In our most recent edition of 5 Questions, I introduced you to Rachel Happen, the puzzler behind Baffledazzle, a Kickstarter to create high-end jigsaw puzzles that are aesthetically pleasing and more challenging than the average puzzle.
She sent us a review copy of one of the five initial Baffledazzle puzzles she’s created, so let’s give Cirkusu the full PuzzleNation review treatment!
[Note: This is intended as a spoiler-light review, so while I do discuss the completed puzzles in vague terms, I won’t include any pictures of completed puzzles.]
Cirkusu is a series of jigsaw puzzles centered around the history of games. It’s up to the solver to complete each puzzle, and once they’re assembled, to unravel the identities of each game.
[A fleet of puzzle pieces awaits the solver upon opening the box.]
First off, these pieces are beautiful. The wooden pieces are well cut, visually interesting, and simply fun to play with. Despite the curious shapes and inscribed patterns, it’s still a very challenging jigsaw-style puzzle. And since there’s no picture on the cover to bias the solver, it becomes a matter of matching words, patterns, and different fonts in order to solve the seven puzzles included.
[Just a small sample of the variety of Cirkusu puzzle pieces.]
Each puzzle is inscribed with text, presenting historical context for the game’s creation or rules on how to play, enriching the solving experience and offering clues for the second part of the solve: determining each game’s identity.
Also included are numerous miscellaneous bits and bobs, made from wood, plastic, acrylic, and other materials. These allow some of the puzzles to become full playable games, encouraging the solver to experiment further with different play styles, perhaps even inventing your own game along the way toward figuring out the actual game. (Other puzzles explain how to create a given game on your own, even providing blueprints for how to do so.)
[A close-up of a few individual pieces.]
What separates a Baffledazzle puzzle from the average jigsaw is not only the fine craftsmanship and attention to detail, but also the exploration each puzzle encourages. You can hit the library or take to the Internet in order to find out more about the puzzles, or you can play with the games and make it your own. You dictate when the puzzling experience ends (particularly when there are hint and solution envelopes included).
Solving the puzzle becomes one part of a greater journey. And that makes for a truly memorable solving experience.
[You can check out all of Rachel’s Baffledazzle puzzles, including Cirkusu, on her Kickstarter page.]
For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.
The PuzzleNation offices weren’t open on April 5 for the actual TableTop Day, so we celebrated a few days late with an event on Tuesday, and we invited our pals from Penny/Dell Puzzles to join us in all the puzzly game activities we had planned.
Here, fellow puzzlers partake in a spirited round of Apples to Apples, the perfect way to blow off a little steam at work after a long morning of puzzlesmithing.
Furiously contested games of Bananagrams and Qwirkle were conducted at either end of our play area, and both were big hits with attendees.
I even had the opportunity to test my mettle against Penny/Dell’s well-traveled Corin the Puzzle Bear in a few rounds of Jenga.
While he beat me handily in two straight games, the tide soon turned against him in round three.
We had a pretty decent turnout overall, and everyone who attended had fun. What more can you ask for, really? (Other than more excuses to play games during work, that is…)
I hope your International TableTop Day was just as enjoyable. As Wil Wheaton says on his YouTube show TableTop, play more games!
Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!
We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.
And I’m overjoyed to have Rachel Happen as our latest 5 Questions interviewee!
Rachel is the entrepreneur behind Baffledazzle, a Kickstarter campaign to create visually striking, challenging jigsaw puzzles for a new generation of savvy puzzlers. Baffledazzle originated as Tumblr and Twitter accounts that encouraged viewers to try different activities and explore Rachel’s unique brand of visual and mental puzzles.
As an avid puzzle solver herself, Rachel strives to turn every new puzzle into a learning exercise, making Baffledazzle puzzles an intriguing mixture of hands-on puzzling and solver-driven exploration.
Rachel was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!
5 Questions for Rachel Happen
1.) How did you first get into puzzles?
Honestly, I can’t remember! I have always been really into puzzles. Jigsaw puzzles were my school-break staple for many years. I’d spend snowy days lying on the floor, sorting pieces by color. In fourth grade I had a math teacher that would give us those grid-based logic puzzles to fill time. I just devoured them. I solved them all and collected them in a binder. She had no idea what to think of me.
But my interest in puzzles really ramped up a couple of years ago when I stumbled on a 1960s-era Springbok and it knocked my socks off. They were doing things that pushed the jigsaw puzzle medium forward, visually and conceptually. I absolutely love exploration and challenges so finding both in a jigsaw puzzle was heaven.
I started buying up old Springboks and learned all about Par and Stave and the centuries-old tradition of beautiful wooden jigsaw puzzles. Then I read Anne Williams’ excellent book on jigsaw puzzle history and just thought, “I have to try making my own puzzles.”
