PuzzleNation Product Review: Schmovie

Galactic Sneeze is a relative newcomer to the puzzle/board game scene — they describe themselves as a “fun stuff think tank,” rather than a company — but if their game Schmovie is any example, they definitely live up to that name.

Schmovie is the brainchild of Galactic Sneeze co-founders Bryan Wilson and Sara Farber. (Check out Sara’s session of 5 Questions here!) Schmovie challenges players to conjure up the funniest movie title for a given scenario, based on a roll of the die (to determine the genre of the film) and a card from each of two decks, the “who” deck and the “what” deck.

[So, in this case, we need a drama about a hypersensitive granny.
Can you come up with a better title than “Irritable Mrs. Howell Syndrome”?
My friend suggests “The Slow and the Furious.”]

Each round, one player is the Schmovie Producer. This person rolls the die and flips over the Who and What cards. Every other player writes down their movie titles on their erasable boards, and then turns them in to the Schmovie Producer face down. The Producer shuffles the boards to keep the players anonymous, then reads each title aloud. The Producer then chooses a favorite, and that player earns a Schquid Trophy.

The first player (or team) to earn 5 Schquids wins the game.

This is a terrific game for puzzlers, because creativity and wordplay are such a key component. (Considering how many crossword puzzle clues are puns or plays on words, a facility with groaners is something most puzzlers already have in their skill sets.)

You can write anything as your film title, whether it’s your own creation or a pun based on an established film — whatever gets a bigger laugh or best shows off your cleverness.

And you can even try out Schmovie from the comfort of your own phone or computer. There are frequent rounds of Schmovie played on Twitter and Facebook by the game’s creators, complete with electronic Schquid trophies!

With plenty of replayability and enough cards to keep your wordplay muscles in fighting trim for a long time to come, Schmovie is punderful fun for all.

[Glenn’s note: For anyone who has noticed the similarity between Schmovie’s play mechanic and the @midnight television show’s game #HashtagWars, it seems to be a happy accident that both emerged on the pop culture scene in late 2013. @midnight debuted in October, weeks after Schmovie started hitting stores.]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Tetris edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, we’re celebrating the 30th anniversary of Tetris! (Following up our post last year about the 29th anniversary of Tetris, of course.)

[Feel free to leave this a capella version of Tetris’s Theme A music by musician Smooth McGroove running in the background to properly set the mood.]

If crosswords are the top pen-and-paper puzzle and the Rubik’s cube is the top puzzle toy, then Tetris has to be the top puzzle game of all-time. It is instantly recognizable and completely unforgettable. (I still get a little anxious whenever I think about the music speeding up when I got too close to the top of the screen.)

It’s available for every video game console, computer, and media device, and has been for decades. Alexey Pajitnov’s incredibly addictive puzzle game baby has conquered the world, and today, we are proudly to join in the global celebration with a few of our favorite Tetris themed pictures.

We previously featured a Tetris Halloween costume in our puzzly costumes post, but these kids upped the ante with four Tetramino pieces as a team costume!

Someone even managed to render the blocks in origami form! How cool is that?

And then there’s this enterprising chef, who whipped up a Tetris-themed bento box full of blocky veggies to enjoy!

We’ve collected more Tetris images on a special board on our Pinterest page, so feel free to check them out in honor of today!

And to Alexey Pajitnov, thank you for years of puzzle pleasure. Your game has crossed borders and won the hearts of millions. You changed the puzzle landscape forever, and for the better.

In closing, here’s another famous Tetris tune performed a capella style for your enjoyment:

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions with Constructor Matt Gaffney!

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Matt Gaffney as our latest 5 Questions interviewee!

Matt Gaffney is a puzzle constructor, and over the last twenty-five years — fifteen as a full-time constructor! — he has made a name for himself as one of the most innovative names in crosswords. Whether it’s his signature Weekly Crossword Contest puzzles or the crossword murder mystery he launched on Kickstarter, he’s become synonymous with puzzles that contain a little something extra.

In addition to puzzle books and books about puzzles, he’s been published in The New York Times, The Washington Post, Slate Magazine, and GAMES Magazine, among numerous others. All told, he estimates he’s created more than 4,000 puzzles in his career!

Matt was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Matt Gaffney

1.) How did you get started with puzzles?

My older sister starting bringing home Dell and Penny Press puzzle magazines when I was about 8 or 9. I have a hypercompetitive personality with certain things, and puzzles turned out to be one of them, so I starting submitting crosswords to Dell Champion. They ran my first two published puzzles when I was 13.

