Crossword Puzzles For Kids ($5.88)

–Eric Berlin’s Puzzlesnacks: More Than 100 Bite-Size Puzzles for Every Solver ($12.91)

–Brendan Emmett Quigley’s Octopus Crosswords ($3.17)

–Todd McClary’s Fresh Freestyle Crosswords ($5.01)

USA Today’s Crossword Super Challenge 3 ($11.99)

–Frasier Simpson’s Cryptic Crosswords Volume 1Volume 2, and Volume 3 ($11.95 each)

–Andrews McMeel Publishing’s Pocket Posh Sixy Sudoku Easy to Medium and Pocket Posh Sixy Sudoku Hard ($8.99 each)

USA Today’s Sudoku Super Challenge 3 and Sudoku and Variants Super Challenge ($9.99 each)

–Andy Kravis’s Challenge Accepted!: 100 Word Searches ($8.01)

–Andrews McMeel Publishing’s Posh Take Care: Creative Challenge ($12.99)

USA Today’s Word Fill-In Puzzles Super Challenge ($9.99)

–Andrews McMeel Publishing’s Take Care by Posh: Inspired Activities for PeaceTake Care by Posh: Inspired Activities for ClarityTake Care by Posh: Inspired Activities for Tranquility, and Take Care by Posh: Inspired Activities for Balance [featuring crosswords and other puzzles] ($8.99 each)


Email Subscription / Downloadable Puzzles

Many top constructors and organizations market their puzzles directly to solvers, so between email subscriptions and downloadable puzzle bundles, you’ve got plenty of quality choices!

The American Values Crossword (subscription and daily puzzles, $50 for 1 year)

–Matt Gaffney’s Weekly Crossword Contest (starts at $3 per month on Patreon)

–Peter Gordon’s Fireball Crosswords ($32 for 1 year)

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

–Eric Berlin’s Puzzlesnacks bundles ($9.99 each)

–Andrew Ries’ Section Eight Puzzle Pack ($8)

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Also, there are some wonderful puzzle bundles available in exchange for donations to worthy causes!

Grids for Good, a 42-puzzle bundle supporting groups fighting systemic racism and coronavirus relief

Puzzles for Palestine, a 22-puzzle bundle for ending the siege of Palestine in Gaza and the West Bank

Women of Letters, an 18-crossword bundle by female constructors in support of women’s rights causes

These Puzzles Fund Abortion, a 23-puzzle bundle supporting women’s reproductive rights


Jigsaw Puzzles / Fill the Frame Puzzles

A-Puzzle-A-Day puzzle calendar (Insync Games)

Eight puzzle pieces, 365 different puzzles. Now that’s value for your money. Can you place these Tetris-like pieces to tell today’s date, or a favorite date, or any date you choose? ($16)

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Puzzometry

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available in seven different styles — Puzzometry ($22.33), Puzzometry Jr. ($17.58), Puzzometry Squares ($22.33), Puzzometry Hex ($22.33), Puzzometry Steps ($22.33), Puzzometry Six ($22.33), and Puzzometry Jr. 2 ($17.58) — you’ve got distinct challenges appropriate for all different ages!

[Check out the full review of the original Puzzometry by clicking here!]

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Geode Puzzle (Uncommon Goods)

Forget looking for the edge pieces, because these nature-based puzzles take jigsaws beyond the usual patterning. Geode Puzzle‘s flowing, unusual shapes and vibrant colors create a unique solving experience. ($65)


Brain Teasers

Roman Lock Box (Project Genius)

Take the usual gift-giving puzzle box to the next level with the Roman Lock Box. One of the brain teasers from the True Genius collection, the Roman Lock Box combines tile-sliding puzzles with traditional puzzle box elements to create a fun challenge for someone to unlock before receiving their prize! ($17.99)

[Check out our review of Roman Lock Box here!]

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Cluebox Escape Rooms in a Box (iDventure)

These multi-stage puzzle boxes are completely self-contained. You need to explore every inch of its surface to find clues and tools to unlock each stage of the puzzle box and reveal further challenges. Whether you delve into Davy Jones Locker ($49.99) or try to unravel the mystery of Schrodinger’s Cat ($39.99), you will definitely find your puzzly mettle tested by these devious devices!

Reflectron (Inverse/Project Genius)

Rubik’s Cubes are a puzzly tradition, but the only thing better is seeing how new solvers can innovate with the same concept. And Reflectron is literally another dimension away from the usual twisty puzzle. With different-sized cubes, Reflectron‘s shape becomes blockier and stranger with every twist! ($14.99)

[Click here for our full review!]