[A glimpse at Code Breakers, one of Rachel’s puzzly designs.]
2.) Many of your creations, both on your YouTube channel and in your Kickstarter campaign, have both a puzzle aspect and a research aspect. Is it safe to say that your optimal solving experience goes beyond paper or puzzle pieces? What appeals most to you about that style of puzzling?
Ah, you put this so beautifully! Yes that’s exactly right. I want to use puzzles as a path, instead of making puzzles for puzzles’ sake. I aim to make puzzles that take you somewhere new, show you something you haven’t seen before. The solving experience I’m looking for is one of discovery.
I love that style of puzzling because one minute you’re quietly solving a puzzle and the next you’re combing through the history of public transit in France or plugging common Polish sayings into Google Translate, hot on the trail of the next clue. It pulls you away from your desk and pushes you out into the world. By making puzzles about real things (facts, people, moments in history, cultural traditions, etc.) I’ve tried to give solvers another way to engage with the world, another way to explore it.
I also love that there are no rules! They’re puzzles where you’re supposed to look up the answers on your phone. I wanted to make puzzles that acknowledged the omnipresence of information. I’ve tried to draw on that skill for searching by asking solvers to harness it and navigate into new waters, find new sources, and piece things together.
[In this video, Rachel discusses the Baffledazzle Kickstarter
campaign she launched earlier this month.]
3.) You mention in your Kickstarter video that you’re also a dancer and a clothing designer. How does the creative process for those activities compare to creating a BaffleDazzle video or puzzle?
Ooh, good question! I feel like the creative process is very similar because I’m hyper-focused on experience. Creation of any kind usually starts with an experience of my own. Maybe I saw something, learned something, or felt something that I thought was worth sharing. From there I think about how I can capture that experience in an object, activity, or performance.
For me, it’s not enough to just share the thing. Seeing a picture of that hilarious dog isn’t the same as walking around a street corner and just seeing it there. You don’t feel that same silly elation of encountering something bizarre out of nowhere. Similarly, reading a couple of sentences about a clever British spy isn’t the same as sliding a dusty book off the shelves of a deathly quiet library, flipping it open, and seeing her face, discovering her story like some forgotten treasure.
I do everything I can to capture that experience, then iterate and iterate and iterate! I credit my love of “let’s try it again!” to years of training in a ballet conservatory, where you can never practice too much.
When it starts to feel done, I take a step back and ask if I’ve made something that rewards people for their time. Have I captured the experience? Does this deliver something new? Will people walk away seeing the world a little differently? If the answer is yes then I push it out into the world!
[A few of the intricate pieces that make up the Baffledazzle puzzle
Cirkusu, which we’ll be reviewing on Tuesday!]
4.) What’s next for Rachel Happen and Baffledazzle?
More puzzles!! I have a big backlog of puzzle ideas that I’d love to create. Having my own laser cutter will make prototyping new puzzles much easier, so I’m putting 110% into this Kickstarter campaign to (hopefully!) fund that purchase.
Aside from puzzles, I’d like to explore other experiences that could be paths to discovery. We’ll see what sorts of shenanigans I can get up to with a laser cutter in the workshop!
5.) If you could give the readers, writers, entrepreneurs, and puzzle fans in the audience one piece of advice, what would it be?
See how many chips you can eat in a stack! But seriously, I would say: make things first, then worry if they’re any good. The only difference between someone with a business and someone with a good idea is that one of them acts like they know what they’re doing.
But wait! There’s more! Rachel has hidden a puzzle in this interview! The first person to provide the answer — either in a comment on this post or on one of Rachel’s social media platforms — will win a set of four Code Breakers puzzles!
(This offer is not contingent on the success of the campaign; she’s already produced these Code Breakers. And this puzzle never expires! If someone solves it years from now, she’ll still send them their prize.)
Many thanks to Rachel for her time. You can check out (and support) the Baffledazzle Kickstarter by clicking here, and be sure to check out Rachel’s other creative endeavors by following her on Facebook, Twitter (@Baffledazzle), and on her Tumblr page.
Welcome to our second edition of PuzzleNation App Reviews! Today we continue our quest to delve into the world of puzzly games and apps for your tablet or smartphone!
Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so without further ado, let’s explore her review of Pirate Ring!
Who doesn’t want to be pirate? Sailing the seas; hunting for treasure. Well, Pirate Ring is an iOS game that will allow you to test your strategic mettle against AI pirates.
This is a really tough game. It is all about strategy. There are two modes: one-player against an AI opponent and a two-player mode, in which you can play against a friend. (In the two-player mode, you swap the iDevice back and forth.)
