The Best Puzzle Solvers from Horror Movies (Updated!)

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Image courtesy of Hayden Scott.

Five years ago, I wrote my first (and until then, only) post about horror movies in this blog. It was part of a series of posts about the best puzzle solvers across various genres, media properties, and franchises. And I really liked that post.

However, at the time, I felt like I had to avoid certain film franchises and subjects to keep the post as family friendly as possible.

But PuzzCulture is a different animal from its predecessor, so let’s push the boundaries a little bit and make the most comprehensive and accurate list possible, shall we? Let’s honor Halloween right by celebrating the sharpest and most cunning characters to ever elude those relentless meat grinders known as horror films and horror video games.

These are the characters you want on your side, because they’re clever, decisive, and immensely capable. After all, most horror movies and games are populated with idiots who are destined to perish before the film’s conclusion.

So instead, these are the characters who break the mold.


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Image courtesy of Horror Film Wiki.

Nancy Thompson, A Nightmare on Elm Street

When you’re confronted with a monster who hunts people through their dreams, you have to be pretty clever to survive. After all, you have to sleep at some point. When it comes to the Elm Street franchise, they don’t come more clever than young Nancy Thompson.

Nancy discovers she has the ability to pull things from the dreamworld into the real world, and plans to use this ability to stop Freddy Krueger once and for all. She not only sets an alarm to ensure she wakes up before falling victim to Freddy in the dreamworld, but sets numerous booby traps in her house to ensnare and hurt Freddy.

Nancy is a top-notch puzzler for not only figuring out how to use her incredible ability to her advantage, but devising a plan (and a backup plan!) to save herself.

Image courtesy of Medium.com.

Unnamed Boy, Limbo

One of my all-time favorite video games, Limbo is a moody, atmospheric puzzle horror game where our silent protagonist ventures through dangerous mechanical traps and shadowy creatures in search of his missing sister.

Easily one of the most clever puzzle platform games of the last twenty years, Limbo allows players to climb, push and pull objects, and manipulate the environment to allow the boy to continue his search. Trial and error is the name of the game here, but it takes some serious puzzle-solving skills to survive to the end.

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Image courtesy of Wicked Horror.

Kirsty Cotton, Hellraiser

The Lament Configuration is a Rubik’s Cube-like puzzle box that opens a portal to another dimension, where monstrous beings called Cenobites promise untold delights in exchange for your soul. Unfortunately, Kirsty is a clever enough puzzler to solve the Lament Configuration and open the portal.

Thankfully, Kirsty is also clever enough to outmaneuver the Cenobites, buying herself time by realizing someone has escaped their clutches and working to save herself by finding the fugitive.

So Kirsty not only figures out the rules of monsters from another dimension and how to use them, but solves a difficult puzzle box (first opening it, then solving it in reverse to close it) in order to save herself. A pretty sharp cookie, to be sure.

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Image courtesy of SBS.

Clarice Starling, The Silence of the Lambs

A young FBI trainee who finds herself tangling with two serial killers — one on the loose, another in custody — Clarice Starling has to not only save a young woman kidnapped by Buffalo Bill, but do so while unraveling the word games and riddles of the devious and brilliant Dr. Hannibal Lecter.

Clarice is perhaps the most overtly puzzly of our heroes, solving anagrams and figuring out the double meaning behind many of Dr. Lecter’s riddles and clues in order to get closer to stopping Buffalo Bill. Along the way, she uncovers information missed by more seasoned investigators, even managing to survive an attack by Buffalo Bill (in the dark!) and saving the kidnapped girl in the process.

If you’re ever in danger, hope that Clarice Starling is on the trail.

Mike and Sam, Until Dawn

In the interactive horror game Until Dawn, a group of high school pals return to a cabin on a snowy mountain to honor the disappearance of two friends a year earlier. Unfortunately, more tragedy awaits them as a maniac stalks the mountain and evil lurks behind every choice the players make.

Several characters get heroic moments in the game, but nobody more so than Sam and Mike, who manage to wordlessly communicate a plan to stop the dark forces hunting them. (A plan that iron-willed players can help execute, saving Mike and Sam and any other characters that managed to make it to dawn.)

In a game where both characters and players can make clever or clumsy decisions, Sam and Mike definitely stand head and shoulders above the rest.

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Image courtesy of Where’s the Jump?

Bret, Lights Out

Imagine that you’re being hunted by a monster that lurks in the dark. It seems like an obvious solution to simply stay in the light, but when that monster is both intelligent and cunning, that’s a taller order than you think. Bret, along with his girlfriend Rebecca and Rebecca’s family, are being pursued by Diana, a creature who can only appear when it’s dark.

