It’s Follow-Up Friday: Rubik Rap edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Rubik’s Cubes!

I’ve written about Rubik’s Cubes plenty of times before, but today, I want to focus on learning how to conquer the cube.

There are numerous videos and how-to guides online that offer tips to improve your Rubik’s solving, but one video jumped out at me, because it taught you how to solve a Rubik’s Cube in song form.

Oh yes, there’s a Rubik’s Cube rap, courtesy of YouTube icon DeStorm:

Did his lyrical instructions help you finally unravel the mysteries of the Rubik’s Cube? Let me know in the comments!


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PuzzleNation Product Review: Schrodinger’s Cats

Even if you don’t know the science behind it, you’ve probably heard of Schrodinger’s cat at some point in your life. If you haven’t, let me give you the short short version: there’s a box with a cat in it, and a substance that may or may not release inside the box and kill the cat.

So until you open the box, there’s no way of knowing whether the cat is alive or not. Schrodinger posited that, since we can’t know which is the case, both are true until the box is opened. It’s essentially a thought experiment which delves far deeper into quantum mechanics and particle physics than I’m going to in this review.

But the idea that someone created a card game based on the concept of Schrodinger’s cat is not only audacious, but pretty impressive. (And the puns are just the icing on the cake.)

[Some of the cat physicists in the game: Sir Isaac Mewton,
Sally Prride, Madame Purrie, and Neil deGrasse Tabby.]

Schrodinger’s Cats was funded through a Kickstarter campaign last year, and it’s the brainchild of Heather Wilson, Heather O’Neill, and Chris O’Neill. A mix of bluffing, deduction, and wagering, this game combines Name That Tune-style bravado and strategy with Poker-style game play.

Each player is a cat scientist forming hypotheses on how many boxes contain live cats, dead cats, or nothing at all. (While Schrodinger is away, of course. As the old saying goes, when the scientist’s away, the cats will play. Or something like that.)

Every player receives one box card for each player in the game (so if there are three players in the game, each player receives three box cards), as well as one cat scientist card.

Once the cards are dealt, players look at their box cards and see what each box contains, hiding this info from the other players. Then the players begin hypothesizing. They wager on how many of each result are in ALL of the boxes on the board. So, in the game layout above, there are nine boxes, and each scientist has to wager what’s in all the boxes.

But instead of starting with a high guess and then wagering lower totals (as you would in Name That Tune), you start low in Schrodinger’s Cats and wager upward. Scientists can also affect the wagering by “showing findings” — revealing one or all of their own boxes to either prove their hypothesis or make the other players doubt their own — or by swapping out some boxes. (Each cat scientist card also allows for a one-time-use special action for a player, which can also prove useful.)

When a player either refuses to wager higher or challenges another player’s hypothesis by yelling “Prove it!”, all of the boxes are revealed and the hypothesis is proven or debunked (meaning the player stays in the game or leaves). After multiple experiments (rounds of play), one character remains and wins the game (and an honorary doctorate from Cat Tech University).

What I enjoyed most about this game (other than all the pseudo-scientific jargon involved in playing the game) was the wagering, bluffing, and reading of opponents that is integral to the game play. With so few possible cards to reveal (only four, in varying quantities, as opposed to 13 different cards across four suits in poker), it’s not nearly as challenging as the classic card game, but offers a lot of similar game mechanics.

It’s great fun to try to outwit or read your fellow players in order to make the best hypothesis, and that’s a sort of puzzling that is often left behind in puzzle games. Often, you’re so busy trying to achieve a certain goal or acquire points that you stop actively interacting with the other players; but in Schrodinger’s Cats, a lot of puzzling and game play takes place in the actions and reactions of the other players. It’s a delightfully social game.

Although you can play with as few players as two or as many as six, I recommend playing with at least four characters to keep the game moving and interesting. Between raising hypotheses, showing findings, and trying to puzzle out what your fellow players are hiding, the more uncertainty you can introduce to the game, the better.

Schrodinger’s Cats is available from 9th Level Games and can be found here.


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Dell Collection 11 now available for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers! Happy Monday!