Archimedes’ Gear (Project Genius)

Not just one of the most beautiful, but one of the most challenging brain teasers I’ve ever come across, Archimedes’ Gear marvels with its simplicity. Can you puzzle out how to separate the two pieces, and then put them back again? This one will keep you guessing! ($29.99)

[Click here to check out our full review!]

Tavern Puzzles / Tucker-Jones House Inc.

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($29.95 each)

Athena (Project Genius)

Put your chess skills and tactics to the test with Athena. A puzzle requiring you to think several steps ahead in order to reunite a statue with its pedestal on a busy archaeological dig site, Athena has over 50 challenging patterns for you to solve! ($24.99)

[Click here for our full review!]

Lightbox (Eric Clough)

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up. As gorgeous as it is challenging, Lightbox is a very eye-catching puzzle that always wows new solvers. ($85)

[Check out our full review of Lightbox by clicking here!]

Egyptian Triglyph (Project Genius)

It’s hard enough to build a cube out of Tetris-style puzzle block shapes, but imagine trying to disassemble — and then reassemble one — INSIDE a 3-D triangular frame. Egyptian Triglyph bends your brain into new shapes and taxes your spatial awareness in very cool ways. A topnotch reinvention of a puzzly classic! ($17.99)

[Click here for our full review!]


Puzzle Games

Zendo (Looney Labs)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. In this puzzle game, you arrange Looney pyramids and other shapes into various designs, and then see if those designs conform to a mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($44)

Plus there are two expansion packs available for Zendoeach offering additional rules and varying in difficulty! ($5 each)

[Check out our full review for Zendo here and our review of Expansion Pack #2 here!]

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Lexicon-GO! (Winning Moves UK)

Are you a word-forming pro? Take your speed-solving skills and try them out with Lexicon-GO!, a Scrabble-style tile game suitable for solvers of all ages! ($13.95)

[Click here for our full review of Lexicon-GO!]

Pinbox 3000 (Cardboard Teck Instantute)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)


Board Games

Some of the puzzliest games on the market today are being made by top-flight board game companies, and we’ve got some marvelous games that will appeal to puzzlers of all ages!

The Island of Doctor Lucky (Cheapass Games/Greater Than Games)

People have been trying to kill Doctor Lucky for over twenty years, and this time around, you’re visiting his exotic island estate to try your murderous luck against the titular Doctor! The Island of Doctor Lucky offers a new gameboard to explore, new movement mechanics, and a very distracting cat. This is the best addition to the series yet! ($10)

[Check out our full review of The Island of Doctor Lucky by clicking here!]

Castle Panic! (Fireside Games)

Can you and your fellow players repel wave after wave of monsters as a team? Tackle a unique spin on traditional tower defense games in this cooperative game of resource management and tactics! ($35)

The Abandons (Puzzling Pixel Games)

Can you escape a dangerous labyrinth that changes every time you explore it? The Abandons pits the solver against a random deck, where luck, quick decision making, and puzzly skill all must be on your side if you ever want to see daylight again.  ($13)

[Check out our full review by clicking here!]

The Great Dinosaur Rush (APE Games)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

Tile Securing Travel Scrabble (Hammacher Schlemmer)

Hammacher Schlemmer has always been home to some intriguing Scrabble variants available — who could forget their World’s Largest Scrabble Game? — but when it comes to travel-friendly puzzle game fun, they’ve got just the thing. Tile Securing Travel Scrabble is perfect for those who want to solve on the go! Take your game anywhere and rest assured not a single tile will have moved! ($39.95)

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Godzilla: Tokyo Clash (Funko Games)

Choose one of these four iconic monsters and let loose your fury all over Tokyo in Godzilla: Tokyo Clash. This tactical monster-vs.-monster game allows you to smash buildings, vehicles, and your fellow monsters on a game board that’s different every time you play! Will you be King of the Monsters by the time Tokyo is in ruins? ($35)

[Check out our full review of Godzilla: Tokyo Clash here!]

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Tsuro: The Game of the Path (Calliope Games)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Try not to meet any other dragons or fly off the board! It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($40)

Chessplus

The first thing you learn in chess is how the pieces move. But what if that could change? What if you could make new pieces that move in unexpected ways? How would that change the game? With Chessplus, you’ll find out, as you mix and match chess pieces in order to capture your opponent’s king. The possibilities really are endless! ($45)

[Click here for our full review of Chessplus!]

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Qwirkle (MindWare)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($24.99)

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Cheapass Games in Black and White (Cheapass Games/Greater Than Games)

Yes, we’ve got a book in the Board Game section. Allow us to explain.