When Diana cuts power to the entire neighborhood, everyone must scramble for safety. Thankfully, the resourceful Bret is on their side, and he thwarts Diana’s attacks several times. When she knocks the flashlight from his hands and charges him, he banishes her momentarily with the brightness of his smartphone screen. As he runs for a car outside, she ambushes him from a shadow, but he escapes again by using the key fob in his pocket to activate the car’s headlights.

Effective puzzlers always make the most of the tools at their disposal, and Bret is a most effective puzzler.

Image courtesy of Saw Films Fandom.

Agent Peter Strahm, Saw IV and Saw V

We meet many criminal investigators in the Saw franchise, but arguably none are more capable than Agent Peter Strahm. Strahm not only deduces important information about Jigsaw’s apprentice in Saw IV, but he actually outwits one of the apprentice’s traps in Saw V!

Using the same pen he would nervously click to relieve stress, Strahm manages to outlast the Water Trap, where his head was trapped in a cube that quickly filled with water. (I won’t go into detail, but anyone who has watched House, M*A*S*H, or Nobody can probably figure out how.)

Although Strahm doesn’t get to walk off into the sunset (very few do in Saw movies), he proved far more capable than many who chose to tangle with Jigsaw and his apprentices.

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Image courtesy of Movie Morgue Wiki.

Joan Leaven, Cube

Sometimes, a good puzzler is plunked down in an unfamiliar situation and has to make sense of it all. (This is the premise of many an escape room or a video game, as well as the truth regarding many coded puzzles or puzzles with symbols.) The situation in Cube is like that times a thousand.

Leaven is one of six people trapped in a maze of interconnected cubical rooms, many of them booby-trapped in various ways. As a young mathematics student, Leaven is immediately intrigued by the numbers inscribed in the small passages that connect the various rooms. The group soon realizes that the rooms are shifting periodically, making the maze harder to solve.

After several theories don’t pan out, Leaven manages to unravel the pattern of the trapped rooms — realizing those rooms are related to prime numbers (specifically powers of prime numbers) — and navigates the group through the ever-shifting maze toward an exit.

The stakes may not always be as high as they were for Leaven, but she never gave up and always approached the puzzle from a fresh angle when thwarted. That’s a sign of a true puzzler.

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Image courtesy of Yahoo.

Michelle, 10 Cloverfield Lane

After being run off the road in an accident, Michelle wakes up in a well-stocked underground bunker. She’s been taken there by Howard, the bunker’s owner, who tells her the surface is uninhabitable and the air outside is poisoned. Michelle quickly realizes that Howard is unstable, but must bide her time before attempting to escape.

Michelle is another remarkably resourceful individual, mapping out the ventilation system in the bunker (while doing repairs), fashioning a hazmat suit out of found items, and outwitting Howard long enough to escape. (Once free, she even manages to whip up a Molotov cocktail and dispatch an unexpected threat.)

Some of the most devious puzzles are the ones where you have to figure out how to use what’s in front of you in creative ways to complete a task. Michelle has this skill in spades.

Image Courtesy of Game Rant.

Six, Little Nightmares

A hungry nine-year-old girl in a yellow raincoat, Six is the protagonist of Little Nightmares, a brilliant puzzle-platformer where the player must outmaneuver hulking monstrosities and sneak their sneakiest sneaky selves through treacherous scenarios.

Six is patient, resourceful, and pragmatic, carefully choosing when to be stealthy and when to be bold, as both are required to survive the game.

Through pattern identification, enemy observation, and learning from your mistakes, you and Six navigate the oversized horrors of the game. (While the puzzles in Limbo often require the player to die more than once before figuring out the correct path forward, Little Nightmares allows players chances to figure out the puzzle ahead of time, making for a different, but equally satisfying, solving experience.)

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Image courtesy of The Dissolve.

Erin, You’re Next

Erin joins her boyfriend at a family gathering, only for things to turn sour as masked invaders target the party’s guests. But they get more than they bargained for, as Erin quickly reveals herself as one of the most capable horror movie protagonists in the history of the genre.

Erin gathers information, sets traps, outwits the bad guys at seemingly every turn, and generally dazzles with her intelligence, tactical skill, and resourcefulness.

You know that puzzle where you have to connect all the dots in the square with only three lines, but to do so, you have to draw outside the square? That puzzle wouldn’t fool Erin for an instant. She is constantly thinking outside the box — and the house — in order to accomplish the most with the fewest moves.

Horror movies haven’t seen a puzzler like Erin before, and I almost feel bad for any bad guys who get in her way.