2.) In addition to your daily crossword puzzles, you host a Weekly Crossword Contest, featuring crosswords with a puzzle-within-a-puzzle lurking inside. These “metapuzzles” have grown in popularity over the years. What separates a quality metapuzzle from a bonus answer that simply feels tacked on? What are some of your favorite past metapuzzles?

Ideally a metapuzzle is like a good hiding place in hide-and-go-seek. The seeker shouldn’t find you right away; they should overlook you a couple of times, walk past you a couple of times, and only later say, “Ah, I should’ve found you sooner.”

My favorite meta that I myself wrote in the past year is called “Corporate Structure” and can be found here.

My favorite meta that someone else wrote is called “Seasonal Staff” by Francis Heaney and you can buy it for $1 here (under “Puzzle” scroll down to 2013-12-18).

[Just one of many puzzle-themed titles Matt has authored.]

3.) When you celebrated 5 years of your Weekly Crossword Contest, you stated that MGWCC will run for 1,000 weeks, which would put the final edition around August 6, 2027. Do you have any predictions for how crosswords might have changed by then?

I think by then individual crossword writers will be more brandable than we are now. With a few exceptions like Merl Reagle, familiar crossword brands are still usually publications or, in the case of Will Shortz, an editor.

The Web has allowed constructors like myself, Brendan Quigley, Liz Gorski, Erik Agard, and many others to get our work out independently, so I think solvers will move more towards seeking out their favorite individual constructors rather than solving newspaper puzzles. Sort of like how you can buy an album by your favorite artist instead of waiting for them to play on the radio.

4.) What’s next for Matt Gaffney?

I’m going to market my Daily Crossword this summer. I’ve been too busy to find a good home for it but the number of hits it gets, with zero marketing on my part, is amazing to me.

5.) If you could give the readers, writers, puzzle fans, and aspiring constructors in the audience one piece of advice, what would it be?

I would encourage people to explore the indie crosswords. If the newspaper dailies are ABC, NBC, and CBS, then the independent puzzle writers are HBO and Showtime. Go here and click on any of the names on the bottom-left sidebar and see what’s good.

Not all of them are indie crossword sites (some are crossword critique sites, some are other crossword-related stuff) but about half of them are personal sites of independent crossword writers.


Many thanks to Matt for his time. Check out his Daily Crossword, his Weekly Crossword Contest, his blog about crosswords, and his website, and be sure to follow him on Twitter (@metabymatt) for the latest updates on all his projects. I can’t wait to see what other puzzly tricks he has up his sleeve.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

An iron mask and an uncrackable code…

I’ll probably never get tired of writing blog posts about cryptography. It’s a puzzly skill with plenty of real-world applications. Heck, England hosts a yearly codebreaking challenge in order to identify people with topnotch cryptographic abilities in the hopes of recruiting them for government work!

We’ve explored how modern codebreaking has cracked secret messages from the Civil War as well as how cryptographic skill caught a murderer and helped decipher the lost language Linear B. We’ve even talked about the time that enterprising codebreakers saved Christmas!

And, as it turns out, a nineteenth-century codebreaker may have solved the mystery of the Man in the Iron Mask.

For centuries, French communiques were unreadable because the French employed Le Grand Chiffre, or the Great Cipher, a substitution code devised by Antoine and Bonaventure Rossignol that employed numbers standing in for letters. (There were several variations of the Great Cipher, ranging between 580 and 720 code numbers.)

But the Great Cipher was cracked by Etienne Bazeries, a French military cryptoanalyst who deduced that each number stood not for a single letter, but for pairings of letters. More specifically, syllables. Over the course of three years (from 1891 to 1893), by working his way through the patterns and identifying common letter patterns based on frequency of use, he deciphered first a few words, and eventually, the entire cipher. (Supposedly the key was the numeric combination “124-22-125-46-345,” which stood for “the enemies.”)

One of the encoded messages from King Louis XIV concerned a disgraced general named Vivien de Bulonde, who endangered an entire French campaign against the Austrians by fleeing an Italian town instead of attacking it.

His Majesty knows better than any other person the consequences of this act, and he is also aware of how deeply our failure to take the place will prejudice our cause, a failure which must be repaired during the winter. His Majesty desires that you immediately arrest General Bulonde and cause him to be conducted to the fortress of Pignerole, where he will be locked in a cell under guard at night, and permitted to walk the battlement during the day with a 330 309.

