PuzzleNation Reviews: ROFL!

Here at the PuzzleNation blog, we love spreading the word about new puzzle-solving experiences of all sorts.

So we were intrigued when we heard about a new puzzly party game that utilized textspeak and abbreviations. We contacted the folks at Cryptozoic about it, and they were gracious enough to pass along a free copy of ROFL!, allowing us the chance to give it a thorough PuzzleNation vetting.

And ROFL! is a seriously fun time.

Masterminded by John Kovalic (artist for games like Munchkin and Apples to Apples, creator of the comic strip Dork Tower), ROFL!’s concept is simple.

Players try to create abbreviations of pop culture terms, phrases, and quotations for other players to decode, using only the symbols available on a standard keyboard. (So basically, numbers, letters, punctuation, and a select few others.)

So everyone takes turns being The Guesser (the one who must unravel the abbreviations conjured up by the other players, The Writers), starting with the person who used the fewest characters in their abbreviation. You award points for correct guesses (to both Guesser and Writer), and whoever has the most points after three rounds wins.

Groups of up to seven can play (three is the minimum needed), and with hundreds of possible messages (the cards are double-sided to maximize options) across six categories, you’re not likely to run out of new abbreviations to solve anytime soon.

(Plus with personal whiteboards, markers, erasers, and tokens, you have everything you need boxed up and waiting for you.)

ROFL! slots beautifully into the same party-game niche as Taboo and Scattergories: games that rely on the ingenuity of your fellow players to make the most of the gameplay, and ones that evoke fits of laughter with total ease.

I recruited four fellow puzzlers to try it out over lunch, and not only were we playing within minutes, but the laughs were rolling soon after.

I’ll give you an example from our second round:

The quote to guess was “It’s quiet over there. Too quiet.”

So I quickly scribbled “ITS QT > THR, 2 QT”

13 characters. So I placed my marker on the 13, and luckily, I used the fewest characters, so the Guesser turned to me first.

There’s only one guess per Writer, but I was optimistic.

The guesser got the first part easily. “It’s quiet over there…”

But then she paused. Uh-oh.

“It’s quiet over there… Two quarts?”

Everybody burst out laughing. (She did end up getting it on her second try, but the points go to the second Writer in that case.)

From a puzzle perspective, figuring out how to abbreviate quotes and sentences (all while the sand in the timer quickly dwindles) is a terrific puzzly challenge. After all, anyone who solves crosswords is intimately familiar with unscrambling unlikely (and sometimes baffling) abbreviations, and with the proliferation of textspeak thanks to greater and greater smartphone use, you’re sharpening your ROFL! skills every time your phone vibrates.

But writing your abbreviation is also an exercise in strategy. Do I risk using fewer characters in order to go first (first guess is worth the most points), or do I hedge my bet and go for clarity, even if I’m second or third to go?

Here’s an example from our game:

The quote was “Live long and prosper.”

So I put all my eggs in one basket and wrote “L L & PSPR”, hoping that “prosper” would carry the load and the Guesser would be able to figure out the rest from there. With only 7 characters, I was the first Writer on the board.

The Guesser was stumped, though. Time ran out before she could even guess.

The next Writer stepped up. (She used 9 characters and was next in line.)

Her abbreviation was “Lg Lv & PSPR”, and even though she accidentally mixed up the order of “live” and “long”, the Guesser immediately blurted out “Live long and prosper!”, securing them 2 points a piece.

In this instance, it was worth using a few extra characters and sacrificing being first in order to get the points.

With the social aspect, the improvisational aspect, and the puzzly aspect, ROFL! pushes a lot of ideal game-playing buttons, and it does so with style.

(And don’t tell the bosses, but the game was so popular that we played again during work hours the same day. *wink*)

All in all, it’s a good time for puzzlers and board game fans alike. John and the Cryptozoic Entertainment crew have a real winner on their hands here.

Thanks for visiting the PuzzleNation blog today! Don’t forget about our PuzzleNation Community Contest, running all this week! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with Jordan Diehl and The Great Urban Race

Welcome to the third edition of PuzzleNation Blog’s newest feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jordan Diehl as our latest 5 Questions interviewee!

Jordan is a Senior Manager for the Great Urban Race, a city-spanning puzzle competition that combines puzzle-solving, scavenger hunts, and physical challenges to create a unique, whirlwind challenge based around the landmarks and curiosities of a given city. (Previous GUR events have taken place in Seattle, Minneapolis, Atlanta, Philadelphia, Las Vegas, and many other American cities.)