The library of Cheapass Games is expansive, but even diehard fans don’t have the majority of the company’s original game library. Unless, that is, they own Cheapass Games in Black and White, a hardcover compendium of every game from the black-and-white era. Featuring the rulebooks for famous titles like Button Men and Kill Doctor Lucky, alongside more obscure entries like Escape from Elba, this is a terrific resource for any game fan. ($15)


Card Games

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12 Days (Calliope Games)

A proper holiday-themed game for the holidays? You betcha. This wagering game, based on the 12 Days of Christmas, has some of the most beautiful art in the entire card game genre. Plus the two ways to earn points — winning each day of Christmas with the lowest card in the pot vs. keeping as many of a certain value card as possible for the end of the game — offer tons of strategic opportunities in a simple card game. What a treat! ($20)

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Star Trek Fluxx (Looney Labs)

Star Trek is an ever-expanding universe of stories, heroes, adventures, and questions to explore, so it’s only fitting that the ever-changing card game Fluxx has a host of Star Trek-themed card decks for you to try out. Whether you’re a fan of The Original Series or Deep Space Nine, there’s a Fluxx deck stacked with your favorite characters, villains, and pivotal moments from each show. ($22 each)

And you can combine and cross over those decks and play Fluxx like never before with The Archer Expansion and The Porthos Expansion. These small additional decks not only introduce characters from the show Enterprise to the mix, but they allow new rules for mixing up decks and new paths to victory. Plus they add the beloved pets Porthos and Spot to the game! ($5.00 each)

And if Star Trek isn’t your style, maybe you’d enjoy Fantasy FluxxWonderland FluxxAstronomy Fluxx, or any of the other marvelous variations on this classic quick-changing card game! ($20 each)

[Our review for the Porthos and Archer Expansions can be found here. And be sure to check out our full review of Star Trek Fluxx!]

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Gloom (Atlas Games)

Do you enjoy The Addams Family or the art of Edward Gorey? Then Gloom might be a strategy game worth checking out. In this tactical game with a sinister twist, you’re trying to make your Victorian family miserable for points and the lives of your opponents’ families better! Yup, misfortune equals good fortune for you! With gorgeous transparent cards you can lay over each other to track your scores, there’s no storytelling game out there quite like it.

With loads of expansions to add to the creepy world of Gloom — as well as the Gloomier spinoff game — this is hilariously macabre fun! ($27.95)

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Codenames (Czech Games)

It’s a race against time to locate all of your spies before your opponents. But in order to do so, you need to communicate information with a single word. Codenames will put your word association skills to work as you try to find secret agents disguised with code words, while avoiding innocent citizens and dangerous assassins along the way! ($19.94)

[Read our full review of Codenames here!]

Spaceteam (Timber and Bolt)

Can you repair your ship and get the engines up and running before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, heightened by the five-minute hourglass timer counting down your dwindling seconds before disaster strikes! A definite favorite around here. ($27.95)

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The Oregon Trail (Pressman Toys)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($14.99)

[Check out our full product review of The Oregon Trail by clicking here!]


Dice Games

Knot Dice Celtic Animals (Black Oak Games)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice Celtic Animals, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($45, available in several colors)

And you can add new wrinkles and patterns to your solving with Knot Dice and Knot Dice Squared! ($40 and $45, respectively)

[Click here to check out our full review of Knot Dice and Knot Dice Squared!]

Math Dice (ThinkFun)

Can you out-think and out-math your opponents when it comes to addition, division, square roots, and more? That’s what awaits players with Math Dice, a deviously fun game of who can get closest to the target with only their math skills and cleverness! ($6.99)

[Click here for our full review!]

Sagrada (Floodgate Games)

One of the most beautiful strategy games on the market today, Sagrada is a singularly peaceful gaming experience. Compete with other players to build the most beautiful stained glass window, but with dice instead of glass! Unique and challenging, Sagrada is something else. ($39.95)

Tenzi

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll ten 6’s before everyone else? ($16.95)


Marble Puzzles / Games

Gravitrax Starter-Set XXL (Ravensburger)

Simply the coolest marble run builder I’ve ever seen, the Gravitrax Starter-Set XXL offers hundreds of pieces and a terrific base to build upon. Create ramps, loops, and elaborate patterns with ease! And although there are smaller Gravitrax games to start with, the Gravitrax Starter-Set XXL is an absolute wonder! ($129.99)

[Click here for our full review!]