That’s right, it’s a bonus blog post today because we’ve got some exciting news!

Our latest puzzle set for the Penny Dell Crosswords App just launched in the App Store, and it’s one of our best yet!

Say hello to Collection 11! Our first collection of 2016!

Collection 11 offers 150 puzzles for your solving pleasure!

Get the Value bundle, including all 150 puzzles at a special low price, or choose from 5 30-puzzle packs — Penny Press Easy, Penny Press Medium, Penny Press Hard, Dell Easy, and Dell Medium!

Five flavors of crosswords in one package! Start your year off right with some terrific puzzles! How can you go wrong?


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It’s Follow-Up Friday: Pixel Puzzle edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzle art!

I stumbled across this terrific art print from 30 Squared a while back, and I thought it would make a fun puzzly challenge for the PuzzleNation readership.

We’ve got twelve famous vehicles from movies and television, presented in pixelated form.

Can you identify the TV shows or movies that featured these iconic vehicles? Let’s put your pop culture knowledge to the test!


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A crossword like you’ve never seen before

When someone sends me a link, claiming they’ve uncovered the most difficult crossword they’ve ever seen, I’m usually skeptical.

I mean, I’ve seen some diabolical crosswords in my day. From puzzle 5 at the American Crossword Puzzle Tournament and the meta-puzzles lurking in Matt Gaffney‘s Weekly Crossword Contests to the Diagramless and Double Trouble crosswords offered by our friends at Penny Dell Puzzles, it’s hardly tough to find challenging crosswords these days.

But this puzzle, originally created for the 2013 MIT Mystery Puzzle Hunt and made solvable (and rotatable!) online by Greg Grothaus, might just take the cake:

As you can see, there are clues across three sides of the hexagonal grid: the across clues, the down-to-the-left clues, and the up-to-the-left clues.

But these clues are unlike anything I’ve seen before.

It turns out that these are regexps, or regular expressions, sequences of characters and symbols that represent search commands in computer science.

Now, anyone who has used graphing features in Excel or crossword-solving aids on websites like XWordInfo, Crossword Tracker, or OneLook is probably familiar with simple versions of regexp. For instance, if you search C?S?B?, you’ll probably end up with CASABA as the likely top answer.

Of course, the ones in this puzzle are far more complicated, but the overlapping clues in three directions make this something of a logic puzzle as well, since you’ll be able to disregard certain answers because they won’t fit the other clues (as you do in crosswords with the across and down crossings in the grid).

But if, like me, you don’t know much about reading regexp, well then, you’ve got yourself a grid full of Naticks.

If anyone out there is savvy with regexp, let me know how taxing this puzzle is. Because, for me right now, it’s like doing a crossword in a foreign language.

But I’m not the only one who feels this way. When I first checked out the post on Gizmodo, they titled it “Can You Solve This Beautifully Nerdy Crossword Puzzle?” and I laughed out loud when the very first comment simply read “Nope.”

Glad to see I’m not alone here.


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The Story Behind Bletchley Park

It’s amazing when you consider the impact one of the most common forms of puzzle solving, cryptography, has had on world history. From the Revolutionary War to World War II, codebreaking was a battlefront as crucial and as exhausting as any contested piece of land on the map.

This was brought into stark clarity recently when I read The Secret Lives of Codebreakers by Sinclair McKay, which chronicles the work and lives of the team members at Bletchley Park who dedicated themselves to cracking the German Enigma code. It’s been said that Bletchley Park’s achievements shortened the war by two or three years. That’s no small feat.

(You know the decryption work done at Bletchley Park was good if it inspired parts of two of Ian Fleming’s James Bond novels. The film The Imitation Game barely scratched the surface.)

From The Secret Lives of Codebreakers:

Here, in these grounds fifty miles to the north of London, they would be introduced to the gravest secret of the war. Every intercepted enemy message — every signal from every captain, commander, military division, battleship, U-boat — all these encrypted communications, jumbled up into seemingly random letters in groups of four and five, and transmitted by radio, were gathered by the many listening posts around the British coastline.