Teams gather to tackle the numerous mental and physical obstacles in a certain amount of time as they explore the city. Players are allowed to have remote help as well, often recruiting friends as “tech support” to hunt down locations for them en route. (I’ve served as tech support for my sister on several occasions. Check out our previous GUR adventures here.)

It’s a terrific workout, a great mental exercise, and some serious fun.

With the latest edition of the Great Urban Race hitting New York City in two days, Jordan was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jordan Diehl and the Great Urban Race

1.) The race is a combination of mental dexterity and physical endurance, often requiring contestants to solve on the fly. How much does each city impact the puzzles the contestants encounter? Do you choose certain cities with puzzles/questions already in mind, or do the cities dictate the puzzles?

Great Urban Race is all about finding the hidden gems of the city we are in, so we like to incorporate interesting and historical facts about the city whenever possible when creating puzzles!  We have a group of cities that are perfect for Great Urban Race, and we love visiting those on an annual basis. (Full list on our website here) There are some types of puzzles that we can incorporate in multiple cities, but in general we like to be pretty city-specific.

We do puzzles of all levels of difficulty, but some of our favorites are Sudoku, logic puzzles, as well as word-puzzles.  Our site is actually being updated now with some example clues—those can be found here.

2.) The Great Urban Race has held events all over America. Which city offered the most challenging race, either in terms of puzzles or the physical challenges?

The cool thing about Great Urban Race, both as a participant and as an Event Director, is that every year AND every city are completely different and pose their own challenges.  Each race has at least one challenge that will put Masterminds (what we call our participants) out of their comfort zone in either a fun or scary way—some past examples of this have been jumping off a 50 ft platform onto a large inflated airbag, rock climbing, walking on fire, and eating some pretty gross things.  It’s our favorite to plan but also the most challenging piece of each race for us as well!

3.) How many people contribute to each race’s puzzles? Do you have a resident puzzlesmith, or does everyone get a chance to contribute?

We have a team of eight dedicated Event Directors for Great Urban Race.  Everyone gets a chance to contribute to the city’s puzzles, but we do have one “Cluepervisor” who is our resident expert on writing clues and thinking of new and exciting challenges.  The Cluepervisor and her team have a pretty awesome job—they take everyday items and think of how to make it a fun challenge for our participants and do a LOT of puzzle solving for inspiration.

4.) What’s next for The Great Urban Race?

Our regular season is in full swing and will conclude November 2nd in San Diego.  We are so excited to announce that our 2013 National Championship will be held in San Juan, Puerto Rico.  The top 25 teams from each city qualify for this event where the stakes are even higher and the cash prizes are much bigger as well.  New this year, we will be distributing the cash prizes as a total of $10,000 between our top 8 teams.  We’ve also re-launched several of our 2014 locations and registration is available now!

5.) What is one thing you’d like every competitor (and aspiring competitor) to take away from the experience?

We are focused on providing a fun and unique experience for our competitors. We want you to be challenged both mentally and physically, but also give you a Saturday to remember! The cool thing is that it can really be what you make of it—you could run upwards of 8-10 miles and have a really great body and mind workout or take public transportation and run less than 2 miles but learn a lot about your city and complete some really fun challenges along the way.  There’s definitely something for everyone in Great Urban Race!

Many thanks to Jordan Diehl for her time. Check out the Great Urban Race on their website for plenty of race pics and details! I can’t wait to see what they’ll cook up next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

Puzzles and games: A community of hobbyists

A friend of the blog passed along a fascinating article analyzing the current gaming market.

The piece encompasses console games, PC games, mobile games, and MMOs (massive multiplayer online games, like World of Warcraft), and not only categorizes different types of gaming experiences, but predicts the future of the gaming business as a whole.

From the article:

“The concept of one true gamer community will be less feasible as evergreen hobbies grow in popularity. Instead, we have a crazy mixing bowl of diverse, separate, long-term communities. Few will share the same values or goals. Few players will consider themselves having anything in common with players of a different game.

Social organizations such as PAX will still promote common ground, much like the Olympics promotes common ground between athletes. But day-to-day cross-pollination will be rare.”

And his conclusion is one that rings true for puzzle-games particularly:

“The shift comes from realizing that individual digital hobbies will soon to be the default play pattern.”

Puzzles and puzzle games are famously singular endeavors. Crosswords and Sudoku puzzles hardly lend themselves to group play (unless you’re asking for help), and often the only “interaction” comes in tournaments or other forms of competition wherein individuals are pitted against each other in isolation.

The expansion of puzzles and puzzle-games into the mobile market (tablets, smartphones, etc.) has helped solidify this. Whether it’s Angry Birds or our own Classic Word Search iBook, puzzle-solving games remain something of a solitary hobby.