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Gearjits Roller Coaster (Gearjits)

Bring your puzzle skills to life as you assemble a working roller coaster from these wooden pieces. Assembling handcranks and gears to operate the machine along with the structure of the roller coaster itself makes this 3-D puzzle more exciting and satisfying than the average 3-D puzzle. ($39.95)


Escape Room / Solve the Mystery Games

Escape Room Advent Calendar (Insync Games)

This advent calendar has no numbers on the doors, and solving a daily puzzle is the only way to figure out which door to open! This clever, festive, chocolate-filled treat is a puzzly twist on a holiday classic! ($20 / $26)

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Wish You Were Here (The Enigma Emporium)

Imagine an entire mystery hidden across a handful of postcards. That’s the multilayered puzzle experience offered by Wish You Were Here, where a series of coded messages awaits you. Unravel all the secrets and discover an exciting tale of danger and spycraft along the way! ($15)

[And if you enjoy Wish You Were Here, there are all sorts of additional puzzle bundles to try out!]

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Exit: The Game: Dead Man on the Orient Express (Kosmos)

Exit: The Game products create an escape room experience by combining a deck of cards, a guidebook, a sliding decoder ring, an interactive phone app, and miscellaneous items to be used throughout the game. What sets Dead Man on the Orient Express above and beyond is that there’s a mystery to solve in the background, even as you tackle all the delightful escape room-style puzzles! ($14.99)

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Alice is Missing (Hunters Entertainment)

Can you and your fellow players solve a mystery without ever saying a word? That’s the challenge offered by the uniquely atmospheric and haunting RPG mystery game Alice Is Missing.

A game played entirely through text messaging, each player takes on the role of a character in the town of Silent Falls, trying to find out what happened to Alice Briarwood. We promise, you’ve never played anything like it. ($21.99)

The Light in the Mist (Allplay)

We’ve got puzzles in calendars, puzzle boxes, games, and playing cards, but how about a puzzle AND a story hidden in a tarot deck? The Light in the Mist walks you through the memories of a missing friend and creates a unique puzzle-solving experience! ($32)

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Enigmas Puzzle Hunt Playing Cards (David Kwong/Dave Shukan)

A puzzle hunt lurking within a normal deck of cards? It sounds impossible, but when you’re dealing with puzzler and magician David Kwong, anything can happen with Enigmas! Can you unravel the mystery hiding amongst these playing cards? ($18)

Unlock! Games (Asmodee)

Unlock! games consist of entirely of a deck of cards and your app. The cards provide locations, challenges, helpful items, solutions, and warnings, all identified with numbered or lettered cards in the deck. There are numerous Unlock! escape games to try — covering everything from haunted houses to desert islands — and they’re offered in sets of three! ($29.99)


Party/Group Games

That’s Not a Hat (Ravensburger)

A White Elephant gift exchange is always a fun time, especially watching the gifts getting traded all around. But, if they were still wrapped, could you remember every gift as it moved from person to person? That’s Not a Hat puts your memory to work, asking if you can recall each gift as it is hidden from view and passed around the table. It’s tougher, and more fun, than you think! ($9.99)

[Click here to check out our full review!]

Coaster Games (The Dark Imp)

Coaster Games is a six-pack of games encompassing all sorts of gameplay styles. Counting, word building, deduction, strategy, resource management, and more, and they all fit in your pocket. Perfect for parties or quickplay fun between longer game sessions, you’re guaranteed to find something to enjoy here! (£6.99)

[Find our review of Coaster Games here!]

Sounds Fishy (Big Potato Games)

What’s better than a trivia game? A trivia game with bluffing! Can you convince your fellow players that your fake trivia answer is the correct one? Try your luck and your skill with Sounds Fishy! ($19.99)

Wavelength (Asmodee)

Can you get your teammates to pick the exact spot on the dial you want… with a single word? That’s the challenge of Wavelength, a literal game of inches that shows where our opinions differ and where they align. A terrific party game you can learn in seconds! ($34.99)

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Cracker Games: The Imp Box (The Dark Imp)

Six unique family games in a reusable box that looks like a Christmas cracker? What an idea! Voting, collecting, observation, and trading are among the gameplay styles you’ll find in The Imp Box, and this neat little package packs a lot of variety into a small space! (£19.99)

Slapzi (Tenzi)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($21.95)

[Click here to check out our full review of Slapzi!]