Did I miss any world-class puzzlers from horror movies? Let me know in the comments section below! I’d love to hear from you!

PuzzleNation First Look: The Case of the Golden Idol

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Video games have taken puzzles in some fascinating directions. From Limbo and Little Nightmares to Portal and The Talos Principle, puzzling constantly adapts and evolves across many platforms.

One of the most intriguing developments is how modern video games combine logic/deduction puzzles with visual mystery stories for the player to unravel.

After seeing our writeup of Return of the Obra Dinn, the team at Color Gray Games reached out to us with a puzzly investigation demo to try out, intriguingly named The Case of the Golden Idol.

Naturally, we couldn’t resist an offer like that. To put the game through its paces, we recruited friend of the blog Laura — puzzler, gamer, cat (and Cats) enthusiast, and former Tabletop Tournament Champion — to accept the case and give us a comprehensive review.

So, without further ado, let’s turn things over to Laura for her thoughts on the demo of The Case of the Golden Idol.


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In a cozy 18th-century inn, a crew of people whiles away the evening playing cards round a table. Upstairs, a man lies murdered in his room. Who was he? Why was he killed? Whodunit? And how?

These are the questions you’ll answer in the Steam demo for The Case of the Golden Idol, a pixel art detective game from two-person Latvian studio Color Gray Games. Cast in the role of crime-solver, your job is to investigate several cases and put the pieces together, a phrase that Color Gray Games takes quite literally.

The investigation element of Golden Idol — its “exploring” tab — will feel familiar to those who have played point-and-click adventures before. As you scrutinize each frame, you can click on points of interest to learn more information. As you do so, you’ll gather clues in the form of words — names, locations, objects, etc. — that populate the bottom of your screen, ready to be used in the game’s “thinking” tab.

There, you’ll drag-and-drop your collected words to match names with faces and reconstruct the events of the case in a fill-in-the-blank format.

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Golden Idol’s demo offers four cases in total. The first is simple enough to be solved in a matter of minutes, and the second is only marginally more difficult. Taken together, they feel more like a tutorial than anything else, giving you a grasp of the mechanics without taxing your mind very heavily.

Thankfully, the latter two cases beef up the complexity. They offer deeper mysteries that the player can sink their teeth into, and it’s here where the demo truly shines. At its best, The Case of the Golden Idol’s demo plays like an engaging, interactive logic problem. These cases serve you a platter of multiple suspects, all with motives and means, as well as red herrings to potentially lead you astray.

There’s little room for getting truly stuck, though. In each environment, the “hotspots” for clues are easy to spot. The art, while not as eye-poppingly pretty as other pixel games, is never muddy or unclear, and in each case, I found the clues with no frustration. Still, the demo offers a toggle that shows all hotspots with a bright visual cue, a great option for visually impaired players, or someone who just needs a bit of help finding that last missing word.

Golden Idol’s drag-and-drop nature does leave itself vulnerable to brute-forcing, however, especially as your solving nears its end. Each area of its “thinking” tab, once entirely filled in, will tell you if you’re right or wrong, and there’s no punishment for an incorrect guess. So if you’ve correctly identified your key players, for example, but don’t know the culprit, you could easily test your suspects one by one until you found the right answer. None of these cases has so many moving pieces that this is unreasonable.

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But doing this would sap the fun out of it, and if logic problems and murder mysteries are your cup of tea, Golden Idol is just that: a fun flex of your deductive skills, played solo or with a partner at your side to discuss theories with. Crack all of the demo’s cases and you’ll even see the threads (and the titular golden idol) connecting them.

How satisfying that overarching story will be, and how far Color Gray Games can go with their established mechanics, is yet to be determined. As a proof of concept, though, The Case of the Golden Idol’s demo certainly does enough to intrigue.

Ratings for The Case of the Golden Idol demo:

  • Enjoyability: 4/5Golden Idol isn’t for everyone, but if this is your niche, you’ll likely enjoy it. Its replayability is low, but such is the nature of mystery games.
  • How well puzzles are incorporated: 5/5 — The game is the puzzle; the puzzle is the game.
  • Graphics: 3.5/5 — Indie games have flooded with pixel art in recent years, and competition is fierce. I’ve seen art, particularly character art, that wowed more, but Golden Idol‘s lighting and colors still create a distinct atmosphere.
  • Gameplay: 4/5Golden Idol’s demo is mechanically accessible and easy to learn, and the loop of gathering & piecing together clues is satisfying, particularly in the more complex cases.

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Well, summer’s over, but we still have deals galore for you to check out. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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