(The big exception to the rule here is, of course, Words With Friends and other Scrabble variants.)

But the similarities between the PuzzleNation community and the gaming community don’t end there.

We too have our “grinders” (those who enjoy one particular game to the exclusion of others, posting impressive monthly scores) and our “aficionados” (those who dabble in all kinds of puzzles, peppering the scoreboards with their name across numerous puzzle variants).

You know, the line separating puzzles and puzzle-games is a tenuous one, and while I’ve spent a good deal of time myself parsing out the differences between the two, it’s always nice to be reminded how much puzzlers and gamers have in common. We’re two very enthusiastic communities with a lot of overlap.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions for author Robin Sloan

Welcome to the second edition of PuzzleNation Blog’s newest feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Robin Sloan as our latest 5 Questions interviewee!

Robin Sloan is the author of Mr. Penumbra’s 24-Hour Bookstore, which has garnered critical acclaim for both its writing (named one of the best 100 books of 2012 by the San Francisco Chronicle) and its cover design (named one of the 25 best book covers by Bookpage).

The book spent time on the New York Times bestseller list (Hardcover Fiction section) and was named Editor’s Choice by the Times. (Check out our review of Mr. Penumbra’s 24-Hour Bookstore here!)

Robin was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Robin Sloan

1. Mr. Penumbra’s 24-Hour Bookstore has that wonderful new-medium-vs.-old-medium conflict at its heart, but as a puzzle fan, I found a similar conflict beneath the surface. Some puzzles are too tough, some answers will elude us, and that’s part of what makes the challenge so enticing. But there’s also the disappointment that can follow victory. After all, if the unsolvable puzzle turns out to be solvable after all, the answer might be unsatisfying. And where do you go from there, once the quest is over?

Were those questions that were important to you during the writing of the book? How do you view the puzzle at the heart of the story?

J. J. Abrams often talks about something he calls the Mystery Box—basically, it’s the secret at the center of a story. And it’s amazing how potent it can be; I mean really, you just close a door or lock a chest and suddenly, you’ve got the basic kernel of a narrative; you’ve got a reason for readers to ask, “What happens next?” But it’s a double-edged sword: the heavier you lean on a Mystery Box for narrative momentum, the higher the stakes for the ultimate reveal. It turns out there aren’t too many secrets that can stand up to a book or movie’s worth of anticipation. So, I think it’s a balancing act: you can set up your Mystery Box, but it can’t be the ONLY thing drawing readers forward. You need to buttress it with smaller challenges; with fun characters; with a compelling voice.

2. The book also features a truly high-end bucket list item of mine: uncovering and infiltrating a secret society. Penumbra and his fellow devotees are like many hardcore puzzle fans, operating by an internal logic and set of rules entirely their own (as most fandoms and hobby groups do). Was there a particular group or organization that served as inspiration for you?

None of these are nearly as arcane as the secret society in Penumbra, but I do have a real fondness and respect for old-fashioned private lending libraries. I’m thinking, for instance, of the New York Society Library in Mahattan, or the Mechanics’ Institute Library & Chess Club here in San Francisco. I love public libraries too, of course; but every time I’ve walked into one of these private libraries, I’ve gotten a little thrill that is, I imagine, similar in flavor—if not magnitude—to the feeling of discovering an honest-to-God secret society.

3. If you’d been presented with a mystery like the one in your book, would you have taken the Google road or the slow-and-steady grind of Penumbra’s visitors?

Oh, Google all the way. I mean, we live in a remarkable time! It’s possible for anyone with a modicum of technical ability to sign up for Amazon’s cloud services and bring dozens—or hundreds, even thousands—of virtual computers to bear on a problem. I’ve poked at those tools around their edges—when I worked at Twitter, for instance, I got to know the distributed data-processing software called Hadoop—and I find them totally thrilling. It’s a different kind of problem-solving… a different way of using your brain and, ultimately, your time.

4. What’s next for Robin Sloan?

I’m working on another novel. It’s not perhaps quite as puzzle-y as Penumbra, but I think there will be plenty of secrets waiting in this book’s plot, too.

5. If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Well, following up on what we were talking about earlier, I really do think that, in the year 2013, people ought to know how to code, at least a little bit. The good news is that there are better resources to learn than ever before—services like Codecademy. You can find tutorials for almost any kind of programming problem; I feel like I’ve learned to code mostly through the Google search prompt. And finally, some people share their own tales of learning; Diana Kimball’s post here is a great example. It all starts with a problem you yourself want to solve—something small, something personal. Maybe even… a puzzle?