Decrypto (IELLO)

Can you covertly communicate with your teammates without revealing your secret code to the opponent team? That’s the name of the game in Decrypto, a party game all about word association and deduction. The first team to crack the opposing team’s codes twice wins! ($24.99)


Items By Puzzly People

Notebooks, Ornaments, and Crafts by DGhandcrafted

How to Fool Your Parents: 25 Brain-Breaking Magic Tricks by David Kwong ($12.99)

Pool Party: The Painless Path to Practically Perfect Pool Playing by Robin Stears ($9.99 kindle, $24.99 hardcover)

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Word Nerd Mug by Penny Press ($19)


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide! So great to have so many of you back, and so marvelous to welcome so many new faces and new puzzles and games!

Product Review: Roman Lock Box and Archimedes’ Gear

[Note: I received a free copy of these puzzles in exchange for a fair, unbiased review.]

Forgive these somewhat shorter reviews, but it’s really hard to talk about brainteasers and puzzle boxes without accidentally spoiling them for users. So you get a two-for-one review today!

The perfect puzzle gift box needs to walk a difficult tightrope. It has to be challenging enough to justify the cost, intuitive enough that a person understands the basic idea without instructions, and yet not difficult enough to ruin the holiday or event by causing frustration.

(Cue a vivid Christmas memory of my sister shaking a puzzle box so hard she accidentally solved it and sent a gift card flying across the room.)

The Roman Lock Box walks that tightrope deftly. It manages to combine classic puzzle box elements (symbol clues, moving elements requiring careful positioning, parts that look seamless but aren’t) and combines them nicely with a sliding-block puzzle that offers a far different challenge than the usual puzzle box tricks.

Factor in the clean design, the well-made pieces, and the delightful slot in the side (allowing non-solvers to place their gift inside without actually having to solve the puzzle themselves!), and you have a suitably challenging way to keep your giftee busy for a bit.

[The Roman Lock Box is for ages 8 and up, and it’s available from Project Genius and participating websites, starting at $17.99.]

Our second brain teaser is a total 180 from the previous one. The Roman Lock Box has a number of moving parts and things to fiddle with and try out, offering a plethora of options to a solver.

Archimedes’ Gear, on the other hand, is mind-scramblingly rigid. Brutally challenging in its simplicity. Twist and turn it, flip it, rearrange it, hold it at all angles, and it seems to give you nothing. I don’t know that I’ve ever been left so baffled at the start of a solve like I was with Archimedes’ Gear.

Naturally, that’s part of its genius. It really feels like a piece of ancient technology that fell into your hands, and you’re missing some valuable bit of insight that would help you operate it.

That initial bafflement does give you ample time to admire this absolutely beautiful puzzle, though. The color choices, the materials, the feel of the puzzle as you examine it from all sides. There’s even a lovely auditory quality to it, hinting at what awaits the solver inside if its secrets are uncovered.

This puzzle is ranked a 4 out of 5 in difficulty, and I think that’s very fair. I’ve solved a number of brain teasers and puzzles from Project Genius, and Archimedes’ Gear felt a step beyond most of them.

Of course, that only makes it more satisfying when you finally realize what’s going on here. Not a puzzle for the faint of heart (or those lacking in patience and determination), but still one definitely worth your time.

[Archimedes’ Gear is for ages 14 and up, and it’s available from Project Genius and participating websites, starting at $29.99.]

Puzzling Bodies

My eye was recently caught by the headline, “Retired Professor Builds Wooden Anatomy Puzzles.” The article in question is a human-interest piece detailing the woodworking career of former biology professor Roman Miller. AP Journalist Jillian Lynch writes, “Of interest to both oddity-seekers and students, Miller’s anatomy puzzles are a unique offering that blends his love of woodworking and understanding [of] the functions of organs in the human body.”

Interestingly, anatomy puzzles appear to make up only a small percentage of Miller’s recent artistic output. His website features several animal puzzles, a handful of numerically or alphabetically themed puzzles, two abstract shape puzzles, and—among the other miscellaneous wares—a single puzzle showing off the insides of a human head and torso. Yet the article chose to shine the spotlight on the anatomy puzzles, noting that Miller has made twenty such works over the course of his time operating a scroll saw. Lynch clearly knows that there is an allure to what lies inside of us, likely to reel in readers. Human anatomy is, after all, puzzling in real life, much more so than the alphabet or shapes.

An EMT’s worst enemy.

Several years ago, I trained to be an EMT. A regular class exercise was “trauma assessment,” during which a teaching assistant would invent a gruesomely injured patient. Students would evaluate this fictional character and then determine how best to treat them. One T.A. favored mythical creatures gone rogue—unicorn-horn stabbings and vampiric exsanguination. The assessment that stuck most clearly in my head revolved around an imaginary man’s evisceration-by-werewolf. I clearly remember concluding that a cool, damp cloth should be placed over the patient’s abdomen. The T.A. agreed, reminding us all never to try placing a patient’s intestines back inside their body. “Internal organs are a complex puzzle,” he said. “You do not have the training to put that puzzle back together correctly.”