From the Battle of Britain to the Blitz, from Cape Matapan to El-Alamein, from Kursk to the V-1 flying bombs, to D-Day and Japan, the work of Bletchley Park was completely invisible, yet right at the heart of the conflict. It was a key player whose presence, at all times, had to be kept utterly hidden from the enemy.

Imagine working these incredibly intensive sessions, obsessively looking over bits of code for hours at a time, knowing that the fate of the world rested on your shoulders, and a simple transcription mistake could cost lives. It’s a mind-boggling concept.

And the book shed a great deal of light on the decryption work itself. For instance, I had no idea how many variations of the Enigma code they were expected to crack.

The German rule was that no message should be more than 250 letters in length; if it was necessary to send a longer message, it should be split into multiple parts. This was designed to make life more difficult for codebreakers: the longer the message, the easier it might be for such a person to see patterns of letters forming among the apparent chaos.

Thanks to preambles in each Enigma message, codebreakers could at least be organized under different color keys: yellow, green, red, and blue. When they ran out of colors, they named keys after marine life, then birds, then elephants, then insects.

This was a war, and organization was key, no pun intended.

The first big break is known as the Herivel Tip, when one of the Bletchley Park crew deduced that some Enigma machine operators might choose the new day’s settings based on the letters used the previous day. This became a valuable jumping-off point for daily decryption attempts with their own coding device, the bombe machine.

In 1941, the first major Enigma-style code, the Abwehr code, was broken by Bletchley Park. In June of 1941, they broke the Vulture key, which revealed German activity on the Eastern front.

But the Germans were constantly adapting and refining their codes. German paranoia led to submarines using a different code than surface naval vessels. So “Dolphin,” the surface naval code, was not the only code troubling Bletchley Park. “Shark,” the submarine key, was a new concern. Thankfully, when U-559 sank in 1942 and its crew abandoned ship, its Enigma machine and a book of current “Shark” keys was salvaged by Allied forces without German knowledge.

In 1943, they broke “Porcupine,” giving them access to all German air force messages for a few weeks.

Around this time, the German High Command began using another method to transmit encrypted messages, and this became yet another focus of Bletchley Park. The “Fish” or “Tunny” communications were between generals and the Fuhrer himself.

This led to the development of the big brother of the bombe machine, Colossus, which combined the logic engines of a Turing machine with electronic valves that allowed it to read 5000 characters a second, five times faster than the previous top machine.

(While this was going on, Turing himself was developing a new speech encipherment system, Delilah, so named because she was a deceiver of men.)

In January 1945, efforts were still going strong, as Bletchley Park not only cracked the “Puffin” and “Falcon” keys of the German army, but effectively countered attempts by the Luftwaffe to implement new encryptions. By this point, dozens of variations of Enigma had been unraveled by the team.

Of course, decryption wasn’t the only thing accomplished at Bletchley Park.

The grand deception that led to the Normandy invasion was also managed there. They gradually fed false data to German Intelligence about military groups like the First United States Army Group preparing to enter France via the Pas de Calais and the Twelfth British Army into Scandinavia and Turkey. This allowed for D-Day to proceed, as German attention was diverted.

But The Secret Lives of Codebreakers goes beyond their wartime victories. McKay takes us behind the scenes of Bletchley Park to share not only the hard-won achievements of the cryptographers there, but also what daily life was like on the isolated estate. From living conditions and several romances to rivalries and petty feuds caused by high tensions, the book catalogues the realities of such stressful work in richly detailed fashion.

I think my favorite discoveries were related to the off-time of the recruits:

Oliver and Sheila Lawn have especially fond memories of the way that Bletchley-ites contrived to use their leisure time: “There was music,” says Mr. Lawn, “Play readings. And play actings. Quite a bit of amateur dramatics. And concerts of all kinds.”

Highland dancing, madrigals, creating palindromes…they were offered all sorts of activities to help keep spirits up after grueling decryption sessions. Certain musical artists were even invited up to perform there!

When you consider how important their work was and how many years they were sworn to silence about Bletchley Park, these revelations become all the more stunning. This isn’t just a fascinating work of puzzle history, this is history itself.


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