Many thanks to Robin Sloan for his time. Check out Mr. Penumbra’s 24-Hour Bookstore on his website, and follow him on Twitter (@robinsloan)! I can’t wait to see what he’s got for us next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook, play our games at PuzzleNation.com, or contact us here at the blog!

Carroll’s classic conundrum!

After my post on Brain Melters (the diabolical siblings of brain teasers), I’ve had riddles on the brain, one in particular.

There’s a famous riddle that compares a raven and a writing desk. It was first penned by the brilliant, controversial, and utterly ridiculous Lewis Carroll.

The Hatter asked Alice, “Why is a raven like a writing-desk?”
“I give up,” Alice replied. “What’s the answer?”
“I haven’t the slightest idea,” said the Hatter.
Alice sighed wearily. “I think you might do something better with the time,” she said, “than waste it in asking riddles that have no answers.”

It was purposely devised as a riddle with no answer — prime Brain Melter territory — but that hasn’t stopped people from trying to solve it in various silly, pragmatic, and clever ways through the years.

A practical answer is “They both have legs”, but not only is that terribly boring, but it seems to abruptly ignore Carroll’s legacy of whimsy and logodaedaly.

(Come on, it wouldn’t be a truly Lewis Carroll-worthy post without some curious vocabulary. *smiles* And a pat on the back to those who didn’t have to look it up!)

Many people have incorporated assonance, rhyme, and wordplay into their solves. Here are some of the possible solutions people have conjured over the years:

–It is used to carry on work and work carrion.
–Because the raven has a secret aerie and the writing desk is a secretary.
–It understands its tails and quills would nevar [sic] work with the wrong end in front. (This is a variation on the answer Carroll eventually provided)

Carroll himself was quoted as saying that a raven is like a writing-desk “because it can produce very few notes, tho they are very flat; and it is nevar [sic] put with the wrong end in front.”

Despite Carroll’s typically obtuse and curious response, several sources have stated that the correct answer is that “dark wing site” is an anagram for “a writing desk”.

Ignoring all of these possible solutions, I prefer the one I consider the most simple, the most clever, and the most sensible…

How is a raven like a writing desk? Poe wrote on both. =)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook, play our games at PuzzleNation.com, or contact us here at the blog!

Let’s get this puzzle (kick)started!

The Internet has become the new frontier for innovation. The global marketplace is more open than ever, and with blogs, websites, and social media, virtually anyone with an idea can get the word out. From artists to inventors, entrepreneurs to aspiring businessmen, the Internet is as close to a level playing field as you’re ever likely to find.

The newest tool in the arsenal of big thinkers and big dreamers is crowdfunding, wherein creators take their ideas directly to the people in the hopes that a lot of small donations will add up into capital to make their ideas reality.

Websites like Kickstarter and Indiegogo have literally made dreams come true, and that’s as true for puzzle entrepreneurs as anyone else.

From a tangram game for your iPhone to the world’s biggest word search, from a X-shaped Rubik’s Cube variant to puzzly video games and short films, it seems like the puzzle community is as vocal in its support as it is generous.

And as I was browsing Kickstarter, I came across a few as-yet-unfunded projects that seemed interesting.

The first is a puzzle-based platformer game with a darkly artistic motif.

It’s called Monochroma, and it involves a pair of brothers solving numerous puzzles and overcoming obstacles as they explore a curious black-and-white cityscape. It’s heavy on atmosphere and suspense, and looks like great fun.

The second is an attempt to crowdfund a collection of cryptic crosswords made by some popular cryptic puzzlers (similar to successful efforts by Roy Leban, Trip Payne, and other puzzlers to fund their own puzzly endeavors). Cryptic crossword fans are a crafty and devoted fanbase, so I suspect this kickstarter will do well.

The third is an intriguing hybrid of books and board games, inspired by the legend of King Minos’s labyrinth from Greek mythology. Essentially, one player (or multiple players) tries to gain points and escape the maze that traverses every page of the book. Its one-and-done gameplay experience (there are no do-overs, apparently) might dissuade some donors, but the challenge could definitely entice some hardcore maze enthusiasts.

The last one is arguably the most ambitious, featuring a light-up life-size puzzle for attendees of the annual Burning Man festival.

Playuzzle is a grid of color-shifting polygons, and the challenge for players is to use strategically placed buttons and their own movements through the grid to make every polygon the same color. It’s like a life-size Q-Bert game!

With ideas as varied and interesting as these, the puzzle community can rest assured that we won’t run out of engaging puzzly challenges anytime soon.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook, play our games at PuzzleNation.com, or contact us here at the blog!