Miller’s motivation for making those twenty puzzles was a desire to help young children learn the basics of anatomy, preparing them for further education in biology. Maybe those children would go on to become surgeons—those who do have the training to put the puzzle of the organs back together in the wake of a werewolf attack. While Miller is quoted in the article as saying, “Nobody makes anatomy puzzles,” the use of puzzles to teach anatomy is actually a very old concept, dating at least back to the 18th century. Dissectible wax models known as “anatomical venuses” provided medical students with an alternative to illustrations or cadavers when learning the body’s workings.

An ivory obstetrical model.

Although these models were strangely idealized in their femininity as compared to a bare-bones wooden rendering like Miller’s, they were undeniably puzzles—one essay opines, “18th century obstetrical models represent women simultaneously as ideals of graceful femininity and as puzzle boxes of removable parts.” Here in the 21st century, three-dimensional models representing humans as puzzle boxes of removable parts are readily available online, luckily with fewer misogynist undertones; for a lower price, you can download a digital human anatomy puzzle with timed challenges. Between models, computer games, and jigsaw puzzles, anatomical knowledge today is much more accessible than it would have been in the 18th century.

Still, there is perhaps no better manifestation of the theory that the map is not the territory. If you know how to put an alphabet puzzle in order, then we can likely say that you know the alphabet. A talent for piecing together a representational puzzle of a human’s internal organs, however, does not indicate that you’re equipped to put a real human’s intestines back where they belong. Unless you’re a surgeon—AKA a next-level puzzler—if you’re ever in the company of someone who has been eviscerated by a werewolf, I don’t recommend trying to transfer your skills to a flesh-and-blood context. Miller presents his jigsaw puzzles as a simple starting point for biological education. Ahead of that starting point lies a long and winding path, infinitely more complex than any map of the path could ever be.


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Puzzles in Pop Culture: Ten-Letter Word for “Fundamental”

Arthur Conan Doyle’s tales of Sherlock Holmes have myriad adaptations, some with a cast of mice, some medical dramas, some featuring aliens and government conspiracies. Still others hew closer to the original nineteenth-century stories, whether in the form of a period piece, like the films starring Robert Downey Jr., or a modernization, like BBC’s Sherlock. My favorite of this genre is the undersung CBS police procedural/drama Elementary, which ran from 2012 to 2019. Starring Jonny Lee Miller as Sherlock Holmes and Lucy Liu as Joan Watson, Elementary is set in modern-day New York, with Sherlock acting as a pro-bono consultant to the NYPD (he describes himself as a specialist in “deductive reasoning”). While former surgeon Joan Watson eventually becomes Sherlock’s partner in crime-solving, initially, her role is to be his sober companion.

Elementary stays faithful to Arthur Conan Doyle’s depiction of his protagonist as a drug user, opening with Sherlock escaping early from rehab, only to find Joan waiting for him, as she was hired by his father to help him stay sober. His struggles with addiction, time in 12-step meetings, and relationships with other addicts remain mainstays of the series throughout all seven seasons. The work that Sherlock performs, using his deductive reasoning skills for the police, is considered by both him and Joan to be an integral part of his recovery process. Crime-solving keeps his mind busy, giving him constant puzzles to solve.

At its heart, this is a show about solving puzzles. Sherlock’s job is putting together murder motives and methods; his hobbies are picking locks and stockpiling trivia. He gazes at the world as though it is one big jigsaw puzzle and everything needs to be placed just so to make sense. All the pieces are there; you just need to know how to look at them correctly. One episode even hinges on a love of crosswords.

Season one, episode eight, “The Long Fuse,” depicts a bomb going off in the vent of a web design firm’s office. When Sherlock and Joan are called to consult, they discover that the bomb was built four years prior to detonation. The episode is set in 2012, but the logo on the bomb’s battery is from October 2008, as are the newspaper pieces that were stuffed inside. Pieced together, the newspaper shows a Barack Obama who was still only a senator. The man who detonated the bomb did so by mistake: intending to order a sandwich, he called the detonating pager instead of the deli.

Meanwhile, the specter of Sherlock’s addiction reappears. He goes to investigate the company that rented the bombed office four years prior, rifling through the threatening letters they’ve received from ecoterrorists. The company’s head, Heather Vanowen—played by House’s Lisa Edelstein—walks in on Sherlock’s research and says that she recognizes him as a fellow addict. The moment is tense, until she clarifies, “Crosswords.” She used to have her habit under control, but ever since The New York Times put their archives online, she can’t get enough.