Bazeries believes that “330” and “309” stood for the syllables “mas” and “que,” meaning that General Bulonde was masked for his daily walks, but since those Great Cipher codes were apparently only used once, it’s impossible to confirm Bazeries’ suspicions.

It took Bazeries three years to crack an “uncrackable” code, and quite possibly solve a centuries-old mystery. Another testament to where puzzly skills can take you.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Nice Round Number edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today marks my 200th blog post for the PuzzleNation Blog.

Now, two hundred of anything is a big number. That’s the average number of seeds in a strawberry, and the average number of lights on a Christmas tree. Two hundred miles a day was the average daily distance covered by the Pony Express.

It’s a landmark. You pass “Go” in Monopoly, you get $200. Not that many television shows made it to 200 episodes. (The Office and The Cosby Show each had 201 episodes, The X-Files 202.)

While I’m well behind Gunsmoke’s 635 or Law & Order’s 456, or the thousands of episodes attributed to soap operas, game shows, and talk shows, I still think it’s a pretty neat milestone.

And I’m grateful. Writing for PuzzleNation Blog has introduced me to all kinds of new puzzles and solving styles. I’ve had the opportunity to interview fascinating people both inside and outside the puzzle community, and I’ve explored how puzzles have influenced and participating in both important historical moments and the world of pop culture.

It has been both a blast and a privilege, and I look forward to celebrating many more milestones with you, my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Let’s get it (kick)started!

The newest tool in the arsenal of big thinkers and big dreamers is crowdfunding, wherein creators take their ideas directly to the people in the hopes that a lot of small donations will add up into capital to make their ideas reality.

Websites like Kickstarter and Indiegogo have literally made dreams come true — heck, LeVar Burton’s Reading Rainbow Kickstarter just raised over a million dollars in ONE DAY — and it’s quickly becoming a key outlet for worthy puzzle projects. Some top-tier constructors are going straight to the fanbase with their puzzles, and with marvelous results. Constructors like Trip Payne, Eric Berlin, and Matt Gaffney have all had success on Kickstarter and Indiegogo with previous campaigns.

In the past, we’ve covered several crowdfunding campaigns, including Rachel Happen’s Baffledazzle puzzles, The Doubleclicks’ board game and pop culture-infused musical endeavors, and a company making board games and card games accessible to the visually challenged.

And I wanted to spread the world about some other puzzly endeavors that might interest the PuzzleNation readership.


The first is Peter Gordon’s Fireball Fortnightly News Crosswords.

Peter Gordon is known across the puzzle community for his Fireball Crosswords, a challenging brand of puzzle for ambitious solvers, as well as an easier weekly news-themed puzzle for The Week magazine. So now, he’s combined the two to create Fireball Fortnightly News Crosswords!

Every two weeks, you’ll receive a crossword by email that includes as many topical news-related items in the grid as possible. So you get your news and your crossword in one fell swoop. Not as difficult as his usual Fireball Crosswords, these puzzles will still let you flex your solving muscles twice a month.

With backer prizes like additional crossword books and the chance to create a puzzle with a master puzzler, Fireball Fortnightly News Crosswords might be right up your alley!

The second Kickstarter campaign features a puzzle app for Android devices.

Blackout is similar to Lights Out, Q*Bert, and other puzzle games where you must make every icon on the screen the same color, which becomes a tougher task to complete as the patterns grow more complicated and each click affects neighboring shapes.

The game will feature multiple levels of difficulty — including one where the icons change shape as well as color — ensuring it’ll keep you thinking and clicking for quite some time to come.

Finally, we have Block Party.

Block Party is a pattern-matching game featuring several shapes, colors, and patterns, and players must find parties — groupings of similar aspects or collections of each different aspect — without touching the blocks. The first player to shout “Party!” then reveals the grouping they’ve spotted, and the game continues.

Block Party combines visual reflexes, pattern-matching skills, memory retention, and spatial reasoning to create an immersive game that appears deceptively simple at the outset.

With backer rewards like a printable version of Block Party and limited-edition versions of the game, this campaign is ready to engage solvers of all ages.

The amazing thing about all of these projects is that the audience, the potential fans, have an enormous role to play not only in sharing their thoughts with game and puzzle creators, but in showing their support for designers and projects they believe in, and doing so in a meaningful way.

Here’s hoping each of these projects finds success.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!