I played the one-player mode, and the AI opponent was a beast! In one-player mode, you play as gold versus silver. Your goal is to recruit more ships than your opponent does. There are three levels of gameplay: Beginner, Journeyman, and Captain. Beginner is practice mode, and you earn rewards in Journeyman and Captain modes.
There is serious strategy involved in this game. To win, you compete in a best-of-five tournament, in which you use gold rings to recruit your ships and use gold coins to block your opponent’s rings. You have spots where you can turn coins into rings or rings into coins. (If you have trouble winning a game with enough ships, you can earn three ties per game for a win.)
Once you have enough ships for the win, move one of your pieces, a ring or coin, to the pirate in the center. Then, the battle commences!
I am not a huge fan of strategy games, but I found myself playing this game over and over and over because I just wanted to win. The graphics, while simple, are intricately detailed. You feel like you are strategizing over a table. If you want a game that really taxes your brain, this is a good one to play.
Ratings for Pirate Ring:
Enjoyability: 2/5 – I found the game to be frustratingly difficult. Apparently, I’m not much of a strategist. Those who enjoy strategy games would want to check out this game.
How well puzzles are incorporated: 3/5 – This is a very strategic game. You always need to think several steps ahead in order to beat your opponent. Good luck!
Graphics: 3/5 – You play on a static map. I, personally, loved the game board. For a brief time, it made me feel like a good pirate.
Gameplay: 2/5 – There isn’t much that changes, so it’s pretty monotonous, though I wanted to keep playing to win!
For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.
Today, I’ve got two short updates for you.
First, there’s a new page on the blog for information about our apps and iBooks. For pictures, links, and details on our crossword, sudoku, and word seek puzzles, click here!
And be sure to bookmark it, since new apps will be added to the page as they’re released!
Second, a PuzzleNationer requested an update on this year’s Cicada 3301 puzzle.
Back in January, I wrote about the mysterious Cicada 3301, an elaborate multilayered scavenger hunt across the Internet that involves cryptography, research, and some serious cleverness to unravel.
It first appeared in January of 2012, until a few diligent and dedicated solvers unraveled its secrets, and the puzzle was shut down. Then in January of 2013, a new Cicada 3301 puzzle emerged, similarly challenging and just as short-lived.
January 2014 was no different, as the latest Cicada 3301 puzzle appeared. Unfortunately, as far as we know, no one has yet cracked it.
Make sure that you have a good understanding of every part of the previous Cicada 3301 puzzles. If there is a subject you are not already well acquainted with, take your time to read and learn more about it.
Try to solve as much as possible of the earlier puzzles by yourself rather than just reading through a write-up.
For parts you do read, make sure you understand each step completely and try to think about how you would have arrived at the same conclusions by yourself.
Last but not least, enjoy the ride.
Are there any stories or features from the PuzzleNation Blog you’d like an update on? Let us know and your suggestion could be the focus of our next Follow-Up Friday!
Looney Labs is a game company with a creative model everyone can get behind: high replay value through wildly interactive, adaptable game play. Perhaps best known for their card game Fluxx, Looney Labs games are designed for portability, packing a lot of punch into smaller, more efficient packaging.
Their latest release is Loonacy, a pattern-matching card game that requires quick reflexes, a quicker eye, and no small amount of strategy.
In Loonacy, players compete to drop all of the cards in their hand by dropping them one-at-a-time into various piles by matching one of two symbols on the card. For instance, if you’ve got a card with a cookie and a brain on it, you can drop that card onto a pile with a cookie on top or a brain on top.
You can try to strategize by arranging cards into your hand by symbol or possible chains — brain/cookie, cookie/ship, ship/puppy — but you have to play each card individually before you can drop the next card. And since everyone is racing to empty their hands at the same time, it can rapidly become a very chaotic playing experience.
(And in your enthusiasm, you’ll probably end up bending a few cards. Hey, it happens.)
But there is an element of strategy to the gameplay. If you have multiple cards with a cookie, you’ll want to play the card where the other symbol doesn’t help your opponents. (For instance, if there’s already a brain symbol showing and no one can play on it, play the cookie/brain card.)
That way, you can play your second (and hopefully, your third) cookie cards in a row and decrease the number of cards in your hand in a hurry. Of course, if someone drops their card on top of that cookie card, your strategy might go right out the window.
But that’s part of the fun. Loonacy tests observation, reflexes, and decision-making skill, all in the matter of a few minutes per game.
While it’s light on the puzzling, it’s high in charm, replay factor, and style. The sheer number of potential images to match makes this far more interesting than the average card game or pattern-matching challenge.
Looney Labs has a winner on their hands with Loonacy. I suspect it’ll be a big hit on Saturday during our International TableTop Day celebrations at home.
[Click here to check out our reviews of several other Looney Labs products!]