This confession is her undoing. Sherlock didn’t just discover the October 2008 date on the newspaper; he also found the imprints of someone writing on a page above—the word NOVOCAINE, which happened to be the answer to the clue “Pain’s enemy” in that day’s crossword. NOVOCAINE serves as a sufficient sample of the perpetrator’s handwriting; all it takes is asking Heather to fill out a few forms, and presto! Her handwriting can be matched to the crossword, clearly identifying her as the bomb’s builder.

The episode comes to an end with Sherlock’s new 12-step sponsor, Alfredo (Ato Essandoh) pulling up to Sherlock and Joan’s brownstone with a shiny new car. A former carjacker and current security consultant, he’s been tasked with trying to break into the car’s security system. Knowing Sherlock’s love of puzzles, he figured he would first let Sherlock take a crack at it.

Earlier in the episode, Alfredo explained the key to being Sherlock’s sponsor: patience. He needs someone to be patient and methodical, the way anyone solving a puzzle must be. As I said, puzzles are the heart of the show, not just in the sense that they’re at its core, but that they permeate the emotional aspects as well. In the world of Elementary, one must be patient and methodical to solve a murder, to solve a crossword, to break into a car’s security system, and to grow and heal.


To think, a prison sentence could have been avoided had Heather simply stuck to solving digital crosswords like Daily POP’s. No ink-stained muss, no legal fuss, no trace of handwriting or physical evidence left lying around in an office vent, waiting to explode.

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Puzzly Podcasts: 99% Invisible and Revisiting the “Average Solver”

A geodesic dome.

Buckminster Fuller, inventor of the geodesic dome and the World Game, once said, “Ninety-nine percent of who you are is invisible and untouchable.” This quotation inspired the title of 99% Invisible, a podcast about aspects of the designed and built world that typically go overlooked. Hosted by journalist Roman Mars, 99% Invisible began in 2010 as a joint effort between the San Francisco-based American Institute of Architects and SF public radio station KALW. Since April 2021, the podcast has been owned by broadcasting giant Sirius XM, but has remained essentially the same. On a weekly basis, Mars continues to provide listeners with calmly narrated explorations of topics like efforts to track the pandemic, the history of grocery store “ethnic food” aisles, and the skull logo representing Marvel’s Punisher character, including its memetic use among reactionaries.

It might sound counterintuitive, or in Mars’ words, like a “perversity,” to break down elements of design in a purely sound-based format. Without accompanying visuals, how are we meant to truly appreciate a discussion of graphic design in film and television, or the history of Hawaiian shirts? Mars considers the absence of images a boon, saying, “I thought the concept of doing a design radio show where you strip away the visual aesthetics actually made sense, it got to the parts of design I really loved, which was the problem solving.”

This element of problem solving at the core of every episode will likely appeal to any die-hard puzzler. If you’re interested in episodes more explicitly aligned with your love of puzzles and games, I would recommend starting with episode 189, “The Landlord’s Game,” about Monopoly, or episode 335, “Gathering the Magic,” about—you may have guessed—Magic the Gathering, or even episode 349, “Froebel’s Gifts,” which more broadly considers the history of play as a tool of intellectual development.

In Community, the attempt to represent an average human being led to this terrifying mascot.

Then there’s episode 226, “On Average.” My predecessor on the blog previously discussed the issues with the concept of the “average” crossword solver, questioning popular ideas that the average solver might not be familiar with spoon theory or arepas, and what these assumptions imply about the average solver’s identity. “On Average” takes Glenn’s questioning a step further, walking listeners through a nineteenth-century astronomer’s innovation of reducing human populations to statistical averages. The episode focuses most closely on the practice of flattening people out to bodily averages, but also discusses average calculation for social phenomena like marriages and murders, and the rise of the idea that the “average” is “morally the way to think about people.”

99% Invisible‘s host and guests take the stance of critiquing the average as ideal. One example the episode traces is the WWII design of Air Force planes for the average pilot. Most WWII pilots were not anywhere near average; in fact, zero of the 4,063 pilots measured in one study came anywhere close to perfectly fitting the average, and even when standards were relaxed, only a meager handful had average measurements. Todd Rose, author of The End of Average, sums the issue up thusly: “If you are designing something for an average pilot, it’s literally designed to fit nobody.”

The same might be said of puzzles. If we construct a puzzle for the average solver, are we really constructing a puzzle for anyone at all? Or has all the life been sucked out of the puzzle, all the potential for anyone to connect with its quirks? To settle into the cockpit and soar? If ninety-nine percent of who we are is invisible and untouchable, then ninety-nine percent of who we are cannot be reduced to statistics, cannot be turned into averages. Whether physically or mentally, people are more than patterns, more than perfectly proportioned crash test dummies, and every aspect of the world should be designed with this in mind, from planes to puzzles.


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Puzzly Podcasts: Song Exploder as Truth Window

There’s no place like home . . . especially if your home has a truth window installed.

“A truth window,” Wikipedia tells us, “is an opening in a wall surface, created to reveal the layers or components within the wall.” The inner workings of a house become elevated to the status of a treasured possession, displayed in a structure reminiscent of a small china cabinet or an oil portrait’s frame. Often, though not always, the material seen through the window’s glass pane is straw, simultaneously intricate in its multiplicity (a straw bale is made up of so many individual strands) and deceptively simple, rustic. Reminiscent of how The Wizard of Oz‘s scarecrow thought that his straw construction necessarily meant the absence of a brain, only to find out at the story’s end that he had been a brilliant, complex thinker all along.

A 2011 blog post by Geoff Manaugh compares truth windows to cannulas installed in the sides of cows to make their digestive systems accessible, and to the purely hypothetical idea of installing an upside-down periscope into the sidewalk of a dense urban area, showing off the infrastructure below (“subways, cellars, plague pits, crypts, sewers”). A truth window is a bloodless dissection, an invitation to contemplate—even treasure—the buried mechanics that we normally take for granted.

Hrishikesh Hirway began the music podcast Song Exploder in 2014 with a similar invitation in mind. His recent TED Talk, “What you discover when you really listen,” begins with Hirway drawing a comparison between a song and a house. The musical artist puts all this work, all these materials (all these bales of straw!) into a song, and while the listener is able to appreciate the beauty of the finished product as they walk past it on the sidewalk, they are not usually able to appreciate the work or the materials, the insides, the layers. They need a truth window. They need a skilled interviewer to join the musical artist in breaking down the song into its component parts.

An example of a truth window showing off straw.

Hirway explains, “Inside a song, there are all these parts that get imagined, and written, and recorded, that are so full of thought and beauty, but only the people who made the song ever get to hear those pieces on their own. All those pieces get smushed together in the final version that comes out.” Enter Song Exploder, in which Hirway sits down with a different musical artist each episode to trace the evolution of one of their songs. Raw clips of individual elements from the song—a beat here, a backing vocal track there—are interspersed throughout explanations from the artists of how the song grew, layers locking together into fantastical, never-before-seen structures like in a game of Tetris.

Continuing the house metaphor, Hirway says, “I thought this way, an artist could bring a listener in, and give them a guided tour of this house they made. They could point to the foundation and say, ‘This is how the song got started,’ and then as more and more layers get built on top, eventually the full song gets revealed.” Over the course of eight years, Song Exploder has featured a wide range of musical artists, including Willow Smith, Yo-Yo Ma, Nine Inch Nails, The Microphones, and The Roots. The staggering array of guests spans genres, fame levels, and stylistic approaches to music’s creation. Similarly, there are a variety of approaches to thinking about music’s creation; each artist tackles the challenge of co-constructing their truth window with Hirway differently.

Neko Case, in the episode on her song “Last Lion of Albion,” is focused on the technical details, the use of vocoder and reverb and the inability to harmonize successfully with herself. She tells guest host Thao Nguyen (of Thao With the Get Down Stay Down), “I like reverb because it’s showing what your human voice is vibrating, and how that reacts to that surroundings. Like how far am I from that wall? Or is this room made of concrete? Is there a lot of glass in here? Is there wood? . . . It kind of reminds you that the room is an instrument in a way.” Christine and the Queens takes a slightly different tack when dissecting “Doesn’t Matter,” speaking in heaps of figurative language. She compares the song as a whole to a Greek tragedy complete with choral input, compares distortion to “doing lace details,” and says that the mistakes she heard on the track and chose to keep, “To me, sounds like a spine . . . It feels like if you remove that, everything crumbles.”

Regardless of whether an artist is speaking about the nitty-gritty technical behind-the-scenes of a song or the more emotive, poetic work that went into its construction, a common thread of attention to structure is sewn throughout these podcast episodes. The structure of a house, the structure of a room, the structure of a skeleton. Without fail, in each episode, Song Exploder opens up a little door in a song’s wall and waves listeners through, taking us on a tour of the subways, cellars, plague pits, crypts, and sewers contained within, showing us first the haystacks and then the needles strewn throughout, sharp and shining, prizes you might never have thought to look for otherwise.


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